
SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Aug 27, 2013 09:41 AM
Msg. 281 of 625
Quote: --- Original message by: Yhorr Hello !
Where can I find the Halo 4 files for Adjutant ? I would like the assault rifle halo 4 :)
Thanks you ! You can find various game files here although a while ago, someone released a fully tagged ar model, and sounds were left up to the individuals
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 27, 2013 05:12 PM
Msg. 282 of 625
Quote: --- Original message by: SASYou can find various game files here although a while ago, someone released a fully tagged ar model, and sounds were left up to the individuals That FTP archive hasn't been updated with the latest files, I do believe (the Title Update and Champions Bundle files, specifically). I'm willing to host and provide them for those that need them, unless people are self-extracting them.
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Aug 27, 2013 11:34 PM
Msg. 283 of 625
I glanced through this thread but did find this error questioned. This is my first time trying, so it may be a trivial issue.
I'm trying to extract a sound. Any sound really, I'm just trying to figure out how to and maybe take anything I may find a use for. I'm currently looking through the Reach firefight map, ff60_airview. I have the shared and mainmenu map (of Reach) in the same folder as the firefight map, which is in the same folder as both Adjutant.exe and towav.exe. All in one, really.
Upon selecting the sound, and switching from meta viewer to raw extractor, it won't play any of them when i select them and press the button, and when i try to extract, this is the error:
Error extracting sound\music\reach_firefight\01perc_ff\track1\alt_loop.snd!: --Could not find file 'C:\Users\Steven's Laptop\AppData\Local\Temp\tmp.wav'. What is that? ^^^^
The help inbuilt to Adjutant doesnt state anything beyond having towav.exe in the same folder with Adjutant.exe, so I'm not sure what I'm doing wrong.
I have tried running without Windows Aero (I changed the theme to Windows Basic) which made no difference, and running compatibility mode as XP again did nothing.
Help please?
EDIT: I dont have the campaign, just realised. I'll get that and try again. That might be it. Edited by Stevedoggen on Aug 28, 2013 at 05:08 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 28, 2013 01:36 AM
Msg. 284 of 625
Quote: --- Original message by: Destroyer50 i already know about cc you can always do it threw halo ce shaders to (Assuming that you're talking about waffles' video) The point of the video is to show people how to do CC in Max. Edited by Dumb AI on Aug 28, 2013 at 01:36 AM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 28, 2013 06:50 AM
Msg. 285 of 625
Quote: --- Original message by: Stevedoggen -snip- I had the same error. The only way I managed to fix it was a fresh install of Windows, I'm afraid to say.
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Aug 28, 2013 09:52 AM
Msg. 286 of 625
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: Stevedoggen -snip- I had the same error. The only way I managed to fix it was a fresh install of Windows, I'm afraid to say. D:
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 28, 2013 10:15 AM
Msg. 287 of 625
Quote: --- Original message by: StevedoggenQuote: --- Original message by: Rosanna WeylandQuote: --- Original message by: Stevedoggen -snip- I had the same error. The only way I managed to fix it was a fresh install of Windows, I'm afraid to say. D: It's not as bad as that. I'm willing to rip the sounds you need until I can devise a more reasonable fix.
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Aug 28, 2013 10:56 AM
Msg. 288 of 625
I appreciate the offer, thanks, though that isn't necessary because: 1: I have a virus ridden handmedown laptop (better than my current one) that it works alright on. 2: I dont actually know what i want to be honest. I'm just having a sticky beak :3
Only issues I have on that laptop is the 'number was less than arrays lower bound blah blah' error that others are getting too. AKA on same ground as everyone else. Edited by Stevedoggen on Aug 28, 2013 at 11:04 AM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 28, 2013 12:38 PM
Msg. 289 of 625
Sure thing. Also, Waffles: I hate to ask, but could we please have a write-up of that Colour Channel tutorial for the OP?
Also also, does this tutorial work for the Multiplayer textures?
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Aug 28, 2013 12:44 PM
Msg. 290 of 625
Quote: --- Original message by: Rosanna Weyland Sure thing. Also, Waffles: I hate to ask, but could we please have a write-up of that Colour Channel tutorial for the OP?
Also also, does this tutorial work for the Multiplayer textures? It should work for every texture, as long as there is a colour change map along with the diffuse.
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OashKoash
Joined: Nov 27, 2012
Dishin' Chickenpedes
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Posted: Aug 28, 2013 12:52 PM
Msg. 291 of 625
Quote: --- Original message by: Rosanna Weyland Sure thing. Also, Waffles: I hate to ask, but could we please have a write-up of that Colour Channel tutorial for the OP?
Also also, does this tutorial work for the Multiplayer textures? I concur, mostly because I'm using 3ds Max 2013 and am slightly confused about the entire process, as the two versions are different.
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Aug 28, 2013 08:12 PM
Msg. 292 of 625
Quote: --- Original message by: OashKoashQuote: --- Original message by: Rosanna Weyland Sure thing. Also, Waffles: I hate to ask, but could we please have a write-up of that Colour Channel tutorial for the OP?
Also also, does this tutorial work for the Multiplayer textures? I concur, mostly because I'm using 3ds Max 2013 and am slightly confused about the entire process, as the two versions are different. It's the same process really. Make sure that you are still using the compact editor in newer versions of max. The compact editor is the material editor that is used in previous versions of max.  To make sure it works for every texture, just make sure that the diffuse (BASE TEXTURE) is generally grey/white-ish for the color to show. Also make sure that the colour change map is monochrome (black and white). If you are using halo 3 cc maps, you might need to open the bitmap in gimp or photoshop and take the separate channel as the cc map instead of using it as a whole. Edited by Xiao on Aug 28, 2013 at 08:24 PM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 28, 2013 08:44 PM
Msg. 293 of 625
Quote: --- Original message by: waffles -snip- The issue was more with you slamming through the video without stopping to say or show what was actually going on - at many stages I found myself pausing to go 'wait, how the Hell did he do that?'. I'm vaguely familiar with the Material Editor in 3DS Max, but as I said, your explanation seemed a bit rushed and didn't leave much chance for actually learning so much as just watching somebody do something quickly.
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Aug 28, 2013 08:57 PM
Msg. 294 of 625
Waffles already released a video on how to do it, and it's not hard to pause the video every now and then to see exactly what he did and mimic it 100%.
Basically, in the diffuse section of a standard material (or raytrace material, whatever you want to use in max), set the diffuse part to a composite material. Have the diffuse texture as the base bitmap, add a layer in as multiply and set this new layer to a Mix type material. In the mix type material, reference the colour change bitmap to the Mix Amount section and swap Colour #1 and #2 if necessary, then change the colours.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 28, 2013 09:23 PM
Msg. 295 of 625
Look... my gripe isn't that I'm taking this tutorial as something designed for any idiot to be able to grasp. I understand that a little knowledge in 3DS Max is required, that much I take for granted. I know how to use the material editor and I can at the very least assign textures to materials reasonably well.
What I'm saying is that the video you made doesn't really account for 'novice-level' instruction. It's a fine video, I'll admit, but it's rather rushed and honestly, it assumes the viewer already know how to do this stuff. It's less an instructional and more 'Waffles does a thing really quickly' - so, it doesn't really answer the questions I or other people at my skill level are asking, which is "how the Hell did you just do that?".
Again, it's a fine instructional, but it could do with being slowed down somewhat and made more clear what's actually going on.
Edit: Xiao, I tried that. Believe me, I wouldn't be raising the point if I hadn't. I'm not expecting a detailed, step-by-step 'babby's first texturing' tutorial for 3DS Max; those already exist and I've used them (again, for note, I'm vastly more familiar with Blender as my editing tool). But unfortunately, even with pausing, it's unclear exactly what's going on, why it's going on, and how to replicate it with a reasonable degree of authenticity. I got stuck, I couldn't replicate the tutorial, and so I need a little further explanation. Edited by Rosanna Weyland on Aug 28, 2013 at 09:28 PM
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Aug 28, 2013 09:32 PM
Msg. 296 of 625
Quote: --- Original message by: Rosanna Weyland Look... my gripe isn't that I'm taking this tutorial as something designed for any idiot to be able to grasp. I understand that a little knowledge in 3DS Max is required, that much I take for granted. I know how to use the material editor and I can at the very least assign textures to materials reasonably well.
What I'm saying is that the video you made doesn't really account for 'novice-level' instruction. It's a fine video, I'll admit, but it's rather rushed and honestly, it assumes the viewer already know how to do this stuff. It's less an instructional and more 'Waffles does a thing really quickly' - so, it doesn't really answer the questions I or other people at my skill level are asking, which is "how the Hell did you just do that?".
Again, it's a fine instructional, but it could do with being slowed down somewhat and made more clear what's actually going on. Your post here was kind of contradictory. At first you say that you understand the video is meant for people with some knowledge in 3DS Max and the material editor itself, but then you go on to say that you expected more of an instructional video that explains what is going on, as if you were expecting a tutorial for novices. At the end, you said it was a fine instructional, but before that you just said it's not really an instructional if all the video did was show how to do something quickly........... If you wanted a text version, I already took some of my time to write up a super quick text version of what waffles did and already posted it before in the previous page.......... Quote: --- Original message by: Xiao QUICK TEXT TUT: DON'T UNDERSTAND? WATCH VIDEO.
Basically, in the diffuse section of a standard material (or raytrace material, whatever you want to use in max), set the diffuse part to a composite material. Have the diffuse texture as the base bitmap, add a layer in as multiply and set this new layer to a Mix type material. In the mix type material, reference the colour change bitmap to the Mix Amount section and swap Colour #1 and #2 if necessary, then change the colours.
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DeusEx82
Joined: Jan 7, 2013
Why yes I do have a big...gun
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Posted: Aug 30, 2013 02:36 PM
Msg. 297 of 625
Rosanna is there any chance of getting the DLC files in a OBJ format instead of the EMF format? Just the 3D files, the texture files are fine.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 30, 2013 03:24 PM
Msg. 298 of 625
Quote: --- Original message by: DeusEx82 Rosanna is there any chance of getting the DLC files in a OBJ format instead of the EMF format? Just the 3D files, the texture files are fine. I'll look into it, but I must ask: why the issue with EMF format?
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ElijahB1
Joined: Nov 25, 2012
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Posted: Aug 30, 2013 07:28 PM
Msg. 299 of 625
Adjutant comes with an importer for Max, every model Adjutant puts out is in EMF format..
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 30, 2013 11:17 PM
Msg. 300 of 625
Quote: --- Original message by: Destroyer50 wen will the model extractor keep the models quility so it looks just like in halo 3 or reach and so on instead of have nose errors or something? You serious? 0_0
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Aug 31, 2013 02:42 AM
Msg. 301 of 625
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Destroyer50 wen will the model extractor keep the models quility so it looks just like in halo 3 or reach and so on instead of have nose errors or something? You serious? 0_0 I believe this user (Destroyer50) is actually a returning user that was banned for trolling on the forums. Thus he is back for round two. I am not sure though. Just from looking and comparing a user that posted earlier in this thread and Destroyer50's posts...you sorta have a hunch that they are the same person. So...no. He is not serious, just trolling and here to possibly start another unnecessary argument. Again, just going off of a hunch and gut feeling. Edited by videoman on Aug 31, 2013 at 02:43 AM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 31, 2013 06:55 AM
Msg. 302 of 625
Quote: --- Original message by: Destroyer50 wen will the model extractor keep the models quility so it looks just like in halo 3 or reach and so on instead of have nose errors or something? Another quality post by the only one in the world who doesn't have a clue.
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Yoshiman
Joined: Mar 2, 2013
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Posted: Aug 31, 2013 09:08 PM
Msg. 303 of 625
Quote: --- Original message by: Destroyer50 wen will the model extractor keep the models quility so it looks just like in halo 3 or reach and so on instead of have nose errors or something? I don't see any errors in the model extractor besides the brutes in Halo 3 and extracting models from Halo 4. As for trying to make the models look like Halo 3 or Reach ingame, it is completely up to your shaders, not Adjutant. I made some okay shaders with the tools Adjutant provided. Albeit I'm not that great at making shaders but it is something. http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-2900-38-56-23_zpseb25641a.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-2900-40-46-01_zpse62327d2.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-3117-05-39-57_zps726b43ac.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-3116-58-26-62_zps7938ac0a.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-3117-01-12-56_zpse0ba601f.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-3117-08-31-86_zpsbf9f34fd.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-3117-10-50-97_zps12f094c6.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-3117-13-12-45_zpsab416b41.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-3117-17-22-68_zps7d8aa884.png http://i953.photobucket.com/albums/ae18/YoshimanHaloCE/haloce2013-08-3117-20-48-21_zps6251f880.png Edited by Yoshiman on Aug 31, 2013 at 09:13 PM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Sep 1, 2013 08:56 AM
Msg. 304 of 625
Quote: --- Original message by: DeusEx82 Rosanna is there any chance of getting the DLC files in a OBJ format instead of the EMF format? Just the 3D files, the texture files are fine. http://www.4shared.com/file/Ma9GhCsi/storm_masterchief_tu_stripped.html This file isn't split up - it's an as-is extract, so you'll have to split the different parts off yourself.
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Yoshiman
Joined: Mar 2, 2013
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Posted: Sep 2, 2013 05:18 PM
Msg. 305 of 625
Quote: --- Original message by: Destroyer50 nice work on the tags and nice work on brutes ya useing open suace for dat? Yeah, I used open sauce.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Sep 15, 2013 06:12 AM
Msg. 306 of 625
Quote: --- Original message by: MEGAVKNG
idk if someone already posted this (im not gonna look through 1000 posts) but did anyone see in the plugins folder, ugh! and S***? also, is there a tutorial? anywhere? googling isnt helping :( do i need to stick a disk in my drive? Edited by MEGAVKNG on Sep 14, 2013 at 10:19 PM You're going to have to be a little more specific than 'uh I need help lol'. We can't help you if we don't know what's wrong and, frankly, I can't see how you'd fail to grasp this. What problems are you having?
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ForeRunner
Joined: Aug 26, 2011
This isn't good, isn't it?
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Posted: Sep 15, 2013 08:40 AM
Msg. 307 of 625
Heyo! So i was messing around with the extraction in halo 4 maps, and what i just don't find is master chief visor, i only found some pieces but nothing more, can anyone guide me on this, where could all the pieces be, Or, its not possible to extract em?
Thanks!
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Sep 15, 2013 09:02 AM
Msg. 308 of 625
Quote: --- Original message by: ForeRunner Heyo! So i was messing around with the extraction in halo 4 maps, and what i just don't find is master chief visor, i only found some pieces but nothing more, can anyone guide me on this, where could all the pieces be, Or, its not possible to extract em?
Thanks! The visor should be extractable along with the rest of the armour. Check that all of the pieces of the armour are selected for extraction before going ahead.
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ForeRunner
Joined: Aug 26, 2011
This isn't good, isn't it?
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Posted: Sep 15, 2013 09:29 AM
Msg. 309 of 625
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: ForeRunner Heyo! So i was messing around with the extraction in halo 4 maps, and what i just don't find is master chief visor, i only found some pieces but nothing more, can anyone guide me on this, where could all the pieces be, Or, its not possible to extract em?
Thanks! The visor should be extractable along with the rest of the armour. Check that all of the pieces of the armour are selected for extraction before going ahead. lol, let me repair myself. Helmet visor in first person, what player sees in-side the helmet.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Sep 15, 2013 03:52 PM
Msg. 310 of 625
Quote: --- Original message by: MEGAVKNG Ok thanks, Time to test this thing out :D UPDATE: could you put for example map pack files on a usb and then put it in adjundant? Edited by MEGAVKNG on Sep 15, 2013 at 02:48 PM Let me make this quite clear: you cannot use Adjutant to inject new assets. Adjutant's only function is to extract assets. In order to extract those assets, you will need at least the following .map files for the corresponding game from which you are trying to extract assets: mainmenu.map shared.map campaign.map This holds true for all Halo .map files - you cannot simply throw a random .map file into Adjutant and expect to access the assets you need. My advice would be to source the .map files you require, and separate them each into their own folders (one folder for Halo 3, one for Halo: Reach, and so on). From there, you can open the .map files and find the assets you want. I absolutely refuse to make a walk-through tutorial on how to use this program. Answers to most of those questions should be either in the first post of this topic, or contained within Adjutant's Help file.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Sep 29, 2013 05:23 PM
Msg. 311 of 625
Quote: --- Original message by: goldkilla88 Hello good sir, do you think you could add a button to the sound extractor that makes it so you can extract all of the sounds in a .snd! into a folder as separate files? The one now extracts them all but merges them into one file. I'll make a note of it, but the main thing currently is getting everything -working-.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Sep 30, 2013 03:50 PM
Msg. 312 of 625
and a lot of people do not understand that its never going to happen.
halo cea uses a completely different engine than any of the other halo games. the only people who know how it works are the devs. you can extract the multiplayer maps as they are just halo reach maps but you will never be able to get anything from the campaign, except for the stock halo 1 assets that is.
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Sep 30, 2013 04:04 PM
Msg. 313 of 625
Quote: --- Original message by: The Doctor I know, I have investigated. But... hey, is Gravemind! is almost a god of programming! Ignorance.
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Sep 30, 2013 04:56 PM
Msg. 314 of 625
Quote: --- Original message by: killzone64 and a lot of people do not understand that its never going to happen.
halo cea uses a completely different engine than any of the other halo games. the only people who know how it works are the devs. you can extract the multiplayer maps as they are just halo reach maps but you will never be able to get anything from the campaign, except for the stock halo 1 assets that is. Interestingly enough, cea maps are structured almost identically to halo pc maps, but are in big endian instead of little endian (or the other way around, I can never remember)
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Sep 30, 2013 05:24 PM
Msg. 315 of 625
What is the recommended 3ds Max version that I should be using? I was using 3ds max 2012, but have moved around to see if there is a better version that works better with the Asset Importer for 3ds Max.
I did look through the Original Post, but did not see any indication of a recommended 3ds Max version. Any one know the best version?
Thanks
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