
Evolved Project
Joined: Jul 9, 2016
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Posted: Jul 10, 2016 02:52 PM
Msg. 1 of 3
I have the latest version of Adjutant but it will only allow me to view the Meta for "levels\multi\forge_halo\forge_halo". This goes for every bsp, I can only view object models, for example forge objects :/ Edited by Evolved Project on Jul 10, 2016 at 03:03 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 10, 2016 05:39 PM
Msg. 2 of 3
3d level geo should be under sbsp.
> Open your map file. (Make sure to have the appropriate campaign/main menu & shared maps located within the same directory as the map file you are trying to rip from.
> Once adjutant loads up the map hit up the view tab and select tag class. Each folder will now represent a specific class of data.
> Scroll down and under "s" you should eventually find: "scenario_structure_bsp"
> Select the drop down node (+ sign) and then select the level bsp file.
> Now three new window tabs should pop up.
"Meta viewer/Raw extractor/model viewer"
> Model viewer is where you want to go to view the level mesh and raw extractor is where you will select the clusters and instances of the level model you wish to export as well as the textures which the bsp uses.
Hope this helps.
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Evolved Project
Joined: Jul 9, 2016
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Posted: Jul 11, 2016 12:08 AM
Msg. 3 of 3
Quote: --- Original message by: Super Flanker 3d level geo should be under sbsp.
> Open your map file. (Make sure to have the appropriate campaign/main menu & shared maps located within the same directory as the map file you are trying to rip from.
> Once adjutant loads up the map hit up the view tab and select tag class. Each folder will now represent a specific class of data.
> Scroll down and under "s" you should eventually find: "scenario_structure_bsp"
> Select the drop down node (+ sign) and then select the level bsp file.
> Now three new window tabs should pop up.
"Meta viewer/Raw extractor/model viewer"
> Model viewer is where you want to go to view the level mesh and raw extractor is where you will select the clusters and instances of the level model you wish to export as well as the textures which the bsp uses.
Hope this helps. I really appreciate your help but when I click on "scenario_structure_bsp" and then "levels\multi\forge_halo\forge_halo" thereīs only 1 tab, which is the "Meta Viewer" :/
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