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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Halo 3 Scarab

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Author Topic: [WIP] Halo 3 Scarab (184 messages, Page 2 of 6)
Moderators: Dennis

bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Oct 2, 2011 01:13 PM    Msg. 36 of 184       
Nope


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 2, 2011 01:16 PM    Msg. 37 of 184       
Quote: --- Original message by: bourrin33
Nope


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Oct 2, 2011 02:10 PM    Msg. 38 of 184       
I used to love playing those scarab missions over and over on Halo 2. I much prefer the Halo 3 model, however. What with the shininess, the turrets and the massive "head".


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 3, 2011 05:14 AM    Msg. 39 of 184       
Hmm... I like both the Halo 2 and 3 scarabs. The Halo 2 Scarab to me is much more monstrous, with a stronger cannon and all. And the silver reminded me of the covenant starships, which really showed it was powerful..cause, y'know, covenant ships are powerful.

However, the Halo 3 scarab is much more suited to closed in areas. It isn't as big, isn't as powerful, but it's a hell of a lot more agile, but a bit easier to take down. I think they are both great scarabs.


Plus...

I WOULD FRIGGIN LOVE A SCARAB BOARDING MISSION! However, not just a simple 'board the scarab' mission. Maybe just before the scarab bit, you'll have to board a phantom and ram the scarab so you can hop on.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Oct 3, 2011 11:52 AM    Msg. 40 of 184       
How about you steal a phantom, infiltrate a covie command base, fake a distress signal from the covies via a terminal in the control room, causing the scarab to come back, board it while it docks to prepare to fight off hostiles, then use it to take down other covie heavy vehicles?


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 4, 2011 03:30 AM    Msg. 41 of 184       
(tongue hangs out, slobbers like dog.) QUICK! SOMEBODY, GET THIS MAN DOWN ON YOUR DAILY PLANNER, PROVIDED YOU'RE CMT OR TM, OR ANY GOOD CLAN, OR ANY GOOD MAP MAKER.

You need him for some more plot.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 4, 2011 03:54 AM    Msg. 42 of 184       
I pity you, qwertyuiop15.For the caps stuck down is a horrible curse, and I would not wish it on anyone except for those COD heathens at school.

Please don't start a war over my comment. If you do, you are a heretic. And the heretics get purged by the arbiter.

So, any approximate release date so I cna look foward to maps with this in it?


God_Man
Joined: Mar 18, 2011

UMAD!


Posted: Oct 4, 2011 08:42 PM    Msg. 43 of 184       
Any updates??

I'd like to see the scarab moving around and the giant beam that comes to pawn you LOL :P


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 5, 2011 03:54 AM    Msg. 44 of 184       
Well, actually, the Halo 3 scarab's beam doesn't pwn u instantly like in Halo 2. It lasts about... a sec. But it's enough time to get the hell outta the way. Btw, I saw Marrtyn Lee Ball's scarab model, AND ITS UP FOR DOWNLOAD! I know you prob don't wanna use it, but seriously, it's some pretty sweet stuff.

http://martynleeball.blogspot.com/2008/12/halo-3-scarab.html


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 5, 2011 05:37 PM    Msg. 45 of 184       
nevermind. for some reason the collision is way off ingame and it keeps giving me exceptions when i touch it
Edited by shadowslayer123 on Oct 5, 2011 at 07:59 PM


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Oct 7, 2011 01:27 PM    Msg. 46 of 184       
Quote: --- Original message by: shadowslayer123

nevermind. for some reason the collision is way off ingame and it keeps giving me exceptions when i touch it
Edited by shadowslayer123 on Oct 5, 2011 at 07:59 PM


For collision model your only scarab.. a terrible terrible model... And the legs should be straight box.. it exceptions because the h3 rip is bad. Unless you fix the mode 100% it won't work. This is what I did to fix my ce scarab.. later on, I found very non visible minuscule errors for my scarab..


God_Man
Joined: Mar 18, 2011

UMAD!


Posted: Oct 8, 2011 09:48 AM    Msg. 47 of 184       
Quote: --- Original message by: mastur cheef
So? It isn't wrong to ask people for help, is it?



No ShadowSlayer's collision geometry he mad always made the game exception,so now he's letting DarkLord0912 make the collision mesh and effects for the H3 scarab.


The Above^^ is alittle confusing.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 8, 2011 01:17 PM    Msg. 48 of 184       
i tried it myself because i believe i solved all the errors, cause i was bored and i needed some practice, but after i tested it, it was horrible and it kept giving me exceptions so i called it off and let darklord work on it


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Oct 8, 2011 01:39 PM    Msg. 49 of 184       
Quote: --- Original message by: shadowslayer123
i tried it myself because i believe i solved all the errors, cause i was bored and i needed some practice, but after i tested it, it was horrible and it kept giving me exceptions so i called it off and let DarkLord0912 work on it



LOL ShadowSlayer123

I got the main Hull and inside almost done,I would have been finished but to no surprise I have a 6 day work week im off tuesday I'll try to have it done by then.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Oct 13, 2011 11:38 PM    Msg. 50 of 184       
shaders are looking much better, right now im slowly animating it, the crouch animation is finished. as soon as i get the fixed collision, ill start the rest of the animations and work on the turret biped


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 14, 2011 05:23 AM    Msg. 51 of 184       
Sup Hiralis.

Seriously, people will wonder who you're talking about.

Pics please? I would love to see progress on the shaders. I absolutely love someting with good shaders on a good bsp.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 20, 2011 10:31 PM    Msg. 52 of 184       
Updates?


mikenzb
Joined: Nov 7, 2011


Posted: Dec 7, 2011 05:42 PM    Msg. 53 of 184       
Wow This Project has gone downhill...


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Dec 7, 2011 11:33 PM    Msg. 54 of 184       

yeah it is isn't it...
Edited by spiral on Dec 7, 2011 at 11:33 PM


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Dec 8, 2011 02:12 AM    Msg. 55 of 184       
i believe i saw this scarab model in some other thread for an sp campaign wip

i dont know what or where it went anymore


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Dec 8, 2011 07:11 AM    Msg. 56 of 184       
Actually it wouldn't take anything to finish,I still have the collsion mesh I believe.

If shadowslayer still needs it,I will finish it.Not sure if he is still working on the project.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 8, 2011 01:37 PM    Msg. 57 of 184       
Is there a way to make the players stick to the Scarab while it's moving? Or is Halo's physics too stubborn?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 8, 2011 01:55 PM    Msg. 58 of 184       
There is an OS script command to specify how close a unit is to an object. You could make the scarab stop moving so it doesn't kill the player.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 8, 2011 02:07 PM    Msg. 59 of 184       
Except there's no public OS released, so that's a rather worthless solution.
Not to mention that simply wouldn't work. You'd need more than just a script that returns the distance between two objects. But you'd know that if you had scripting experience beyond copy pasting existing ones.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 8, 2011 03:13 PM    Msg. 60 of 184       
But there will be a release of OS, and they can always use a beta build to see if it's indeed possible with this method.

Once you can detect that the player is near the core of the scarab, you could use script commands to make it stop. Or if you can't, you could always look into having a new command added to fill the functions that you need.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 8, 2011 03:31 PM    Msg. 61 of 184       
That's not a practical solution at all. First of all you would require the distance between the player model and the scarab's collision model, which is more complex than just the distance between the core of each model. And even if you could get a good number for the distance, telling it to stop whenever you get too close would make for a very boring scarab functionality.

You'll simply need a new physics system or some other crazy trick.

That said, even if OS could make such a thing possible, you'd require every player to use OS. Can't see most of the player base getting OS just to get some specific functions working.

Conclusion: it cannot be done practically.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 8, 2011 04:35 PM    Msg. 62 of 184       
I was merely telling them how they could make it stop when the player gets on it. I don't know where you got the idea I was talking about new physics systems or anything.

Any scarab is going to very limited in what it can do in this game, I don't disagree. But they now have a way to make it stop when a player is on/near it. Which they could have never done before.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 8, 2011 04:46 PM    Msg. 63 of 184       
So we are agreed your suggestion was pretty worthless to make a Scarab function in a somewhat interesting way in Halo CE. Alright then.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Dec 9, 2011 02:20 AM    Msg. 64 of 184       
i would like to finish it if anyone would give it to me


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 9, 2011 09:16 AM    Msg. 65 of 184       


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Dec 11, 2011 08:27 PM    Msg. 66 of 184       
I'm pretty sure that Kornmann made it clear that OS can't change the netcode or physics engine unless someone obtains the source code. That basically means no ragdolls, synced AI or vehicle surfing.

Something so big like the scarab shouldn't really be driveable anyway. Change it into a device powered train.
-Zekilk


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 25, 2011 04:00 AM    Msg. 67 of 184       
What's happened?! D:


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Dec 25, 2011 03:12 PM    Msg. 68 of 184       
This would have been a nice Christmas present.


mikenzb
Joined: Nov 7, 2011


Posted: Dec 31, 2011 11:03 AM    Msg. 69 of 184       
Quote: --- Original message by: Sergeant 1337
This would have been a nice Christmas present.

Agreed


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Jan 27, 2012 09:01 PM    Msg. 70 of 184       
are you even working on this anymore?

 
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