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Author Topic: Halo Reach: Custom Edition (1310 messages, Page 34 of 38)
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SeanTheLawn
Joined: Sep 4, 2007


Posted: May 21, 2011 08:38 PM    Msg. 1156 of 1310       
Quote: --- Original message by: grunt_eater
you won't begin to list them for no apparent reason just so that we have no way of making an assassination?. If it has problems then tell me and i'll come up with solutions but until you tell me i can't fix what you seem to think is horribly flawed


Too lazy to go through all of them, but the main one would be that your method would ruin the normal use of melee, during combat and such, which would basically ruin all gameplay. Anyway, basic concept:

http://www.youtube.com/watch?v=LtBiVPvbsBk

Rather than pressing the melee button to assassinate, you'd press the use button (the script clearly involves vehicle entry).
Edited by SeanTheLawn on May 21, 2011 at 08:38 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 21, 2011 08:43 PM    Msg. 1157 of 1310       
That's cool. Just needs some kind of sweet animation.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: May 21, 2011 08:56 PM    Msg. 1158 of 1310       
Quote: --- Original message by: SeL
Oh I don't know, maybe the part where they're just copy and pasting from halo reach?


Why do you care? maybe some people like Reach stuff in CE.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: May 22, 2011 12:29 AM    Msg. 1159 of 1310       
Quote: --- Original message by: ASP GRUNTS

I see bad unwrapping. Lemme guess, you took Floyd's? lul. And did you use a ripped texture or a render as one this time?
Edited by ASP GRUNTS on May 21, 2011 at 02:06 PM

no.... i took your leaked model and stuck riped textures on it


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: May 22, 2011 01:13 AM    Msg. 1160 of 1310       
Quote: --- Original message by: Dancing Mad
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: SeL
Oh I don't know, maybe the part where they're just copy and pasting from halo reach?


Why do you care? maybe some people like Reach stuff in CE.

Reach sucks.

you suck :)


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: May 22, 2011 02:43 AM    Msg. 1161 of 1310       
no actually sfloyds model is gayier and too rectangulish.it's tucker412's who was in your team and made it for asp


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: May 22, 2011 05:52 AM    Msg. 1162 of 1310       
Quote: --- Original message by: ASP GRUNTS
Don't talk about **** you don't know Cheddars to try to seem smart lol.

Lol


Loy
Joined: Aug 1, 2010

HooRa!


Posted: May 22, 2011 06:50 AM    Msg. 1163 of 1310       
Sad, knowing that DMR will rape my computer I will still enjoy playing.


ahmedhalo
Joined: May 17, 2011


Posted: May 22, 2011 09:13 AM    Msg. 1164 of 1310       
all this talk meen that we made 1 map from halo reach (power house ) right ?


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 22, 2011 09:22 AM    Msg. 1165 of 1310       
Powerhouse was made before this team even existed.


ahmedhalo
Joined: May 17, 2011


Posted: May 22, 2011 09:26 AM    Msg. 1166 of 1310       
oh sorry so what map we will make


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 22, 2011 09:47 AM    Msg. 1167 of 1310       
Quote: --- Original message by: Petera275

I'm considering making a smaller version of Forge World.

Here is an earlier post on what we've been working on:

Reach SP:

ONI Sword Base:
Needs more work, still without textures. I'll work on this. Everything is custom.

Nightfall:
A mix of the 'Truth and Reconciliation' level and the Powerhouse map. Shouldn't take too long to edit.

Long Night of Solace:
Death Island beach/Truth and Reconciliation/Midship/Hugeass modded hangar. Again, won't taketoo long.

New Alexandria:
An extension of Ivory Tower, with a bunch of city buildings to fly around. I already have these.

The Pillar of Autumn: Boneyard, with a little highway and drone-filled caves.

Reach MP:

Boneyard:
H2MT provided a model. Cheddars is working on getting this in-game.

Powerhouse:
I'd say a re-texture would do fine. I haven't seen one with full reach tags yet.

Sword Base: Same as SP version

Zealot: Midship. Durr.

Reflection: Ivory tower :P

Hemorrhage: Bloodgulch

Pinnacle: Asension

Grifball Arena: One big box with h3 grav hammers and swords on spawn

Halo: Return of the Fallen

SP:

Awakening (Forerunner City)
Salvation (Space Battle, boarding of dreadnought)

-------------

All of this is being worked on, and I need help with shaders/getting in-game. Any other help is also welcome. Expect pics soon. I have been a little sidetracked doing some Doctor Who modelling for my friends, and as an individual am almost finished on a MP map involving a destroyed UNSC frigate and an asteroid field.

Hiralis (Private Caboose) is also working on Halo 3 sequel SP, and has developed a couple of Forerunner weapons. He is also working on an improved script.

----------------------------------------

Here is an updated Team Roster:

Petera275 – Basic Modeller, Scripter, Tester, .scenario Creation, Story Creation, Concept Design, Organiser

Cheddars - Ripper, Organizer, Map Tester, Uvw Unwrapping

Hiralis (Private Caboose) - Modder, Tester, Map Populator, Concept design, Weapon Modeller

Maniac1000 - Object Supplier, Supporter

ODST_nick - Weapon Textures

Spartan314 - Weapon Modeller

Sphinxbio - More Tag Supplement, Supporter

JEDI - Tester, Supporter

Rub3n - Tester

Xoronatus – Tester, HEK Editing, Voice actor volunteer

Grunt_eater – Sapien stuff, Custom concept in-game creation (armour abilities), tag editing/modification in guerilla, beta tester, opened edge fixer, BSP's conversion, animator

Spartan 279 - Voice actor volunteer, Senior member, working on animations and 3d modelling

Amazingcuziam - Modelling volunteer

Monkeypieman9 - Any help outside that using 3ds Max

doubleodoughnut - Theoretical mapper, textures, fixes, recruitment, beta tester

UBE Chief - Voice actor, beta tester, supplier


ahmedhalo
Joined: May 17, 2011


Posted: May 22, 2011 11:06 AM    Msg. 1168 of 1310       
i will help u with pics


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 23, 2011 01:43 AM    Msg. 1169 of 1310       
Quote: --- Original message by: ahmedhalo
oh sorry so what map we will make

Are you on team?


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: May 23, 2011 02:05 AM    Msg. 1170 of 1310       
I think he wants to beta test and take screenshots. :/
Me, I just wanna show you guys that I support reach weaponry in CE.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: May 23, 2011 02:07 AM    Msg. 1171 of 1310       
Carter-151: Supporter >X3

Nah, but seriously, it's great that you support something that you like.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: May 23, 2011 02:12 AM    Msg. 1172 of 1310       
well I am a huge Halo fan. Especially of the mythos (not the vehicle). if you need help with research Pm me.


ahmedhalo
Joined: May 17, 2011


Posted: May 23, 2011 07:34 AM    Msg. 1173 of 1310       
u think i want be famous from this team i just help petera275 so we get the maps fast

i dont want my name be on the list cus i just give a map of where the weapons are in these maps

and thats not called a work and if u want me to do any thing i will xD


anonymous_2009
Joined: Jun 13, 2009


Posted: May 23, 2011 11:31 AM    Msg. 1174 of 1310       
lol, btw everyone have fun running this on your machines. old engine will struggle to handle the current-gen game models as they are too highpoly.

as Sel said,0 effort.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 23, 2011 12:05 PM    Msg. 1175 of 1310       
I don't remember SeL saying that. Besides, who says we're going to be using idiotically highpoly models? I honestly prefer detailed textures to detailed models. Just saying.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 23, 2011 12:48 PM    Msg. 1176 of 1310       
My mistake, he said - creativity. So I say 0 effort then.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 23, 2011 01:33 PM    Msg. 1177 of 1310       
Good 4 you


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: May 23, 2011 05:55 PM    Msg. 1178 of 1310       
Quote: --- Original message by: ahmedhalo
u think i want be famous from this team i just help petera275 so we get the maps fast

i dont want my name be on the list cus i just give a map of where the weapons are in these maps

and thats not called a work and if u want me to do any thing i will xD
Dude, seriously, before you post again, get a better translator or learn how to type in English properly. It hurts my eyes to read your posts :(


ahmedhalo
Joined: May 17, 2011


Posted: May 23, 2011 06:50 PM    Msg. 1179 of 1310       
i work with petera275 not u thats it !!


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: May 23, 2011 07:49 PM    Msg. 1180 of 1310       
Well you know, not everybody speaks perfect English. Yeah, it can be annoying on our primarily English-speaking website. We should appreciate diversity though. Someone cue the song "We are the World." :P
http://www.youtube.com/watch?v=ZNLq9Ve7V8Y :D


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: May 23, 2011 08:40 PM    Msg. 1181 of 1310       
I don't have anything against diversity, it's just that they way they type hurts my eyes :(

So I'm recommending (although it may not look like that) that he use a better translator instead of Google so that we can understand him better.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: May 23, 2011 08:42 PM    Msg. 1182 of 1310       
Quote: --- Original message by: UBE Chief
I don't have anything against diversity, it's just that they way they type hurts my eyes :(

So I'm recommending (although it may not look like that) that he use a better translator instead of Google so that we can understand him better.


Yeah, that is a good idea, sometimes it is a bit hard to understand.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 23, 2011 10:15 PM    Msg. 1183 of 1310       
There are plenty of solely English speaking children on this forum who type worse than he does, so it's nothing you guys shouldn't be accustomed to :s


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: May 24, 2011 07:40 AM    Msg. 1184 of 1310       
Quote: --- Original message by: SeL
There are plenty of solely English speaking children on this forum who type worse than he does, so it's nothing you guys shouldn't be accustomed to :s


Nope, they are too busy complaining about how the blues always win in Extinction to participate in a forum.
-Zekilk
Edited by cyboryxmen on May 24, 2011 at 07:47 AM


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: May 24, 2011 07:49 AM    Msg. 1185 of 1310       
Quote: --- Original message by: cyboryxmen

Quote: --- Original message by: SeL
There are plenty of solely English speaking children on this forum who type worse than he does, so it's nothing you guys shouldn't be accustomed to :s


Nope, they are too busy nuking the reds in Extinction to participate in a forum.
-Zekilk
Edited by cyboryxmen on May 24, 2011 at 07:47 AM

Fixed my post. The reds may have dropped F-bombs everywhere but they had a reason.

-Zekilk
Edited by cyboryxmen on May 24, 2011 at 07:51 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: May 24, 2011 07:53 AM    Msg. 1186 of 1310       
A translator would not do that. That is txt language which these kids use a lot because they are too dumb to actually spell most words.


ahmedhalo
Joined: May 17, 2011


Posted: May 24, 2011 08:52 AM    Msg. 1187 of 1310       
u fail any word u talk about it !!


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: May 24, 2011 12:07 PM    Msg. 1188 of 1310       
Quote: --- Original message by: ahmedhalo
u fail any word u talk about it !!
Quote: --- Original message by: anonymous_2009
A translator would not do that. That is txt language which these kids use a lot because they are too dumb to actually spell most words.
Hunter, you just won this argument >XD


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 24, 2011 01:57 PM    Msg. 1189 of 1310       
Yeah, I agree with Hunter on that. Don't go too hard on ahmedhalo, though. He did only join the forum this month, I don't think we want a new member to be deterred from the forum quite that early on. In any case, Dancing Mad was finally banned by request (boo yah!).


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 25, 2011 01:26 AM    Msg. 1190 of 1310       
Quote: --- Original message by: UBE Chief
Quote: --- Original message by: ahmedhalo
u fail any word u talk about it !!
Quote: --- Original message by: anonymous_2009
A translator would not do that. That is txt language which these kids use a lot because they are too dumb to actually spell most words.
Hunter, you just won this argument >XD

I lol'd

 
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