
Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 7, 2017 05:10 PM
Msg. 9556 of 9951
Quote: --- Original message by: not m00kzwho's this "Mooker" you speak of? I'm not him Edited by not m00kz on Mar 7, 2017 at 04:05 PM
Then how did you assume that "mooker" was a he???
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 7, 2017 05:27 PM
Msg. 9557 of 9951
Quote: --- Original message by: CHRISPOCALYP5E Curious question for some of you older community vets.
What is the actual custom content to rehash/port ratio? Roughly 1:g(g(3))
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not m00kz
Joined: Feb 21, 2017
are you pecking kidding me
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Posted: Mar 7, 2017 08:04 PM
Msg. 9558 of 9951
Quote: --- Original message by: CHRISPOCALYP5E Curious question for some of you older community vets.
What is the actual custom content to rehash/port ratio? depends on what you mean. if you mean "ports of assets from newer halos" it's moderate but not overwhelming. if you mean "assets designed/inspired by the halo universe" i'd say about 70-80%. if you mean entirely custom content, entirely new ideas that have nothing to do with Halo at all I.E. a total conversion, it's disappointingly low. rarely have I seen an entirely new game created out of this engine. one of the few total conversions I've seen is malolo420's "overdose" campaign (for which I did a few garbage animations), although it did share some level design with h2 iirc. oh, and Jahrain's zelda mod which was pretty sweet but never got finished or released. I think there was a moral conflict about publicly releasing it because the z-targeting system was an external program that was more or less an aimbot Edited by not m00kz on Mar 7, 2017 at 08:13 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 7, 2017 08:47 PM
Msg. 9559 of 9951
Quote: --- Original message by: CHRISPOCALYP5E Curious question for some of you older community vets.
What is the actual custom content to rehash/port ratio? like mookz said it really depends on your definition of custom content and what constitutes as a rehash or port.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Mar 8, 2017 05:56 AM
Msg. 9560 of 9951
Mookz I really appreciate your artwork and whatever it is you're working on. If you've got a place online to follow it I'd like a link.
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not m00kz
Joined: Feb 21, 2017
are you pecking kidding me
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Posted: Mar 8, 2017 04:49 PM
Msg. 9561 of 9951
not really, no, most of that stuff is from an enormous project. might set up a blog at some point but honestly my stuff sucks
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 8, 2017 05:25 PM
Msg. 9562 of 9951
"which was pretty sweet but never got finished or released"
You literally posted yourself in the comments of a link to download it...
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 8, 2017 09:19 PM
Msg. 9563 of 9951
Quote: --- Original message by: not m00kz not really, no, most of that stuff is from an enormous project. might set up a blog at some point but honestly my stuff sucks learn anatomy or stop drawing. the only type of animations i see will come one day from you will be 3xhentai or poorquality fanfictions with some weird p#rn.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 8, 2017 10:15 PM
Msg. 9564 of 9951
How are my annotations? https://youtu.be/4-7YO5KD50s I was thinking of ditching HTML and PDF and YouTube uploads alltogether and just making a map(or mapseries) that explains this stuff in-game with interactive pushButtons because it's the only way I can think of to futureproof these tutorials entirely without the loss of quality associated with internet filesharing and image//video compression :) Edited by OrangeJuice on Mar 8, 2017 at 10:24 PM
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not m00kz
Joined: Feb 21, 2017
are you pecking kidding me
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Posted: Mar 8, 2017 11:53 PM
Msg. 9565 of 9951
Quote: --- Original message by: Halonimator learn anatomy or stop drawing. the only type of animations i see will come one day from you will be 3xhentai or poorquality fanfictions with some weird p#rn. lmao you're so adorable when you're salty, darling. you'd like that wouldn't you. you'd sub to me in an instant and feel guilty after you rubbed one out to it tell me, how many art classes have you gone through? how many thousands of cubes have you freehanded?     Quote: --- Original message by: lolslayer "which was pretty sweet but never got finished or released"
You literally posted yourself in the comments of a link to download it... oh I meant like an official final release. jahrain just dumped it because he couldn't be assed anymore, sans the z-targeting system. but yeah you're right the unfinished maps DID get put out there Edited by not m00kz on Mar 9, 2017 at 12:00 AM
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Mar 11, 2017 12:22 AM
Msg. 9566 of 9951
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 11, 2017 05:16 AM
Msg. 9567 of 9951
I don't know if it's intentional or not but I really appreciate how the planet on the screen is opposite to the actual planet in the .sky.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 11, 2017 11:03 AM
Msg. 9568 of 9951
I like your art Mookz. I also like your map Pope. I also like your comment Sparty314.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 11, 2017 01:21 PM
Msg. 9569 of 9951
That map is amazing pope.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 11, 2017 01:58 PM
Msg. 9570 of 9951
Roof light polies should be smoothed imao
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Mar 11, 2017 02:23 PM
Msg. 9571 of 9951
Quote: --- Original message by: Super Flanker Roof light polies should be smoothed imao Indeed they should lmao. I thought I quickly smoothed everything before taking snapshots... Quote: --- Original message by: Masters1337 That map is amazing pope. Quote: --- Original message by: DaLode I also like your map Pope.
Thanks! :) Edited by XxPopeAK49xX on Mar 11, 2017 at 02:24 PM
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not m00kz
Joined: Feb 21, 2017
are you pecking kidding me
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Posted: Mar 11, 2017 02:39 PM
Msg. 9572 of 9951
Quote: --- Original message by: DaLode I like your art Mookz. i aint no craig mullins 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 11, 2017 03:23 PM
Msg. 9573 of 9951
Quote: --- Original message by: XxPopeAK49xXQuote: --- Original message by: Super Flanker Roof light polies should be smoothed imao Indeed they should lmao. I thought I quickly smoothed everything before taking snapshots... Autosmooth strikes yet again.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Mar 13, 2017 09:54 PM
Msg. 9574 of 9951
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The Master
Joined: Aug 8, 2014
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Posted: Mar 13, 2017 10:19 PM
Msg. 9575 of 9951
Oh wow that's awesome. I wish there were more "classic" styled maps out there.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 14, 2017 03:26 AM
Msg. 9576 of 9951
That is one really cool looking room. I don't think I've seen many fan rooms in a custom map for CE?
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BravoLimeTaco
Joined: Jun 22, 2013
Give up the taco and nobody get's hurt!
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Posted: Mar 14, 2017 06:43 AM
Msg. 9577 of 9951
Pope, it's against the rules to post porn on these forums.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 14, 2017 02:03 PM
Msg. 9578 of 9951
The turbine on the left right might look cooler if you rotated towards the view of the player. So where the camera is now instead of seeing the side of the turbine module we would instead be able to view the grating and propellers head on. I dunno it might change things up ss all three units look a little monotonous facing all the same direction.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 14, 2017 03:16 PM
Msg. 9579 of 9951
I prefer them facing the same direction.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 14, 2017 05:05 PM
Msg. 9580 of 9951
It seems Altis is a... "fan" of ... "one direction". 
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 14, 2017 06:08 PM
Msg. 9581 of 9951
I hope Dennis will ban you for that joke.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 14, 2017 07:22 PM
Msg. 9582 of 9951
It feels so good to see such clean, classic level design. Keep it up!
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not m00kz
Joined: Feb 21, 2017
are you pecking kidding me
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Posted: Mar 14, 2017 08:55 PM
Msg. 9583 of 9951
Quote: --- Original message by: DaLodeIt seems Altis is a... "fan" of ... "one direction".  you've killed me 
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benjimod
Joined: Sep 29, 2009
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Posted: Mar 17, 2017 02:19 AM
Msg. 9584 of 9951
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 17, 2017 03:20 AM
Msg. 9585 of 9951
Quote: --- Original message by: benjimod
Unfortunately i lost all motivation about modding so i don't know if they will being released someday. Maybe somebody else is motivated to finish it one day ;)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 17, 2017 06:07 AM
Msg. 9586 of 9951
Oh hey, benji mod is back? e.e
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benjimod
Joined: Sep 29, 2009
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Posted: Mar 17, 2017 07:23 AM
Msg. 9587 of 9951
Not really, these projects are 2/3 years old  But still playing Halo of course  
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Mar 17, 2017 06:18 PM
Msg. 9588 of 9951
super quick track, sounds like it could fit in a sp level or something doesnt it?
https://clyp.it/dyupfx2l
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 17, 2017 07:40 PM
Msg. 9589 of 9951
Obviously Halo-inspired combat: 
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benjimod
Joined: Sep 29, 2009
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Posted: Mar 18, 2017 12:47 AM
Msg. 9590 of 9951
Quote: --- Original message by: lolslayerQuote: --- Original message by: benjimod
Unfortunately i lost all motivation about modding so i don't know if they will being released someday. Maybe somebody else is motivated to finish it one day ;) Yeah, didn't think about that, but why not after all 
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