
iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Dec 27, 2009 03:46 AM
Msg. 1156 of 1514
Oooo lookie, HUD Works, have some new posts...
So I come here to check, and i see some noobs *cough cebo cough* arguing about Call Of Duty.. BUt none the less, it was expected.
Off Topic, Fix it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 27, 2009 03:52 AM
Msg. 1157 of 1514
Arguing about what?
Cocaine and I were just messin around.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 27, 2009 11:53 AM
Msg. 1158 of 1514
If anyone actually sees small disputes with Advancebo as "arguing", you need to get your eyes checked. It's impossible to argue with bo, because it's always some really small point that doesn't really matter. It's also not an argument if one person *cough* bo *cough* is guaranteed to lose.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 27, 2009 02:17 PM
Msg. 1159 of 1514
I like the basic shape of the visor, but it's too obtrusive, and obvious. Make the blue on the visor less visible. Also, stretch it vertically, because it seems to cover the center.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 27, 2009 03:18 PM
Msg. 1160 of 1514
Was the visor the point of the picture?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 27, 2009 04:58 PM
Msg. 1161 of 1514
Quote: --- Original message by: tucker412 Just to stay on topic. New hud_counter_numbers. Yay. nade icons by rolfcopter weapon icons by avp dragon Motion sensor is too blue and too low, grenades seem fine (bitmapwise) but they're too glowy. Shield meter needs to be bent, visor is way too blue and way too opaque, score meter things are ok, sniper meter has messed up alphas, icons are too light blue and your numbers are bent ok for the grenades but it looks messed up for the ammo. Overall it's a good start.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Dec 27, 2009 08:18 PM
Msg. 1162 of 1514
Wow, everyone is remaking halo 3 Weapons, and I forgot about the Halo 1 sniper rifle lol, the H1 Sniper actually has a great look with a Halo 3 hud, heh I might remodel it, to upgrade it.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 27, 2009 08:44 PM
Msg. 1163 of 1514
i thought the same thing ^
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 27, 2009 11:06 PM
Msg. 1164 of 1514
Why the crap is it low.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 27, 2009 11:24 PM
Msg. 1165 of 1514
For some reason i doubt the bottom one is ingame.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 27, 2009 11:39 PM
Msg. 1166 of 1514
Protip: Center the scope ._.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 28, 2009 12:04 AM
Msg. 1167 of 1514
i like the meter. does it fill at a curve too?
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 28, 2009 01:34 AM
Msg. 1168 of 1514
Doubt it even works. Its overlayed, remember?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 28, 2009 04:52 PM
Msg. 1169 of 1514
hey i can dream that somebody knows how to make curved gradients
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 28, 2009 04:56 PM
Msg. 1170 of 1514
Jahrain did it for his HUD.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 28, 2009 06:12 PM
Msg. 1171 of 1514
and where is jahrain now? hes not here >:|
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 28, 2009 08:20 PM
Msg. 1172 of 1514
Quote: --- Original message by: Donut and where is jahrain now? hes not here >:| exactly.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 30, 2009 11:54 PM
Msg. 1173 of 1514
Extend the fade on the colors a bit. Make sure to desaturate the visor when you use it ingame.
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 31, 2009 12:10 AM
Msg. 1174 of 1514
The reticle is poo ish, fix the bottom icon.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 31, 2009 12:16 AM
Msg. 1175 of 1514
lol that should go into a mod where you play as the monitor and you can pick up weapons that shoot out scenery :P it would be funny until you lag like crazy
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 31, 2009 12:39 AM
Msg. 1176 of 1514
Quote: --- Original message by: Advancebo The reticle is poo ish You have such great crit :3
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Roflcopter
Joined: Jan 30, 2009
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Posted: Dec 31, 2009 12:47 AM
Msg. 1177 of 1514
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Roflcopter
Joined: Jan 30, 2009
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Posted: Dec 31, 2009 09:47 AM
Msg. 1178 of 1514
I was going to change it, but I'm quitting Halo so I released it.
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Dec 31, 2009 05:26 PM
Msg. 1179 of 1514
The visor look like a monitor visor from H3 mytric pack
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 31, 2009 05:47 PM
Msg. 1180 of 1514
@ bankhead. That's kinda the point. UAV IS ONLINE >:O  Low health shiz with sounds. Actual mw2 pic for comparison. Edited by jesse on Dec 31, 2009 at 06:01 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Dec 31, 2009 06:03 PM
Msg. 1181 of 1514
If you can get terrain on the radar then you win the Awesome award of the year.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 31, 2009 06:15 PM
Msg. 1182 of 1514
Quote: --- Original message by: Donut hey i can dream that somebody knows how to make curved gradients If you have illustrator, you can use the mesh path tools to do it. Here is a quick example I made. 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 31, 2009 11:02 PM
Msg. 1183 of 1514
At who? Me or DEEHunter?
It better be me or i'll...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 1, 2010 06:38 PM
Msg. 1184 of 1514
I think i overdid these... way too hi res D: 2048 ftw
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 1, 2010 07:01 PM
Msg. 1185 of 1514
He's going to be shrinking those waayyy down. And I think it's for H3MT, not ASP.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 1, 2010 07:05 PM
Msg. 1186 of 1514
Dear god why are those grenade icons so high res? You barely even notice the nade iconts ingame
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 1, 2010 07:41 PM
Msg. 1187 of 1514
actually the original grenades are 4096 but tool wouldn't compile it with 32 bit color ._. Same bitmap size, but made small in guerilla (size is 0.16 if you guys must know). Yes these are for H3MT. Edited by jesse on Jan 1, 2010 at 07:44 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 1, 2010 08:03 PM
Msg. 1188 of 1514
Someone STILL needs to fix the whole in the carbine ._.
Grenades look very nice, though. You going to do all 4 grenades for this?
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jan 1, 2010 08:15 PM
Msg. 1189 of 1514
I thought firebombs didn't work well in CE.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 1, 2010 08:30 PM
Msg. 1190 of 1514
Doesn't mean we can't make custom styled firebombs for Halo Custom Edition.
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