
JLtheking
Joined: Mar 4, 2009
imma
|
Posted: Jun 11, 2009 04:26 AM
Msg. 841 of 3263
Quote: --- Original message by: Cocaine Anyway , Vern , did that Elite die from running into a tree? it LOOKED like it ran into a tree, but when masters climbed the hill, the elite was not next to the tree. I think it ran into its AI death barrier (i forgot whats its name)
|
|
|

Cocaine
Joined: Mar 2, 2009
Can't stop napping.
|
Posted: Jun 11, 2009 04:31 AM
Msg. 842 of 3263
Whaddyamean AiDeathbarrier? All AI can move about a BSP unless it's forced to stay somewhere. I doubt that it has a Deathbarrier.
|
|
|

The Barron
Joined: Oct 14, 2007
Howdy
|
Posted: Jun 11, 2009 04:33 AM
Msg. 843 of 3263
I think the turret landed on him and killed him since the turret is still marked as a vehicle. (Vehicles can splatter people easily in halo ce remember? same concept here)
Anyways am out for tonight. Got a big day later on today so yep :D Oh and masters if you would be so kind to read the pm i sent that would be greatly appriciated. Thanks Edited by The Barron on Jun 11, 2009 at 04:35 AM
|
|
|

JLtheking
Joined: Mar 4, 2009
imma
|
Posted: Jun 11, 2009 04:36 AM
Msg. 844 of 3263
Quote: --- Original message by: Cocaine Whaddyamean AiDeathbarrier? All AI can move about a BSP unless it's forced to stay somewhere. I doubt that it has a Deathbarrier. erm... i once made an AI to stay in a particular place on bloodgulch, and tricked the AI to 'miss melee' its way out of the place it was supposed to stay in, it died @_@ i guess it must have been a glitch... i assumed it was an AIdeathbarrier back then
|
|
|

Cocaine
Joined: Mar 2, 2009
Can't stop napping.
|
Posted: Jun 11, 2009 05:02 AM
Msg. 845 of 3263
That is one longggggggggggggg download. >.>
|
|
|

JLtheking
Joined: Mar 4, 2009
imma
|
Posted: Jun 11, 2009 05:04 AM
Msg. 846 of 3263
nvm E: the download is realyy long! Edited by JLtheking on Jun 11, 2009 at 05:05 AM
|
|
|

JLtheking
Joined: Mar 4, 2009
imma
|
Posted: Jun 11, 2009 05:08 AM
Msg. 847 of 3263
k, though I wouldn't call xfire's live broadcasts HD 0.O OMGWT*BBQ! 75 MB! 0.o... i think putting videos in youtube would be better now... :-/ Edited by JLtheking on Jun 11, 2009 at 05:09 AM
|
|
|

Cocaine
Joined: Mar 2, 2009
Can't stop napping.
|
Posted: Jun 11, 2009 05:08 AM
Msg. 848 of 3263
Thats cool , i guess. If only i had a better grapix card. I lag alot on SPv1's encounters , so i had to set sound settings to lowest T_T
|
|
|

JLtheking
Joined: Mar 4, 2009
imma
|
Posted: Jun 11, 2009 05:18 AM
Msg. 849 of 3263
so the 75 MB video you uploaded was this 1 minute video on youtube? man, what a rip-off... :-/ jk
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Jun 11, 2009 06:13 AM
Msg. 850 of 3263
^ actually i pretty sure a lifepod coming from space would be on fire, once entering an area at such a high speed :P ^
lol jk Masters1337 fix this NAO
|
|
|

Arteen
Joined: Mar 8, 2008
...
|
Posted: Jun 11, 2009 08:32 AM
Msg. 851 of 3263
That's a Needler Ghost. It's replacing the Apparition, because it can share most of the Ghost's tags.
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jun 11, 2009 08:38 AM
Msg. 852 of 3263
emm i think he is pointing at the tree where the lifepod is going trough
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 11, 2009 08:39 AM
Msg. 853 of 3263
can you rename needler ghost to apparition?needler ghost sounds lame...
|
|
|

Cocaine
Joined: Mar 2, 2009
Can't stop napping.
|
Posted: Jun 11, 2009 08:52 AM
Msg. 854 of 3263
Im pretty sure the CMT have thought of that already. Anyhow , Vern , you're going to be scouted for Arathood if you keep uploading the videos =D
|
|
|

Ethereial
Joined: May 19, 2009
O_O
|
Posted: Jun 11, 2009 09:08 AM
Msg. 855 of 3263
Vern, I thought the ones on YouTube were HD?!
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 11, 2009 09:34 AM
Msg. 856 of 3263
I have solved the tree elite mystery!!!!!he got pwned by the guass cannon!!!! yeah I know it's already been solved I just felt like talking lol Edited by Delicon20 on Jun 11, 2009 at 09:35 AM
|
|
|

electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
|
Posted: Jun 11, 2009 11:17 AM
Msg. 857 of 3263
The new Apparition/Needler Ghost looks really nice.
|
|
|

JLtheking
Joined: Mar 4, 2009
imma
|
Posted: Jun 11, 2009 11:24 AM
Msg. 858 of 3263
Quote: --- Original message by: electricSquid The new Apparition/Needler Ghost looks really nice. i agree, and i think that its a great idea that they used the ghost's tags, and just adding some extra needlers on top. and whats left in the mod, except for skinning the silenced smg and and fixing the carbine? I know you guys mentioned something about populating the maps, what else? (just curious)
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 11, 2009 12:56 PM
Msg. 859 of 3263
Quote: --- Original message by: JLthekingQuote: --- Original message by: electricSquid The new Apparition/Needler Ghost looks really nice. i agree, and i think that its a great idea that they used the ghost's tags, and just adding some extra needlers on top. and whats left in the mod, except for skinning the silenced smg and and fixing the carbine? I know you guys mentioned something about populating the maps, what else? (just curious) Just call it a heavy ghost.
|
|
|

Ethereial
Joined: May 19, 2009
O_O
|
Posted: Jun 11, 2009 01:14 PM
Msg. 860 of 3263
Change the Needler Ghost's name to somehting like Abomination(or Apparition like in SPv1) to go with the Covenant naming scheme.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 11, 2009 01:16 PM
Msg. 861 of 3263
Quote: --- Original message by: Ethereial Change the Needler Ghost's name to somehting like Abomination(or Apparition like in SPv1) to go with the Covenant naming scheme. No Abomination. I already used that. And Apparition was from the Spv1. Its either called a Needler Ghost or Heavy Ghost. Since it has the shape of a ghost with attachments.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jun 11, 2009 01:22 PM
Msg. 862 of 3263
It doesn't have a name, and no, none of you can name it.
|
|
|

MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
|
Posted: Jun 11, 2009 01:28 PM
Msg. 863 of 3263
Why do you make only a new ghost variant?a new spiker banshee would be cool.Tho it would delay it,[/preapres to sadface]. are you gonna fix up the Covie carbine tags?it shows as a Ma5K in the broadcasts.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 11, 2009 01:30 PM
Msg. 864 of 3263
Quote: --- Original message by: MegaSquirrel Why do you make only a new ghost variant?a new spiker banshee would be cool.Tho it would delay it,[/preapres to sadface]. are you gonna fix up the Covie carbine tags?it shows as a Ma5K in the broadcasts. How does a Covenant Carbine show up as the Ma5K? You couldnt tell if it was a carbine if you saw the Ma5K. And im sure a needler ghost is enough.
|
|
|

MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
|
Posted: Jun 11, 2009 01:31 PM
Msg. 865 of 3263
Quote: --- Original message by: AdvanceboQuote: --- Original message by: MegaSquirrel Why do you make only a new ghost variant?a new spiker banshee would be cool.Tho it would delay it,[/preapres to sadface]. are you gonna fix up the Covie carbine tags?it shows as a Ma5K in the broadcasts. How does a Covenant Carbine show up as the Ma5K? You couldnt tell if it was a carbine if you saw the Ma5K. And im sure a needler ghost is enough. I Ment the "Press "E" to swap for Shows in the UNSC Ma5K carbine,not the FP weapon.
|
|
|

Ethereial
Joined: May 19, 2009
O_O
|
Posted: Jun 11, 2009 01:37 PM
Msg. 866 of 3263
Wait, did you mod the Pistol? Because if not it'd be practically the same as the BR.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 11, 2009 02:11 PM
Msg. 867 of 3263
does it really matter what the "needler ghost" is called?most of us will still call it the apparition whether they like or not.They made the decision in spv1 to call the "needler ghost" the apparition.Anyone can call it what they want,it's just a name. Just like my calls grunts the jahoba witnesses (it's always awkward when calls them that in public though)
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jun 11, 2009 03:34 PM
Msg. 868 of 3263
^Uhhh, no, he said something about he seeing the enemy first.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 11, 2009 03:37 PM
Msg. 869 of 3263
are they gonna fix the brutes?they throw frags instead of plasmas.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jun 11, 2009 03:39 PM
Msg. 870 of 3263
They throw frags and plasmas. Brute have always used human tech in h2 and h3, no different here.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 11, 2009 03:41 PM
Msg. 871 of 3263
Quote: --- Original message by: Delicon20 are they gonna fix the brutes?they throw frags instead of plasmas. they can throw whatever they want. Like how you can come across a brute in Halo 2 wielding a human shotgun.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 11, 2009 03:45 PM
Msg. 872 of 3263
Quote: --- Original message by: Masters1337 They throw frags and plasmas. Brute have always used human tech in h2 and h3, no different here. are you gonna give brutes shotguns like in halo2 too?that'd be pretty cool
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 11, 2009 04:15 PM
Msg. 873 of 3263
^Pretty lame quality screenshot. And not much action.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 11, 2009 04:16 PM
Msg. 874 of 3263
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Jun 11, 2009 04:33 PM
Msg. 875 of 3263
And still no release date in sight, -sigh-
Nice to see you become a respected member of th community Vern.
|
|
|