mikenzb has contributed to 11 posts out of 465278 total posts
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Great, I got past the first few lines, now im stuck at
02.29.12 20:09:48 sapien pc 01.00.00.0609 ---------------------------------------------- 02.29.12 20:09:48 reference function: _write_to_error_file 02.29.12 20:09:48 reference address: 401b13 02.29.12 20:09:48 Couldn't read map file './sapienbeta.map' 02.29.12 20:09:48 CreateDevice succeeded with refresh rate = 0 02.29.12 20:09:49 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.29.12 20:09:49 Increasing sound decompression buffer size to 1048576 bytes 02.29.12 20:09:55 WARNING: 2 clusters in structure_bsp levels\hyrule\hyrule have no background sound or sound environment. 02.29.12 20:09:56 recompiling scripts after scenarios were merged. 02.29.12 20:09:56 this left parenthesis is unmatched.: (begin
02.29.12 20:09:56 local player 0, weapon (0x0), deleted unexpectedly 02.29.12 20:10:02 [scripts line 48] the "object_teleport" call requires exactly 2 arguments.: (object_teleport 1 )
02.29.12 20:10:02 recompiling scripts after scenarios were merged. 02.29.12 20:10:02 [scripts line 47] this left parenthesis is unmatched.: (begin
I had a look at my Script again and I did see something's that were unmatched so I fixed that but im still getting the same error.
and since I see this coming up in the near future, Here is my Script
(script startup vehiclespawn (if (= (unit_get_health check_vehicle) 0.0) (begin (set server true) (object_destroy check_vehicle) (object_create 1) (object_create 2) (object_create 3) (object_create 4) (object_create 5) (object_create 6) (object_create 7) (object_create 8) (object_create 9) (object_create 10) (object_create 11) (object_create 12) (object_create 13) (object_create 14) (object_create 15) (object_create 16) (object_create 17) (object_create 18) (object_create 19) (object_create 20) (object_create 20) (object_create 21) (object_create 22) (object_create 23) (object_create 24) (object_create 25) (object_create 26) (object_create 27) (object_create 28) (object_create 29) (object_create 30) ) ) )
(script continuous vehiclesync2 (begin (if (= server true) (begin (if (= (volume_test_object vehicles 1) true) (begin (object_teleport 1 ) (object_set_facing 1 ) ) ) (if (= (volume_test_object vehicles 2) true) (begin (object_teleport 2 ) (object_set_facing 2 ) ) ) (if (= (volume_test_object vehicles 3) true) (begin (object_teleport 3 ) (object_set_facing 3 ) ) ) (if (= (volume_test_object vehicles 4) true) (begin (object_teleport 4 ) (object_set_facing 4 ) ) ) (if (= (volume_test_object vehicles 5) true) (begin (object_teleport 5 ) (object_set_facing 5 ) ) ) (if (= (volume_test_object vehicles 6) true) (begin (object_teleport 6 ) (object_set_facing 6 ) ) ) (if (= (volume_test_object vehicles 7) true) (begin (object_teleport 7 ) (object_set_facing 7 ) ) ) (if (= (volume_test_object vehicles 8) true) (begin (object_teleport 8 ) (object_set_facing 8 ) ) ) (if (= (volume_test_object vehicles 9) true) (begin (object_teleport 9 ) (object_set_facing 9 ) ) ) (if (= (volume_test_object vehicles 10) true) (begin (object_teleport 10 ) (object_set_facing 10 ) ) ) (if (= (volume_test_object vehicles 11) true) (begin (object_teleport 11 ) (object_set_facing 11 ) ) ) (if (= (volume_test_object vehicles 12) true) (begin (object_teleport 12 ) (object_set_facing 12 ) ) ) (if (= (volume_test_object vehicles 13) true) (begin (object_teleport 13 ) (object_set_facing 13 ) ) ) (if (= (volume_test_object vehicles 14) true) (begin (object_teleport 14 ) (object_set_facing 14 ) ) ) (if (= (volume_test_object vehicles 15) true) (begin (object_teleport 15 ) (object_set_facing 15 ) ) ) (if (= (volume_test_object vehicles 16) true) (begin (object_teleport 16 ) (object_set_facing 16 ) ) ) (if (= (volume_test_object vehicles 17) true) (begin (object_teleport 17 ) (object_set_facing 17 ) ) ) (if (= (volume_test_object vehicles 18) true) (begin (object_teleport 18 ) (object_set_facing 18 ) ) ) (if (= (volume_test_object vehicles 19) true) (begin (object_teleport 19 ) (object_set_facing 19 ) ) ) (if (= (volume_test_object vehicles 20) true) (begin (object_teleport 20 ) (object_set_facing 20 ) ) ) (if (= (volume_test_object vehicles 20) true) (begin (object_teleport 20 ) (object_set_facing 20 ) ) ) (if (= (volume_test_object vehicles 21) true) (begin (object_teleport 21 ) (object_set_facing 21 ) ) ) (if (= (volume_test_object vehicles 22) true) (begin (object_teleport 22 ) (object_set_facing 22 ) ) ) (if (= (volume_test_object vehicles 23) true) (begin (object_teleport 23 ) (object_set_facing 23 ) ) ) (if (= (volume_test_object vehicles 24) true) (begin (object_teleport 24 ) (object_set_facing 24 ) ) ) (if (= (volume_test_object vehicles 25) true) (begin (object_teleport 25 ) (object_set_facing 25 ) ) ) (if (= (volume_test_object vehicles 26) true) (begin (object_teleport 26 ) (object_set_facing 26 ) ) ) (if (= (volume_test_object vehicles 27) true) (begin (object_teleport 27 ) (object_set_facing 27 ) ) ) (if (= (volume_test_object vehicles 28) true) (begin (object_teleport 28 ) (object_set_facing 28 ) ) ) (if (= (volume_test_object vehicles 29) true) (begin (object_teleport 29 ) (object_set_facing 29 ) ) ) (if (= (volume_test_object vehicles 30) true) (begin (object_teleport 30 ) (object_set_facing 30 ) ) ) ) ) ) )
I tried to do that with EHS v2 and it came up with this error
02.29.12 02:31:33 sapien pc 01.00.00.0609 ---------------------------------------------- 02.29.12 02:31:33 reference function: _write_to_error_file 02.29.12 02:31:33 reference address: 401b13 02.29.12 02:31:33 Couldn't read map file './sapienbeta.map' 02.29.12 02:31:34 CreateDevice succeeded with refresh rate = 0 02.29.12 02:31:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.29.12 02:31:35 Increasing sound decompression buffer size to 1048576 bytes 02.29.12 02:31:41 WARNING: 2 clusters in structure_bsp levels\hyrule\hyrule have no background sound or sound environment. 02.29.12 02:31:41 recompiling scripts after scenarios were merged. 02.29.12 02:31:41 this left parenthesis is unmatched.: ( begin
02.29.12 02:31:41 local player 0, weapon (0x0), deleted unexpectedly 02.29.12 02:31:50 [scripts line 4] this is not a valid global variable.: server true)
02.29.12 02:31:50 recompiling scripts after scenarios were merged. 02.29.12 02:31:50 [scripts line 3] this left parenthesis is unmatched.: ( begin
and I'm not sure if this will help or not but I have 30 Vehicles
Hi There. Im looking for a Vehicle Respawn script. I have tried the Continuous script and that worked for being a Server Hoster but on the Client side it spawns 2 sets, 1 which is not drivable....
Any Help would be greatly appreciated. ~Mike
Quote: --- Original message by: ChBgt909love it  ^^^
Ooh! 1 of my favorites maps with AI :D
Quote: --- Original message by: Sergeant 1337 This would have been a nice Christmas present. Agreed
Wow This Project has gone downhill...
Maybe time for a Name Change... If this project is still in the works....
There is already a map with the name Requiem - http://hce.halomaps.org/index.cfm?fid=6155
Yes sorry for the miss-understanding. Im Kinda Sleeply, but thats what I want. (to find other co-op maps)
Hey Everyone. Since I couldn't find a Topic about this, I made a New Topic.
I really love this Map and I was wondering if anyone has found any other maps like this. BEFORE U TELL ME. I KNOW A.I. BOTS DOESN'T SYNC I just love single player maps in multiplayer format. 
Ps. Its too bad this Map ends only half way.
This is the Map Im Talking About: http://hce.halomaps.org/index.cfm?fid=2598 Edited by mikenzb on Nov 7, 2011 at 02:24 AM
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