
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 21, 2017 11:35 PM
Msg. 9521 of 9951
Quote: --- Original message by: samnwck
If you're using it for a portfolio piece and you're an environment artist, I'd say that's a no-no since you should make your own textures. However if you're just using it for a mod or whatever I'd say they'll get you there really quick. I'm not really an environment artist, nor do I have any, we're mostly just designers (talking super secret project, not dreamweb for any of you lurkers). So I'd say they'd probably help me out a huge amount.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 22, 2017 12:35 PM
Msg. 9522 of 9951
Quote: --- Original message by: MEGA_VKNG
I'm not really an environment artist, nor do I have any, we're mostly just designers (talking super secret project, not dreamweb for any of you lurkers). So I'd say they'd probably help me out a huge amount. If you don't give me proper crit Imma tell everyone about BDT. >:/
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Feb 22, 2017 12:50 PM
Msg. 9523 of 9951
Why on earth would you ever take the option of having someone treating you like crap for a cut of your profits when self-employment is more and more viable now that it's 2017? ^_^ Edited by OrangeJuice on Feb 22, 2017 at 12:51 PM
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Halonimator
Joined: Dec 15, 2014
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Posted: Feb 22, 2017 08:01 PM
Msg. 9524 of 9951
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 23, 2017 01:07 AM
Msg. 9525 of 9951
You took a pic on a basic map of some bipeds you didn't make, what do you want, a cookie?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 23, 2017 01:10 AM
Msg. 9526 of 9951
Quote: --- Original message by: MEGA_VKNG You took a pic on a basic map of some bipeds and guns you didn't make, what do you want, a cookie? ftfy
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 23, 2017 01:40 PM
Msg. 9527 of 9951
Quote: --- Original message by: MEGA_VKNG You took a pic on a basic map of some bipeds you didn't make, what do you want, a cookie? For a minute I thought it had something to do with the banished. But then I saw who posted and realised that it must have something to do with a change in values. Obviously something as significant as that should naturally translate into posting content which doesn't belong to him.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Mar 1, 2017 09:45 PM
Msg. 9528 of 9951
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 1, 2017 10:41 PM
Msg. 9529 of 9951
Looks like a better version of wizard
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 2, 2017 03:07 AM
Msg. 9530 of 9951
Made an info snippets for that self-documented HEK: -snip- #GuerillaIsWrong Thought I'd start with multipurpose and maybe teach myself how Function Blocks(A out, B out....) work and maybe see about documenting them Edited by OrangeJuice on Mar 2, 2017 at 10:06 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 2, 2017 04:54 AM
Msg. 9531 of 9951
Quote: --- Original message by: OrangeJuiceMade an info snippets for that self-documented HEK: http://i.imgur.com/cOHsOYE.pngEdited by OrangeJuice on Mar 2, 2017 at 03:10 AM Ah it's nice to see a more coherent explanation of bitmap channel properties. Though the "Guerilla is wrong! title raises an eyebrow.
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 4, 2017 06:50 PM
Msg. 9532 of 9951
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TheHaloKnight
Joined: Jun 11, 2015
Who's j00! ?
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Posted: Mar 4, 2017 07:12 PM
Msg. 9533 of 9951
The only nice thing i see in all of those pics is the CMT Biped. Edited by TheHaloKnight on Mar 4, 2017 at 07:13 PM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 4, 2017 08:14 PM
Msg. 9534 of 9951
Compile your detail bitmap [usage] as detail maps in the .bitmap so that they don't look so repetitive from so far away(flycam) The only [default] usage type in your shader_environment should be the illum, and basemap they're supposed to fade to grey in flyover screenshots like this Edited by OrangeJuice on Mar 4, 2017 at 08:19 PMEDIT: Currently experimenting with just the .bitmap tag fields in guerilla. for the HEK Self-documentation project: Here's a tip for the [usage] flag field. ---Detail map makes use of the mipmaps that tool normally adds to newly-compiled bitmaps by fading them to grey with distance. Non-detailmaps in detail slots: (custom shader that uses [default] usage bitmaps) Problems: Doesn't desaturate with atmospheric fog, so looks unnatural Noticeable tiling
#### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ####
Detail maps: (tutorial shader that uses [Detail Map] usage bitmaps) Edited by OrangeJuice on Mar 5, 2017 at 10:13 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 5, 2017 05:43 AM
Msg. 9535 of 9951
Looks a lot better already Halonimator, well done
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 5, 2017 12:49 PM
Msg. 9536 of 9951
I see broken uv's.
And I still see no real improvement over DSali's port.
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BipolarAurora
Joined: Aug 16, 2016
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Posted: Mar 6, 2017 12:27 AM
Msg. 9537 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 6, 2017 12:00 PM
Msg. 9538 of 9951
Feels more like a colour change but still neat.
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not m00kz
Joined: Feb 21, 2017
are you pecking kidding me
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Posted: Mar 6, 2017 05:36 PM
Msg. 9539 of 9951
ohhh man you're porting h2 bspspretty certain the specular and lighting on that planet isn't aligned towards the sun why would you take that screenshot when you see that floating geo. your water's way too bright for being in the shadow tone down your red. the grey of the metal is already leaning towards a blueish hue. the red is oversaturated and headache-inducing. that aside... not a bad bsp but you didn't make it tu mierda perra Edited by not m00kz on Mar 6, 2017 at 05:52 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 6, 2017 07:46 PM
Msg. 9540 of 9951
Thought I'd add that the original beavercreek map lightmap from good'ol Halo 2 featured way less shadows evident here: Clearly you should be able to see that the canyon wall at the bottom of the screen shot casts no shadows upon red base, where as your map does. Additionally blue base is only affected very slightly by the surrounding walls shadow though it should be noted that that the rear left corner point does seem partially darker.
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 6, 2017 09:19 PM
Msg. 9541 of 9951
I have updated the detail maps. At least im not not_mooks, he talks crap and accomplishes nothing... pure waste of space. 
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Mar 6, 2017 09:29 PM
Msg. 9542 of 9951
Run lightmaps at 1 0.01 and post your results....
Those lightmaps are awfull.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 6, 2017 10:03 PM
Msg. 9543 of 9951
Halo's dim, grey lightmaps :P I'm glad prerendered lightmaps are a thing now, yay technology and modding communities Anyways, I'm glad the hint about the .bitmap use flags worked out, It did indeed reduce the amount of ugly detail blending: good job Edited by OrangeJuice on Mar 6, 2017 at 10:06 PM
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Mar 6, 2017 10:04 PM
Msg. 9544 of 9951
At least use Aether if your going to port you scrub. I mean your lighting is horrible. Look at the interiors for your bases, are you trying to blind people???
Says Mookz is a waste of time > Ports beaver creek
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 7, 2017 12:29 AM
Msg. 9545 of 9951
Quote: --- Original message by: XxPopeAK49xX Says Mookz is a waste of time > Ports beaver creek lmao
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 7, 2017 02:16 AM
Msg. 9546 of 9951
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not m00kz
Joined: Feb 21, 2017
are you pecking kidding me
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Posted: Mar 7, 2017 10:02 AM
Msg. 9547 of 9951
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SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Mar 7, 2017 10:46 AM
Msg. 9548 of 9951
That is about on par, but in no means better.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 7, 2017 11:20 AM
Msg. 9549 of 9951
Quote: --- Original message by: Halonimator Better than Mustardz1337 spv2urd bsp's At least he releases maps instead of showcasing it right before it dies :v Edited by lolslayer on Mar 7, 2017 at 11:20 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 7, 2017 12:00 PM
Msg. 9550 of 9951
Quote: --- Original message by: SBB_MichelleThat is about on par, but in no means better. Lol they aren't even "my" bsps. They were all made by arteen. So props to you guys for insulting a CE legend.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 7, 2017 02:06 PM
Msg. 9551 of 9951
They didn't mean to insult. They just enjoy the practise of "baiting" the big fish.
Because they are but little fish themselves.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 7, 2017 03:32 PM
Msg. 9552 of 9951
Quote: --- Original message by: not m00kzand a quick one for my homie ODX Whatever this is, it is excellent. And capitalize my name, you wonderful peasant.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 7, 2017 03:32 PM
Msg. 9553 of 9951
The transition between high and low geometry is far too steep. You need to balance out the detail you afford as well as learning to give equal weight to something as intimate as a cave type structure. You can get away with sparse changes like that in larger maps since the overall distance and size will usually lure the eye away from the nitty gritty details. But when something is up close and in your face as your bsp the eye will undoubtedly pick up disparities far quicker. Aside from that I do to some degree enjoy the overall formation of the bsp - to be precise the external shell, although given your past history with long and overly drawn out encounters I'm sceptical as to whether or not the bsp will take advantage of your style population and instead be boring and monotonous as your previous creations. Also that's some spiffing hentai you've got there Mooker! Keep it up.
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not m00kz
Joined: Feb 21, 2017
are you pecking kidding me
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Posted: Mar 7, 2017 03:56 PM
Msg. 9554 of 9951
Quote: --- Original message by: ODX Whatever this is, it is excellent. And capitalize my name, you wonderful peasant. lol it's just some trash i whipped up in flash in like 30 minutes as an example of tween eases and symbol-nesting for someone on ng. the process is more or less identical to animating in 3D but with one less D. oh.. and my bad OD iX please forgive <3 Quote: --- Original message by: Super Flanker Also that's some spiffing hentai you've got there Mooker! Keep it up. u got it boss  but who's this "Mooker" you speak of? I'm not him Edited by not m00kz on Mar 7, 2017 at 04:05 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 7, 2017 03:59 PM
Msg. 9555 of 9951
Quote: --- Original message by: not m00kz odix 
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