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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[official] H3MT Works in progress. Narrows and Foundry.

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Author Topic: [official] H3MT Works in progress. Narrows and Foundry. (357 messages, Page 10 of 11)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 31, 2010 11:22 PM    Msg. 316 of 357       
Now give it a good multi and cubemap.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 2, 2010 11:06 PM    Msg. 317 of 357       
Just tried out the mancannons myself. It has particles and ambient noise.

I'm happy :D

Now all I need is for advancebo to finish the collision for some scenery, and make the cannon particles blue. Thanks to SlapHappy, although he's not done yet. Find the spartan in the pic.
Edited by jesse on Nov 2, 2010 at 11:07 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 2, 2010 11:19 PM    Msg. 318 of 357       
Not that it was hard, but :P


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 2, 2010 11:20 PM    Msg. 319 of 357       
It would have been harder if it wasn't such a high-res picture.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Nov 2, 2010 11:39 PM    Msg. 320 of 357       
Epic!


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 3, 2010 02:36 AM    Msg. 321 of 357       
well, looks like that mancanon issue has been worked out wonderfully. :D
Has the lag issue been worked out as well?

Edit:

Teal would be a better color for the mancanon's particles btw. Plus maybe really long streaks of flow would make it truly look epic. It looks more like tiny lines right now.
Edited by eliteslasher on Nov 3, 2010 at 12:39 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 3, 2010 05:17 PM    Msg. 322 of 357       
My name is Slappy or Slap or slappythepirate, or cappinslap or whatever the hell you want to call me... just not slap happy. I am in no relation to Slap Happy.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 3, 2010 05:22 PM    Msg. 323 of 357       
Quote: --- Original message by: jesse

Just tried out the mancannons myself. It has particles and ambient noise.

I'm happy :D

Now all I need is for advancebo to finish the collision for some scenery, and make the cannon particles blue. Thanks to SlapHappy, although he's not done yet. Find the spartan in the pic.
Edited by jesse on Nov 2, 2010 at 11:07 PM


why is narrows in a bottomless cavern.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 3, 2010 05:48 PM    Msg. 324 of 357       
Quote: --- Original message by: Advancebo
why is narrows in a bottomless cavern.


Why is Sandtrap in the middle of nowhere?
Why is Halo a ring?
Why is Master Chief a Spartan?
Why do poeple have cancer?
Why is Will Smith black?
Why is Micheal Jackson white?


Advancebo
Joined: Jan 14, 2008


Posted: Nov 3, 2010 06:22 PM    Msg. 325 of 357       
Quote: --- Original message by: AGLion
Quote: --- Original message by: Advancebo
why is narrows in a bottomless cavern.


Why is Sandtrap in the middle of nowhere?
Why is Halo a ring?
Why is Master Chief a Spartan?
Why do poeple have cancer?
Why is Will Smith black?
Why is Micheal Jackson white?


Except if you've played Halo 3, Narrows isn't in a cave, but rather between two mountains.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 3, 2010 06:32 PM    Msg. 326 of 357       
Why is citadel in a giant tower in the desert?
What is the forerunners fettish with not creating level ground before slapping up a building?
Why do the forerunners make 1 sq mile buildings with no apparent purpose but to have a panel to unlock a door?
How does the atmosphere look around a ring?
Is it like a doughnut?
OM NOM NOM!!!
Just play the game already. You want realism join the army :P


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 3, 2010 06:37 PM    Msg. 327 of 357       
Quote: --- Original message by: Advancebo
Except if you've played Halo 3, Narrows isn't in a cave, but rather between two mountains.


Oh. I don't pay much attention to the background.

skidrow knows


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 3, 2010 07:25 PM    Msg. 328 of 357       
OmFg the cliff was is just epic!! Bitmap!!


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Nov 3, 2010 08:33 PM    Msg. 329 of 357       
Jesse, i have SO MUCH respect for you. Unlike me, you never gave up. You will go far my friend.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Nov 3, 2010 08:47 PM    Msg. 330 of 357       
looks cooler in a cavern then open cliffs :D


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 4, 2010 06:16 AM    Msg. 331 of 357       
YEA!!! CLiffs are epic!! its has a icy,cold and cool map with just that pic!


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Nov 4, 2010 02:24 PM    Msg. 332 of 357       
here are the texture i made for the cliffs. U guys can use them if you want.




Edited by roosterMAP on Nov 4, 2010 at 02:24 PM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Nov 4, 2010 02:47 PM    Msg. 333 of 357       
This map is going to be mega epic to play :P


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 4, 2010 08:04 PM    Msg. 334 of 357       
WoW! Cliff Bitmap are CooL!! Hmmm but i though the Bitmap are going to be 1024 HD xD
Edited by dood on Nov 4, 2010 at 08:24 PM


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Nov 4, 2010 09:53 PM    Msg. 335 of 357       
second one is very, very, well based on the halo 3 one, yet i can tell its not ripped. nice job!


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Nov 4, 2010 11:29 PM    Msg. 336 of 357       
lol rooster you gonna share the tiles, and metal plate wall bitmaps that i found in ur photobucket or josh's?


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Nov 6, 2010 03:54 PM    Msg. 337 of 357       
Anything I made for narrows (and maniacs textures) will be released. Itsa up to jesse to release the tags. This will include all the textures and .max files.

open sauce narrows.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 6, 2010 04:06 PM    Msg. 338 of 357       
Looks awesome. Proud of you Rooster, all your good hard work is finally going to pay off.

I remember back when Josh started H3MT


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 7, 2010 07:42 PM    Msg. 339 of 357       
who started h3mt?


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Nov 7, 2010 08:11 PM    Msg. 340 of 357       
H3MT began as merge of of H3T (HDoan), PRMT (CLS_GRUNT), H3M (Maniac, Joshflighter).


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Nov 7, 2010 10:03 PM    Msg. 341 of 357       
Quote: --- Original message by: Higuy
Looks awesome. Proud of you Rooster, all your good hard work is finally going to pay off.

I remember back when Josh started H3MT


lol where is that fellow?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 7, 2010 10:08 PM    Msg. 342 of 357       
Quote: --- Original message by: Newbkilla
Quote: --- Original message by: Higuy
Looks awesome. Proud of you Rooster, all your good hard work is finally going to pay off.

I remember back when Josh started H3MT


lol where is that fellow?


Ya?! Last I saaw of him was the work on the reach AR


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 7, 2010 10:09 PM    Msg. 343 of 357       
weird...where did the rest of H3mT people went???...its should be many cus its merge of 3 team....


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Nov 7, 2010 10:16 PM    Msg. 344 of 357       
im still on xfire. sometimes.
Edited by roosterMAP on Nov 7, 2010 at 11:45 PM


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 7, 2010 11:58 PM    Msg. 345 of 357       


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Nov 8, 2010 12:52 AM    Msg. 346 of 357       
ask Dennis, if his memory goes back that far.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 8, 2010 07:18 AM    Msg. 347 of 357       
Quote: --- Original message by: aklass
This thread is CLOSED we are relocating to http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=15344


And that one is closed probably due to spam or something.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Nov 8, 2010 10:59 PM    Msg. 348 of 357       
Only because I am feeling generous have I not deleted the two accounts that generated the SPAM. How funny do you think it will be when your account and every single message you ever posted or thread you ever created is wiped from the forum?

Stay on topic and don't act like a complete sophomoric reprobate.



Edited by Dennis on Nov 8, 2010 at 10:59 PM


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Nov 9, 2010 05:22 AM    Msg. 349 of 357       
so eerrr what the update on narrows...everything seen done.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 9, 2010 05:28 AM    Msg. 350 of 357       
I think the shaders on Narrows need some better/clearer/brighter cubemaps and detail maps. Right now the textures of the map itself, to me, look flat.
Edited by MoooseGuy on Nov 9, 2010 at 05:28 AM

 
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