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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 270 of 285)
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R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 3, 2017 04:22 PM    Msg. 9416 of 9951       
While you're porting the Doom 3 Hell Knight, i just booked the DOOM 2016 one.



also for fun (ty megasean)


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Jan 3, 2017 04:28 PM    Msg. 9417 of 9951       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: MEGA_VKNG
Looks cool, on the subject of DOOM stuff...

http://i.imgur.com/QHzM9xlh.jpg


nice shotgun

Some Testing i did to the head + some pics

https://www.youtube.com/watch?v=8TSHWjqccNU&feature=youtu.be
http://i.imgur.com/Y4I6FDd.jpg
http://i.imgur.com/yx2D28v.jpg
http://i.imgur.com/Nh2TXua.jpg
http://i.imgur.com/wr2S5uT.jpg
http://i.imgur.com/2hjl6Lt.jpg
http://i.imgur.com/VGqziig.jpg
Edited by Halonimator on Jan 3, 2017 at 03:26 PM


But again, after the biped is rigged to that skeleton where will be animations come from. You can't play stock animation on a custom frame


Halonimator
Joined: Dec 15, 2014


Posted: Jan 3, 2017 05:10 PM    Msg. 9418 of 9951       
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: Halonimator

Quote: --- Original message by: MEGA_VKNG
Looks cool, on the subject of DOOM stuff...

http://i.imgur.com/QHzM9xlh.jpg


nice shotgun

Some Testing i did to the head + some pics

https://www.youtube.com/watch?v=8TSHWjqccNU&feature=youtu.be
http://i.imgur.com/Y4I6FDd.jpg
http://i.imgur.com/yx2D28v.jpg
http://i.imgur.com/Nh2TXua.jpg
http://i.imgur.com/wr2S5uT.jpg
http://i.imgur.com/2hjl6Lt.jpg
http://i.imgur.com/VGqziig.jpg
Edited by Halonimator on Jan 3, 2017 at 03:26 PM


But again, after the biped is rigged to that skeleton where will be animations come from. You can't play stock animation on a custom frame


I will animate it



test animation
Edited by Halonimator on Jan 3, 2017 at 09:31 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jan 4, 2017 07:03 AM    Msg. 9419 of 9951       
Looks good halonimator :)

And please spread the image for confusion throughout the halo community R93_sniper :P
Edited by lolslayer on Jan 4, 2017 at 09:26 AM


Halonimator
Joined: Dec 15, 2014


Posted: Jan 4, 2017 02:49 PM    Msg. 9420 of 9951       
Idle animation


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 4, 2017 04:32 PM    Msg. 9421 of 9951       
Your motion is really smooth, but it hitches at the end and doesnt necessarially make any sense for an idle. Try to extend your idle animation time to maybe twice the frames and make the motions not hitch so much. Curve editor makes all the difference


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 4, 2017 09:34 PM    Msg. 9422 of 9951       
The idle does seem too fast. Doubling the total number of frames should do the trick.
#Real_animations_have_curves


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 5, 2017 04:38 AM    Msg. 9423 of 9951       
The fact that so many people make the classical mistake with the feet in idle anims really irk's me.
Edited by Super Flanker on Jan 5, 2017 at 04:39 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 5, 2017 09:46 AM    Msg. 9424 of 9951       
My problem with the idle anim is that left hand weird movement.
Try to use the curves panel to reduce the intensity of the motion, and eventually adjust curves slopes.
One thing that usually works is always separating ROTATION and MOVEMENT keyframes for each node. It gives a good feeling of smoothness. e.g :

this is the frame I use(d) for wriste controller in fp anims
edit : green is rotation only frame, red is motion and blue is scale (which I used to open the hand fully since I have finger controllers linked to the wrist controller). You can delete keys specifically by right clicking on the keyframe markers in the timebar.
Edited by bourrin33 on Jan 5, 2017 at 09:48 AM


Halonimator
Joined: Dec 15, 2014


Posted: Jan 24, 2017 08:54 PM    Msg. 9425 of 9951       
A demon im making what do you think?



White


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 24, 2017 09:58 PM    Msg. 9426 of 9951       
You're going to have one hell of a hard time getting that rigged and skinned considering how abysmal that pose is. Try to make the bottom of the hands face down and clean up from there.

Also those "Muscles" look more like straight cuts into the body rather than actual muscles. Generally you want to have a proper structure to understand what the actual underlying features are. Google is your friend and will not chastise you for looking up anatomical models. However, to help you on your way, here's two instances of what I mean:




Remember that each part of the body serves a purpose, and generally finding where those striations for muscles are will go a long way in improving your quality.

The only downside is if you're trying to emulate the sort of leather skin effect, to which you're going about it completely wrong. Much like human skin, leather tends to form in soft triangular or square shapes that seem sporadic and random. Here's a few images to help you get an idea of what that looks like:




Hopefully that helps!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 24, 2017 11:28 PM    Msg. 9427 of 9951       
Also, if the muscle striation is visible, it's not going to be much of a fight, or at least, not a long one. Make it look either bulky or toned, not just straight up muscle mass.

Big engine without gas is going nowhere fast.

Other bits of note: The tail should either be a bit lower, or at a lower angle as it's an extension of the spine, and those hands. They look like hotdogs superglued to a sausage patty caked in solidified grease.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 25, 2017 02:58 PM    Msg. 9428 of 9951       
LoL it has scooby-doo's tail.

Edited by Super Flanker on Jan 25, 2017 at 02:59 PM


Fulsam
Joined: May 11, 2008

Importing Didney.wrl...


Posted: Jan 27, 2017 12:02 AM    Msg. 9429 of 9951       
Still working on this importer for blender. Starting to get bone importing working, but the final alignment steps are stumping me. Blender's API makes me want to throw things at times.



Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Jan 27, 2017 02:55 AM    Msg. 9430 of 9951       
Quote: --- Original message by: CHRISPOCALYP5E
They look nice too bad we couldn't convert .nif to .gbx and vice versa.

Imagine a Deathclaw from Fallout being in Halo. Imagine it being a native creature like the Guta from Reach.

Well you could it would just be a timely process as you can export a big as an object then import that in.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jan 28, 2017 12:35 AM    Msg. 9431 of 9951       
Dungeons and drons are cool, i like your models. Keep it up!


Halonimator
Joined: Dec 15, 2014


Posted: Jan 28, 2017 10:02 PM    Msg. 9432 of 9951       
Update on the model






Edited by Halonimator on Feb 6, 2017 at 01:25 PM


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Feb 6, 2017 09:25 PM    Msg. 9433 of 9951       
he looks like he wants a big hug with that friendly grin, i like it


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 6, 2017 10:32 PM    Msg. 9434 of 9951       
Should probably optimize that meah, cull faces that will never be seen


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 7, 2017 12:07 AM    Msg. 9435 of 9951       
That map looks like a literally soft serve dog poop. Like the shape of it is uncanny.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 7, 2017 02:08 PM    Msg. 9436 of 9951       
Halo should implement a polygon tax to target users who waste geometry. :v


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Feb 7, 2017 03:54 PM    Msg. 9437 of 9951       
Looks nice halonimator, but really, what map is this? When will you finish one of your maps again?


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Feb 7, 2017 10:59 PM    Msg. 9438 of 9951       



Don't know what I'm gonna do with it yet. Either release it for the BSP or incorporate it in my project somehow.

It's tombstone, one of those last H2 releases for xbox 360. Remake of Hangemhigh.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 8, 2017 12:17 PM    Msg. 9439 of 9951       
Quote: --- Original message by: DeadHamster
http://i.imgur.com/suIVn8e.jpg


Don't know what I'm gonna do with it yet. Either release it for the BSP or incorporate it in my project somehow.

It's tombstone, one of those last H2 releases for xbox 360. Remake of Hangemhigh.


It's a little noisy in some areas. Did you just prtsc your viewport?


Halonimator
Joined: Dec 15, 2014


Posted: Feb 10, 2017 05:23 PM    Msg. 9440 of 9951       
another bsp interior i made in my free time.



planet flood c is finished, but im not going to release it yet. masterz1337 dont deserve such high quality competiton like me.
Edited by Halonimator on Feb 10, 2017 at 05:23 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 10, 2017 05:35 PM    Msg. 9441 of 9951       
Seems kind of large and open. And what's with that light?


Quote: --- Original message by: Halonimator
masterz1337 dont deserve such high quality competiton like me.


...




lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Feb 10, 2017 06:36 PM    Msg. 9442 of 9951       
Don't be a douche Halonimator, you had it coming, you thought that you would actually be able to improve 343I's game that has a lot of designers and you aren't ashame of sharing those thoughts


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 10, 2017 07:36 PM    Msg. 9443 of 9951       
Quote: --- Original message by: Halonimator

another bsp interior i made in my free time.
http://i.imgur.com/KxHTrAx.jpg
http://i.imgur.com/IsD4cLF.jpg


Looks like some sort of palace type thing to me. In any case apart from the big ass pillars there does not seem to be much use able cover. I'd convert the stairs to slopes too unless you plan on adding invisible collision planes to aid with not getting stuck.

Also 3 omni's is better than one omni.

I mean jeez who doesn'the know about key, fill and back?

Quote: --- Original message by: Halonimator

planet flood c is finished, but im not going to release it yet. masterz1337 dont deserve such high quality competiton like me.


https://m.youtube.com/watch?v=xuiboxpYqZg


One last thing before I forget.



Edited by Super Flanker on Feb 10, 2017 at 07:46 PM


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Feb 10, 2017 08:24 PM    Msg. 9444 of 9951       
Quote: --- Original message by: Super Flanker
Cyborgs don't like stairs either.


<=5 3DS Max units and the Cyborg can traverse it without issue, IIRC.

But I've always replaced stairs with slopes, as another big issue is with AI Pathfinding.


ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Feb 10, 2017 10:29 PM    Msg. 9445 of 9951       
Quote: --- Original message by: Halonimator
planet flood c is finished, but im not going to release it yet. masterz1337 dont deserve such high quality competiton like me.
Edited by Halonimator on Feb 10, 2017 at 05:23 PM


I can't stand idly by and watch as, stumbled into madness, a possible latino takeover. And so I've come to a decision. Effective immediately, I'm going to rid our internet, of all, latino, mappers.


Halonimator
Joined: Dec 15, 2014


Posted: Feb 10, 2017 11:21 PM    Msg. 9446 of 9951       
Quote: --- Original message by: ThatGuyWhoLikesCats
Quote: --- Original message by: Halonimator
planet flood c is finished, but im not going to release it yet. masterz1337 dont deserve such high quality competiton like me.
Edited by Halonimator on Feb 10, 2017 at 05:23 PM

https://voidagger.files.wordpress.com/2013/09/superman4bdcap1_original.jpg
I can't stand idly by and watch as, stumbled into madness, a possible latino takeover. And so I've come to a decision. Effective immediately, I'm going to rid our internet, of all, latino, mappers.


IM NOT A FK LATINO YOU Mfr, wheres the latino in my name!

https://twitter.com/adamspaczynski
Edited by Halonimator on Feb 10, 2017 at 11:22 PM
Edited by Halonimator on Feb 10, 2017 at 11:24 PM
Edited by Halonimator on Feb 10, 2017 at 11:51 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 10, 2017 11:50 PM    Msg. 9447 of 9951       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: ThatGuyWhoLikesCats
Quote: --- Original message by: Halonimator
planet flood c is finished, but im not going to release it yet. masterz1337 dont deserve such high quality competiton like me.
Edited by Halonimator on Feb 10, 2017 at 05:23 PM

https://voidagger.files.wordpress.com/2013/09/superman4bdcap1_original.jpg
I can't stand idly by and watch as, stumbled into madness, a possible latino takeover. And so I've come to a decision. Effective immediately, I'm going to rid our internet, of all, latino, mappers.


IM NOT A FK LATINO YOU Mfr, wheres the latino in my name!



Sounds like something a latino would say


Halonimator
Joined: Dec 15, 2014


Posted: Feb 10, 2017 11:53 PM    Msg. 9448 of 9951       
My favorite part, inside the volcanu's heart





Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Feb 11, 2017 04:08 PM    Msg. 9449 of 9951       
Bevel, extrude, inset, repeat


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Feb 11, 2017 08:13 PM    Msg. 9450 of 9951       
Quote: --- Original message by: Ki11erFTW
Bevel, extrude, inset, repeat


And? What is your point? That's the secret to creating realistic geometry...Don't you know?

 
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