
Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 31, 2010 11:22 PM
Msg. 316 of 357
Now give it a good multi and cubemap.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 2, 2010 11:06 PM
Msg. 317 of 357
Just tried out the mancannons myself. It has particles and ambient noise. I'm happy :D Now all I need is for advancebo to finish the collision for some scenery, and make the cannon particles blue. Thanks to SlapHappy, although he's not done yet. Find the spartan in the pic. Edited by jesse on Nov 2, 2010 at 11:07 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 2, 2010 11:19 PM
Msg. 318 of 357
Not that it was hard, but :P
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Nov 2, 2010 11:20 PM
Msg. 319 of 357
It would have been harder if it wasn't such a high-res picture.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 2, 2010 11:39 PM
Msg. 320 of 357
Epic!
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 3, 2010 02:36 AM
Msg. 321 of 357
well, looks like that mancanon issue has been worked out wonderfully. :D Has the lag issue been worked out as well?
Edit:
Teal would be a better color for the mancanon's particles btw. Plus maybe really long streaks of flow would make it truly look epic. It looks more like tiny lines right now. Edited by eliteslasher on Nov 3, 2010 at 12:39 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 3, 2010 05:17 PM
Msg. 322 of 357
My name is Slappy or Slap or slappythepirate, or cappinslap or whatever the hell you want to call me... just not slap happy. I am in no relation to Slap Happy.
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 3, 2010 05:22 PM
Msg. 323 of 357
Quote: --- Original message by: jesseJust tried out the mancannons myself. It has particles and ambient noise. I'm happy :D Now all I need is for advancebo to finish the collision for some scenery, and make the cannon particles blue. Thanks to SlapHappy, although he's not done yet. Find the spartan in the pic. Edited by jesse on Nov 2, 2010 at 11:07 PM why is narrows in a bottomless cavern.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Nov 3, 2010 05:48 PM
Msg. 324 of 357
Quote: --- Original message by: Advancebo why is narrows in a bottomless cavern. Why is Sandtrap in the middle of nowhere? Why is Halo a ring? Why is Master Chief a Spartan? Why do poeple have cancer? Why is Will Smith black? Why is Micheal Jackson white?
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 3, 2010 06:22 PM
Msg. 325 of 357
Quote: --- Original message by: AGLionQuote: --- Original message by: Advancebo why is narrows in a bottomless cavern. Why is Sandtrap in the middle of nowhere? Why is Halo a ring? Why is Master Chief a Spartan? Why do poeple have cancer? Why is Will Smith black? Why is Micheal Jackson white? Except if you've played Halo 3, Narrows isn't in a cave, but rather between two mountains.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 3, 2010 06:32 PM
Msg. 326 of 357
Why is citadel in a giant tower in the desert? What is the forerunners fettish with not creating level ground before slapping up a building? Why do the forerunners make 1 sq mile buildings with no apparent purpose but to have a panel to unlock a door? How does the atmosphere look around a ring? Is it like a doughnut? OM NOM NOM!!! Just play the game already. You want realism join the army :P
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Nov 3, 2010 06:37 PM
Msg. 327 of 357
Quote: --- Original message by: Advancebo Except if you've played Halo 3, Narrows isn't in a cave, but rather between two mountains. Oh. I don't pay much attention to the background. skidrow knows
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Nov 3, 2010 07:25 PM
Msg. 328 of 357
OmFg the cliff was is just epic!! Bitmap!!
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Nov 3, 2010 08:33 PM
Msg. 329 of 357
Jesse, i have SO MUCH respect for you. Unlike me, you never gave up. You will go far my friend.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Nov 3, 2010 08:47 PM
Msg. 330 of 357
looks cooler in a cavern then open cliffs :D
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Nov 4, 2010 06:16 AM
Msg. 331 of 357
YEA!!! CLiffs are epic!! its has a icy,cold and cool map with just that pic!
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Nov 4, 2010 02:24 PM
Msg. 332 of 357
here are the texture i made for the cliffs. U guys can use them if you want. Edited by roosterMAP on Nov 4, 2010 at 02:24 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Nov 4, 2010 02:47 PM
Msg. 333 of 357
This map is going to be mega epic to play :P
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Nov 4, 2010 08:04 PM
Msg. 334 of 357
WoW! Cliff Bitmap are CooL!! Hmmm but i though the Bitmap are going to be 1024 HD xD Edited by dood on Nov 4, 2010 at 08:24 PM
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Nov 4, 2010 09:53 PM
Msg. 335 of 357
second one is very, very, well based on the halo 3 one, yet i can tell its not ripped. nice job!
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Nov 4, 2010 11:29 PM
Msg. 336 of 357
lol rooster you gonna share the tiles, and metal plate wall bitmaps that i found in ur photobucket or josh's?
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Nov 6, 2010 03:54 PM
Msg. 337 of 357
Anything I made for narrows (and maniacs textures) will be released. Itsa up to jesse to release the tags. This will include all the textures and .max files.
open sauce narrows.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 6, 2010 04:06 PM
Msg. 338 of 357
Looks awesome. Proud of you Rooster, all your good hard work is finally going to pay off. I remember back when Josh started H3MT 
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Nov 7, 2010 07:42 PM
Msg. 339 of 357
who started h3mt?
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Nov 7, 2010 08:11 PM
Msg. 340 of 357
H3MT began as merge of of H3T (HDoan), PRMT (CLS_GRUNT), H3M (Maniac, Joshflighter).
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Nov 7, 2010 10:03 PM
Msg. 341 of 357
Quote: --- Original message by: HiguyLooks awesome. Proud of you Rooster, all your good hard work is finally going to pay off. I remember back when Josh started H3MT  lol where is that fellow?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 7, 2010 10:08 PM
Msg. 342 of 357
Quote: --- Original message by: NewbkillaQuote: --- Original message by: HiguyLooks awesome. Proud of you Rooster, all your good hard work is finally going to pay off. I remember back when Josh started H3MT  lol where is that fellow? Ya?! Last I saaw of him was the work on the reach AR
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Nov 7, 2010 10:09 PM
Msg. 343 of 357
weird...where did the rest of H3mT people went???...its should be many cus its merge of 3 team....
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Nov 7, 2010 10:16 PM
Msg. 344 of 357
im still on xfire. sometimes. Edited by roosterMAP on Nov 7, 2010 at 11:45 PM
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Nov 7, 2010 11:58 PM
Msg. 345 of 357
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Nov 8, 2010 12:52 AM
Msg. 346 of 357
ask Dennis, if his memory goes back that far.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Nov 8, 2010 07:18 AM
Msg. 347 of 357
And that one is closed probably due to spam or something.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Nov 8, 2010 10:59 PM
Msg. 348 of 357
Only because I am feeling generous have I not deleted the two accounts that generated the SPAM. How funny do you think it will be when your account and every single message you ever posted or thread you ever created is wiped from the forum?
Stay on topic and don't act like a complete sophomoric reprobate.
Edited by Dennis on Nov 8, 2010 at 10:59 PM
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Nov 9, 2010 05:22 AM
Msg. 349 of 357
so eerrr what the update on narrows...everything seen done.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 9, 2010 05:28 AM
Msg. 350 of 357
I think the shaders on Narrows need some better/clearer/brighter cubemaps and detail maps. Right now the textures of the map itself, to me, look flat. Edited by MoooseGuy on Nov 9, 2010 at 05:28 AM
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