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Author Topic: [WIP] Halo 3 Scarab (184 messages, Page 6 of 6)
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Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Jul 9, 2015 08:06 PM    Msg. 176 of 184       
Quote: --- Original message by: TheMrJezza_
Maybe the scarab model has too many polys, or I missed something when I extracted the tags. I'll re rip them.


The main problem I'm having with putting this together is the labeling; it's not the lack of tags, but rather what the script is calling for. I have no idea what it means by "glue", nor do I know what it means by most of the other things.

Did you manage to figure this out? :\


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 9, 2015 08:25 PM    Msg. 177 of 184       
glue is just a random piece of scenery. Check the scenery folder, there is probably a scenery called nulled in there; use it as your glue.


TheMrJezza_
Joined: Jun 25, 2015

I like scarabs


Posted: Jul 10, 2015 01:03 AM    Msg. 178 of 184       
If you do manage to load the scarab into sapien without getting errors, you will be able to look at the Walk on Vehicles scenario, you can see all of the parts in there.
Edit: But I used the script on it and it still got errors.
Edited by TheMrJezza_ on Jul 10, 2015 at 01:04 AM


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Jul 11, 2015 09:39 PM    Msg. 179 of 184       
Quote: --- Original message by: TheMrJezza_

If you do manage to load the scarab into sapien without getting errors, you will be able to look at the Walk on Vehicles scenario, you can see all of the parts in there.
Edit: But I used the script on it and it still got errors.
Edited by TheMrJezza_ on Jul 10, 2015 at 01:04 AM


Did Sapien crash on you, or did tool refuse to compile the map for you?


TheMrJezza_
Joined: Jun 25, 2015

I like scarabs


Posted: Jul 13, 2015 03:59 AM    Msg. 180 of 184       
Nope, why, does something not work for you?


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Jul 18, 2015 12:24 AM    Msg. 181 of 184       
Quote: --- Original message by: TheMrJezza_
Nope, why, does something not work for you?


My main problem right now is finding out what tags most of the object names are referring to, since I'm not going to be able to get them all right.

We know what "glue" means by now, but the other stuff is rather vague (such as the parts given the name "e", which could be anything).

Most people are bound to screw up on this at least once on their first try, given the erroneous guesses one is bound to make. :\


TheMrJezza_
Joined: Jun 25, 2015

I like scarabs


Posted: Jul 20, 2015 04:04 AM    Msg. 182 of 184       
Quote: --- Original message by: Megatron
Quote: --- Original message by: TheMrJezza_
Nope, why, does something not work for you?


My main problem right now is finding out what tags most of the object names are referring to, since I'm not going to be able to get them all right.

We know what "glue" means by now, but the other stuff is rather vague (such as the parts given the name "e", which could be anything).

Most people are bound to screw up on this at least once on their first try, given the erroneous guesses one is bound to make. :\

I found getting the Walk on Vehicles map to work really helps with getting the right components for the script. But if you can't get it to work, I'll try to make a list for you.


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Jul 20, 2015 06:13 PM    Msg. 183 of 184       
Quote: --- Original message by: TheMrJezza_
I found getting the Walk on Vehicles map to work really helps with getting the right components for the script. But if you can't get it to work, I'll try to make a list for you.


It's looking like that might be the only solution right now, considering that nothing else is working.


TheMrJezza_
Joined: Jun 25, 2015

I like scarabs


Posted: Jul 27, 2015 03:17 AM    Msg. 184 of 184       
Well, it seems the thread is now dead after a few years. No one else has something to say?
Edited by TheMrJezza_ on Aug 19, 2015 at 03:39 AM

 
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