
Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Aug 21, 2015 05:54 AM
Msg. 1 of 10
hi everyone, i need the comand to do the lightmaps with OS.
i tried this with no result.
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool.exe tool ligh tmaps cmt\scenarios\singleplayer\b30_revamp\newbsp2\newbsp2 newbsp2 0 0.1 usage: os_tool.exe verb <options..> model source-directory animations source-directory strings source-directory unicode-strings source-directory bitmaps source-directory bitmap source-file structure scenario-directory bsp-name structure-lens-flares bsp-name structure-breakable-surfaces structure-name collision-geometry source-directory physics source-file sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bi trate> sounds_by_type directory-name type <round to 64 samples:yes/no> build-cache-file <scenario-name> windows-font hud-messages <path> <scenario-name> lightmaps <scenario> <bsp index> <quality> <stop threshhold> process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|min imum-distance> <value> merge-scenery <source scenario> <destination scenario> zoners_model_upgrade import-device-defaults <defaults|profiles> <savegame path>
can someone write the right code? thanks Edited by Perla117 on Aug 21, 2015 at 05:54 AM
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Aug 21, 2015 08:49 AM
Msg. 2 of 10
os_tool lightmaps cmt\scenarios\singleplayer\b30_revamp\newbsp2\newbsp2 newbsp2 0 0.1
Though I recommend changing 0.1 to 0.9 if all you want are debug lightmaps.
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Aug 21, 2015 08:56 AM
Msg. 3 of 10
i nead only to test the map... for debug lightmaps you mean for only test?...
for final radiosity i have to put 0.1?
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Aug 21, 2015 10:10 AM
Msg. 4 of 10
it works.. thanks
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Aug 21, 2015 06:39 PM
Msg. 5 of 10
Quote: --- Original message by: Perla117 i nead only to test the map... for debug lightmaps you mean for only test?...
for final radiosity i have to put 0.1? Final radiosity would be 1 0.00001 but that usually takes ages. Mosy use 0 0.9 for test lightmaps and 1 0.5 for final lightmaps.. ..Or they bake them in 3ds max.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Aug 23, 2015 04:33 PM
Msg. 6 of 10
i wonder what this guy is doing with TSC:E He's been posting threads about it for a while.
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Aug 24, 2015 03:06 AM
Msg. 7 of 10
I'm working on a multiplayer map with the island of tsc:e i use the lz bsp of the cmt bsp release.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 24, 2015 09:09 AM
Msg. 8 of 10
Quote: --- Original message by: Perla117 I'm working on a multiplayer map with the island of tsc:e i use the lz bsp of the cmt bsp release. Lol if so why is it taking so long?
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Aug 24, 2015 09:57 AM
Msg. 9 of 10
because i have to learn how to make maps and how to use all the other programs.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 25, 2015 06:45 AM
Msg. 10 of 10
Quote: --- Original message by: Perla117 because i have to learn how to make maps and how to use all the other programs. k. Edited by SS Flanker on Aug 25, 2015 at 06:45 AM
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