
Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 28, 2010 12:22 AM
Msg. 1 of 357
stuff Edited by jesse on Nov 8, 2010 at 07:19 PM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 28, 2010 12:25 AM
Msg. 2 of 357
what's the offset of the hud messages?
E : on topic, dude, the sniper scope is too wide. but im really loving the AR!! Edited by CorpseManTS on Jul 28, 2010 at 12:27 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 28, 2010 12:28 AM
Msg. 3 of 357
It's one HDoan made in the hud.globals
He used the conduit font.
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jul 28, 2010 12:39 AM
Msg. 4 of 357
Will there be a classic version of foundry that will be unprotect? I mean by classic just a H1 tags. The reason I asking about it is because foundry is mainly for forge not for gameplay. And since Sapien is like forge.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 28, 2010 12:40 AM
Msg. 5 of 357
ask HBoaner
ill ask
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 28, 2010 12:46 AM
Msg. 6 of 357
it better have a classic because i want to make MLG onslaught :D Edited by Hydrogen on Jul 28, 2010 at 12:46 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 28, 2010 12:48 AM
Msg. 7 of 357
I also need a detailed picture showing where all the equipment and weapons go. Currently, foundry doesn't have any weapons placed.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 28, 2010 12:58 AM
Msg. 8 of 357
There. Rigged the spiker. Scratch that off the list.
...now I'm going to go finish the rest of the slave work that---- SINCE WHEN WAS I A SLAVE ASDF
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 28, 2010 01:06 AM
Msg. 9 of 357
idk jesse i know how to place the weapons but idk about a overview Edited by Hydrogen on Jul 28, 2010 at 01:06 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 28, 2010 01:09 AM
Msg. 10 of 357
yeah that would be cool
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 28, 2010 01:14 AM
Msg. 11 of 357
Eh, not too thrilled about the weapons placement on that Narrows. Shotgun down low? Rockets are supposed to be there... Dunno, I'd prefer if it was more accurate to Halo 3. Oh well.
Foundry looks slightly disproportional, but meh.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 28, 2010 01:19 AM
Msg. 12 of 357
on narrows the shotgun is down there in all varients except ctf on ctf the shotguns uptop and rockets down there
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someone not important
Joined: Sep 2, 2007
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Posted: Jul 28, 2010 01:31 AM
Msg. 13 of 357
nvm Edited by someone not important on Jul 28, 2010 at 01:32 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 28, 2010 01:40 AM
Msg. 14 of 357
Quote: --- Original message by: doompig444 Eh, not too thrilled about the weapons placement on that Narrows. Shotgun down low? Rockets are supposed to be there... Dunno, I'd prefer if it was more accurate to Halo 3. Oh well.
Foundry looks slightly disproportional, but meh. No, Rockets are on top in halo 3...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 28, 2010 01:41 AM
Msg. 15 of 357
on ctf there not well atleast for mlg
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 28, 2010 01:47 AM
Msg. 16 of 357
Well I can only remember playing Slayer and Team Slayer on Narrows, and it was always up there, dunno about other gametypes.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 28, 2010 01:57 AM
Msg. 17 of 357
doan never finished it and the old one was crapppy i heard
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 28, 2010 02:43 AM
Msg. 18 of 357
why is narrows so dull.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 28, 2010 03:08 AM
Msg. 19 of 357
Quote: --- Original message by: Advancebo why is narrows so dull. I was thinking the same. I think it needs a better sky or something, then rerun lightmaps...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 28, 2010 03:12 AM
Msg. 20 of 357
looks like its using a default halo sky... maybe get conscars to make a narrows sky? (because the pit sky will light anymap up perfectly :D
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 28, 2010 03:13 AM
Msg. 21 of 357
Quote: --- Original message by: doompig444Quote: --- Original message by: Advancebo why is narrows so dull. I was thinking the same. I think it needs a better sky or something, then rerun lightmaps... Better bitmaps that are brighter. @hydro, con isnt gonna make a sky for narrows. Edited by Advancebo on Jul 28, 2010 at 03:15 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 28, 2010 03:16 AM
Msg. 22 of 357
i said maybe get him to... :P anyways ok...
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Jul 28, 2010 08:50 AM
Msg. 23 of 357
Everything looks great,How is this going to be protected, to keep rippers from ripping?
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jul 28, 2010 08:55 AM
Msg. 24 of 357
Quote: --- Original message by: jesse
In short, we need someone that could texture about 2 weapons. WTF? Someone that can rig the spiker model into doans animations. easy someone to rig the custom drainer model onto the oddball fp animations. easy someone to make the giant scenery on narrows be integrated onto the BSP. The rest will be done by myself I am pretty much working on this myself, with some help from HDoan, but he's busy living life.
No status on whether it will be protected or not. DO NOT ASK. Edited by jesse on Jul 28, 2010 at 12:25 AM you know i'm on the team, right?
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Jul 28, 2010 09:02 AM
Msg. 25 of 357
This map has some pretty good stuff in it. But I have to ask are you going to replace the Sniper Rifle?
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Jul 28, 2010 10:29 AM
Msg. 26 of 357
Foundry looks awesome man, but narrows... there is somethin :/
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jul 28, 2010 11:19 AM
Msg. 27 of 357
needs someone with a better GFX card to take a pic =)
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Jul 28, 2010 11:21 AM
Msg. 28 of 357
It needs to look shiny. Its dull. Edited by crimsonshadow117 on Jul 28, 2010 at 11:21 AM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 28, 2010 02:29 PM
Msg. 29 of 357
idk if its just me but im pretty sure the ground in foundry isnt green. all of the weird colors just makes the map look like legos for some reason. Also, the weapons look okay, but i'd suggest using the sandtrap weapons instead. They look better.
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leyuen
Joined: Apr 3, 2010
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Posted: Jul 28, 2010 02:40 PM
Msg. 30 of 357
i dont like the look o the floor on foundry
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Jul 28, 2010 03:00 PM
Msg. 31 of 357
The ground is suppossed to be greyish/shiny metal. Fix nao.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 28, 2010 03:23 PM
Msg. 32 of 357
Quote: --- Original message by: pakar45 Everything looks great,How is this going to be protected, to keep rippers from ripping? Nothing can be protected from rippers.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Jul 28, 2010 06:23 PM
Msg. 33 of 357
But then no one could play it unless they are on 1.08 or 1.09 or w\e, which is a loss if you use OS protection, so that's lame. Edited by pakar45 on Jul 28, 2010 at 06:29 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 28, 2010 07:13 PM
Msg. 34 of 357
wtf happened to foundry?
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jul 28, 2010 07:18 PM
Msg. 35 of 357
narrows doesnt seem bright enough, maybe its just me. but im pretty sure h3 it was brighter than that.
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