
Halonimator
Joined: Dec 15, 2014
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Posted: Feb 16, 2017 10:27 PM
Msg. 9486 of 9951
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Feb 16, 2017 11:28 PM
Msg. 9487 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: CorpenQuote: --- Original message by: HalonimatorQuote: --- Original message by: MEGA_VKNG
I think saying CMT's work is noobified and then proceeding to use CMT's work is hypocritical at best.
ALSO OH MY GOODNESS THAT GRASS TILING IS ABSOLUTELY ABSOLUTELY DISGUSTING. Edited by MEGA_VKNG on Feb 16, 2017 at 10:21 AM My tagpack only rensables the astetics of CMT but all the variables where redone from scratch Resembles*, Aesthetics*, were* So you are using there content still but happily crap on there work? Lol specail. *their I thought I was going to be the only person to sea this. Humer in the weirdest of ways!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 17, 2017 12:43 AM
Msg. 9488 of 9951
Quote: --- Original message by: HalonimatorQuote: --- Original message by: MEGA_VKNG I think saying CMT's work is noobified and then proceeding to use CMT's work is hypocritical at best. My tagpack only rensables the astetics of CMT but all the variables where redone from scratch Quote: --- Original message by: Spartan314Quote: --- Original message by: Spartan314Quote: --- Original message by: Halonimator ...Dont ask how do i balanced the tagset, because i dont have a short explanation. Edited by Halonimator on Feb 4, 2017 at 12:31 AM I'm willing to hear out the whole thing. If you have a whole explanation to give that is. I'm still waiting.
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SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Feb 17, 2017 04:13 PM
Msg. 9489 of 9951
"Upgrades" That is some disgusting tiling, have you thought about using a bitmap bigger than 256*256? Edited by SBB_Michelle on Feb 17, 2017 at 04:13 PM
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samnwck
Joined: Sep 4, 2014
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Posted: Feb 17, 2017 05:03 PM
Msg. 9490 of 9951
I'm gonna have to agree that is a lot of tiling. Needs way more breakup. After a fairly long hiatus from modeling, I finally picked up my old project (which I should've finished ages ago) and finally knocked it out to a point where it's starting to look good. I think I posted the old WIP images in here a while back. Anyways: 
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Feb 17, 2017 05:57 PM
Msg. 9491 of 9951
That is an awesome character.
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The Master
Joined: Aug 8, 2014
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Posted: Feb 17, 2017 06:55 PM
Msg. 9492 of 9951
Quote: --- Original message by: samnwckI'm gonna have to agree that is a lot of tiling. Needs way more breakup. After a fairly long hiatus from modeling, I finally picked up my old project (which I should've finished ages ago) and finally knocked it out to a point where it's starting to look good. I think I posted the old WIP images in here a while back. Anyways: http://i.imgur.com/SITJa6u.jpg You people are the ones who should be working at 343i, not those crysis subcontracted pseudo-artists
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 17, 2017 07:44 PM
Msg. 9493 of 9951
You act like if the people making the assets at 343 are the ones in charge of the designs lol
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Feb 17, 2017 09:05 PM
Msg. 9494 of 9951
Depends on how fast they work or how proficient they are with their toolset,
Some people are very proficient with complicated tools. Then you get all of the youtube animators that take like two or three hours to make one or two seconds of animation..... with AUTOMATED VECTOR TOOLS .... AND AUTOMATIC TWEENS...
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Halonimator
Joined: Dec 15, 2014
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Posted: Feb 17, 2017 09:09 PM
Msg. 9495 of 9951
Quote: --- Original message by: SBB_Michelle "Upgrades" That is some disgusting tiling, have you thought about using a bitmap bigger than 256*256? Edited by SBB_Michelle on Feb 17, 2017 at 04:13 PM why? its like 5-6 pages of mathematic formulas and my own interpretation of Halo CE + many months of testing. but will give you some basics. Since almost none of the original and tsce variables (damage_values,collisions,materials,projectiles...) are left on my modified tagset... except astethics and some effects. i use many mathematical formulas to calculate the ttk, range, bullet damage, vitality... then i test it, then i tweak the variables............ I will not explain it because is hard. Plasma weapons are good against shields and human weapons against flesh. the point is that this mod isnt just a normal noobified tagset came from a tard like masterz1337. Quote: --- Original message by: Masters1337 You act like if the people making the assets at 343 are the ones in charge of the designs lol Every single Campaign map of any 343i game is #hit, specially the third act. midnight from halo 4 is the worst. Edited by Halonimator on Feb 17, 2017 at 09:11 PMEdited by Halonimator on Feb 17, 2017 at 09:15 PM
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samnwck
Joined: Sep 4, 2014
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Posted: Feb 17, 2017 09:15 PM
Msg. 9496 of 9951
Quote: --- Original message by: Masters1337 You act like if the people making the assets at 343 are the ones in charge of the designs lol Masters is right, very often the person that models is not the same as the person that design the design. And generally most designs tend to get tweaked a lot via a committee of the Art directors and senior artists before the designs are even approved to be produced in 3D. Though I appreciate the compliment, but I do accept that I'm still very much an amateur in comparison with most people that work in the industry. And even if I don't think the character designs are the best (seriously Prometheans? yawn) but nonetheless the character models are still produced at a very high level.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 17, 2017 09:28 PM
Msg. 9497 of 9951
As always, I enjoy seeing new content from you, excellent job Sam!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 17, 2017 10:47 PM
Msg. 9498 of 9951
Quote: --- Original message by: Halonimator why? its like 5-6 pages of mathematic formulas and my own interpretation of Halo CE + many months of testing. but will give you some basics. Since almost none of the original and tsce variables (damage_values,collisions,materials,projectiles...) are left on my modified tagset... except astethics and some effects. i use many mathematical formulas to calculate the ttk, range, bullet damage, vitality... then i test it, then i tweak the variables............ I will not explain it because is hard. Plasma weapons are good against shields and human weapons against flesh. the point is that this mod isnt just a normal noobified tagset came from a tard like masterz1337. 5-6 pages? I assume that means you've already written it out. Upload it. I want to look it over.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 17, 2017 11:59 PM
Msg. 9499 of 9951
Quote: --- Original message by: HalonimatorQuote: --- Original message by: SBB_Michelle "Upgrades" That is some disgusting tiling, have you thought about using a bitmap bigger than 256*256? Edited by SBB_Michelle on Feb 17, 2017 at 04:13 PM why? its like 5-6 pages of mathematic formulas and my own interpretation of Halo CE + many months of testing. but will give you some basics. Since almost none of the original and tsce variables (damage_values,collisions,materials,projectiles...) are left on my modified tagset... except astethics and some effects. i use many mathematical formulas to calculate the ttk, range, bullet damage, vitality... then i test it, then i tweak the variables............ I will not explain it because is hard. Plasma weapons are good against shields and human weapons against flesh. the point is that this mod isnt just a normal noobified tagset came from a tard like masterz1337. Quote: --- Original message by: Masters1337 You act like if the people making the assets at 343 are the ones in charge of the designs lol Every single Campaign map of any 343i game is #hit, specially the third act. midnight from halo 4 is the worst. Edited by Halonimator on Feb 17, 2017 at 09:11 PMEdited by Halonimator on Feb 17, 2017 at 09:15 PM Bro. A lot of what you said *sounds* intelligent, but what the actual $&@% are you talking about?
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Feb 18, 2017 12:09 AM
Msg. 9500 of 9951
It seems his mathematical calculations didn't help with creating proper hit boxes.
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samnwck
Joined: Sep 4, 2014
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Posted: Feb 20, 2017 02:27 PM
Msg. 9501 of 9951
Just about finished texturing this guy. Also whipped together a very rough pose. I'm thinking I'll have him have some prey trapped between a rock and his hand. For the background gonna have some cave walls made up of a megascan rock wall. 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 20, 2017 02:59 PM
Msg. 9502 of 9951
Quote: --- Original message by: samnwckJust about finished texturing this guy. Also whipped together a very rough pose. I'm thinking I'll have him have some prey trapped between a rock and his hand. For the background gonna have some cave walls made up of a megascan rock wall. http://i.imgur.com/hJF4a9G.jpg Getting a real M.U.T.O /riddick swamp creature/pitch black vibe. Although the pot belly is throwing me off a little and the glow spread from the eyes feels too generic for my tastes.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Feb 20, 2017 03:38 PM
Msg. 9503 of 9951
Absolutely love that character, sam.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 20, 2017 04:02 PM
Msg. 9504 of 9951
Getting some huge Metroid Prime vibes from it, could work very well in a Science Fiction setting. Also, megascans is awesome, looking forward to trying it out myself soon.
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samnwck
Joined: Sep 4, 2014
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Posted: Feb 20, 2017 04:25 PM
Msg. 9505 of 9951
Quote: --- Original message by: Super FlankerQuote: --- Original message by: samnwckJust about finished texturing this guy. Also whipped together a very rough pose. I'm thinking I'll have him have some prey trapped between a rock and his hand. For the background gonna have some cave walls made up of a megascan rock wall. http://i.imgur.com/hJF4a9G.jpg Getting a real M.U.T.O /riddick swamp creature/pitch black vibe. Although the pot belly is throwing me off a little and the glow spread from the eyes feels too generic for my tastes. Thanks for the crit, pot belly was mostly how I interpreted the concept: However, I will concede I took the belly a little bit more extreme than I should've which I might still be able to fix to some extent. As far as the eyes, would the foggy orange fire eyes that I had up above in the earlier WIP shot work if I did it to this new shot? Or do you think it'd be better if I just toned down the bloom a bit? Quote: --- Original message by: DaLode Absolutely love that character, sam. Thanks dude, appreciate it. Edited by samnwck on Feb 20, 2017 at 04:34 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 20, 2017 04:32 PM
Msg. 9506 of 9951
I think having just blank white eyes would look better tbh, the skin color could also be more beige compared to the orangish yellow presented in your interpretation.
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samnwck
Joined: Sep 4, 2014
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Posted: Feb 20, 2017 04:43 PM
Msg. 9507 of 9951
Quote: --- Original message by: MEGA_VKNG I think having just blank white eyes would look better tbh, the skin color could also be more beige compared to the orangish yellow presented in your interpretation. I tried the more paper-y color scheme and I just didn't feel like it looked very natural/ felt less like what I was going imagining for it. As for the yellow eyes, I imagined something like this: https://youtu.be/ccWrbGEFgI8?t=45s Where pretty much just the yellow eyes are the only sources of illumination, with the light just playing off the shiny areas like teeth and gums in the darkness for another beauty shot. Edited by samnwck on Feb 20, 2017 at 04:44 PM
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Feb 20, 2017 06:00 PM
Msg. 9508 of 9951
Just some architecture, nothing special. 
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 20, 2017 07:23 PM
Msg. 9509 of 9951
Quote: --- Original message by: samnwckQuote: --- Original message by: MEGA_VKNG I think having just blank white eyes would look better tbh, the skin color could also be more beige compared to the orangish yellow presented in your interpretation. I tried the more paper-y color scheme and I just didn't feel like it looked very natural/ felt less like what I was going imagining for it. As for the yellow eyes, I imagined something like this: https://youtu.be/ccWrbGEFgI8?t=45s Where pretty much just the yellow eyes are the only sources of illumination, with the light just playing off the shiny areas like teeth and gums in the darkness for another beauty shot. Edited by samnwck on Feb 20, 2017 at 04:44 PM I think the only real issue with the character right now is the texture. I'm noticing that the concept uses a lot of soft colors with smaller details around the creases. Maybe if you went for the more pinkish-brown color instead of the drab gold you've got going on right now, and added some of those details (subsurface might help?), it'll help convey the idea more. Also the connection between the horns and the head seem very...welded. The concept seems to have it more rocklike but that's on your interpretation i'd assume.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 20, 2017 10:35 PM
Msg. 9510 of 9951
Always a fan of your stuff
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Halonimator
Joined: Dec 15, 2014
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Posted: Feb 20, 2017 11:38 PM
Msg. 9511 of 9951
A quick map i made for ai battles. I want to make some ai firefights like those from Gamecheat13. Masterz1337 sucksEdited by Halonimator on Feb 20, 2017 at 11:39 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Feb 21, 2017 05:21 AM
Msg. 9512 of 9951
Looks neat, it could be fun to see a variant of the map in the videos where there is more use of cover, so this map for more open battles and a variant with a lot of covenant crates and such things for tactical battles
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 21, 2017 01:01 PM
Msg. 9513 of 9951
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samnwck
Joined: Sep 4, 2014
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Posted: Feb 21, 2017 01:52 PM
Msg. 9514 of 9951
I'm calling this guy done, mainly because if I don't I'm just gonna run out of steam on him hahaha. Anyways, here's the final showpiece of him eating a giant eel that resides in one of the many lakes of the caverns where he resides. Edited by samnwck on Feb 21, 2017 at 04:57 PM
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Feb 21, 2017 02:50 PM
Msg. 9515 of 9951
That eel looks tasty.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 21, 2017 02:59 PM
Msg. 9516 of 9951
How are you going to film AI battles with a roof so low.....
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 21, 2017 03:43 PM
Msg. 9517 of 9951
Quote: --- Original message by: samnwckI'm calling this guy done, mainly because if I don't I'm just gonna run out of steam on him hahaha. Anyways, here's the final showpiece of him eating a giant eel that resides in one of the many lakes of the caverns where he resides. http://i.imgur.com/PsbIwT7.jpg How useful would you say Megascans is for something like environment art in Unity? I definitely will be using it for terrain textures because those look amazing.
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Halonimator
Joined: Dec 15, 2014
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Posted: Feb 21, 2017 04:10 PM
Msg. 9518 of 9951
Quote: --- Original message by: Masters1337How are you going to film AI battles with a roof so low..... With a scripted camera. And the roof is 18 units tall.
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samnwck
Joined: Sep 4, 2014
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Posted: Feb 21, 2017 08:59 PM
Msg. 9519 of 9951
Quote: --- Original message by: MEGA_VKNGQuote: --- Original message by: samnwckI'm calling this guy done, mainly because if I don't I'm just gonna run out of steam on him hahaha. Anyways, here's the final showpiece of him eating a giant eel that resides in one of the many lakes of the caverns where he resides. http://i.imgur.com/PsbIwT7.jpg How useful would you say Megascans is for something like environment art in Unity? I definitely will be using it for terrain textures because those look amazing. If you're using it for a portfolio piece and you're an environment artist, I'd say that's a no-no since you should make your own textures. However if you're just using it for a mod or whatever I'd say they'll get you there really quick.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Feb 21, 2017 10:35 PM
Msg. 9520 of 9951
Quote: --- Original message by: samnwckI'm calling this guy done, mainly because if I don't I'm just gonna run out of steam on him hahaha. Anyways, here's the final showpiece of him eating a giant eel that resides in one of the many lakes of the caverns where he resides. http://i.imgur.com/70l1qKY.jpg Edited by samnwck on Feb 21, 2017 at 04:57 PM Reminds me of something out of doom. Great job!
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