| Joined: |
Sep 26, 2015 12:40 PM |
| Last Post: |
May 7, 2018 03:15 PM |
| Last Visit: |
Jan 28, 2019 11:31 PM |
| Location: |
Ustio |
| Occupation: |
Galm team's number 4 66 air force unit |
| Interests: |
|
| Your Age: |
Your average teenger |
| What Games do you play: |
ACZ, AC4, AC5, BF2, BF3, Planetside, Arma, NFS, etc |
| Avatar: |
This twisted game needs to be reset - Pixy 1995
|
|
Send Private Message
|
ScarFOx has contributed to 153 posts out of 465278 total posts
(.03%) in 2,673 days (.06 posts per day).
20 Most recent posts:
Quote: --- Original message by: The KingxDude, put a NSFW warning next time! I barely contained myself But NSFWisn't allowed here? :v
I'm starting to get really tired of this 576 MB cache limit. Limiting all the ideas I have set in place and being restricted to only using a certain tag set or character just to save room. The massive amount of ideas that I have set for my mod can't limited but some dumb cache limit hard coded from the 90s. I may just quit the whole idea altogether.
I think I remember putting that patch in there before but I'll try again once I can modified DLL that upgrades the cache from 576 to 800 or 900
Quote: --- Original message by: DeadHamsterQuote: --- Original message by: ScarFOx Well another problem trying to find vehicle 16 in guerilla also crashes it. Use OS_Guerilla, or Moses' Guerilla and try then. I believe it's the second option, where OS_sapien added additional vehicle instances. Even if somebody else had ever opened it once in OS_Guerilla, it'll permanently break the tag for use in stock editing tools. I was using open sauce nothing else I could do
Well another problem trying to find vehicle 16 in guerilla also crashes it.
Everytime I try to edit or mod B30 I always get this message 01.04.18 15:06:51 EAX: 0x00000000 01.04.18 15:06:51 EBX: 0x00000001 01.04.18 15:06:51 ECX: 0x00000000 01.04.18 15:06:51 EDX: 0x00000000 01.04.18 15:06:51 EDI: 0x0019F0E0 01.04.18 15:06:51 ESI: 0x00000000 01.04.18 15:06:51 EBP: 0x0019EFB8 01.04.18 15:06:51 ESP: 0x0019EFAC 01.04.18 15:06:51 EIP: 0x775EF60C, C2 08 00 90 ????? 01.04.18 15:06:51 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #16 is not a valid scenario_vehicle_palette_block index in [#0,#16)
I can't go into the map file and delete whatever it is crashing the system so I deleted all vehicles and painfully renamed and added vehicles for a hour. After save the same problem exist. I'm not sure if it has something to do with opensauce but as of now I'm saying away from this scenario.
remove the loader.dll?
Well I'm not in the halo scripting mode yet but will be soon but anyway if you want weapons to respawn in single player you are gonna have to script it with an object_create function. You can do this in the console and if you want it to happen automatically well I can only give you the basic set up you need to do so. Go into your data/levels folder and create another folder called scripts. Then Create a .hsc file you can name it to however you like but as for the function you need to make weapons respawn automatic I'm sure other people can help you on that.
Quote: --- Original message by: MatthewDratt If you helped on Takedown, big or small, please contact me and make sure I got you on the credits! I'm pretty sure I got everyone but there might be someone I'm forgetting :( I downloaded your maps. Give me credit or else >:)

edit: Delete it fixed most of it thanks Edited by ScarFOx on Jun 13, 2017 at 05:48 PM
EAX: 0x00000000 EBX: 0x00000001 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0019A040 ESI: 0x00000000 EBP: 0x00199F18 ESP: 0x00199F0C EIP: 0x771C2BFC, C2 08 00 90 ????? EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid scenario_decal_palette_block index in [#0,#0)
I have no idea what to do
Quote: --- Original message by: Masters1337 what are you going to do for content. the successor to SPV3 is recruiting, and some of your ideas are things we wanted to explore with it. Well for content I'll have to use what other people upload me being the lonefox out their with little skill with 3d models and other art basic stuff, But the main and important point is to show how you interact with these weapons and characters. Dreamweb just got released and I can't wait to mess around with the colors on the covenant weapons, Mainly spec ops versions of the weapons(I'll come up with a concept soon)
For Masterz: An Successor to SPV3 recruiting? Damn I honestly I didn't really think you would look into stuff like this. I don't know if you would really want me in your team. I not really fully skilled into modding halo just yet but improving, so I guess I could do the best that I can to help if needed.
Been a long time I posted here. But anyway after a long time I been working on small brutal doom addons and projects at school I haven’t really been able to mod halo in a long time. After playing SPV3 for another 20 hours and firefight descent. I decided drop the whole campaign mod Idea I was mostly doing that for something to do while waiting for SPV3 as a whole but oh well.
So what’s new? Well came up with this idea of playing as a marine, I haven’t seen anyone doing this other than Jobalisk but the problem is you are actually playing the marine in terms of biped and Ai making the gameplay annoying sometimes. This isn’t a post of me going. “Well I sure can do it WAAAAAYYY better than this guy!” No just wanted to improve the idea enough of me going over the possible replies that may show up. So you play as a simple marine same health and shields as all the other marines but I’m going farther with that.
Weapons you normally use or play in a special play style are going to change. Basic rifles have no change in movement or speed but when it comes to heavy weapons like the rocket launcher, sniper rifle etc, will have a lower movement speed. You will feel the recoil in these weapons for most of the human and less in the covenant weapons depending on the type smaller weapons such as the needler, plasma rifle AKA SMG I like to call it, plasma pistol, socom, and the human SMG will be your best friends. Rockets fly faster and bullets will lose their power after a distance. Grenades are simple but more powerful with 2 new grenades such as the stun and flame grenade. Sprint will be built in and also will not be timed only depends how you use it too much will tire you out in the future. Health Regen may vary in the stuff I put out. I don’t think there is a way to make smaller health kits/Field dressings refill your health in a lower amount (could be wrong). Armor will break over time so armor pickups are a thing similar in doom, but armor can’t always protect you from most damage some of that damage may end up going through you in the process.
The missions if I could think some are not going to be your average halo mission. (Move on as a one man army kill a large group of enemies when realistically you are supposed to die but because you’re the hero you can overcome most stuff your allies just really suck) (After that drive a hog, tank or fly a hornet, falcon etc to the next point and do that again for the next 50 times). The encounters are more like PR or arma styled with that mixture of that halo style fireteam vs fireteam Squad vs Squad, Platoon vs platoon, Light armor with infantry, Platoon with CAS (Close Air Support) vs heavy Armor and the possibilities goes on and on. Mission layout random I always wanted most mission to play out more dynamic, an simple point A to point B, Becomes a firefight, defense, Assault & Secure, Rush, etc, due to the actions in the mission. Let too many of the covenant alive to retreat and regroup, didn’t take down enough dropships, didn’t save or have any more allies, found enough intel, and other possibilities I can’t think of right now. Edited by ScarFOx on May 30, 2017 at 04:06 PM
download all the campaign files and scripts and other tag sets if you need. There's also a lot of tutorials on making an original SP map here on this website and here https://www.youtube.com/watch?v=UXa_ZPRehas
0/10
Quote: --- Original message by: SBB_Michelle Well, I realized soon after that it was the gbuffer which lowers fps significantly and kills the cpu. It does still have to do with model detail, but the lag is caused by what opensauce does with it.
I suggest as a little optimization trick that you disable it at the beginning of your maps and toggle it when the visr is toggled. Because as far as I know the visr is the only reason for the gbuffer to even be on. So I guess that's why I get so much fps boost from turning gbuffer off heh.
Too sped up I think I'm good with my locked 30 and 60fps
Quote: --- Original message by: HaloAUQuote: --- Original message by: Masters1337Quote: --- Original message by: HeyPiRonQuote: --- Original message by: HaloAU This would be cool to see in SPV3 but hearing about the script limitations makes me think it won't. Would be cool for this guy. https://preview.ibb.co/iDUadv/guy.jpg Cool to see people actually found those areas. Although there should be another door there... Maybe I'll look into it. It could be like a cool side mission. Find and rescue barricaded marines, and have that affect the later game.
"I need a medic quick do you copy?"
11/10
wrong time to get grounded
|
|
 |
|