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Author Topic: Halo Maps Sponsored Official CMT Thread (3263 messages, Page 30 of 94)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Jun 14, 2009 03:10 PM    Msg. 1016 of 3263       
I think they made it harder to do.


TheLulzYourDoinItFor
Joined: Mar 6, 2008


Posted: Jun 14, 2009 05:03 PM    Msg. 1017 of 3263       
Quote: --- Original message by: 0fullmetal0
The hangar cutscene isn't that important, it's mainly an excuse for Johnson to rant about how he's Johnson. If the trade-off is more gameplay and scenarios, I'm good.

Yep, that's exactly why this is the halomaps forum.

Up until two weeks ago I thought cmt was actually ADDING to the atmosphere of the original halo instead of reducing it. Judging from the broadcast, all I saw was random and bland shooting sprees in some, though quite well done bsps. Marines appearing randomly and just like in a generic, run of the mill blood gulch mod, it is completely irrelevant how and why they are there.
The missions themselves seem generic too, unnanounced the player has to blow up some apple strudel that has zero relevance to the advancement of the plot.
No refreshing cutscene, no random chit chat with the scattered squads of marines even cortana seemed to just stoped caring after that first and appearantly only extraction.
More than ever Halo seems like a generic run and gun shooter with the fancy addition that the streches of uncommented pointlessness got longer and shinier. SPV2 is to Halo:Combat evolved what a souffle is to a cake. There's way too much air and not enough actual cake.
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:12 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 14, 2009 06:00 PM    Msg. 1018 of 3263       
Quote: --- Original message by: TheLulzYourDoinItFor

Quote: --- Original message by: 0fullmetal0
The hangar cutscene isn't that important, it's mainly an excuse for Johnson to rant about how he's Johnson. If the trade-off is more gameplay and scenarios, I'm good.

Yep, that's exactly why this is the halomaps forum.

Up until two weeks ago I thought cmt was actually ADDING to the atmosphere of the original halo instead of reducing it. Judging from the broadcast, all I saw was random and bland shooting sprees in some, though quite well done bsps. Marines appearing randomly and just like in a generic, run of the mill blood gulch mod, it is completely irrelevant how and why they are there.
The missions themselves seem generic too, unnanounced the player has to blow up some apple strudel that has zero relevance to the advancement of the plot.
No refreshing cutscene, no random chit chat with the scattered squads of marines even cortana seemed to just stoped caring after that first and appearantly only extraction.
More than ever Halo seems like a generic run and gun shooter with the fancy addition that the streches of uncommented pointlessness got longer and shinier. SPV2 is to Halo:Combat evolved what a souffle is to a cake. There's way too much air and not enough actual cake.
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:12 PM


Actually,after all that I've heard and seen,I kind of agree with him to an extent.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jun 14, 2009 06:11 PM    Msg. 1019 of 3263       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: TheLulzYourDoinItFor

Quote: --- Original message by: 0fullmetal0
The hangar cutscene isn't that important, it's mainly an excuse for Johnson to rant about how he's Johnson. If the trade-off is more gameplay and scenarios, I'm good.

Yep, that's exactly why this is the halomaps forum.

Up until two weeks ago I thought cmt was actually ADDING to the atmosphere of the original halo instead of reducing it. Judging from the broadcast, all I saw was random and bland shooting sprees in some, though quite well done bsps. Marines appearing randomly and just like in a generic, run of the mill blood gulch mod, it is completely irrelevant how and why they are there.
The missions themselves seem generic too, unnanounced the player has to blow up some apple strudel that has zero relevance to the advancement of the plot.
No refreshing cutscene, no random chit chat with the scattered squads of marines even cortana seemed to just stoped caring after that first and appearantly only extraction.
More than ever Halo seems like a generic run and gun shooter with the fancy addition that the streches of uncommented pointlessness got longer and shinier. SPV2 is to Halo:Combat evolved what a souffle is to a cake. There's way too much air and not enough actual cake.
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:12 PM


Actually,after all that I've heard and seen,I kind of agree with him to an extent.
I don't. You cannot jusdge a game properly just by watching someone play it. He has not played SPv2, only seen a few broadcasts. You honestly don't know how fun it is until you play it, which you will not until it is released.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 14, 2009 06:24 PM    Msg. 1020 of 3263       
Quote: --- Original message by: TheLulzYourDoinItFor

Quote: --- Original message by: 0fullmetal0
The hangar cutscene isn't that important, it's mainly an excuse for Johnson to rant about how he's Johnson. If the trade-off is more gameplay and scenarios, I'm good.

Yep, that's exactly why this is the halomaps forum.

Up until two weeks ago I thought cmt was actually ADDING to the atmosphere of the original halo instead of reducing it. Judging from the broadcast, all I saw was random and bland shooting sprees in some, though quite well done bsps. Marines appearing randomly and just like in a generic, run of the mill blood gulch mod, it is completely irrelevant how and why they are there.
The missions themselves seem generic too, unnanounced the player has to blow up some apple strudel that has zero relevance to the advancement of the plot.
No refreshing cutscene, no random chit chat with the scattered squads of marines even cortana seemed to just stoped caring after that first and appearantly only extraction.
More than ever Halo seems like a generic run and gun shooter with the fancy addition that the streches of uncommented pointlessness got longer and shinier. SPV2 is to Halo:Combat evolved what a souffle is to a cake. There's way too much air and not enough actual cake.
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:12 PM

This mod has never been about adding atmosphere, it's been about enhancing gameplay. Stuff in A30 is constantly changing, marine encounters and dialog will be added and removed. If you don't want to see what a work in progress is, don't watch the broadcasts.


TheLulzYourDoinItFor
Joined: Mar 6, 2008


Posted: Jun 14, 2009 06:29 PM    Msg. 1021 of 3263       
Quote: --- Original message by: Karrde
I don't. You cannot jusdge a game properly just by watching someone play it. He has not played SPv2, only seen a few broadcasts. You honestly don't know how fun it is until you play it, which you will not until it is released.

Cool story bro. I especially liked the part where you told insisted on my opinion being wrong whereas you yourself in a rather clever ad hominem reply, stated noone is entiteled to an opinion.

Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 06:30 PM


Arteen
Joined: Mar 8, 2008

...


Posted: Jun 14, 2009 06:33 PM    Msg. 1022 of 3263       
Sorry to disappoint you, but this is a gameplay mod. Our focus is on gameplay, not story or storytelling. I'd rather have new bsps, weapons, and enemies than new dialogue. Any story we'd try to fit into the mod would be a joke anyway, since 1: we're just reusing the campaign, which already has its own story, so why bother shoehorning in another plot; and 2: most of our new content contradicts canon, so our story would be BS anyway.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 14, 2009 06:38 PM    Msg. 1023 of 3263       
seriously can't you guys change the levels a little so you can add things like the grunt easter egg and the hangar cutscene?I mean It seems like you don't want Halo to have any humor in it.I mean I can understand your reasoning but without a little bit of humorous trash talking (and midget aliens with high pitch voices hiding waiting for you to find them) the game does get boring.That's why I hate it when the marines and grunts don't say much,it makes the game boring.


Arteen
Joined: Mar 8, 2008

...


Posted: Jun 14, 2009 06:45 PM    Msg. 1024 of 3263       
Custom Mapping Team: We don't have the tagspace for fun.™

You're making much ado about nothing.


0fullmetal0
Joined: Jun 15, 2008

I claim this post in the name of Mars.


Posted: Jun 14, 2009 06:46 PM    Msg. 1025 of 3263       
Hm... You know, you could always enlist random people to do a couple of lines for the game, if they're needed for some objectives. Maybe have it be a random marine saying "you need to disable the transmitters" on a30 for example.

edit: Is there any way to make a "tags.map" file that has all the tags for all the levels? (like there's a "sounds.map" and "bitmaps.map" folder. Same thing could apply to a scripts.map if there are enough similar scripts.)

another edit: I don't recall anything said about the random marines' and grunts' dialog being taken out, just some of the cutscene bits.
Edited by 0fullmetal0 on Jun 14, 2009 at 06:48 PM
Edited by 0fullmetal0 on Jun 14, 2009 at 06:50 PM


Wolf_
Joined: May 16, 2006


Posted: Jun 14, 2009 07:00 PM    Msg. 1026 of 3263       
If you have played the game and finnished it than you basicly knows what is going to happen.Everything arent possible just live with it..

Also..I play this because i have finnished the game and i do understand the whole Halo Universe idea..This just makes it waay more exciting to play:)


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 14, 2009 08:19 PM    Msg. 1027 of 3263       
Quote: --- Original message by: TheLulzYourDoinItFor

Quote: --- Original message by: 0fullmetal0
The hangar cutscene isn't that important, it's mainly an excuse for Johnson to rant about how he's Johnson. If the trade-off is more gameplay and scenarios, I'm good.

Yep, that's exactly why this is the halomaps forum.

Up until two weeks ago I thought cmt was actually ADDING to the atmosphere of the original halo instead of reducing it. Judging from the broadcast, all I saw was random and bland shooting sprees in some, though quite well done bsps. Marines appearing randomly and just like in a generic, run of the mill blood gulch mod, it is completely irrelevant how and why they are there.
The missions themselves seem generic too, unnanounced the player has to blow up some apple strudel that has zero relevance to the advancement of the plot.
No refreshing cutscene, no random chit chat with the scattered squads of marines even cortana seemed to just stoped caring after that first and appearantly only extraction.
More than ever Halo seems like a generic run and gun shooter with the fancy addition that the streches of uncommented pointlessness got longer and shinier. SPV2 is to Halo:Combat evolved what a souffle is to a cake. There's way too much air and not enough actual cake.
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:05 PM
Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 05:12 PM


I both agree and disagree with you. Don't feel like going into it right now.


Ethereial
Joined: May 19, 2009

O_O


Posted: Jun 15, 2009 04:19 AM    Msg. 1028 of 3263       
I think I'll get Halo 2 before this is done.

Ed: Isn't atmosphere the one of the most important parts of gameplay?
Edited by Ethereial on Jun 15, 2009 at 04:33 AM


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jun 15, 2009 05:12 AM    Msg. 1029 of 3263       
I beg of you guys , NO one bring up the Flame war on Modacity about why the CMT should use OpenSauce to make the mod.
And atmostphere is just the 'feel' of the game. Once you've played through the Campaign once , you should know that its all the same. No addition to gameplay.


k9colin
Joined: Mar 24, 2008

Piss Off I'm -BLAM!-ing


Posted: Jun 15, 2009 09:10 AM    Msg. 1030 of 3263       
Quote: --- Original message by: Cocaine
I beg of you guys , NO one bring up the Flame war on Modacity about why the CMT should use OpenSauce to make the mod.
And atmostphere is just the 'feel' of the game. Once you've played through the Campaign once , you should know that its all the same. No addition to gameplay.

It has a very simple answer anyway - CMT will do what they want with their mod. If the person doesn't like it, they can piss off.

And yeah, why get so hyped over cutscenes and dialogue we've already seen and heard for the past 5-8 years. If you need that thrill, play regular campaign.


Ethereial
Joined: May 19, 2009

O_O


Posted: Jun 15, 2009 10:06 AM    Msg. 1031 of 3263       
I guess I'll evaluate it from Halo 2 when I get it then.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 15, 2009 10:28 AM    Msg. 1032 of 3263       
Quote: --- Original message by: Delicon20
seriously can't you guys change the levels a little so you can add things like the grunt easter egg and the hangar cutscene?I mean It seems like you don't want Halo to have any humor in it.I mean I can understand your reasoning but without a little bit of humorous trash talking (and midget aliens with high pitch voices hiding waiting for you to find them) the game does get boring.That's why I hate it when the marines and grunts don't say much,it makes the game boring.

See, the thing is, CMT has a very strict limit as to the size of their content. Halo has a thing called tagspace, each tag takes up a cartain amount of tagspace, and if too much is used at one time, you can't compile the map, so no mods. That's why old stuff is being eliminated, it's to make room for new stuff. Tell me, would you rather have an old cutscene of Johnson, or be able to use all the new weapons in the mod?
Edited by UnevenElefant5 on Jun 15, 2009 at 10:28 AM


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 15, 2009 10:58 AM    Msg. 1033 of 3263       
is cmt spv2 going to have its own user interface like spv1 or do we have to use their old one?


Arteen
Joined: Mar 8, 2008

...


Posted: Jun 15, 2009 12:33 PM    Msg. 1034 of 3263       
Quote: --- Original message by: UnevenElefant5
See, the thing is, CMT has a very strict limit as to the size of their content. Halo has a thing called tagspace, each tag takes up a cartain amount of tagspace, and if too much is used at one time, you can't compile the map, so no mods. That's why old stuff is being eliminated, it's to make room for new stuff. Tell me, would you rather have an old cutscene of Johnson, or be able to use all the new weapons in the mod?

And before anyone mentions OS, we also have scriptspace and other issues that Kornman can't help us with anyway. We'd rather spend our time polishing content than writing some OS hack that might just not be possible or feasible.

Now let's please drop discussion on the minor cutscene cuts.

Quote: --- Original message by: TheLulzYourDoinItFor
Up until two weeks ago I thought cmt was actually ADDING to the atmosphere of the original halo instead of reducing it.

Referring back to this again, I still have no idea what made you think we were ever adding to the atmosphere. The most we've done is experiment with weather and setting.

Quote: --- Original message by: shadowslayer123
is cmt spv2 going to have its own user interface like spv1 or do we have to use their old one?

You can use any UI map that has campaign, or just use the console commands to load SP maps. You don't need to use the CMT UI.
Edited by Arteen on Jun 15, 2009 at 12:33 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jun 15, 2009 01:28 PM    Msg. 1035 of 3263       
Quote: --- Original message by: Arteen
Quote: --- Original message by: TheLulzYourDoinItFor
Up until two weeks ago I thought cmt was actually ADDING to the atmosphere of the original halo instead of reducing it.

Referring back to this again, I still have no idea what made you think we were ever adding to the atmosphere. The most we've done is experiment with weather and setting.
I lol'd

Quote: --- Original message by: TheLulzYourDoinItFor

Quote: --- Original message by: Karrde
I don't. You cannot jusdge a game properly just by watching someone play it. He has not played SPv2, only seen a few broadcasts. You honestly don't know how fun it is until you play it, which you will not until it is released.

Cool story bro. I especially liked the part where you told insisted on my opinion being wrong whereas you yourself in a rather clever ad hominem reply, stated noone is entiteled to an opinion.

Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 06:30 PM
I never implied that nobody is allowed an opinion or that yours was wrong, I only said that you can't form a proper opinion without playing it for yourself.
Edited by Karrde on Jun 15, 2009 at 01:30 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 15, 2009 04:29 PM    Msg. 1036 of 3263       
im sorry, i cant follow this logic. the original campaign is available for download with all of the original cutscenes intact. cmt's campaign has extra stuff added into it to extend the gameplay, and they took out a cutscene that im sure nobody even watches. if you want to see it, how about you play the original campaign. this line of thought is not that difficult to follow.

oh and it might help to mention that i didnt even know about that a10 hangar cutscene at the beginning of the game until a year and a half after i got it and had to go do something as i was starting the first level. i came back and saw the cutscene. its not a big deal.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 15, 2009 04:39 PM    Msg. 1037 of 3263       
Quote: --- Original message by: Donut
im sorry, i cant follow this logic. the original campaign is available for download with all of the original cutscenes intact. cmt's campaign has extra stuff added into it to extend the gameplay, and they took out a cutscene that im sure nobody even watches. if you want to see it, how about you play the original campaign. this line of thought is not that difficult to follow.

oh and it might help to mention that i didnt even know about that a10 hangar cutscene at the beginning of the game until a year and a half after i got it and had to go do something as i was starting the first level. i came back and saw the cutscene. its not a big deal.


now if it had a battle scene where covenant rush in while johnsons speech, then it would be pretty cool. But still not much of a big deal.


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: Jun 15, 2009 06:34 PM    Msg. 1038 of 3263       
Quote: --- Original message by: Ethereial

I think I'll get Halo 2 before this is done.

Ed: Isn't atmosphere the one of the most important parts of gameplay?
Edited by Ethereial on Jun 15, 2009 at 04:33 AM


Noooo please dont that game sucks for PC and the bugs make you wanna kill yourself! For the sake of $30 dont do it. To this day I have a $30 paperweight that says Halo 2 vista on my computer right now. Beleive you me when I say it sucks!


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 15, 2009 07:33 PM    Msg. 1039 of 3263       
Quote: --- Original message by: THEFEAR
Quote: --- Original message by: Ethereial

I think I'll get Halo 2 before this is done.

Ed: Isn't atmosphere the one of the most important parts of gameplay?
Edited by Ethereial on Jun 15, 2009 at 04:33 AM


Noooo please dont that game sucks for PC and the bugs make you wanna kill yourself! For the sake of $30 dont do it. To this day I have a $30 paperweight that says Halo 2 vista on my computer right now. Beleive you me when I say it sucks!

yeah uh, dont pass your opinions off as facts. the editing kit is very restrained, but i love playing that game with my friend. we play almost every friday, and now the summer is here we will probably play more


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 15, 2009 07:37 PM    Msg. 1040 of 3263       
Quote: --- Original message by: TheLulzYourDoinItFor

Quote: --- Original message by: Karrde
I don't. You cannot jusdge a game properly just by watching someone play it. He has not played SPv2, only seen a few broadcasts. You honestly don't know how fun it is until you play it, which you will not until it is released.

Cool story bro. I especially liked the part where you told insisted on my opinion being wrong whereas you yourself in a rather clever ad hominem reply, stated noone is entiteled to an opinion.

Edited by TheLulzYourDoinItFor on Jun 14, 2009 at 06:30 PM

What the hell, using a colorful vocabulary does not work when you cant put together a coherent sentence.

Edited by CLS_GRUNT on Jun 15, 2009 at 07:38 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 15, 2009 08:24 PM    Msg. 1041 of 3263       
yeah seriously. how difficult is it to form a logical sentence, people? i mean jesus, they teach this stuff in 3rd grade


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 15, 2009 09:39 PM    Msg. 1042 of 3263       
Quote: --- Original message by: Donut
yeah seriously. how difficult is it to form a logical sentence, people? i mean jesus, they teach this stuff in 3rd grade

No wait, I thought that was paragraphs. Oh well.

In any case, what you say makes absolutely no difference. This took me a long time to realize, but the people who are working on the mod in question view you as another jabbering, un-contented bum. You either like it or don't, but that will not change the outcome whatsoever. It is fine to start an intelligent debate, but don't start out by complaining how an awesome mod is not perfect.

On that note, this is called a forum, not an IM application. It means you have as much time as you want to think about how your post can be structured, and to revise it for errors. These posts are the only thing people can see about you, and making them harder to read tags you as just another un-educated kid.

Referring back to earlier in my post, I'm sure this post has not made a difference on the way anyone thinks. Mainly it was just so I could blow off a little steam, because sometimes you can get really exasperated reading this crap.

[/rant]


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jun 15, 2009 09:39 PM    Msg. 1043 of 3263       
He probably thought it would make him look smart. I guess he didn't know that talking like that only makes you look like an ass.


0fullmetal0
Joined: Jun 15, 2008

I claim this post in the name of Mars.


Posted: Jun 15, 2009 10:11 PM    Msg. 1044 of 3263       
Quote: --- Original message by: Donut
im sorry, i cant follow this logic. the original campaign is available for download with all of the original cutscenes intact. cmt's campaign has extra stuff added into it to extend the gameplay, and they took out a cutscene that im sure nobody even watches. if you want to see it, how about you play the original campaign. this line of thought is not that difficult to follow.

oh and it might help to mention that i didnt even know about that a10 hangar cutscene at the beginning of the game until a year and a half after i got it and had to go do something as i was starting the first level. i came back and saw the cutscene. its not a big deal.


I have to agree, I often skip the cutscenes while playing, the parts at the start especially feel sort of "filler" (if people catch what I mean by it)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 15, 2009 10:44 PM    Msg. 1045 of 3263       
Quote: --- Original message by: commanderfarvel
Sad stuff : Devmode will not be allowed.


^^^^^


HA HA! thank you devtrainer, we have finally outdone CMT

Um, devtrainer still inputs the codes I believe, and if CMT blocks the codes from being used...


0fullmetal0
Joined: Jun 15, 2008

I claim this post in the name of Mars.


Posted: Jun 15, 2009 11:02 PM    Msg. 1046 of 3263       
Devmode being blocked means devmode being blocked. Meaning no devmode commands can be inputted. And besides, doesn't devmode have to be enabled to use "game_speed 0" to begin with? (this being the command to stop time)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 15, 2009 11:04 PM    Msg. 1047 of 3263       
Yeah. If you disable devmode, you can't use dev commands. (Obvious, I know)


0fullmetal0
Joined: Jun 15, 2008

I claim this post in the name of Mars.


Posted: Jun 16, 2009 01:07 AM    Msg. 1048 of 3263       
Back to SPv2...

Will we still be able to splatter enemies with the turret like Masters did? (provided the timing is precise and everything)


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jun 16, 2009 01:15 AM    Msg. 1049 of 3263       
The turret will be classified a a vehicle , which means it is capable of doing splatter damage , so yes , if you get everything right , you can splatter your enemies with a turret.


Ethereial
Joined: May 19, 2009

O_O


Posted: Jun 16, 2009 04:17 AM    Msg. 1050 of 3263       
Quote: --- Original message by: 0fullmetal0
Devmode being blocked means devmode being blocked. Meaning no devmode commands can be inputted. And besides, doesn't devmode have to be enabled to use "game_speed 0" to begin with? (this being the command to stop time)


I think devmode commands can be included in the script.

And besides, I'm not going to buy H2, I'm gonna borrow a CD.

 
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