A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo CE Remake!

Page 5 of 10 Go to page: · 1 · 2 · 3 · 4 · [5] · 6 · 7 · 8 · 9 · 10 · Prev · Next
Author Topic: Halo CE Remake! (330 messages, Page 5 of 10)
Moderators: Dennis

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 8, 2011 01:21 AM    Msg. 141 of 330       
HIAG and Bob are both right. A game engine can be capable of anything and everything, but if the best game it produced has failed, the game engine 'failed' to live up to its potential, even though it is not the engine's fault. HIAG is right when he says we cannot blame the engine for how crappy a game was or wasn't, that's the asset side of the group we should blame.

It's like a tree falling in the woods and making noise, or even somehow setting off a nuclear explosion. If no one hears it, who gives?

The tree is the game engine, and the sound is the game it was used for, if the sound\game wasn't good, why blame the tree if it tried its best?


bigfoot343
Joined: Jan 27, 2009

Madness? THIS IS HALO!!!!


Posted: Jun 8, 2011 02:03 AM    Msg. 142 of 330       


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jun 8, 2011 02:35 AM    Msg. 143 of 330       
Quote: --- Original message by: DieHard Bob
I respond much in the same way to this as I did to the above comment. The engine was designed for Halo Reach, with all of it's artistic and gameplay mechanics in mind. You need to keep in mind that there is a team of people working on a game, all at the same time. The engine designers don't just throw something together, give it to the rest of the team and say good luck. They work together.


don't lecture me on how they developed a game I was QA for


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Jun 8, 2011 02:47 AM    Msg. 144 of 330       
Quote: --- Original message by: The Cereal Killer
I know a lot of people will hate on it but they're just poor and/or hipsters (I'm looking at you, Sel).

Lol.
Quote: --- Original message by: SeL

Looks absolutely horrible.

Also gameplay changes, forget it, not interesting at all.
Edited by SeL on Jun 6, 2011 at 02:06 PM

LOL.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Jun 8, 2011 09:01 AM    Msg. 145 of 330       
What I don't get is why they're just adding an extra layer of new models and higher poly BSP's and effects to what looks like the basis of the original engine - does this mean every time I throw a grenade in the passenger seat of a warthog I'm gonna pop into a standing position? I can perhaps see a few reasons for doing it that way, but I think I would have much preferred a straight out remake rather than the 'overlay' approach. I guess the problem with that is there is a lot more room for 'adjusting' what was there originally and making people unhappy. Still... I dunno... I think it just looks a bit weird. Anyone find the new MC biped a little.. weird looking?


DarkAvengerX
Joined: Jul 13, 2010

I'll just stick to music as mapping is not for me.


Posted: Jun 8, 2011 02:43 PM    Msg. 146 of 330       
[Update] 343 Industries top-dog Frank O'Connor clarified the multiplayer aspect of Halo: CE Anniversary on SpikeTV, noting that the multiplayer component actually feeds into Halo: Reach--though a copy of Reach is not required to play. Other than the online co-op, Halo: CE Anniversary does not feature multiplayer.

[Original Story] Microsoft has confirmed one of its worst kept secrets for 2011 -- the original Halo title will receive a re-mastered release, entitled the Halo: Combat Evolved Anniversary later this year.

Microsoft has confirmed that Halo: Combat Evolved Anniversary will be a retail product and retail for $39.99 when it launches on November 15.

Halo: Combat Evolved Anniversary is set to launch on November 15, 2011. The game will feature the original game's campaign, re-mastered using the Halo Reach engine. Also, Halo: CE Anniversary includes online co-op play via Xbox Live.

Halo: Combat Evolved Anniversary will feature six remakes of "classic" Halo and Halo 2 multiplayer maps, including Damnation, which will be featured at E3 2011.

"Developed in collaboration with Certain Affinity, the new multiplayer maps are included on the 'Halo: Anniversary' game disc, which means players will not need to own the original 'Halo: Reach' game to play," Microsoft revealed in a fact sheet for the game.

Additionally, Microsoft notes that players will be able to "uncover never-before-revealed backstories told in motion-graphic form that foreshadow new mysteries in the story of "Halo 4."


milkkookie
Joined: Aug 10, 2010

:)


Posted: Jun 8, 2011 02:57 PM    Msg. 147 of 330       
Quote: --- Original message by: DarkAvengerX
[Update] 343 Industries top-dog Frank O'Connor clarified the multiplayer aspect of Halo: CE Anniversary on SpikeTV, noting that the multiplayer component actually feeds into Halo: Reach--though a copy of Reach is not required to play. Other than the online co-op, Halo: CE Anniversary does not feature multiplayer.

[Original Story] Microsoft has confirmed one of its worst kept secrets for 2011 -- the original Halo title will receive a re-mastered release, entitled the Halo: Combat Evolved Anniversary later this year.

Microsoft has confirmed that Halo: Combat Evolved Anniversary will be a retail product and retail for $39.99 when it launches on November 15.

Halo: Combat Evolved Anniversary is set to launch on November 15, 2011. The game will feature the original game's campaign, re-mastered using the Halo Reach engine. Also, Halo: CE Anniversary includes online co-op play via Xbox Live.

Halo: Combat Evolved Anniversary will feature six remakes of "classic" Halo and Halo 2 multiplayer maps, including Damnation, which will be featured at E3 2011.

"Developed in collaboration with Certain Affinity, the new multiplayer maps are included on the 'Halo: Anniversary' game disc, which means players will not need to own the original 'Halo: Reach' game to play," Microsoft revealed in a fact sheet for the game.

Additionally, Microsoft notes that players will be able to "uncover never-before-revealed backstories told in motion-graphic form that foreshadow new mysteries in the story of "Halo 4."

late


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jun 8, 2011 04:40 PM    Msg. 148 of 330       
Quote:
There are seven total multiplayer maps, and we’ll reveal them over the next few months. But one of them and another factor that pushed us towards the Reach engine is a Firefight map – a Firefight map unlike any you’ve ever seen before. One thing I can tell you is that this one is particularly appropriate to Halo: Combat Evolved but will do things that no Firefight map has done.

Calling it now: Flood.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jun 8, 2011 04:56 PM    Msg. 149 of 330       
SP engine is not Reach's. That means if you're all whiny about Reach's features, they're not in. The engine is the exact same as the old CE engine, and the bsp's are the exact same but better looking, and same goes for weapons and enemies. Isn't this what everyone wanted?

"Original CE was best, everything from CE onward sucked" etc.. Well, that's what you're getting: the exact same CE, just looking better. All glitches, warthog flips, 3sk magnum and other old stuff are the same. MP is just Reach maps, but I don't see any problems with that. It's 40$, or 30 euros in my case. Other retail games are 60 euros, and I think 50% of that is a pretty good price for an amazing Halo game, where the (original PC version, not Custom Edition)) multiplayer was pretty much full of pistolwhores (Frankie said this himself).


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 8, 2011 04:57 PM    Msg. 150 of 330       
i swear, if they Screw up multiplayer, imselling the ****.
Honestly, I thought they said they werent really changing anything...
just because its the reach engine doesnt mean its gonna be like reach.
Im starting to think some people here dont really know what an engine is.
Edited by abkarch on Jun 8, 2011 at 04:57 PM


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jun 8, 2011 05:02 PM    Msg. 151 of 330       
CEA MP = Reach MP, just remakes of CE maps. MP uses a different engine than SP.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 8, 2011 05:18 PM    Msg. 152 of 330       
No...its not reach MP. Different weapons, different system, probably not armor locks (maybe sprint?)
vehicles are different then in reach, (it makes me wonder if they are destructable now...i hope not. they destroyed that in reach)...
343 said they are trying not to change the gameplay from halo 1 at all. lets hope they are true to their word.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jun 8, 2011 05:22 PM    Msg. 153 of 330       
You are wrong. There is no new CEA multiplayer, all they did is make new maps for Halo Reach's multiplayer.


Here's proof
Edited by Bokito on Jun 8, 2011 at 05:23 PM


bigfoot343
Joined: Jan 27, 2009

Madness? THIS IS HALO!!!!


Posted: Jun 8, 2011 05:24 PM    Msg. 154 of 330       
Quote: --- Original message by: abkarch
No...its not reach MP. Different weapons, different system, probably not armor locks (maybe sprint?)
vehicles are different then in reach, (it makes me wonder if they are destructable now...i hope not. they destroyed that in reach)...
343 said they are trying not to change the gameplay from halo 1 at all. lets hope they are true to their word.
CEA multiplayer is Reach they just remade the maps and put them in reach Frank O'Connor said that he didn't want to divide the reach player base. You select an option on CEA's main menu and you are put into Reach multiplayer, similar to what they did with odst, except it's all on one disc.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 8, 2011 05:24 PM    Msg. 155 of 330       
we will see. i guess.
I highly hope that 343 isnt that stupid. They must be complete idiots if they think that'll fly.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jun 8, 2011 05:30 PM    Msg. 156 of 330       
Here's more proof, seeing as you're still not convinced:
http://www.youtube.com/watch?v=NsJC28JfGg0

And even more, listen to the entire podcast for more info:
http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_004.mp3
Edited by Bokito on Jun 8, 2011 at 05:32 PM


DieHard Bob
Joined: Dec 2, 2005

i rule


Posted: Jun 8, 2011 05:51 PM    Msg. 157 of 330       
Quote: --- Original message by: Bokito

You are wrong. There is no new CEA multiplayer, all they did is make new maps for Halo Reach's multiplayer.


Here's proof
Edited by Bokito on Jun 8, 2011 at 05:23 PM


Oh god.

No.


I think I just came up with a decent basis for Halo 4. It involves MC smashing the teeth out of the dev's if they mess this up.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 8, 2011 06:04 PM    Msg. 158 of 330       
ok...so from that podcast, i can determine that:
Its not a problem with netcode, its a problem with microsoft not wanting people to leave reach.
Seriously, guys, do NOT play multiplayer on this if you buy it and its wayyyy to reachified. This is just retarted, any intelligent person doesnt want reach all over again
Edited by abkarch on Jun 8, 2011 at 06:04 PM


DieHard Bob
Joined: Dec 2, 2005

i rule


Posted: Jun 8, 2011 06:17 PM    Msg. 159 of 330       
Quote: --- Original message by: HaloIsAHorribleGane
Quote: --- Original message by: DieHard Bob
I respond much in the same way to this as I did to the above comment. The engine was designed for Halo Reach, with all of it's artistic and gameplay mechanics in mind. You need to keep in mind that there is a team of people working on a game, all at the same time. The engine designers don't just throw something together, give it to the rest of the team and say good luck. They work together.


don't lecture me on how they developed a game I was QA for

Oh? So I guess you share in the blame as well, huh?

Agenda for Halo 4: New Quality Assurance team.


Quote: --- Original message by: abkarch

ok...so from that podcast, i can determine that:
Its not a problem with netcode, its a problem with microsoft not wanting people to leave reach.
Seriously, guys, do NOT play multiplayer on this if you buy it and its wayyyy to reachified. This is just retarted, any intelligent person doesnt want reach all over again
Edited by abkarch on Jun 8, 2011 at 06:04 PM


I don't intend on playing multiplayer if they turn it into reach.. One person isn't much, but I'll make my protest.
Edited by DieHard Bob on Jun 8, 2011 at 06:19 PM


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Jun 8, 2011 07:29 PM    Msg. 160 of 330       
Quote: --- Original message by: The Cereal Killer
Saw it, can't wait. $60 is nothing, to be honest, and I've been needing some more fun games to play recently. I know a lot of people will hate on it but they're just poor and/or hipsters (I'm looking at you, Sel).


k

Quote: Hipsters are a subculture of men and women typically in their 20's and 30's that value independent thinking, counter-culture, progressive politics, an appreciation of art and indie-rock, creativity, intelligence, and witty banter.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jun 8, 2011 07:57 PM    Msg. 161 of 330       
Quote: --- Original message by: SeL
[I like tight pants and I cannot lie.]


A hipster's description of a hipster doesn't count.

PS u mad?

PPS Please flame this post, I was quite disappointed that anonymous failed to deliver, or Hunter, or whatever the cute little guy's name is.

PPPS I don't care if it's just Reach MP, because TBH I haven't bought any of the Halo games for their MP. Maybe a little bit, but the solo parts are more fun.
Edited by The Cereal Killer on Jun 8, 2011 at 07:59 PM


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Jun 8, 2011 08:08 PM    Msg. 162 of 330       
Quote: --- Original message by: waffles
ima hipster! how bout you?!


ur an adorable hipster :3


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jun 8, 2011 08:13 PM    Msg. 163 of 330       
You know why it's the Reach multiplayer?

Because they don't want to split up the Reach community. If there was a new multiplayer, Reach's numbers would split, and then once Halo 4 came out a year later well...that's 3 places for Halo players to be and an overall drop of player count per each.


milkkookie
Joined: Aug 10, 2010

:)


Posted: Jun 8, 2011 08:14 PM    Msg. 164 of 330       


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jun 8, 2011 08:14 PM    Msg. 165 of 330       
Quote: --- Original message by: waffles
i never really had avid access to live to play multiplayer that often, i always preferred single player in halo. mostly because of the high replay value, ie halo 1 original xbox shizzz.
Yeah, I think I'd easily accept it if they completely did nothing MP-related on this remake and instead released an SDK for it so I could keep making new SP maps to play. 'Course it'll never even make the jump to PC, and now that I think about it they said it was nearly the same engine so would it matter anyway? Times like these are why I've recently taken a step sideways and a step forward into Star Wars Battlefront level development and Cryengine level development respectively.
Edited by The Cereal Killer on Jun 8, 2011 at 08:16 PM


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jun 8, 2011 08:21 PM    Msg. 166 of 330       
Yeah HEK's great, but the more the merrier. LISP is my favorite to use so far, but Lua isn't half bad. Cryengine and Battlefront both use Lua variants, and Unreal uses a C++ variant. But in Unreal, it isn't tag-based and you have to declare your own object_classes in the script. I made a couple things but didn't enjoy it too much. MOVING ON.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jun 8, 2011 08:28 PM    Msg. 167 of 330       
I just want the multiplayer maps, I love Reach's mp, its tons of fun.


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Jun 8, 2011 09:12 PM    Msg. 168 of 330       
Yo, they better put some yoyorast up in this game. You know what I'm sayin?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 8, 2011 09:13 PM    Msg. 169 of 330       
i do hope, for their good, you will be able to forge somewhat well at these maps.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jun 8, 2011 09:15 PM    Msg. 170 of 330       
NOOOOOOOOOOOOOOOOOOOO YOYORAST IS THE PRIDE OF HALOMAPS if it did make into the remake they better list halo maps and the map's creator.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 8, 2011 10:13 PM    Msg. 171 of 330       
What I said before still stands: It looks like a good CMT mod.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jun 8, 2011 11:04 PM    Msg. 172 of 330       
Quote: --- Original message by: Tiel
You mod battlefront?

Indeed, sir. Truly it cannot be called "modding" (similar to the way in which using HEK cannot be called "modding") because I am simply utilizing the development kit they released for the game.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jun 9, 2011 12:03 AM    Msg. 173 of 330       
Its been about 5 seconds since this was released, and already people are saying it will be the worst thing in the history of ever. They are trying to keep it original to the first game, and theres nothing wrong with that, especially considering that its an aniversary release, not a whole new game that they don't have time to make, considering they are busy with Halo 4. Besides, the game isn't due for at least 5 months; thats plenty of time to fix the bugs people keep pointing out. Personally, I think Reach was amazing, and so do the 100,000 people who play it every day (not counting the ones without live).


nick347b
Joined: Jan 27, 2011

Knick | PÕQ Admin


Posted: Jun 9, 2011 12:05 AM    Msg. 174 of 330       
Quote: --- Original message by: goldkilla88

Quote: --- Original message by: Wesker
NOOOOOOOOOOOOOOOOOOOO YOYORAST IS THE PRIDE OF HALOMAPS if it did make into the remake they better list halo maps and the map's creator.

No, just no. No one cares about Yoyorast on the forum. Epic map is still epic.
Edited by goldkilla88 on Jun 8, 2011 at 10:31 PM

fixed.
Edited by nick347b on Jun 9, 2011 at 12:06 AM


GrueHunter
Joined: Feb 27, 2011

I'm just pretending that I actually know stuff.


Posted: Jun 9, 2011 01:12 AM    Msg. 175 of 330       
Quote: --- Original message by: goldkilla88

Quote: --- Original message by: Wesker
NOOOOOOOOOOOOOOOOOOOO YOYORAST IS THE PRIDE OF HALOMAPS if it did make into the remake they better list halo maps and the map's creator.

No, just no. No one cares about Yoyorast on the forum. Old map is old.
Edited by goldkilla88 on Jun 8, 2011 at 10:31 PM


Old doesn't isn't the same thing as bad. Halo: Combat Evolved is old, yet everyone's still playing it or making maps for it (and obviously the Anniversary Edition is about to be released).

 
Page 5 of 10 Go to page: · 1 · 2 · 3 · 4 · [5] · 6 · 7 · 8 · 9 · 10 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 6:25 AM 141 ms.
A Halo Maps Website