
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 25, 2011 08:56 PM
Msg. 981 of 1310
Lol i'm a pencil artist. Not that good at modeling. I can make\edit photographs to look almost professional (so i'm told) And as i think everyone on this site knows i'm not a righter. I don't do half of what you do
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 25, 2011 09:04 PM
Msg. 982 of 1310
Quote: --- Original message by: grunt_eater Lol i'm a pencil artist. Not that good at modeling. I can make\edit photographs to look almost professional (so i'm told) And as i think everyone on this site knows i'm not a righter. I don't do half of what you do ya mean a writer/ authpr? and show me some art. i feel like uploadin a cr4p piece of forerunner structure art. i designed a forerunner minig facility. mehh idk
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 25, 2011 09:32 PM
Msg. 983 of 1310
Lol sorry. Yes i mean writer(facepalm). And i spent an hour last night on just the helmet. It's my interpretation of a halo 4 ODST. It will get some more work tonight but no telling when i will like it enough to upload it and show it off. So i'll post when done(hopefully soon)
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: Apr 25, 2011 09:46 PM
Msg. 984 of 1310
Can't wait to see it. btw and does anyone know of any 3ds Max tutorials out there? That actually teach and not just show how to do a specific thing and leave you hanging?
Edit: *laughs to self and you don't know why. Edited by Superzilla on Apr 25, 2011 at 09:47 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 25, 2011 09:52 PM
Msg. 985 of 1310
Arkaman has some good tutorials on youtube. i first learned off him.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 25, 2011 09:57 PM
Msg. 986 of 1310
Quote: --- Original message by: Superzilla
Can't wait to see it. btw and does anyone know of any 3ds Max tutorials out there? That actually teach and not just show how to do a specific thing and leave you hanging?
Edit: *laughs to self and you don't know why. Edited by Superzilla on Apr 25, 2011 at 09:47 PM Berreta 9000 tutorial
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: Apr 25, 2011 10:24 PM
Msg. 987 of 1310
Thanks although those focus just on halo they may help out...
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 26, 2011 06:46 AM
Msg. 988 of 1310
Those drawings were 2 years ago. Think I haven't improved? I'm like top of the class! I posted because I couldn't get hold of my other work. My teacher held on to them. Come to think of it, I was singled out by my headmaster (a very rare occasion) because of my artwork standards, and my Literary standards are pretty high too ;D
I'm 14. I do stuff for pleasure, if outside the board of education. Not for professionalism.
Now, back on topic, I'm having a few issues with max still, and am also working on a completely unrelated side project with my friends, so just wait a bit for pics. Edited by Petera275 on Apr 26, 2011 at 06:47 AM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 26, 2011 09:28 AM
Msg. 989 of 1310
Quote: --- Original message by: Petera275
Those drawings were 2 years ago. Think I haven't improved? I'm like top of the class! I posted because I couldn't get hold of my other work. My teacher held on to them. Come to think of it, I was singled out by my headmaster (a very rare occasion) because of my artwork standards, and my Literary standards are pretty high too ;D
I'm 14. I do stuff for pleasure, if outside the board of education. Not for professionalism.
Now, back on topic, I'm having a few issues with max still, and am also working on a completely unrelated side project with my friends, so just wait a bit for pics. Edited by Petera275 on Apr 26, 2011 at 06:47 AM that means your class must suck at art. yyou wanna prove your an artist, draw something good right now and post it.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 26, 2011 10:24 AM
Msg. 990 of 1310
No fights k
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 26, 2011 11:01 AM
Msg. 991 of 1310
As I have said many times, I owe you nothing. If you choose that you need proof for everything then:
1) Good luck in life 2) I'm not proving anything. The amount of effort it takes for stuff to soak into people's thick skulls in this forum, Higuy included, a person who doesn't understand sarcasm when he sees it. 3) Wait until something is ready, then let people show stuff in their own time 4) Gtfo 5) Continue arguing and I'll send Dennis another PM. It works surprisingly well.
I seem to remember it took you at least a couple of months to realise the truth of the MYOHRS incident, and that in fact you do not understand copyright law. Let's move on, shall we? Dennis has already deleted 3 pages of the thread... Edited by Petera275 on Apr 26, 2011 at 11:04 AM
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Superzilla
Joined: Mar 3, 2011
I gots cookies!!!!!
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Posted: Apr 26, 2011 12:13 PM
Msg. 992 of 1310
I smell a ban coming along... 
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 26, 2011 12:17 PM
Msg. 993 of 1310
Quote: --- Original message by: Petera275
As I have said many times, I owe you nothing. If you choose that you need proof for everything then:
1) Good luck in life 2) I'm not proving anything. The amount of effort it takes for stuff to soak into people's thick skulls in this forum, Higuy included, a person who doesn't understand sarcasm when he sees it. 3) Wait until something is ready, then let people show stuff in their own time 4) Gtfo 5) Continue arguing and I'll send Dennis another PM. It works surprisingly well.
I seem to remember it took you at least a couple of months to realise the truth of the MYOHRS incident, and that in fact you do not understand copyright law. Let's move on, shall we? Dennis has already deleted 3 pages of the thread... Edited by Petera275 on Apr 26, 2011 at 11:04 AM k, lemme get this straight. Im NOT tryna be an a$$ im not tryna put you down all im tryna say is your tryna say your a good artist, but how are we to believe you.And if your gonna try to get wme banned for saying this if you do, thats pathetic.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 26, 2011 12:23 PM
Msg. 994 of 1310
No. I'm gonna try and get you banned if you continue to annoy/doubt me without crit.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 26, 2011 12:37 PM
Msg. 995 of 1310
Quote: --- Original message by: Petera275 No. I'm gonna try and get you banned if you continue to annoy/doubt me without crit. i cant give crit on something i never seen -jsut saiying- the masterchief drawing is alrightr. It looks abit-well messy. its not BAD, per se. Its proportionate enough, but its kinda like very messy and to much lines. use more precise, less sketchy lines, for a clean final product
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 26, 2011 02:10 PM
Msg. 996 of 1310
Wow, 31 pages of reading arguments...Back on topic: Are you guys still working on this project???
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 26, 2011 03:33 PM
Msg. 997 of 1310
Quote: --- Original message by: tylerp14 Wow, 31 pages of reading arguments...Back on topic: Are you guys still working on this project??? i think they are doing the H4 thing now.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 26, 2011 03:57 PM
Msg. 998 of 1310
I will be getting some custom Reach Weapons/Vehicles/REAL Armor Bipeds pretty soon. Whenever DaniloC gets online, he's giving me all of his tags lol... When I get them i'll release them to the public so people can have Reach tags.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 26, 2011 04:33 PM
Msg. 999 of 1310
We're working on some simple Reach maps, and I as a single person am working on a sequel to Halo 3, which is going quite well. The level 1 bsp is almost done. Hiralis is also working on a sequel to Halo 3, and we are all doing very well.
=D
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 26, 2011 09:41 PM
Msg. 1000 of 1310
Just having a thought about the hud. Do we have a real good quality one? I know we've got the reach one on this site, but it's not very good.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 27, 2011 12:13 AM
Msg. 1001 of 1310
Quote: --- Original message by: Petera275 We're working on some simple Reach maps, and I as a single person am working on a sequel to Halo 3, which is going quite well. The level 1 bsp is almost done. Hiralis is also working on a sequel to Halo 3, and we are all doing very well.
=D Wait, so you're doing the Halo 4 thing as a solo project? Is HRCEMT still here or is it H4FL now? .
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 27, 2011 03:01 AM
Msg. 1002 of 1310
HRCEMT is still here, but I'm only directly working with a couple of members atm, seeing as I need direct, instant contact to work, which is hard with time difference. HRCEMT, Halo-Verse Mapping Team and FRMT still exist, and R4FL is just a league of all 3.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Apr 27, 2011 03:38 AM
Msg. 1003 of 1310
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 27, 2011 02:55 PM
Msg. 1004 of 1310
Lol dude soz I just missed your insulting comment XD
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 27, 2011 05:47 PM
Msg. 1005 of 1310
hilarious
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 28, 2011 12:51 AM
Msg. 1006 of 1310
So we haven't got our loadouts system worked out yet? (Honestly, if it was just me working on this project, I wouldn't even bother trying to implement all of the loadouts into CE. I like my flashlight, and most likely they would end up very "unprofessional-looking" I think if they look glitchy, or aren't implemented well, you miight as well keep the pretty-well balanced gameplay of halo 1 and your flashlight :P and just leave it like that). But don't take this the wrong way, that's just what I would do if nobody else were working on the project. Loadouts are the single most important addition to the halo franchise seen in Reach. I don't oppose you guys doing loadouts, I'm just not sure how well they would work out and whether they would blend into h1 well (not awkward or glitchy- we want them to enhance gameplay). But we should figure out how to put them in.
Edited by Xoronatus on Apr 28, 2011 at 02:06 AM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 28, 2011 02:24 AM
Msg. 1007 of 1310
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Apr 28, 2011 07:03 PM
Msg. 1008 of 1310
Quote: --- Original message by: Petera275I believe Mooseguy has developed a Reach loadout system. Either we do something of similar quality, or just leave it. http://www.xfire.com/video/3dbd53/ Yeah, because if we have a messed up system, then we would be better off with the system that has worked for halo 1, 2, 3, and odst. BUt yeah, if we can make it like mooseguy's, then great, let's put them in.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 28, 2011 07:18 PM
Msg. 1009 of 1310
Quote: --- Original message by: XoronatusQuote: --- Original message by: Petera275I believe Mooseguy has developed a Reach loadout system. Either we do something of similar quality, or just leave it. http://www.xfire.com/video/3dbd53/ Yeah, because if we have a messed up system, then we would be better off with the system that has worked for halo 1, 2, 3, and odst. BUt yeah, if we can make it like mooseguy's, then great, let's put them in. be aware you guys that loadouts don't sync in multiplayer and the same with ai. Loadouts only workin singleplayer
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 2, 2011 07:49 PM
Msg. 1010 of 1310
Bump, alright so I think we need a bit more coordination. We've improved, but could use a little more improvement.
I thought I heard Jason Jones talking about the hard part is making sure that everyone is headed in the same direction.
We need to have everybody working on something. So if we're doing Multiplayer, we need to have people communicating and collaborating every step of the way- just like Bungie:
By that I mean:
1: "alright well I'm working on modeling spire" 2: "oh that's cool, i'm working on this dmr, once it's done I'll send you the tags and you can put it into the map." 3: "alright, hey i'll make some sweet shaders for the bsp," 1: "alright that's cool, we'll wait until you've got those done." 4: "oh hey guys, i'll do the spawns and population when you guys are done with the tags and bsp."
A little while later, spire is done, and we've got some nice Reach tags waiting to be put into reflection or pinnacle. Focus the light on that one spot, and then you can burn the leaf.
Xoronatus
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 3, 2011 12:30 PM
Msg. 1011 of 1310
Reach SP:
ONI Sword Base: Needs more work, still without textures. I'll work on this. Everything is custom.
Nightfall: A mix of the 'Truth and Reconciliation' level and the Powerhouse map. Shouldn't take too long to edit.
Long Night of Solace: Death Island beach/Truth and Reconciliation/Midship/Hugeass modded hangar. Again, won't taketoo long.
New Alexandria: An extension of Ivory Tower, with a bunch of city buildings to fly around. I already have these.
The Pillar of Autumn: Boneyard, with a little highway and drone-filled caves.
Reach MP:
Boneyard: H2MT provided a model. Cheddars is working on getting this in-game.
Powerhouse: I'd say a re-texture would do fine. I haven't seen one with full reach tags yet.
Sword Base: Same as SP version
Zealot: Midship. Durr.
Reflection: Ivory tower :P
Hemorrhage: Bloodgulch
Pinnacle: Asension
Grifball Arena: One big box with h3 grav hammers and swords on spawn
Halo: Return of the Fallen
SP:
Awakening (Forerunner City) Salvation (Space Battle, boarding of dreadnought)
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All of this is being worked on, and I need help with shaders/getting in-game. Any other help is also welcome. Expect pics soon. I have been a little sidetracked doing some Doctor Who modelling for my friends, and as an individual am almost finished on a MP map involving a destroyed UNSC frigate and an asteroid field.
Hiralis (Private Caboose) is also working on Halo 3 sequel SP, and has developed a couple of Forerunner weapons. He is also working on an improved script. Seeing as I keep in contact with few members of the team, and have asked nothing so far, instead leaving you to your own devices, some of us haven't been on the thread for a while, and may drop out. So, basically, if you are interested in staying in the team, please post. This is not a threat, but a request.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 3, 2011 08:57 PM
Msg. 1012 of 1310
Well, I think I'll stay in. HRCREMT!!!!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 4, 2011 12:38 AM
Msg. 1013 of 1310
I don't remember if I was in, but if I wasn't I join, and if I was, I'll stay
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 4, 2011 11:49 AM
Msg. 1014 of 1310
Okay then.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 5, 2011 12:52 AM
Msg. 1015 of 1310
Alrighty, so we're just piecing together current maps and making some ai encounters on the map. So each level is going to be a full-length campaign level. Starting with the Lone Wolf cutscene.
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