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Author Topic: Halo Reach: Custom Edition (1310 messages, Page 37 of 38)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 01:18 AM    Msg. 1261 of 1310       
Quote: --- Original message by: Spectre_the_grunt

Spartan314 i ment that the soo calld poor copy of the dmr looks better then MMAMONSTERRR-D92209's.

_EDIT_

nvm i dont care anymore i was just trying to help just never mind.
Edited by Spectre_the_grunt on Jul 29, 2011 at 01:09 AM


Well the one that was released was leaked. And the one not released was still in beta stages I think?


Spectre_the_grunt
Joined: Jul 13, 2011

own you all!


Posted: Jul 29, 2011 01:23 AM    Msg. 1262 of 1310       
the one thing that MMAMONSTERRR-D92209 did good was the reach pistol its pretty good.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 01:31 AM    Msg. 1263 of 1310       
That was leaked FRMT Magnum.


Spectre_the_grunt
Joined: Jul 13, 2011

own you all!


Posted: Jul 29, 2011 01:33 AM    Msg. 1264 of 1310       
ohh really.

and no one reported him for leaking it or puting it on ce mods hmm?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 01:47 AM    Msg. 1265 of 1310       
http://hce.halomaps.org/index.cfm?nid=347
Edited by Spartan314 on Jul 29, 2011 at 01:50 AM


Spectre_the_grunt
Joined: Jul 13, 2011

own you all!


Posted: Jul 29, 2011 01:56 AM    Msg. 1266 of 1310       
thats a bunch of crap the guy should take it of for you.
and then whats reporting for, if he wont take it off.
man if thats the attitude i will never release anything until it 100% done.

makes me mad. :(
Edited by Spectre_the_grunt on Jul 29, 2011 at 01:59 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 01:59 AM    Msg. 1267 of 1310       
Leaks were the reason SPV2 was stopped.
That's why FRMT is not giving out betas of anything to anyone but team members now.


Spectre_the_grunt
Joined: Jul 13, 2011

own you all!


Posted: Jul 29, 2011 02:01 AM    Msg. 1268 of 1310       
well good for you.
no more beta's that can get leaked.

EDIT
i will stop useing the leaked reach stuff if you want?
Edited by Spectre_the_grunt on Jul 29, 2011 at 02:07 AM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 29, 2011 02:18 AM    Msg. 1269 of 1310       
team members can leak also :|


Spectre_the_grunt
Joined: Jul 13, 2011

own you all!


Posted: Jul 29, 2011 02:19 AM    Msg. 1270 of 1310       
spartan the magnum is good but the amin for the main reloading needs to be the empty clip amin.
Edited by Spectre_the_grunt on Jul 29, 2011 at 02:44 AM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jul 29, 2011 12:09 PM    Msg. 1271 of 1310       
Quote: --- Original message by: Spartan314
That was leaked FRMT Magnum.

lol.. You guys took the reach magnum moses and I were working on and claimed it as yours. ._.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 29, 2011 03:18 PM    Msg. 1272 of 1310       
Quote: --- Original message by: Spectre_the_grunt

thats a bunch of crap the guy should take it of for you.
and then whats reporting for, if he wont take it off.
man if thats the attitude i will never release anything until it 100% done.

makes me mad. :(
Edited by Spectre_the_grunt on Jul 29, 2011 at 01:59 AM


You are dumb.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 29, 2011 03:35 PM    Msg. 1273 of 1310       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: d4rfnader
The dmr was a poor copy (done by floyd,odx,and me) and the AR belongs to broke/spartan094.

ftfy, and nobody has gone close to the work we did. I'll point that out.


oops, sorry about that, forgot you applied the textures.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 04:39 PM    Msg. 1274 of 1310       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: Spartan314
That was leaked FRMT Magnum.

lol.. You guys took the reach magnum moses and I were working on and claimed it as yours. ._.

Well, it was mostly your work. But we still added parts to it to make it more like the one in Reach.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Jul 29, 2011 04:51 PM    Msg. 1275 of 1310       
Spartan 279 is working on Boneyard.
FRMT is working on making the best tags they can.
As far as I know, Hiralis is making a continuation of the FRMT forge world project.
I'm helping out on the forums, and may release independent projects. I don't have long now. If you want anything from me specifically, expect something either within a couple of months or in a couple of years. Either one.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 29, 2011 07:46 PM    Msg. 1276 of 1310       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: Spartan314
That was leaked FRMT Magnum.

lol.. You guys took the reach magnum moses and I were working on and claimed it as yours. ._.

Well, it was mostly your work. But we still added parts to it to make it more like the one in Reach.


not mostly more like ALL


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 29, 2011 08:31 PM    Msg. 1277 of 1310       
Quote: --- Original message by: Private Caboose
i will be releasing forgeworld in seperate parts, because it would require way to many faces. 1st off, hemorrhage will no longer have caves to camp in, you're welcome. 2ndly, the island will have a few teleports so that you can get up on top without having to glitch. I'll just use a modified ascension bsp for the pillar. For the quarry and the coliseum i will just set them as a .3ds format for anyone to use. once ive done everything i will compile all teh models into 1 file and export it as .3ds as a blank canvas for anyone to do


1.Removing the caves is dumb, its a part of the map, so keep them in.
2. It's not "2ndly", it's second.
3.Why not compile the quarry and coliseum into a bsp also?

Also, on another note, I will be doing halo:Reach Forge pieces and other tags.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 29, 2011 09:05 PM    Msg. 1278 of 1310       
Quote: --- Original message by: Private Caboose

i claimed it first mate, and i i wasn't goin to get these models in game at all. whenever i try getting it ingame it stuffs up so i'm just giving you guys the .max files.
Quote: --- Original message by: Private Caboose

Hemorrhage http://www.mediafire.com/?67hyjvkxi8kd449
feel free to use this in wateva way u wish. i just need someone to export it and get it ingame for me. thanks in advance. teh pics
http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage5.png
http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage4.png
http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage3.png
http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage2.png
http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage1.png
Edited by Private Caboose on Jul 29, 2011 at 08:11 PM

Edited by Private Caboose on Jul 29, 2011 at 08:43 PM
Edited by Private Caboose on Jul 29, 2011 at 08:45 PM


Idrgaf whether "you claimed it first" or not.
And the grass is way to tiled.
And WTF is that supposed to be?
It looks liek a random green plain wit small hills. :|


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jul 29, 2011 09:29 PM    Msg. 1279 of 1310       
guys...please...just stop trying. by the time you finish there will be no one to play it...And with all due respect, hardly anyone on your team has enough experience to consider making anything close to this.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 09:44 PM    Msg. 1280 of 1310       
Quote: --- Original message by: abkarch
guys...please...just stop trying. by the time you finish there will be no one to play it...And with all due respect, hardly anyone on your team has enough experience to consider making anything close to this.

What great motivation.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 29, 2011 10:28 PM    Msg. 1281 of 1310       
So you're determined to make the crappiest bsps and tags you possibly can?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 10:32 PM    Msg. 1282 of 1310       
Who said we were working to make this the WORST team? We're trying our best. Quality might not be as good as the community desires, but we're a semi-noob team (or just noob. Whatever you prefer to call us.)
I'm just saying, that we DO want success, and as we learn, we do a V2 of the tags. Then a V3. Then when our skills are worth of legend (more or less), we'll do a final.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Jul 30, 2011 07:18 AM    Msg. 1283 of 1310       
You want to know why so many people leave or simply don't bother with the forums? Check out this thread! Fun for all the family!
Edited by Petera275 on Jul 30, 2011 at 07:19 AM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: May 5, 2012 07:39 PM    Msg. 1284 of 1310       
Sorry for reviving this thread, but is this actually still going? Or did it die?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 5, 2012 09:03 PM    Msg. 1285 of 1310       
Wow look at this. Haha, I remember this thread.

FRMT pretty much is dead I guess... (or whatever we're not really that much of a team anymore it's just 2-3 guys pretty much...)

I was actually making a Jetpack version of Noble 6...


Sorry for huge images.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: May 5, 2012 09:14 PM    Msg. 1286 of 1310       
Ok. Do you have any copies of the maps they where working on? I wud like to take a look. Im trying to build some stuff myself, nothing this scale though.

Jetpack looks cool! If you ever need any help with it, I've got 3ds max.


Regards,
Tyson


RippenBlades
Joined: Apr 28, 2012


Posted: May 6, 2012 12:03 AM    Msg. 1287 of 1310       
i would love to see some copies of the maps they were working on also. I've been deciding to do something like this for halo 3 or have a go at reach or something


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 6, 2012 06:33 AM    Msg. 1288 of 1310       
Quote: --- Original message by: haloextreme117
Sorry for reviving this thread, but is this actually still going? Or did it die?


This died. I was looking forward to finishing it, but, as is apparent in the thread, it took nearly a year of constant planning, trying to get stuff organised and explaining what we were actually doing and people still didn't shut it. I had no skill, this project was just a little thing to have a dedicated collection of Reach-based resources. We even started working on an SP thing, but that was pretty much scrapped. I couldn't do stuff, and I didn't have the software, the time or the drive to go further. Anything we would've used I'm slowly uploading anonymously, with credit to the original authors. The real problem was we were noobs. FRMT made all the tags, HRCEMT...failed. It's touching that people still have an interest, however it was doomed to failiure from the start I guess.

I tried to get this in-game back in 2010, but I couldn't. It was going to be retextured and tagged with FRMT stuff.
http://hce.halomaps.org/index.cfm?fid=6260
Time went, and Spartan 279, now TauSigmaNova, decided to flame us. He WAS and is now reasonable, however then, he thought he could do better, so I gave it to him, and surprise surprise, he insulted us for helping him and failed too.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38168

Boneyard was the main thing, after which we planned to finish off this:
http://hce.halomaps.org/index.cfm?fid=6266
Tag this with (actually good) Reach stuff and maybe retexture a tad:
http://hce.halomaps.org/index.cfm?fid=5839
http://hce.halomaps.org/index.cfm?fid=5861
http://hce.halomaps.org/index.cfm?fid=5204
http://hce.halomaps.org/index.cfm?fid=4057

FRMT made a more Reach-ish version of this:
http://hce.halomaps.org/index.cfm?fid=5700
Retextured the Halo 3 Warthog:
http://hce.halomaps.org/index.cfm?fid=5791

Made these:
Quote: --- Original message by: Petera275

Cheddars/Spartan 279 DMR pics:

http://imageshack.us/m/21/7453/dmr.png
http://screenshot.xfire.com/s/113797866-4.jpg
http://screenshot.xfire.com/s/113941242-4.jpg

Seriously dudes. Waste one more page of my thread and I will work on my project privately. Not only will you see even less, you will never get the final result, only those who I want to will. I will upload elsewhere.
Edited by Petera275 on May 21, 2011 at 12:45 PM


The early (unfinished, leaked) DMR of which can be found here:
http://hce.halomaps.org/index.cfm?fid=5981
http://hce.halomaps.org/index.cfm?fid=5982

Armour abilities were also discussed, and active camo, armour lock, drop shield, sprint and jetpack were all developed:
http://hce.halomaps.org/index.cfm?fid=5887
http://hce.halomaps.org/index.cfm?fid=5888
(SeanTheLawn wasn't part of the team, the armour lock was his own)
http://www.youtube.com/watch?v=mtNrfJi3-Q8
http://hce.halomaps.org/index.cfm?fid=5707

We were using ChocolatThunda's Reach HUD, which was soon stolen:
http://hce.halomaps.org/index.cfm?fid=5767

And we had problems getting hold of Reach bipeds (as I said, I had no measurable modelling skill), until this came out:
http://hce.halomaps.org/index.cfm?fid=5987

Handily, this was also developed:
http://hce.halomaps.org/index.cfm?fid=5996

--------------------

Here's the plan from a while ago:

Quote: --- Original message by: Petera275
Reach SP:

ONI Sword Base:
Needs more work, still without textures. I'll work on this. Everything is custom.

Nightfall:
A mix of the 'Truth and Reconciliation' level and the Powerhouse map. Shouldn't take too long to edit.

Long Night of Solace:
Death Island beach/Truth and Reconciliation/Midship/Hugeass modded hangar. Again, won't taketoo long.

New Alexandria:
An extension of Ivory Tower, with a bunch of city buildings to fly around. I already have these.

The Pillar of Autumn: Boneyard, with a little highway and drone-filled caves.

Reach MP:

Boneyard:
H2MT provided a model. Cheddars is working on getting this in-game.

Powerhouse:
I'd say a re-texture would do fine. I haven't seen one with full reach tags yet.

Sword Base: Same as SP version

Zealot: Midship. Durr.

Reflection: Ivory tower :P

Hemorrhage: Bloodgulch

Pinnacle: Asension

Grifball Arena: One big box with h3 grav hammers and swords on spawn

-------------

All of this is being worked on, and I need help with shaders/getting in-game. Any other help is also welcome. Expect pics soon. I have been a little sidetracked doing some Doctor Who modelling for my friends, and as an individual am almost finished on a MP map involving a destroyed UNSC frigate and an asteroid field.


Here's an old list of FRMT and HRCEMT:

Petera275 – Basic Modeller, Scripter, Tester, .scenario Creation, Story Creation, Concept Design, Organiser

Cheddars - Ripper, Organizer, Map Tester, Uvw Unwrapping

Hiralis [Got banned, now known as Private Caboose] - Modder, Tester, Map Populator, Concept design, Weapon Modeller

ODST_nick - Weapon Textures

Spartan314 - Weapon Modeller, Bsp Modeller

Sphinxbio - More Tag Supplement

JEDI - Tester, Supporter

Rub3n - Tester

Muscl3r - Single Player, AI Enhancement

Head Noob – Basic Scripting and Cutscenes

mastur cheef – General Support

Xoronatus – Tester, HEK Editing

Grunt_eater – Guerilla stuffs, Custom concept in-game creation (armour abilities)

--------------------------------

Amazingcuziam also made the following (the Sabre has the wrong author in the description by accident):

http://hce.halomaps.org/index.cfm?fid=6261
http://hce.halomaps.org/index.cfm?fid=6263
http://hce.halomaps.org/index.cfm?fid=6265

The falcon was in-gamed but never textured and didn't work very well. Best bet is aLTis' one in the vehicle WIP thread.

The MAC was in-gamed, but not by us. It was going to use the Mythos projectile and have better textures, but whatever. It was in celer_exile_odst.

Same with the sabre.

-------------------------

FRMT Stuffs:

http://it.xfire.com/communities/thefrmt/screenshots_videos/

----------------------------

All in all, I'd prefer if this project stayed dead and forgotten. It was a failiure. I was a fool. The community weren't very supportive. HRCEMT made very little and in-gamed nothing. FRMT did the work.

Here's my final word. After this, the team was disbanded:

Quote: --- Original message by: Petera275
I finally fixed it. I now have the .jms file ready exported for those who want it. Just an FYI here, we were never retards, folks. In case you didn't notice, the only reason HRCEMT was crap is because we did nothing. Too disorganised, just a mismatch group of people some of whom were illiterate. I'm sorry I was over-eager, and I'm sorry that I couldn't get the team to order once I'd sorted things out, but don't you dare judge us. People take things to the community so that they can contribute. You must understand, we may have been idiots, I especially. As you should know from experience, there is nothing that can't be rectified from a mistakei f it has been established as possible, and possibly even with things unestablished. I talked with some veteran members on xfire who had a similar point of view when they first joined. Now, let's be honest, when I can clearly see things philosophically as well as through my own two eyes, and I can take amusement from writing long speeches or essays, does that make me a retard? True, my skill is not in mapping, but in writing. In the imagination of the mind expressed through the beauty of the English language. I try, I fail, I get back up. So what? Everybody has their flaws, and even a year of little progress but still large contributions textually to the community leaves me satisfied. We, sir, are no retards. Be careful with your words. We are those who have been disillusioned and in turn have been met with further disillusionment. I see clearly now, and will start afresh. HRCEMT? No more.
FRMT continues to produce sufficient quality content, and, as you must know, even though it is often forgotten, this is a non-profit site. While there may be places for criticism, there is still the element of fun to be remembered. Enjoy yourselves. Live good lives and in turn help others live good ones too. The results will be surprising. I ask you not to follow my words, but to follow what you believe is truly best.

Live long and prosper.

Edited by Petera275 on May 6, 2012 at 06:39 AM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: May 6, 2012 07:05 AM    Msg. 1289 of 1310       
Ok.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 6, 2012 07:14 AM    Msg. 1290 of 1310       
Quote: --- Original message by: Spartan314
Wow look at this. Haha, I remember this thread.

FRMT pretty much is dead I guess... (or whatever we're not really that much of a team anymore it's just 2-3 guys pretty much...)

I was actually making a Jetpack version of Noble 6...
http://farm8.staticflickr.com/7036/7000630726_e1fb11125f_b.jpg
http://farm6.staticflickr.com/5334/7000630540_0d75e628ca_b.jpg
Sorry for huge images.


Looks amazing. Think you'll get it ingame?


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: May 6, 2012 07:18 AM    Msg. 1291 of 1310       
Thats what I was thinking.
I'd love to see it in a map.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 6, 2012 07:21 AM    Msg. 1292 of 1310       
Quote: --- Original message by: Petera275
Quote: --- Original message by: Spartan314
Wow look at this. Haha, I remember this thread.

FRMT pretty much is dead I guess... (or whatever we're not really that much of a team anymore it's just 2-3 guys pretty much...)

I was actually making a Jetpack version of Noble 6...
http://farm8.staticflickr.com/7036/7000630726_e1fb11125f_b.jpg
http://farm6.staticflickr.com/5334/7000630540_0d75e628ca_b.jpg
Sorry for huge images.


Looks amazing. Think you'll get it ingame?

Heh heh, as a matter of fact, it is ingame. With Grunt_eater's jetpack ability as well. Only missing animations.
E:
http://farm8.staticflickr.com/7234/7001977528_6692897964_b.jpg
http://farm9.staticflickr.com/8016/7148066273_cf2968b204_b.jpg
For the pics or didn't happen folk. :P

Edited by Spartan314 on May 6, 2012 at 07:38 AM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: May 6, 2012 09:49 AM    Msg. 1293 of 1310       
I still did end up creating a of Reach stuff.... Most of it never found its way into CE, though.


I also am working on this now, but it counts as Halo. ish.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 6, 2012 10:05 AM    Msg. 1294 of 1310       
Looks great! Going for the Halo 4 look, I see.
Edited by Petera275 on May 6, 2012 at 10:07 AM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: May 6, 2012 10:12 AM    Msg. 1295 of 1310       
I agree with Peter.
Now that is one sexy gun model.

 
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