Petera275 has contributed to 963 posts out of 465278 total posts
(.21%) in 4,427 days (.22 posts per day).
20 Most recent posts:
Can't remember who made it, but this is very useful:
http://www.mediafire.url removed
Just use the batch files to save typing in the commands all the time. I don't get any headless spartans. Edited by Dennis on Apr 4, 2015 at 09:05 PM
Quote: --- Original message by: monkeykingQuote: --- Original message by: bigboydabest CAN SOMEONE POST WHAT IS IN THERE "bink" folder please. What's that?
http://www.mediafire.url removed
Enjoy. Edited by Dennis on Apr 4, 2015 at 09:03 PM
Mind if I join in on the Saturday?
Does anyone remember "The Lost Spartan Tags"? Well they just had an appearance on Machinima a couple of months ago: http://www.youtube.com/watch?v=3kL3jbyKeY4&feature=relmfu. Just thought it was interesting. Edited by Petera275 on Nov 16, 2012 at 12:19 PM
Quote: --- Original message by: Dean doese anny one have halo 2 exe file or a halo 2 crack ive bought halo 2 for pc but im using a note book for my gaming the note book is 3 times better then my laptop if you do pleease email prfrebly no links or isos
If you've already bought it then reinstall it. First of all, you don't ask for cracks on this website. Why would you? The game is cheap, the multiplayer is still quite fun even though few play it and the product key can be used as many times as you want for any account it's registered to. And also why the hell no isos? You do realise you can just get an iso extractor? And no links? So what, we're meant to send you stuff illegally as an EMAIL ATTACHMENT?
Idiot, idiot, idiot.
What's wrong with these?
http://hce.halomaps.org/index.cfm?fid=6131
The one massive thing PC gaming has over consoles is modding communities like this.
WHAT'S WRONG?! The actual file has no problems, I STL checked... wait, would it cause errors if there are multiple models, the bsp isn't just one big model?
Just reinstall Halo and always have an up-to-date reliable antivirus program running. I generally use Norton.
Quote: --- Original message by: Petera275Quote: --- Original message by: YakZSmelkQuote: --- Original message by: Petera275 I posted this on technical, but it's not nearly as viewed as General Discussion, and I really need an answer. Sorry if I'm spamming, but:
I use 3ds max 2010 64-bit. Chimp won't work for me and I can't import the .wrl file. How might I fix the degenerate triangles to get the .jms into .scenario form, bearing in mind I'm hardly an experienced user of the program? Use an STL Check modifier in Max to check for errors. Before exporting use a Turn to Mesh modifier in Max to pre-triangulate the model. HCE tends to make up errors(from my experience) when it triangulates. Thanks.
I did an STL check and there are no errors. I converted it to an editable mesh. Your help is really really appreciated. Quick question to anyone who can answer: Using BlueStreak, what should I tick before I export a bsp? Just to make sure? Do I need vertex weights or streaming with MAXScript Listener? Cos last time I unticked those 2. Edited by Petera275 on Jun 9, 2012 at 04:18 PM
What happened to the site? Maintenance?
Quote: --- Original message by: YakZSmelkQuote: --- Original message by: Petera275 I posted this on technical, but it's not nearly as viewed as General Discussion, and I really need an answer. Sorry if I'm spamming, but:
I use 3ds max 2010 64-bit. Chimp won't work for me and I can't import the .wrl file. How might I fix the degenerate triangles to get the .jms into .scenario form, bearing in mind I'm hardly an experienced user of the program? Use an STL Check modifier in Max to check for errors. Before exporting use a Turn to Mesh modifier in Max to pre-triangulate the model. HCE tends to make up errors(from my experience) when it triangulates.
Thanks.
I posted this on technical, but it's not nearly as viewed as General Discussion, and I really need an answer. Sorry if I'm spamming, but:
I use 3ds max 2010 64-bit. Chimp won't work for me and I can't import the .wrl file. How might I fix the degenerate triangles to get the .jms into .scenario form, bearing in mind I'm hardly an experienced user of the program?
I use 3ds max 2010 64-bit. Chimp won't work for me and I can't import the .wrl file. How might I fix the degenerate triangles to get the .jms into .scenario form, bearing in mind I'm hardly an experienced user of the program?
EDIT Oops I posted the thread twice. Go for the other. Edited by Petera275 on Jun 5, 2012 at 01:21 PM
Quote: --- Original message by: wafflesRELEASEQuote:
---------- ------------------------ ------------------------------------------ Halo 3:ODST Recon fp arms -----------------------------------------------------
NOTES: Rigged to default cyborg bones, meaning they ARE compatable with the default weapons set; or anything using the default "cyborg" boneset. --------------------------------------------------------------------------
INSTALLATION:
1.Take the contents of the "tags" folder and place them into your own directory. (default halo directory: "C:\Program Files\Microsoft Games\Halo Custom Edition\tags")
2.Then open up your "globals.globals" tag, (located at "C:\Program Files\Microsoft Games\Halo Custom Edition\tags\globals") and scroll down till you see the header "first person interface". Under that you'll see "first person hands", swap the default for "...tags\h3\odst\objects\characters\odst_recon\fp\fp.gbxmodel". Save!
3.Compile your desired map, and your done. ---------------------------------------------------------------------------------------- ------------------------------------------------------- -----------------
>bungie >>koko
http://img20.imageshack.us/img20/9199/haloce2012051920193620.png http://img440.imageshack.us/img440/8595/haloce2012051920183444.png links OS http://www.mediafire.com/?4ht3n9p4qc54cah standard http://www.mediafire.com/?62kgo82t7e2b6bw im happy enough with it to release. enjoy. EDIT: submitted files to halomaps. both versions in a rar. Edited by waffles on May 20, 2012 at 01:26 PM
^I know you already have some decent odst FP arms, but it's waffles, so yeah. Just to let you know!
I'll update the post with the rats soon.
-EDIT-
Oooh! It even comes with textured innards! Lolzers!
Here you go:
http://www.mediafire.com/?fj359ap7l19itko
Well, good luck guys. Edited by Petera275 on May 21, 2012 at 04:37 PM
They're only rips. I think the normal one has some black error bits, but the damaged one is fine. I'll put the mediafire link up here when I've uploaded, though I don't think shaders are there. I'd advise just using edited stock stuff/stuff from the links in my previous post or just making your own. Cos I suck. :3
-EDIT-
Here you go. All the ripped halo 3 monitor files:
http://www.mediafire.com/?obdadikb5bbdarm
Even comes with the EMF importer in case somebody doesn't have it. Sorry if it's not what you expect, but yeah. Enjoy!
----------------
Haha if you want I could give you h3 rats, seagulls and fish to use in your odst maps too! Edited by Petera275 on May 19, 2012 at 01:37 PM
Quote: --- Original message by: Muscl3r Would you be able to make a retextured Monitor with a large chunk blown out of one of he sides maybe and a different coulour light? Red or green perhaps?
Halo 1, 2 or 3? I think I may have the damaged 343 guilty spark model somewhere too.
EDIT
Found them (H3 normal, h3 damaged). Also comes with debris if you plan on making it destructible.
Also:
http://hce.halomaps.org/index.cfm?fid=4393 http://hce.halomaps.org/index.cfm?fid=4562
And of course the stock one should be fairly easy to get using the gbxmodel importer, bitmap extractor. Edited by Petera275 on May 19, 2012 at 03:32 AM
I know for a fact there's all of the Halo 2 ones lying around somewhere. They're just as good. Why only Halo 3 up?
http://nikon.bungie.org/misc/h2dialogue.html?cat=multiplayer&orderby=content&sort=&page=1 http://hce.halomaps.org/index.cfm?fid=5527
EDIT
Guess what. Found Halo 3 http://nikon.bungie.org/misc/h3dialogue.html?cat=multiplayer and Halo 1
http://nikon.bungie.org/misc/dialogue.html?cat=multiplay Edited by Petera275 on May 12, 2012 at 09:31 AM
The map was made for H2V, I'm guessing that's how maps have to be partitioned for it or something.
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