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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HUD - Works in Process thread [WIP]

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Author Topic: HUD - Works in Process thread [WIP] (1514 messages, Page 37 of 44)
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Corvette19
Joined: Feb 27, 2007


Posted: Feb 6, 2010 03:44 PM    Msg. 1261 of 1514       
@Jesse's picture..
Why do people make the Spiker origins SO close to the camera? It makes the Spiker look HUGE. Especially the SPV2 one.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Feb 6, 2010 10:42 PM    Msg. 1262 of 1514       
Quote: --- Original message by: Corvette19
@Jesse's picture..
Why do people make the Spiker origins SO close to the camera? It makes the Spiker look HUGE. Especially the SPV2 one.

can i see the comparison between halo 3 spiker fp view and the HCE one?

and yeah i agree with SFloyd, inb4 more requests...
Edited by CorpseManTS on Feb 6, 2010 at 10:44 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 7, 2010 11:11 AM    Msg. 1263 of 1514       




It's all a manner of the FOV setting in the biped. You can change that and make the spiker look as far away as you'd like, but that would affect all the other weapons as well.


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 7, 2010 11:54 AM    Msg. 1264 of 1514       

too much blue. Otherwise kwl.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 7, 2010 12:06 PM    Msg. 1265 of 1514       
That's the after effect of the fire effect. When you first fire, it's orange blue. The blue fades away after the orange. Besides, the picture's old XP


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 7, 2010 01:32 PM    Msg. 1266 of 1514       
Quote: --- Original message by: Gamma927
That's the after effect of the fire effect. When you first fire, it's orange blue. The blue fades away after the orange. Besides, the picture's old XP

yeah. I just wanted to give pro crit.


Roflcopter
Joined: Jan 30, 2009


Posted: Feb 7, 2010 05:46 PM    Msg. 1267 of 1514       


asdfsadfsafsafsaf

u juzt gawt riick rulled


Advancebo
Joined: Jan 14, 2008


Posted: Feb 7, 2010 05:53 PM    Msg. 1268 of 1514       
needs new grenade icons.


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 10, 2010 11:34 AM    Msg. 1269 of 1514       
Quote: --- Original message by: MezZz

I'm no pro like some on this thread... but i recently started Modding CE. I'm a HPC Modder mainly. Anyway... Here is my Oracle HUD.. Ignore the Radar (alignment messed) & other parts of the weapon HUD. I know the Overlay Alpha is a bit strong.

http://screenshot.xfire.com/screenshot/natural/4952284708955e4591d1f9a4800f0c20a92e9f7b.png
Edited by MezZz on Feb 10, 2010 at 11:15 AM

Nice


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 10, 2010 05:33 PM    Msg. 1270 of 1514       
Not a bad start. The best would be to work on opacity and definition. Other than that, it definitely looks legitimate!


Advancebo
Joined: Jan 14, 2008


Posted: Feb 10, 2010 10:54 PM    Msg. 1271 of 1514       
Quote: --- Original message by: IcePhoenix
once reach comes out and the nature of its HUD is learned by public would it be possible for someone to recreate it on CE? with the 3-axis radar?


no, but a change in the dot bitmap might work, but the dot bitmap is centered on the radar, so it might not work so well.


Roflcopter
Joined: Jan 30, 2009


Posted: Feb 11, 2010 05:39 PM    Msg. 1272 of 1514       
Hopefully not :/


Advancebo
Joined: Jan 14, 2008


Posted: Feb 12, 2010 07:35 PM    Msg. 1273 of 1514       
MA37 Reticle v2.
Too bad I can't make it animated like in the video.



Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 12, 2010 08:04 PM    Msg. 1274 of 1514       
Quote: --- Original message by: Advancebo
MA37 Reticle v2.
Too bad I can't make it animated like in the video.



Uhhh... That is possible lol

Remember the rocket launcher from TM Fracture?


Advancebo
Joined: Jan 14, 2008


Posted: Feb 12, 2010 08:11 PM    Msg. 1275 of 1514       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Advancebo
MA37 Reticle v2.
Too bad I can't make it animated like in the video.



Uhhh... That is possible lol

Remember the rocket launcher from TM Fracture?


Hurp durp, more difficult for the reticle.
Well:
Firing animation.
Add nodes to the 4 crosshairs on the reticle, animate them to move while firing. Simple.
Same for if your aiming down sight, scale down the crosshairs to 0 in the aim down sight animation so that the crosshair disappears.
Also applies to moving, part of the moving animations.
And in the video, the crosshair would be larger when your reloading, can be part of the reloading animations.
Edited by Advancebo on Feb 12, 2010 at 08:12 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 12, 2010 08:42 PM    Msg. 1276 of 1514       
Or... first-person overlays. Last frame which is set for fully automatic firing.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 12, 2010 10:29 PM    Msg. 1277 of 1514       
WIP fags



vmt
Joined: Jan 29, 2008


Posted: Feb 13, 2010 10:05 AM    Msg. 1278 of 1514       
Thats a pretty nice Hud, just uh one major thing needs to be fixed that i can see and thats the radar


Advancebo
Joined: Jan 14, 2008


Posted: Feb 13, 2010 12:33 PM    Msg. 1279 of 1514       
Quote: --- Original message by: MezZz

heads up.

reach hud radar thing.

Edited by MezZz on Feb 13, 2010 at 11:46 AM


So what did you make?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 13, 2010 12:49 PM    Msg. 1280 of 1514       
He's showing off the new Reach radar, to compare to the shoddy one that you copied.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 13, 2010 01:02 PM    Msg. 1281 of 1514       
Quote: --- Original message by: Gamma927
He's showing off the new Reach radar, to compare to the shoddy one that you copied.


Looks pretty accurate to me.



ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 13, 2010 01:33 PM    Msg. 1282 of 1514       
No, the radar's are different.

The one you are showing looks to be a bit more flat, and the one MeZzZ showed isn't as much.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 13, 2010 01:38 PM    Msg. 1283 of 1514       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Gamma927
He's showing off the new Reach radar, to compare to the shoddy one that you copied.

Looks pretty accurate to me.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Feb 13, 2010 01:43 PM    Msg. 1284 of 1514       











Advancebo
Joined: Jan 14, 2008


Posted: Feb 13, 2010 04:10 PM    Msg. 1285 of 1514       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Gamma927
He's showing off the new Reach radar, to compare to the shoddy one that you copied.

Looks pretty accurate to me.

idgaf.
its accurate.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 13, 2010 04:11 PM    Msg. 1286 of 1514       
Did I say it wasn't accurate?


Advancebo
Joined: Jan 14, 2008


Posted: Feb 13, 2010 04:12 PM    Msg. 1287 of 1514       
Quote: --- Original message by: Gamma927
Did I say it wasn't accurate?


ye


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 13, 2010 04:18 PM    Msg. 1288 of 1514       
ulai

Quote: --- Original message by: Gamma927
He's showing off the new Reach radar, to compare to the shoddy one that you copied.


Nowhere did I say that yours was inaccurate. I merely said that he was comparing the new Reach radar to the old Reach radar that you copied.


AlwinRoth
Joined: Jan 4, 2008


Posted: Feb 13, 2010 04:51 PM    Msg. 1289 of 1514       
Quote: --- Original message by: MezZz


anyway... this picture fails... Lets all start aiming half way to the left? wtf.


Silly Kid, this is the wii version.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 13, 2010 04:52 PM    Msg. 1290 of 1514       
Quote: --- Original message by: AlwinRoth
Quote: --- Original message by: MezZz


anyway... this picture fails... Lets all start aiming half way to the left? wtf.


Silly Kid, this is the wii version.


Its the DS


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Feb 13, 2010 06:46 PM    Msg. 1291 of 1514       
Quote: --- Original message by: MezZz
LOL. link for this information?


LOL its a joke.
Halo for the Wii or DS that would be cool. (even though i dont have either.....)[XBOX 360 FTW!]


Hry
Joined: Sep 1, 2008

:)


Posted: Feb 13, 2010 06:49 PM    Msg. 1292 of 1514       
Quote: --- Original message by: MezZz
LOL. link for this information?
\

lmao


Hawkeye 117
Joined: Jul 26, 2008

No Fear, Vehicle Noob is Here!


Posted: Feb 13, 2010 08:24 PM    Msg. 1293 of 1514       
Quote: --- Original message by: MezZz
LOL. link for this information?


HAHAHAHAHAHAHAHAHAHA.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 13, 2010 10:47 PM    Msg. 1294 of 1514       
New grenade bitmaps.



TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Feb 13, 2010 11:03 PM    Msg. 1295 of 1514       
AR was confirmed for 32 round mags yesterday. Check out the ViDoc:
http://www.youtube.com/watch?v=-9VRl0hgqbQ

 
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