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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Os tool lightmaps !?

Author Topic: Os tool lightmaps !? (10 messages, Page 1 of 1)
Moderators: Dennis

Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Aug 21, 2015 05:54 AM    Msg. 1 of 10       
hi everyone, i need the comand to do the lightmaps with OS.

i tried this with no result.

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool.exe tool ligh
tmaps cmt\scenarios\singleplayer\b30_revamp\newbsp2\newbsp2 newbsp2 0
0.1
usage: os_tool.exe verb <options..>
model source-directory
animations source-directory
strings source-directory
unicode-strings source-directory
bitmaps source-directory
bitmap source-file
structure scenario-directory bsp-name
structure-lens-flares bsp-name
structure-breakable-surfaces structure-name
collision-geometry source-directory
physics source-file
sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bi
trate>
sounds_by_type directory-name type <round to 64 samples:yes/no>
build-cache-file <scenario-name>
windows-font
hud-messages <path> <scenario-name>
lightmaps <scenario> <bsp index> <quality> <stop threshhold>
process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|min
imum-distance> <value>
merge-scenery <source scenario> <destination scenario>
zoners_model_upgrade
import-device-defaults <defaults|profiles> <savegame path>

can someone write the right code?
thanks
Edited by Perla117 on Aug 21, 2015 at 05:54 AM


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 21, 2015 08:49 AM    Msg. 2 of 10       
os_tool lightmaps cmt\scenarios\singleplayer\b30_revamp\newbsp2\newbsp2 newbsp2 0 0.1

Though I recommend changing 0.1 to 0.9 if all you want are debug lightmaps.


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Aug 21, 2015 08:56 AM    Msg. 3 of 10       
i nead only to test the map...
for debug lightmaps you mean for only test?...

for final radiosity i have to put 0.1?


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Aug 21, 2015 10:10 AM    Msg. 4 of 10       
it works.. thanks


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 21, 2015 06:39 PM    Msg. 5 of 10       
Quote: --- Original message by: Perla117
i nead only to test the map...
for debug lightmaps you mean for only test?...

for final radiosity i have to put 0.1?


Final radiosity would be 1 0.00001 but that usually takes ages.

Mosy use 0 0.9 for test lightmaps and 1 0.5 for final lightmaps..

..Or they bake them in 3ds max.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Aug 23, 2015 04:33 PM    Msg. 6 of 10       
i wonder what this guy is doing with TSC:E
He's been posting threads about it for a while.


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Aug 24, 2015 03:06 AM    Msg. 7 of 10       
I'm working on a multiplayer map with the island of tsc:e
i use the lz bsp of the cmt bsp release.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 24, 2015 09:09 AM    Msg. 8 of 10       
Quote: --- Original message by: Perla117
I'm working on a multiplayer map with the island of tsc:e
i use the lz bsp of the cmt bsp release.

Lol if so why is it taking so long?


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Aug 24, 2015 09:57 AM    Msg. 9 of 10       
because i have to learn how to make maps and how to use all the other programs.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 25, 2015 06:45 AM    Msg. 10 of 10       
Quote: --- Original message by: Perla117
because i have to learn how to make maps and how to use all the other programs.


k.
Edited by SS Flanker on Aug 25, 2015 at 06:45 AM

 

 
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