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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 274 of 285)
Moderators: Dennis

Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 7, 2017 05:10 PM    Msg. 9556 of 9951       
Quote: --- Original message by: not m00kz

who's this "Mooker" you speak of? I'm not him

Edited by not m00kz on Mar 7, 2017 at 04:05 PM


Then how did you assume that "mooker" was a he???


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 7, 2017 05:27 PM    Msg. 9557 of 9951       
Quote: --- Original message by: CHRISPOCALYP5E
Curious question for some of you older community vets.

What is the actual custom content to rehash/port ratio?


Roughly 1:g(g(3))


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Mar 7, 2017 08:04 PM    Msg. 9558 of 9951       
Quote: --- Original message by: CHRISPOCALYP5E
Curious question for some of you older community vets.

What is the actual custom content to rehash/port ratio?


depends on what you mean.

if you mean "ports of assets from newer halos" it's moderate but not overwhelming. if you mean "assets designed/inspired by the halo universe" i'd say about 70-80%. if you mean entirely custom content, entirely new ideas that have nothing to do with Halo at all I.E. a total conversion, it's disappointingly low.

rarely have I seen an entirely new game created out of this engine. one of the few total conversions I've seen is malolo420's "overdose" campaign (for which I did a few garbage animations), although it did share some level design with h2 iirc. oh, and Jahrain's zelda mod which was pretty sweet but never got finished or released. I think there was a moral conflict about publicly releasing it because the z-targeting system was an external program that was more or less an aimbot

Edited by not m00kz on Mar 7, 2017 at 08:13 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 7, 2017 08:47 PM    Msg. 9559 of 9951       
Quote: --- Original message by: CHRISPOCALYP5E
Curious question for some of you older community vets.

What is the actual custom content to rehash/port ratio?


like mookz said it really depends on your definition of custom content and what constitutes as a rehash or port.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Mar 8, 2017 05:56 AM    Msg. 9560 of 9951       
Mookz I really appreciate your artwork and whatever it is you're working on. If you've got a place online to follow it I'd like a link.


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Mar 8, 2017 04:49 PM    Msg. 9561 of 9951       
not really, no, most of that stuff is from an enormous project. might set up a blog at some point but honestly my stuff sucks


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Mar 8, 2017 05:25 PM    Msg. 9562 of 9951       
"which was pretty sweet but never got finished or released"

You literally posted yourself in the comments of a link to download it...


Halonimator
Joined: Dec 15, 2014


Posted: Mar 8, 2017 09:19 PM    Msg. 9563 of 9951       
Quote: --- Original message by: not m00kz
not really, no, most of that stuff is from an enormous project. might set up a blog at some point but honestly my stuff sucks


learn anatomy or stop drawing. the only type of animations i see will come one day from you will be 3xhentai or poorquality fanfictions with some weird p#rn.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Mar 8, 2017 10:15 PM    Msg. 9564 of 9951       
How are my annotations?

https://youtu.be/4-7YO5KD50s

I was thinking of ditching HTML and PDF and YouTube uploads alltogether and just making a map(or mapseries) that explains this stuff in-game with interactive pushButtons because it's the only way I can think of to futureproof these tutorials entirely without the loss of quality associated with internet filesharing and image//video compression :)
Edited by OrangeJuice on Mar 8, 2017 at 10:24 PM


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Mar 8, 2017 11:53 PM    Msg. 9565 of 9951       
Quote: --- Original message by: Halonimator
learn anatomy or stop drawing. the only type of animations i see will come one day from you will be 3xhentai or poorquality fanfictions with some weird p#rn.


lmao you're so adorable when you're salty, darling.

you'd like that wouldn't you. you'd sub to me in an instant and feel guilty after you rubbed one out to it

tell me, how many art classes have you gone through? how many thousands of cubes have you freehanded?






Quote: --- Original message by: lolslayer
"which was pretty sweet but never got finished or released"

You literally posted yourself in the comments of a link to download it...


oh I meant like an official final release. jahrain just dumped it because he couldn't be assed anymore, sans the z-targeting system.

but yeah you're right the unfinished maps DID get put out there

Edited by not m00kz on Mar 9, 2017 at 12:00 AM


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Mar 11, 2017 12:22 AM    Msg. 9566 of 9951       


I currently have the Arena area and Red Base completed. I still have Blue base and the side pathways to add.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 11, 2017 05:16 AM    Msg. 9567 of 9951       
I don't know if it's intentional or not but I really appreciate how the planet on the screen is opposite to the actual planet in the .sky.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 11, 2017 11:03 AM    Msg. 9568 of 9951       
I like your art Mookz.
I also like your map Pope.
I also like your comment Sparty314.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 11, 2017 01:21 PM    Msg. 9569 of 9951       
That map is amazing pope.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 11, 2017 01:58 PM    Msg. 9570 of 9951       
Roof light polies should be smoothed imao


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Mar 11, 2017 02:23 PM    Msg. 9571 of 9951       
Quote: --- Original message by: Super Flanker
Roof light polies should be smoothed imao


Indeed they should lmao. I thought I quickly smoothed everything before taking snapshots...

Quote: --- Original message by: Masters1337
That map is amazing pope.


Quote: --- Original message by: DaLode
I also like your map Pope.


Thanks! :)
Edited by XxPopeAK49xX on Mar 11, 2017 at 02:24 PM


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Mar 11, 2017 02:39 PM    Msg. 9572 of 9951       
Quote: --- Original message by: DaLode
I like your art Mookz.


i aint no craig mullins



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 11, 2017 03:23 PM    Msg. 9573 of 9951       
Quote: --- Original message by: XxPopeAK49xX

Quote: --- Original message by: Super Flanker
Roof light polies should be smoothed imao


Indeed they should lmao. I thought I quickly smoothed everything before taking snapshots...


Autosmooth strikes yet again.


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Mar 13, 2017 09:54 PM    Msg. 9574 of 9951       


Red Base completed. Animation for the fans need to be sped up a bit.

-Animation-
https://www.youtube.com/watch?v=scGJ-HhKVE8&feature=youtu.be


The Master
Joined: Aug 8, 2014


Posted: Mar 13, 2017 10:19 PM    Msg. 9575 of 9951       
Quote: --- Original message by: XxPopeAK49xX
http://i.imgur.com/KJ9TJ9a.jpg

Red Base completed. Animation for the fans need to be sped up a bit.

-Animation-
https://www.youtube.com/watch?v=scGJ-HhKVE8&feature=youtu.be
Oh wow that's awesome. I wish there were more "classic" styled maps out there.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 14, 2017 03:26 AM    Msg. 9576 of 9951       
That is one really cool looking room.
I don't think I've seen many fan rooms in a custom map for CE?


BravoLimeTaco
Joined: Jun 22, 2013

Give up the taco and nobody get's hurt!


Posted: Mar 14, 2017 06:43 AM    Msg. 9577 of 9951       
Pope, it's against the rules to post porn on these forums.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 14, 2017 02:03 PM    Msg. 9578 of 9951       
Quote: --- Original message by: XxPopeAK49xX
http://i.imgur.com/KJ9TJ9a.jpg

Red Base completed. Animation for the fans need to be sped up a bit.

-Animation-
https://www.youtube.com/watch?v=scGJ-HhKVE8&feature=youtu.be


The turbine on the left right might look cooler if you rotated towards the view of the player. So where the camera is now instead of seeing the side of the turbine module we would instead be able to view the grating and propellers head on.

I dunno it might change things up ss all three units look a little monotonous facing all the same direction.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 14, 2017 03:16 PM    Msg. 9579 of 9951       
I prefer them facing the same direction.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 14, 2017 05:05 PM    Msg. 9580 of 9951       
It seems Altis is a... "fan" of ... "one direction".






altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 14, 2017 06:08 PM    Msg. 9581 of 9951       
I hope Dennis will ban you for that joke.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 14, 2017 07:22 PM    Msg. 9582 of 9951       
It feels so good to see such clean, classic level design. Keep it up!


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Mar 14, 2017 08:55 PM    Msg. 9583 of 9951       
Quote: --- Original message by: DaLode
It seems Altis is a... "fan" of ... "one direction".






you've killed me



benjimod
Joined: Sep 29, 2009


Posted: Mar 17, 2017 02:19 AM    Msg. 9584 of 9951       
Some old inactive projects i've found in my desktop PC :

A map called Reclaimer











Some high res textures i made for the map with Gimp :

Before

(Textures are from Halo 2)

After



The second one is HaloCraft, was supposed to be a map like BattleCraft but with all Halo stuff (Weapons, Characters, Sounds, Maybe textures too but IDK...)











Unfortunately i lost all motivation about modding so i don't know if they will being released someday.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Mar 17, 2017 03:20 AM    Msg. 9585 of 9951       
Quote: --- Original message by: benjimod

Unfortunately i lost all motivation about modding so i don't know if they will being released someday.


Maybe somebody else is motivated to finish it one day ;)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 17, 2017 06:07 AM    Msg. 9586 of 9951       
Oh hey, benji mod is back? e.e


benjimod
Joined: Sep 29, 2009


Posted: Mar 17, 2017 07:23 AM    Msg. 9587 of 9951       
Not really, these projects are 2/3 years old
But still playing Halo of course


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Mar 17, 2017 06:18 PM    Msg. 9588 of 9951       
super quick track, sounds like it could fit in a sp level or something doesnt it?

https://clyp.it/dyupfx2l


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 17, 2017 07:40 PM    Msg. 9589 of 9951       
Obviously Halo-inspired combat:


benjimod
Joined: Sep 29, 2009


Posted: Mar 18, 2017 12:47 AM    Msg. 9590 of 9951       
Quote: --- Original message by: lolslayer
Quote: --- Original message by: benjimod

Unfortunately i lost all motivation about modding so i don't know if they will being released someday.


Maybe somebody else is motivated to finish it one day ;)


Yeah, didn't think about that, but why not after all

 
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