
d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Jun 6, 2011 03:45 PM
Msg. 36 of 330
I think it's pretty cool to see an HD remake without a ton of gimmicky additions, even though halo 1's gameplay doesn't hold up today.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 6, 2011 03:45 PM
Msg. 37 of 330
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: Delicon20Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: Delicon20 exact same bsps, in the unmodified reach engine, why the hell would it take a year to make this? all it is is reused content from two games combined.
All it basically is is a mod... You have no idea how game developement works if you think a year is too long to make a game like this they didn't make new bsps they didn't make new models they didn't record new dialog they didn't make new animations they didn't make new maps or levels they didn't make a new engine they probably didn't even add any new scripts AND they have a crew of people working every day on it that get paid to make it Edited by Delicon20 on Jun 6, 2011 at 03:25 PM They should hire you since you'd obviously make things go faster Edited by HaloIsAHorribleGane on Jun 6, 2011 at 03:45 PM CHALLENGE ACCEPTED
|
|
|

DieHard Bob
Joined: Dec 2, 2005
i rule
|
Posted: Jun 6, 2011 03:46 PM
Msg. 38 of 330
I'll be watching the EA conference for the next hour, Even though I despise EA. I'll update everything when I get back. (Even though you guys are finding more information than I am. :P) Edited by DieHard Bob on Jun 6, 2011 at 03:47 PM
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jun 6, 2011 03:46 PM
Msg. 39 of 330
Quote: --- Original message by: teh laghttp://download.halowaypoint.com/content/waypoint/assets/images/2066f87d32f44c69b1d79d3e49e9d99d/2816737-gallery.pngThey did not even bother to close the marines' hands for use with the H1 animations. This is also visible throughout 343i overview video. This is something that even the laziest ripper can fix when porting assets to Halo 1. Bleh. I would however like to say that the environments are simply stunning, and leave me disappointed that the same amount of care wasn't put into the animation/asset porting department. Edited by teh lag on Jun 6, 2011 at 03:37 PM And when is this released again? There's still plenty of time to fix the minor errors. Look at Halo 2; the game was built in virtually a few months. But I'm glad someone else sees the awesomeness with the environments.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jun 6, 2011 03:52 PM
Msg. 40 of 330
DAMNIT. I was looking forward to updating the bsp, weapon, and vehicle models for CE. I honestly hope this remake gets cancelled so we can do something like this ourselves, for the PC.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 6, 2011 03:52 PM
Msg. 41 of 330
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: teh laghttp://download.halowaypoint.com/content/waypoint/assets/images/2066f87d32f44c69b1d79d3e49e9d99d/2816737-gallery.pngThey did not even bother to close the marines' hands for use with the H1 animations. This is also visible throughout 343i overview video. This is something that even the laziest ripper can fix when porting assets to Halo 1. Bleh. I would however like to say that the environments are simply stunning, and leave me disappointed that the same amount of care wasn't put into the animation/asset porting department. Edited by teh lag on Jun 6, 2011 at 03:37 PM And when is this released again? There's still plenty of time to fix the minor errors. Look at Halo 2; the game was built in virtually a few months. But I'm glad someone else sees the awesomeness with the environments. nobody bothers to mention the environments because everyone basically agrees it's amazing, but then again what do you expect, you've played reach right?
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Jun 6, 2011 04:12 PM
Msg. 42 of 330
One thing I am noticing is just how much hate there suddenly is for Reach, just because this game uses Reach assets, did Reach suddenly stop being good?
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jun 6, 2011 04:27 PM
Msg. 43 of 330
Quote: --- Original message by: Bobblehob One thing I am noticing is just how much hate there suddenly is for Reach, just because this game uses Reach assets, did Reach suddenly stop being good? I wonder the same. I'm just guessing it's the spoiled, foresake-the-recent vibe that happens when new games are announced. @Delicon: I've played a lot of Reach and the environments in this game blow Reach's environments out of the water. I don't know what it is, but it might just be comparing the old to the new. Edited by DarkHalo003 on Jun 6, 2011 at 04:29 PM
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: Jun 6, 2011 04:30 PM
Msg. 44 of 330
Reach was more of a disappointment for me.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jun 6, 2011 04:34 PM
Msg. 45 of 330
Reach's environments were dry and boring compared to Halo 3's populated and well-designed BSPs with the perfect art-style for each one. Multiplayer design was annoying too because there were barely any (if any) outdoor and symmetrical maps.
|
|
|

SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
|
Posted: Jun 6, 2011 04:40 PM
Msg. 46 of 330
This looks terrible, not just the marines, but the entire world and sky too. It's so terribly busy S:
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: Jun 6, 2011 04:46 PM
Msg. 47 of 330
It looks like the marines are fighting in the shadows on bright daylight.
|
|
|

DieHard Bob
Joined: Dec 2, 2005
i rule
|
Posted: Jun 6, 2011 04:46 PM
Msg. 48 of 330
I was also fairly dissapointed with Reach. Like ODX said, the environments were huge and open, but they were very dull. Same goes for the Multiplayer.. Most of the maps were just clipped right out of the campaign with nothing really original, and there was to much reliance on Forge maps. Quote: --- Original message by: XlzQwerty1 It looks like the marines are fighting in the shadows on bright daylight. OUR RENDERING ISSUES WILL BLOT OUT THE SUN. THEN WE WILL FIGHT IN THE SHADE. Edited by DieHard Bob on Jun 6, 2011 at 04:52 PMEdited by DieHard Bob on Jun 6, 2011 at 04:53 PM
|
|
|

abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
|
Posted: Jun 6, 2011 04:57 PM
Msg. 49 of 330
These are not being made by bungie. 1ST of all. for anniversary, They said in the interview video that its the exact same gameplay it just looks better...I hope so. I assume that 343 realizes that people didnt really like reach and they plan on sticking to the halo way before reach and ODST.
|
|
|

milkkookie
Joined: Aug 10, 2010
:)
|
Posted: Jun 6, 2011 04:58 PM
Msg. 50 of 330
|
|
|

SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
|
Posted: Jun 6, 2011 04:58 PM
Msg. 51 of 330
Quote: --- Original message by: abkarch for anniversary, They said in the interview video that its the exact same gameplay it just looks better...I hope so.
Then why did I see reach assassinations in the demo??
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Jun 6, 2011 05:03 PM
Msg. 52 of 330
Why does it matter? Assassinations have no real effect on gameplay, they just look really really cool.
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Jun 6, 2011 05:05 PM
Msg. 53 of 330
You're all gonna buy it and you know it
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Jun 6, 2011 05:08 PM
Msg. 54 of 330
That's true.
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Jun 6, 2011 05:09 PM
Msg. 55 of 330
Quote: --- Original message by: SeLQuote: --- Original message by: abkarch for anniversary, They said in the interview video that its the exact same gameplay it just looks better...I hope so.
Then why did I see reach assassinations in the demo?? Because the multiplayer is Reach. The campaign is original CE gameplay, animations, and physics.
|
|
|

SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
|
Posted: Jun 6, 2011 05:15 PM
Msg. 56 of 330
Cool. another reason to not buy it then haha!
|
|
|

teh lag
Joined: May 6, 2008
|
Posted: Jun 6, 2011 05:21 PM
Msg. 57 of 330
One last gripe and I'm done. For today.  Quality stuff right here, folks.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Jun 6, 2011 05:30 PM
Msg. 58 of 330
Whoa... that looked like crap
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Jun 6, 2011 05:33 PM
Msg. 59 of 330
Quote: --- Original message by: waffles wtf?! seriously?! looks like ripped reach assets with crappy content thrown into a new engine.... the only thing i find interesting is the flop between the two versions... im gunna be pissed if bungie lets 343 f*** my halo up.... Quote: --- Original message by: Delicon20Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: Delicon20 exact same bsps, in the unmodified reach engine, why the hell would it take a year to make this? all it is is reused content from two games combined.
All it basically is is a mod... You have no idea how game developement works if you think a year is too long to make a game like this they didn't make new bsps they didn't make new models they didn't record new dialog they didn't make new animations they didn't make new maps or levels they didn't make a new engine they probably didn't even add any new scripts AND they have a crew of people working every day on it that get paid to make it Edited by Delicon20 on Jun 6, 2011 at 03:25 PM LMAO! You two have NO IDEA what you are talking about and are completely wrong.
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jun 6, 2011 05:34 PM
Msg. 60 of 330
The crappy animations and what not are all thanks to gripings of the old bags in this community. Hooray for tradition causing limitation in gaming!
Just had to say it, but I think it's too early for us to jeer at the bad animations and rigs. There's still plenty of time between now and the anniversary date. At the same time, I'm beginning to think that feature where you switch between the modern and the original may be the reason for the old animations and rigs. Just a suggestion though. Edited by DarkHalo003 on Jun 6, 2011 at 05:37 PM
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Jun 6, 2011 05:53 PM
Msg. 61 of 330
FFS the animations are the same as the ones in CE, they are all the same :\
|
|
|

Etrusion
Joined: Nov 26, 2008
|
Posted: Jun 6, 2011 05:57 PM
Msg. 62 of 330
For those who think the game is going to be exactly like reach http://www.youtube.com/watch?v=fpSYRQ0WjKIThis video explains that it is on reach engine but they are revamping it to be exactly like Halo 1. Same Halo 1 HUD, weapon animations, weapon damage. Everything.. even mentions the Netcode once lol. Edited by Etrusion on Jun 6, 2011 at 05:59 PM
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Jun 6, 2011 06:03 PM
Msg. 63 of 330
I are disappoint. Edited by Invader Veex on Jun 6, 2011 at 06:03 PM
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Jun 6, 2011 06:04 PM
Msg. 64 of 330
Pretty obvious it's the Reach engine... why would they use the Halo 1 engine, point in re-doing Current-Gen code on an old engine.
Plus someone got assassinated.
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: Jun 6, 2011 06:17 PM
Msg. 65 of 330
What is this?!
This is terrible! When I heard remake I was thinking ok, it might look good, But this is garbage!
No I'd only get it if us true Halo 1 players get it for free.
They destroyed our game.... The textures, the models, everything if fail in this.
Well I'm gonna stick to the only good halo... THIS ONE!
|
|
|

iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
|
Posted: Jun 6, 2011 06:27 PM
Msg. 66 of 330
What sucks is theres no SDK. lol
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: Jun 6, 2011 06:31 PM
Msg. 67 of 330
Quote: --- Original message by: Slayer117 What is this?!
This is terrible! When I heard remake I was thinking ok, it might look good, But this is garbage!
No I'd only get it if us true Halo 1 players get it for free.
They destroyed our game.... The textures, the models, everything if fail in this.
Well I'm gonna stick to the only good halo... THIS ONE! You're terrible. What kind of biased opinion is that? You also gave no reason how this remake was "garbage"
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jun 6, 2011 06:36 PM
Msg. 68 of 330
Quote: --- Original message by: anonymous_2009 Pretty obvious it's the Reach engine... why would they use the Halo 1 engine, point in re-doing Current-Gen code on an old engine.
Plus someone got assassinated. In multiplayer, multiplayer is using Reach's engine but the actual campaign itself is on their own engine and it looks bloody amazing. They are KEEPING the animations because it keeps the whole feel of the game. It's more of a huge revamp to all the physical content you see, but keeping the animations because they were a core part to the feel of the game. I'm so sick of everyone whining about it. I don't want new animations anyway, 343i would probably screw them up horribly.
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Jun 6, 2011 06:38 PM
Msg. 69 of 330
Halo 1's animations don't fit well with Halo Reach's weapon models.
|
|
|

leyuen
Joined: Apr 3, 2010
|
Posted: Jun 6, 2011 06:39 PM
Msg. 70 of 330
Quote: --- Original message by: leyuen i dont want to be a critic but i dont like chiefs helmet for some reason, maybe its because his visor is too big or something else. but it just seems like they took the weapons from halo reach and put it into mp/sp maps that they "supposely" better texture from the halo CE. they even put assaination into the game which halo CE didnt had. so its not just remastered its just another halo game that its maps are just copies with better texture
|
|
|