
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 12, 2011 06:07 PM
Msg. 1086 of 1310
Paint.NET*.
And my opinion on the Halsy model is that it's pretty good. It could use better textures that have more variation in the coloring, i find that putting in harsh lines where they should be dark and then adding a blur does this perfectly, And make a good detail map for it and it'll be pretty good. Hairs to light too :P
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: May 13, 2011 01:27 AM
Msg. 1087 of 1310
Not bad for a Cortana substitute :p
As for the V.O.'s, would you like us to read some lines from the old script, my updated one, or a combination of both?
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 13, 2011 03:27 AM
Msg. 1088 of 1310
Thanks :)
And yeah, read from your updated one if possible plz.
-UPDATE-
Halsey biped is almost done. Also, be ready to welcome a couple of new members. The first is the well-known Spartan 279, who will be a senior member, working on animations and 3d modelling. The second is Monkeypieman9, who used the official website to contact us due to the business of the thread. He probably won't be on here directly, but is still on xfire and the forums. Edited by Petera275 on May 14, 2011 at 04:10 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 14, 2011 07:36 PM
Msg. 1089 of 1310
LOL. I helped Spartan-279 out when he was first getting started..Or maybe that was someone else..I think it was him. But yeah i can animate.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 14, 2011 07:49 PM
Msg. 1090 of 1310
I'm learning animations. Got a few tutorials. Only thing is... I've got a JMA, but I can't turn it into model_animations... The tutorials I have don't explain how to get ingame. XP So that's just my little thing I'm learning.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: May 14, 2011 07:50 PM
Msg. 1091 of 1310
Quote: --- Original message by: grunt_eater LOL. I helped Spartan-279 out when he was first getting started..Or maybe that was someone else..I think it was him. But yeah i can animate. lol i did the wrong thing. all you did was rig a model -_- and you dont. DONT animate in gmax. but yeah im in :3
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 14, 2011 08:56 PM
Msg. 1092 of 1310
Quote: --- Original message by: Higuy nooo. The first thing you ALWAYS do is develop the story, what weapons and vehicles you want, and then your encounter designs. THEN you go in make your vehicles and weapons, and get them down as best you can. Then start producing low poly BSP's, get gameplay down, and keep on moving. Sound comes last, most of the time. yeah, that's a very very logical method. We should do it that way. Quote: DONT animate in gmax. Why not? i heard that gmax can't animate as well as 3ds (well it's free what do you expect), but it can't that be that bad. Can it? (squeaky voice)
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: May 14, 2011 09:10 PM
Msg. 1093 of 1310
I've animated in Gmax before. No problems with it TBH.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 14, 2011 10:12 PM
Msg. 1094 of 1310
As long as you're using CAD's exporter it should be fine. Animations can be done in gmax.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: May 14, 2011 10:16 PM
Msg. 1095 of 1310
its harder, it feels more akward, AND theres no curve editor.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 14, 2011 10:49 PM
Msg. 1096 of 1310
Simpler to use, and there is definitely a curve editor.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 15, 2011 12:27 AM
Msg. 1097 of 1310
Quote: --- Original message by: SlappyThePirate Simpler to use, and there is definitely a curve editor. Oh really, ok so it's good. Yeah, I'm getting the hang of modeling, it's actually quite easy, not a breeze, but not too much harder than Sketchup. Yeah, I like Gmax because it doesn't feel so clutterd. So animating is easier too!!! :D:D
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 16, 2011 10:54 AM
Msg. 1098 of 1310
I didn't rig the model i imported it rigged, like your supposed to. And animating in Gmax is as easy as in 3ds from what i'v seen. And you already knew how to animate before that? Then i'm sorry for sending you those tutorials
Oh and for converting .JMA into .model_animations use the tool command "tool animation folder-name" So something like "tool animations characters\supa-spartan" and have a folder in there named animations containing your new anims. Hope this helped :P
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doubleodoughnut
Joined: Dec 22, 2010
-theoretical mapper- XFire:doubleodoughnut
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Posted: May 16, 2011 12:03 PM
Msg. 1099 of 1310
I hope you guys stop fighting and finally make maps
I wish the best too all of the people participating in this project and I hope that all of the ideas that all of you have will be sucesfully made
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 16, 2011 01:13 PM
Msg. 1100 of 1310
Thanks. Yeah, we're fine now. My over-protectiveness has stopped and we now get along fine with everyone.
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doubleodoughnut
Joined: Dec 22, 2010
-theoretical mapper- XFire:doubleodoughnut
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Posted: May 18, 2011 05:25 PM
Msg. 1101 of 1310
yaay! now we can have good reach mods
*starts jumping around like a fairy in a tu tu*
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 18, 2011 08:11 PM
Msg. 1102 of 1310
Yeah, let's make some quality Reach content.
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doubleodoughnut
Joined: Dec 22, 2010
-theoretical mapper- XFire:doubleodoughnut
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Posted: May 18, 2011 08:24 PM
Msg. 1103 of 1310
I agree with a passion
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ahmedhalo
Joined: May 17, 2011
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Posted: May 19, 2011 06:39 AM
Msg. 1104 of 1310
so u going to make forge world map or C.I.C map or what O:o?
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 19, 2011 12:09 PM
Msg. 1105 of 1310
I'm considering making a smaller version of Forge World.
Here is an earlier post on what we've been working on:
Reach SP:
ONI Sword Base: Needs more work, still without textures. I'll work on this. Everything is custom.
Nightfall: A mix of the 'Truth and Reconciliation' level and the Powerhouse map. Shouldn't take too long to edit.
Long Night of Solace: Death Island beach/Truth and Reconciliation/Midship/Hugeass modded hangar. Again, won't taketoo long.
New Alexandria: An extension of Ivory Tower, with a bunch of city buildings to fly around. I already have these.
The Pillar of Autumn: Boneyard, with a little highway and drone-filled caves.
Reach MP:
Boneyard: H2MT provided a model. Cheddars is working on getting this in-game.
Powerhouse: I'd say a re-texture would do fine. I haven't seen one with full reach tags yet.
Sword Base: Same as SP version
Zealot: Midship. Durr.
Reflection: Ivory tower :P
Hemorrhage: Bloodgulch
Pinnacle: Asension
Grifball Arena: One big box with h3 grav hammers and swords on spawn
Halo: Return of the Fallen
SP:
Awakening (Forerunner City) Salvation (Space Battle, boarding of dreadnought)
-------------
All of this is being worked on, and I need help with shaders/getting in-game. Any other help is also welcome. Expect pics soon. I have been a little sidetracked doing some Doctor Who modelling for my friends, and as an individual am almost finished on a MP map involving a destroyed UNSC frigate and an asteroid field.
Hiralis (Private Caboose) is also working on Halo 3 sequel SP, and has developed a couple of Forerunner weapons. He is also working on an improved script.
----------------------------------------
Here is an updated Team Roster:
Petera275 – Basic Modeller, Scripter, Tester, .scenario Creation, Story Creation, Concept Design, Organiser
Cheddars - Ripper, Organizer, Map Tester, Uvw Unwrapping
Hiralis (Private Caboose) - Modder, Tester, Map Populator, Concept design, Weapon Modeller
Maniac1000 - Object Supplier, Supporter
ODST_nick - Weapon Textures
Spartan314 - Weapon Modeller
Sphinxbio - More Tag Supplement, Supporter
JEDI - Tester, Supporter
Rub3n - Tester
Xoronatus – Tester, HEK Editing, Voice actor volunteer
Grunt_eater – Sapien stuff, Custom concept in-game creation (armour abilities), tag editing/modification in guerilla, beta tester, opened edge fixer, BSP's conversion, animator
Spartan 279 - Voice actor volunteer, Senior member, working on animations and 3d modelling
Amazingcuziam - Modelling volunteer
Superzilla - Voice Actor/Beta testing
Monkeypieman9 - Any help outside that using 3ds Max
doubleodoughnut - Theoretical mapper, textures, fixes, recruitment, beta tester
UBE Chief - Voice actor, beta tester, supplier Edited by Petera275 on May 19, 2011 at 02:54 PM
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ahmedhalo
Joined: May 17, 2011
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Posted: May 19, 2011 01:19 PM
Msg. 1106 of 1310
u forget the back ground we see the back ground for exmple forge world as u can see its like a montines and the kill but the knife : its turning into 3d player when u kill with knife and the water will be hard cus halo ce water is not like reach one and the weapons halo 3 weapons not like halo reach one so we need new mod and the suts and and and its very hard work but u can do it guys .
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doubleodoughnut
Joined: Dec 22, 2010
-theoretical mapper- XFire:doubleodoughnut
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Posted: May 19, 2011 02:29 PM
Msg. 1107 of 1310
actually a lot of thing that you just said ahmed: are impossible ( or just plain hard ) like the assasinations for example. They are one of the most complex animation codes in halo reach (the assasination glitches are EVERYWHERE) and the idea of making a forge enviroment is again almost impossible to replicate in this 10 year old engine.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: May 19, 2011 02:40 PM
Msg. 1108 of 1310
Quote: --- Original message by: Petera275 Here is an updated Team Roster:
*list* Hey, where am I? I offered to be both a voice actor and a beta :U ...not to mention I also offered my beta of the Plasma Repeater :x
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 19, 2011 02:51 PM
Msg. 1109 of 1310
Ooh. Soz, lol my bad. Don't worry, you weren't forgotten. It was an accident on my part.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: May 19, 2011 03:46 PM
Msg. 1110 of 1310
It's ok. Everyone makes mistakes :p
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: May 19, 2011 03:47 PM
Msg. 1111 of 1310
You could use GIMP (gimp.org), which has alpha channel and it has pretty much all that photoshop has. Although it can get quite complicated if you font have a few plugins made to replicate photoshop effects and whatnot. also I'm sorry but i can't voice act, and I really don't want to anymore until I'm sure this stuff is gonna come out.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 19, 2011 03:56 PM
Msg. 1112 of 1310
Edited by Petera275 on Oct 27, 2015 at 05:09 PM
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: May 19, 2011 09:29 PM
Msg. 1113 of 1310
Quote: --- Original message by: Petera275Okay, I'm cool with that. This will come out, even if it is unfinished, however if I don't get enough voice actors then I'll either have to do numerous parts myself (I specialise in posh English, Yoda, Negro, Asian and Scottish impressions, and can manipulate my voice to sound like one of a "chipmunk" or an extremely deep one). Either that, or I will resort to the rather boring (as long as nobody minds me saying so) textual dialogue of many custom campaigns. In any case, I will work on this no matter how long it takes. I'm already willing to jeapordize my GCSEs. :P Please, any remaining voice actors, please contact me via the website( http://reachcustomedition.webs.com/), email (petera275@hotmail.co.uk), xfire (petera275), PM or this thread by the end of this month with some form of voice acting clip from the script - any character. I will upload the updated (thank you UBE Chief) version of the script if you want it. Edited by Petera275 on May 19, 2011 at 04:00 PMEdited by Petera275 on May 19, 2011 at 04:01 PM I didn't mean it as I highly doubt it will come out. I'm just saying. I have final exams and school junk going on this Friday and next week and I just didn't really have the time nor did I want to waste time on something that might not come out 'till a few more months and besides, I bet you would want me to get a better mic too. :)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 20, 2011 12:12 AM
Msg. 1114 of 1310
LOL I finished my exams today :P
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ahmedhalo
Joined: May 17, 2011
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Posted: May 20, 2011 06:34 AM
Msg. 1115 of 1310
same here xD
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: May 20, 2011 09:56 PM
Msg. 1116 of 1310
Quote: --- Original message by: ASP GRUNTS[20:41] �ϚƦ� cheddars: can i please use your dmr model? [20:41] GRUNTS.yoko_shader: why [20:42] �ϚƦ� cheddars: because yours is not crappy and boxy and is also not a google sketchup model. i also want to use it in my reach maps. ill protect if you want [20:42] GRUNTS.yoko_shader: why should i give it to u though [20:42] GRUNTS.yoko_shader: why should i help u? [20:44] �ϚƦ� cheddars: because alot of our maps will be good, like our boneyard that just needs fixing. all we need is a good dmr model.by helping us your dmr model could be seen as one of the greatest dmr models ever. i know you seriously dougbt our skills but were not that bad you know [20:46] �ϚƦ� cheddars: ill give you our ar tag in return when its shaders are done and animations are finished [20:46] GRUNTS.yoko_shader: u arent that bad? [20:46] GRUNTS.yoko_shader: prove it [20:46] �ϚƦ� cheddars: http://www.xfire.com/video/46b5f1/[20:47] GRUNTS.yoko_shader: this isnt ******* yours [20:47] GRUNTS.yoko_shader: you unwrapped it [20:47] GRUNTS.yoko_shader: thats it [20:47] GRUNTS.yoko_shader: to like [20:47] GRUNTS.yoko_shader: ripped textures [20:47] �ϚƦ� cheddars: so thats not all we did with other things [20:48] GRUNTS.yoko_shader: prove it [20:49] �ϚƦ� cheddars: keppe watchin vid [20:49] �ϚƦ� cheddars: keep* [20:49] GRUNTS.yoko_shader: wat are u refering to [20:49] GRUNTS.yoko_shader: i dont see anything thats urs [20:49] �ϚƦ� cheddars: **** if you just wont help us screw it [20:49] GRUNTS.yoko_shader: i will screw it [20:49] GRUNTS.yoko_shader: cuz u arent telling me or showing me wat u made [20:50] �ϚƦ� cheddars: yeah k **** off than [20:50] GRUNTS.yoko_shader: as far as i can see, u havent made **** [20:50] GRUNTS.yoko_shader: and u cant prove me otherwise [20:50] GRUNTS.yoko_shader: so leave [20:50] �ϚƦ� cheddars: ok so **** off [20:50] GRUNTS.yoko_shader: stfu [20:50] GRUNTS.yoko_shader: u ****** ask for my model 5 months ago [20:51] GRUNTS.yoko_shader: then u say "OOHHH NO UR ASKING FOR TOO MUCH" [20:51] �ϚƦ� cheddars: DERP YOU ******* SELFISH TARD [20:51] GRUNTS.yoko_shader: then u come 5 months later and start begging me for my **** [20:51] GRUNTS.yoko_shader: ur so pathetic [20:51] GRUNTS.yoko_shader: all ur teams and **** [20:51] �ϚƦ� cheddars: **** OF [20:51] GRUNTS.yoko_shader: and wtfs wrong with ur xfire [20:51] GRUNTS.yoko_shader: ur in 3 teams [20:51] GRUNTS.yoko_shader: all made of the same ****** people [20:51] GRUNTS.yoko_shader: and they all sound ****** the same [20:51] GRUNTS.yoko_shader: reach this [20:51] GRUNTS.yoko_shader: reach that [20:51] GRUNTS.yoko_shader: get into a real ****** team [20:51] [20:51] GRUNTS.yoko_shader: and make some real **** [20:52] Edited by ASP GRUNTS on May 20, 2011 at 08:56 PM From what I understand he did have a reason not to give you his model... You didn't give him yours. Also when I get some ram (bought some from newegg this week) I may attempt at making a halo reach DMR model (hopefully textured too).
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: May 20, 2011 09:59 PM
Msg. 1117 of 1310
Why doesn't the team modeler make one? Or work with what you have? You can't have it all.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 21, 2011 12:21 AM
Msg. 1118 of 1310
Gawd, that spartan model looks awesome. Same for those guns. YEAH!!!! HRCEMT!!!!!! Edited by Xoronatus on May 21, 2011 at 12:22 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 21, 2011 01:27 AM
Msg. 1119 of 1310
Quote: --- Original message by: Noble Why doesn't the team modeler make one? Or work with what you have? You can't have it all. Because the team modeler is drowning in study, and sadly, he cannot dedicate his life to Halo. :(
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: May 21, 2011 04:19 AM
Msg. 1120 of 1310
doesn't matter my post was childish and unesscessary Edited by Cheddars on May 21, 2011 at 08:51 AM
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