
SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jun 12, 2009 09:48 PM
Msg. 946 of 3263
Quote: --- Original message by: Cocaine Are there still any large issues with Spv2 that will affect Gameplay? Well the only ones from what I've seen so far is that Masterz got stuck in a rock on a30,the AA wraiths pwning him before he exits the pelican on b30, and the game randomly expections out.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 12, 2009 10:09 PM
Msg. 947 of 3263
Yeah , i've seen them too. You forgot to include the Sparrowhawk.
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jun 12, 2009 10:12 PM
Msg. 948 of 3263
Didn't they fix that or at least got it flying?
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 12, 2009 10:22 PM
Msg. 949 of 3263
Who's in charge of the BSP modelling?
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jun 12, 2009 10:23 PM
Msg. 950 of 3263
For the most part, me.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 12, 2009 10:24 PM
Msg. 951 of 3263
Quote: --- Original message by: SegwayMaster1324 Didn't they fix that or at least got it flying? They did get it flying , and they dropped out of the vehicle soon after , it was flipping all about. You'll have to ask Masterz if they fixed it yet.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 12, 2009 10:31 PM
Msg. 952 of 3263
Quote: --- Original message by: CocaineQuote: --- Original message by: SegwayMaster1324 Didn't they fix that or at least got it flying? They did get it flying , and they dropped out of the vehicle soon after , it was flipping all about. You'll have to ask Masterz if they fixed it yet. When did they say they dropped out the SparrowHawk? Last time I saw a broadcast on b30, it was flying perfectly and it looked great. They wouldnt drop out something worked hard on.
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Cpt Anon
Joined: Sep 5, 2007
Weeeeeeee!
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Posted: Jun 12, 2009 10:35 PM
Msg. 953 of 3263
No, I believe he meant he got kicked out of the sparrowhawk from it getting flipped over
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 12, 2009 10:37 PM
Msg. 954 of 3263
Quote: --- Original message by: Cpt Anon No, I believe he meant he got kicked out of the sparrowhawk from it getting flipped over
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jun 12, 2009 10:38 PM
Msg. 955 of 3263
Quote: --- Original message by: Cpt Anon No, I believe he meant he got kicked out of the sparrowhawk from it getting flipped over Doesn't that suppost to happen when your vechicle flips over? -.-
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0fullmetal0
Joined: Jun 15, 2008
I claim this post in the name of Mars.
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Posted: Jun 13, 2009 01:06 AM
Msg. 956 of 3263
You don't necessarily have to be kicked out of the vehicle when it flips... The warthogs on Coldsnap don't do that, you have to get out yourself.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2009 01:15 AM
Msg. 957 of 3263
Quote: --- Original message by: 0fullmetal0 You don't necessarily have to be kicked out of the vehicle when it flips... The warthogs on Coldsnap don't do that, you have to get out yourself. Thats a script. rider_ejection 0
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 13, 2009 01:55 AM
Msg. 958 of 3263
Is MC's armor in SPv1 Mk IV or Mk VI?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2009 01:58 AM
Msg. 959 of 3263
Quote: --- Original message by: Ethereial Is MC's armor in SPv1 Mk IV or Mk VI? I think its the Mark IV, or Marl 4 Mark VI, or Mark 6 is the Halo 2/3 armor. Mar V, or Mark 5 is the Halo 1 armor.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 13, 2009 02:08 AM
Msg. 960 of 3263
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Ethereial Is MC's armor in SPv1 Mk IV or Mk VI? I think its the Mark IV, or Marl 4 Mark VI, or Mark 6 is the Halo 2/3 armor. Mar V, or Mark 5 is the Halo 1 armor. Aw man.
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jun 13, 2009 02:35 AM
Msg. 961 of 3263
Quote: --- Original message by: Cpt Anon No, I believe he meant he got kicked out of the sparrowhawk from it getting flipped over How can you flip an aircraft in halo CE while your flying it?i tought only the pelican can do it.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Jun 13, 2009 02:38 AM
Msg. 962 of 3263
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Ethereial Is MC's armor in SPv1 Mk IV or Mk VI? I think its the Mark IV, or Marl 4 Mark VI, or Mark 6 is the Halo 2/3 armor. Mar V, or Mark 5 is the Halo 1 armor. I'm pretty sure its Mark V.
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The Barron
Joined: Oct 14, 2007
Howdy
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Posted: Jun 13, 2009 02:58 AM
Msg. 963 of 3263
Quote: Posted By: MegaSquirrel How can you flip an aircraft in halo CE while your flying it?i tought only the pelican can do it. you would be surprised how fast a banshee can flip in the hands of a noob.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 13, 2009 05:15 AM
Msg. 964 of 3263
Mark VI is SPv2?
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 13, 2009 05:37 AM
Msg. 965 of 3263
Engineers would be nice
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jun 13, 2009 06:26 AM
Msg. 966 of 3263
Are you gonna make a new sentinel model?Cus the old one is UGLY,REALLY UGLY,and make better garbage when exploding?
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 13, 2009 06:28 AM
Msg. 967 of 3263
Quote: --- Original message by: MegaSquirrel Are you gonna make a new sentinel model?Cus the old one is UGLY,REALLY UGLY,and make better garbage when exploding? No, No They Aren't. The Sentinels are fine, besides I think tagspace is getting sucked up enough.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 13, 2009 07:09 AM
Msg. 968 of 3263
I'm hoping the Ghosts can't flip Wraiths anymore?
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 13, 2009 08:07 AM
Msg. 969 of 3263
I believe that all vehicle physics are fixed and good to go , since they implemented the ramming thing. Watch Masterz commentary on The Silent Cartographer , if this is implemented with every vehicle , then there should be no incidents with smaller vehicles flipping larger ones.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 13, 2009 08:36 AM
Msg. 970 of 3263
But really, Engineers(from Halo Wars) would be great for fixing vehicles or healing you.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 13, 2009 09:26 AM
Msg. 971 of 3263
The script , most of the animations and the biped are already in place for the engineer. Its just that its not possible to have a flying creature fussing over your armour every time you lose health.
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jun 13, 2009 09:33 AM
Msg. 972 of 3263
Quote: --- Original message by: Cocaine The script , most of the animations and the biped are already in place for the engineer. Its just that its not possible to have a flying creature fussing over your armour every time you lose health. You can make enginners a piece of scenery,maybe they could seen on levels like TTaR,or any other covie related levels,And they shouldent be on your side,they are covenant.
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DJ_Stephan
Joined: Mar 29, 2008
Im da DJ of ya life
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Posted: Jun 13, 2009 09:42 AM
Msg. 973 of 3263
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jun 13, 2009 09:48 AM
Msg. 974 of 3263
Ya durr, he recorded it
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 13, 2009 10:01 AM
Msg. 975 of 3263
Quote: --- Original message by: MegaSquirrelQuote: --- Original message by: Cocaine The script , most of the animations and the biped are already in place for the engineer. Its just that its not possible to have a flying creature fussing over your armour every time you lose health. You can make enginners a piece of scenery,maybe they could seen on levels like TTaR,or any other covie related levels,And they shouldent be on your side,they are covenant. I thought they were forerunner. But they did help the 'Cheif in First strike , repaired his broken armour suit.
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DJ_Stephan
Joined: Mar 29, 2008
Im da DJ of ya life
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Posted: Jun 13, 2009 10:09 AM
Msg. 976 of 3263
Quote: --- Original message by: Bokito Ya durr, he recorded it I thought Masterz was the one playing and recording.
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jun 13, 2009 10:44 AM
Msg. 977 of 3263
Quote: --- Original message by: DJ_StephanQuote: --- Original message by: Bokito Ya durr, he recorded it I thought Masterz was the one playing and recording. Masterz was playing,it was his Xfire Broadcast,and vern recorded it and uploaded it on youtube so people tthat havnt watched it,will now (That is me :D) And how did enginners fixed mastercheifs brokensuit? (Refering to cocaine's comment) Btw i like it you made the ghost brownish and not by the covenant color theme,which is gay. [gay]I LOVES YOU MASTERZ [/gay]Edited by MegaSquirrel on Jun 13, 2009 at 10:45 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 13, 2009 10:47 AM
Msg. 978 of 3263
They're mechanics.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 13, 2009 10:49 AM
Msg. 979 of 3263
Quote: --- Original message by: CocaineQuote: --- Original message by: MegaSquirrelQuote: --- Original message by: Cocaine The script , most of the animations and the biped are already in place for the engineer. Its just that its not possible to have a flying creature fussing over your armour every time you lose health. You can make enginners a piece of scenery,maybe they could seen on levels like TTaR,or any other covie related levels,And they shouldent be on your side,they are covenant. I thought they were forerunner. But they did help the 'Cheif in First strike , repaired his broken armour suit. Since most Cov tech is based off of the Forerunner's tech, they brought the Huragok into their ranks. The Huragok will heal anyone, Covenant or Human, as long as their task is done. Also note that monitors refer to humans as reclaimers, which is a probable reason why one healed the chief.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Jun 13, 2009 12:53 PM
Msg. 980 of 3263
Huragok just love to take apart, rebuild, and fix things. They cannot resist it.
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