
lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Dec 24, 2016 05:18 PM
Msg. 9381 of 9951
Quote: --- Original message by: MEGA_VKNG All I want for Christmas is for this thread to work. it doesn't? Also, I made a shader that creates a halo ring landscape automatically out of a model: http://imgur.com/a/oM33N If anybody is interested in how it looks with a model you made once, just send them to me and I'll upload a video about it. Limitations (It's game maker, duh): -OBJ file format -1 milllion polygons limit (yeah, that's a lot) -4096x4096 texture resolution max, 2048x2048 preferred -Only one UV-channel (no lightmaps, only a texture) -No LOD's, just one big model I don't expect anybody to send a model, the main reason I hope that to happen is because I'm a complete noob in modeling and I just don't have the time to make a real model for tests. So before anybody is shouting: "Eww, Lolslayer is a lazy brat that wants others to make stuff for him!", basically, that's excactly what I mean with this. But if you're interested to see the result of a real model with this system then you can Always send it. :) Edited by lolslayer on Dec 24, 2016 at 05:19 PM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Dec 24, 2016 05:29 PM
Msg. 9382 of 9951
lolslayer I refuse to touch edge just to go on halomaps
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Dec 24, 2016 05:40 PM
Msg. 9383 of 9951
Quote: --- Original message by: MEGA_VKNG lolslayer I refuse to touch edge just to go on halomaps Use Chrome, that works fine.
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Dec 25, 2016 11:41 AM
Msg. 9384 of 9951
Quote: --- Original message by: MEGA_VKNG lolslayer I refuse to touch edge just to go on halomaps How did you respond then though?
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Dec 25, 2016 01:06 PM
Msg. 9385 of 9951
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Dec 25, 2016 08:55 PM
Msg. 9386 of 9951
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Dec 26, 2016 12:02 PM
Msg. 9387 of 9951
Finally I can view this thread again.
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Dec 26, 2016 12:31 PM
Msg. 9388 of 9951
Quote: --- Original message by: altis94 Finally I can view this thread again. Seriously guys. Rendering your crap content at an OD high resolution doesnt make it any better looking. If it looks like crap at 1000 pixels itll look like crap at 10000 pixels too. All youre doing is killing everyone's bandwidth and making your content go unseen. If I cant render the page I cant see your crap, might as well never posted.
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Dec 26, 2016 12:41 PM
Msg. 9389 of 9951
Quote: --- Original message by: DeadHamsterQuote: --- Original message by: altis94 Finally I can view this thread again. Seriously guys. Rendering your crap content at an OD high resolution doesnt make it any better looking. If it looks like crap at 1000 pixels itll look like crap at 10000 pixels too. All youre doing is killing everyone's bandwidth and making your content go unseen. If I cant render the page I cant see your crap, might as well never posted. It was flunkrs stuff rendered at 10k and it was beautiful thankyouverymuch
|
|
|

Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
|
Posted: Dec 26, 2016 12:48 PM
Msg. 9390 of 9951
Quote: --- Original message by: Skidrow925Quote: --- Original message by: DeadHamsterQuote: --- Original message by: altis94 Finally I can view this thread again. Seriously guys. Rendering your crap content at an OD high resolution doesnt make it any better looking. If it looks like crap at 1000 pixels itll look like crap at 10000 pixels too. All youre doing is killing everyone's bandwidth and making your content go unseen. If I cant render the page I cant see your crap, might as well never posted. It was flunkrs stuff rendered at 10k and it was beautiful thankyouverymuch What about if I do it with the uncompressed 8k textures?
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Dec 26, 2016 01:08 PM
Msg. 9391 of 9951
Quote: --- Original message by: Skidrow925
It was flunkrs stuff rendered at 10k and it was beautiful thankyouverymuch Oh was it beautiful? I didn't see it. Edited by DeadHamster on Dec 26, 2016 at 01:08 PM
|
|
|

xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
|
Posted: Dec 26, 2016 03:00 PM
Msg. 9392 of 9951
Quote: --- Original message by: DeadHamsterQuote: --- Original message by: Skidrow925
It was flunkrs stuff rendered at 10k and it was beautiful thankyouverymuch Oh was it beautiful? I didn't see it. Edited by DeadHamster on Dec 26, 2016 at 01:08 PM
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Dec 26, 2016 08:50 PM
Msg. 9393 of 9951
Quote: --- Original message by: xnxQuote: --- Original message by: DeadHamsterQuote: --- Original message by: Skidrow925 It was flunkrs stuff rendered at 10k and it was beautiful thankyouverymuch Oh was it beautiful? I didn't see it. Edited by DeadHamster on Dec 26, 2016 at 01:08 PM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Dec 27, 2016 04:39 PM
Msg. 9394 of 9951
Quote: --- Original message by: CorpenQuote: --- Original message by: Skidrow925Quote: --- Original message by: DeadHamsterQuote: --- Original message by: altis94 Finally I can view this thread again. Seriously guys. Rendering your crap content at an OD high resolution doesnt make it any better looking. If it looks like crap at 1000 pixels itll look like crap at 10000 pixels too. All youre doing is killing everyone's bandwidth and making your content go unseen. If I cant render the page I cant see your crap, might as well never posted. It was flunkrs stuff rendered at 10k and it was beautiful thankyouverymuch What about if I do it with the uncompressed 8k textures? The effect would still be the same it would just take you a while longer to render out the scene.
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Dec 27, 2016 05:33 PM
Msg. 9395 of 9951
Working on another structure. Don't pay atention to the lights everywhere. They are juste place holder
|
|
|

lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
|
Posted: Dec 27, 2016 05:43 PM
Msg. 9396 of 9951
Amazing work, now make a SP map out of it :)
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Dec 27, 2016 07:32 PM
Msg. 9397 of 9951
For a second I thought you were Pope and you'd returned... This is pretty top notch stuff, good work!
|
|
|

The Master
Joined: Aug 8, 2014
|
Posted: Dec 27, 2016 08:06 PM
Msg. 9398 of 9951
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Dec 28, 2016 01:37 PM
Msg. 9399 of 9951
This stuff looks great! Are you going to make a custom hologram for the center part or add more onto it? Only ask bc the hologram has those little 4 side things that are "projecting" the hologram and look a bit odd without anything attached to them structure wise, imo. Looks great though!!
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Dec 28, 2016 03:51 PM
Msg. 9400 of 9951
Lighting looks fab! But I think you put too much effort into the teleportTion structures.
Specifically the side pieces which appear to have too much detail.
|
|
|

mihirgates
Joined: Sep 6, 2014
https://youtube.com/mihirgates
|
Posted: Dec 29, 2016 03:00 AM
Msg. 9401 of 9951
Quote: --- Original message by: Spartan314For a second I thought you were Pope and you'd returned... This is pretty top notch stuff, good work! me too xDDD
|
|
|

bandinada5
Joined: Mar 29, 2013
|
Posted: Dec 29, 2016 06:29 AM
Msg. 9402 of 9951
Quote: --- Original message by: mihirgatesQuote: --- Original message by: Spartan314For a second I thought you were Pope and you'd returned... This is pretty top notch stuff, good work! me too xDDD LOL same, the avatar is very rare and unique
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Dec 29, 2016 12:19 PM
Msg. 9403 of 9951
Thanks for all the feedbacks. So, after reading your feedbacks, i've tried to improve some details here and there, what did you think about it now ? For the hologramme's structure, I want to stay in something simple, to stay in armony with the rest of the bsp. Edited by darksoldier on Dec 29, 2016 at 07:31 PMEdited by darksoldier on Dec 30, 2016 at 07:57 AM
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Dec 29, 2016 11:31 PM
Msg. 9404 of 9951
The teleporter structure still seem frivilously overdetailed. Maybe remove those two fin-like peices and have the structure be smaller horizontally?
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Dec 30, 2016 11:49 AM
Msg. 9405 of 9951
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Dec 30, 2016 06:03 PM
Msg. 9406 of 9951
Quote: --- Original message by: R93_Sniper The teleporter structure still seem frivilously overdetailed. Maybe remove those two fin-like peices and have the structure be smaller horizontally? Quote: --- Original message by: Super Flanker I think you put too much effort into the teleporttion structures.
Specifically the side pieces which appear to have too much detail. I was beginning to think it was only me.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Dec 30, 2016 09:47 PM
Msg. 9407 of 9951
Maybe you can add some light/laser beams as a support for the holographic map
|
|
|

CBrando89
Joined: Dec 31, 2016
Driver picks the music, shotgun shuts his cakehole
|
Posted: Dec 31, 2016 05:01 PM
Msg. 9408 of 9951
Is this a map? Anyways, it looks AMAZING!
Just thought I'd comment my opinion. lol
|
|
|

Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
|
Posted: Dec 31, 2016 05:15 PM
Msg. 9409 of 9951
Wich tagset will you use?
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Dec 31, 2016 05:21 PM
Msg. 9410 of 9951
I hope he uses his OS'd CE stuff, the picture he showed of his Spartan looks beautiful. Edited by MEGA_VKNG on Dec 31, 2016 at 05:22 PM
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Jan 1, 2017 07:13 PM
Msg. 9411 of 9951
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Jan 1, 2017 07:39 PM
Msg. 9412 of 9951
So how do you plan on animating that, or are you porting all of those as well?
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Jan 2, 2017 01:07 AM
Msg. 9413 of 9951
Looks cool, on the subject of DOOM stuff... 
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Jan 3, 2017 02:20 PM
Msg. 9414 of 9951
|
|
|

ScarFOx
Joined: Sep 26, 2015
This twisted game needs to be reset - Pixy 1995
|
Posted: Jan 3, 2017 03:06 PM
Msg. 9415 of 9951
Nice I wish I could use that for an doom style easter egg
|
|
|