
KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 02:36 PM
Msg. 1 of 147
Halo Custom Edition was boring for a while, and I remembered a project we had left behind, the Grifball project, and I decided to go forth, when STFLOYD agreed to model the map, I have Geared has the weapons covered, this map will not be locked. This is the map so far, project started 2 days ago, put in motion yesterday.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 15, 2009 02:38 PM
Msg. 2 of 147
Isn't Sigma making Griffball?
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 02:44 PM
Msg. 3 of 147
Quote: --- Original message by: UnevenElefant5 Isn't Sigma making Griffball? Sure, why not, but that wont stop us.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 15, 2009 02:52 PM
Msg. 4 of 147
Sorry, that was kinda rude. I want you to continue this. You Foundry looks okay so far
|
|
|

CLS_GRUNT
Joined: Jan 21, 2007
Old
|
Posted: Mar 15, 2009 03:27 PM
Msg. 5 of 147
please explain you expect to get this working
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Mar 15, 2009 03:37 PM
Msg. 6 of 147
Quote: --- Original message by: Scrables_the_DeathDealer Polycount, wireframe, and do you even know how to make grifball? I highly, extremely doubt this project. Simply because of this: Porting halo to psp project Fall of reach movie GTA porting to ce Actaully finishing, skinning and having a model in game. You are full of crap in that you have never finished one of these huge tasks you so cockily undertake. Go actually learn what you are doing. Floyd made it, I highly doubt you need it.
|
|
|

CLS_GRUNT
Joined: Jan 21, 2007
Old
|
Posted: Mar 15, 2009 03:38 PM
Msg. 7 of 147
Quote: --- Original message by: CLS_GRUNT please explain how you expect to get this working
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 03:46 PM
Msg. 8 of 147
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: CLS_GRUNT please explain how you expect to get this working ok, message to everyone, HS has but 2 projects, 1 is not for discussion, and 1 is this, which I am merely overviewing, get over how my team works, and be motivational, you guys really are horrible people if you can't get over how and what somebody does things. And we figured out how to make your color change, change gravity, planning the gravity hammer, redoing the way the energy sword is textured, and etc. etc. etc. STFLOYD is not a bad modeler, he is pretty good, just sit tight and wait, if it fails, then gloat, don't flame like children. See this site for all projects, the 1 I am not speaking of, is obviously not on there: http://halomods.wikia.com/wiki/Helipad_Studios#ProjectsEdited by KillerKip1 on Mar 15, 2009 at 03:47 PM
|
|
|

CLS_GRUNT
Joined: Jan 21, 2007
Old
|
Posted: Mar 15, 2009 03:50 PM
Msg. 9 of 147
How will the accentual elements work? Like the bomb spawn, where both teams can pick it up place and get points.
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 03:54 PM
Msg. 10 of 147
Quote: --- Original message by: CLS_GRUNT How will the accentual elements work? Like the bomb spawn, where both teams can pick it up place and get points. I am merely overviewing this project, I am not doing the technical stuff, you can see that stuff upon the maps release, it wont be locked, I don't believe in locking, unless an item in the map is not ours, and we are asked to lock it.
|
|
|

CLS_GRUNT
Joined: Jan 21, 2007
Old
|
Posted: Mar 15, 2009 03:58 PM
Msg. 11 of 147
then who is doing the techical work?
|
|
|

Disaster
Joined: Dec 16, 2007
ROCKS
|
Posted: Mar 15, 2009 03:58 PM
Msg. 12 of 147
You've started so many projects that never get finished dude. Take 1 thing at a time.
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 03:59 PM
Msg. 13 of 147
Quote: --- Original message by: Disaster You've started so many projects that never get finished dude. Take 1 thing at a time. *Facepalm*
|
|
|

Disaster
Joined: Dec 16, 2007
ROCKS
|
Posted: Mar 15, 2009 04:04 PM
Msg. 14 of 147
Quote: Projects * Ray Gun * Ford Ranger * Tow Truck * "Halo: Ghosts of Onyx" game * Dodge Coronet * Dune Buggy * Toyota Fj40 * Ranger Track v2 [map] * Desert Dunes [map] * WWII Slayer [map] * Codyfields [map] * Cody Gulch [Testmap] * Grif Ball [Game Variant/Map] * Grand Theft Auto Mod * Halo Marathon Mod ... Edited by Disaster on Mar 15, 2009 at 04:04 PM
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 15, 2009 04:07 PM
Msg. 15 of 147
Look, this looks cool and all, but ^^^^ seriously. You are spreading your team too thin. Drop some or shelve some projects.
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Mar 15, 2009 04:17 PM
Msg. 16 of 147
how big is his team>?
and for the bomb make it an oddball that explodes when dropped in the specifix area
you can get that to work with scripts
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 15, 2009 04:18 PM
Msg. 17 of 147
Quote: --- Original message by: Sheer roflroflrofl I sense a troll... Also, wouldn't you just re-animate and remodel the flag and use the standard "assault" gametype that comes with Halo? Edited by UnevenElefant5 on Mar 15, 2009 at 04:19 PM
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 04:27 PM
Msg. 18 of 147
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Sheer roflroflrofl I sense a troll... Also, wouldn't you just re-animate and remodel the flag and use the standard "assault" gametype that comes with Halo? Edited by UnevenElefant5 on Mar 15, 2009 at 04:19 PM ? Read the projects information, =P most are on hold till further notice, and since this map is being modeled by STFLOYD, weapons by Geared, and etc. We have a fairly large team. We do more than most teams, I admit, but we get the job done right, most teams do not. Either we do it right, or not do it at all, thats why some projects were stopped, but thats not the case for all of them, and again, my team's project number is my business, not yours, leave it be, should it really matter to you? Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Sheer roflroflrofl I sense a troll... Also, wouldn't you just re-animate and remodel the flag and use the standard "assault" gametype that comes with Halo? Edited by UnevenElefant5 on Mar 15, 2009 at 04:19 PM We are modeling it all from scratch, I see too many project go slowly, these are quite easy modeling tasks. We might just use an H3 biped model, already on the site, IDK yet. Credit will be given of course too. Edited by KillerKip1 on Mar 15, 2009 at 04:29 PM
|
|
|

Disaster
Joined: Dec 16, 2007
ROCKS
|
Posted: Mar 15, 2009 04:29 PM
Msg. 19 of 147
No I never said it mattered. Its just that your team never finishes anything they start. Movie, nothing, Ghost of Onyx game, nothing, Marathon mod, nothing.
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 04:30 PM
Msg. 20 of 147
Quote: --- Original message by: Disaster No I never said it mattered. Its just that your team never finishes anything they start. Movie, nothing, Ghost of Onyx game, nothing, Marathon mod, nothing. Marathon mod is done, I decided to add to it, it was released as an Alpha, search the forums, the movie was dropped, as seen on the site, and the game is probably a no, it seems like too much a hassle to get licensing, when we can just make our own game.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 15, 2009 04:33 PM
Msg. 21 of 147
Quote: --- Original message by: UnevenElefant5 Wouldn't you just re-animate and remodel the flag and use the standard "assault" gametype that comes with Halo? Edited by UnevenElefant5 on Mar 15, 2009 at 04:19 PM
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 04:35 PM
Msg. 22 of 147
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: UnevenElefant5 Wouldn't you just re-animate and remodel the flag and use the standard "assault" gametype that comes with Halo? Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Sheer roflroflrofl I sense a troll... Also, wouldn't you just re-animate and remodel the flag and use the standard "assault" gametype that comes with Halo? Edited by UnevenElefant5 on Mar 15, 2009 at 04:19 PM We are modeling it all from scratch, I see too many project go slowly, these are quite easy modeling tasks. We might just use an H3 biped model, already on the site, IDK yet. Update: Credit will be given of course too. Edited by KillerKip1 on Mar 15, 2009 at 04:35 PMEdited by KillerKip1 on Mar 15, 2009 at 05:34 PM
|
|
|

ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
|
Posted: Mar 15, 2009 06:18 PM
Msg. 23 of 147
Quote: --- Original message by: KillerKip1Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Sheer roflroflrofl I sense a troll... Also, wouldn't you just re-animate and remodel the flag and use the standard "assault" gametype that comes with Halo? Edited by UnevenElefant5 on Mar 15, 2009 at 04:19 PM ? Read the projects information, =P most are on hold till further notice, and since this map is being modeled by STFLOYD, weapons by Geared, and etc. We have a fairly large team. We do more than most teams, I admit, but we get the job done right, most teams do not. Either we do it right, or not do it at all, thats why some projects were stopped, but thats not the case for all of them, and again, my team's project number is my business, not yours, leave it be, should it really matter to you? lloololo Edited by ChocolateNugget on Mar 15, 2009 at 06:18 PM
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: Mar 15, 2009 06:22 PM
Msg. 24 of 147
wait do you just want to make the map foundry or are you also going to make a gametype in that map griffball?
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Mar 15, 2009 06:26 PM
Msg. 25 of 147
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: UnevenElefant5 Wouldn't you just re-animate and remodel the flag and use the standard "assault" gametype that comes with Halo? Edited by UnevenElefant5 on Mar 15, 2009 at 04:19 PM seriously, this. i have no idea why people think this is so hard
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Mar 15, 2009 06:27 PM
Msg. 26 of 147
Good lord here comes another project that will definitly be finished in my lifetime.
|
|
|

DEEhunter
Joined: Dec 16, 2006
|
Posted: Mar 15, 2009 06:44 PM
Msg. 27 of 147
DIS LOOKS LEGIT PEOPLE!
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Mar 15, 2009 07:28 PM
Msg. 28 of 147
Whats the point of modeling in the walls on the rafters.
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 07:28 PM
Msg. 29 of 147
more done
|
|
|

AlwinRoth
Joined: Jan 4, 2008
|
Posted: Mar 15, 2009 07:29 PM
Msg. 30 of 147
Ok, i BEG YOU if your going to add a sword, PLEASE DONT MAKE IT LUNGE
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 07:33 PM
Msg. 31 of 147
Quote: --- Original message by: AlwinRoth Ok, i BEG YOU if your going to add a sword, PLEASE DONT MAKE IT LUNGE It will, also, we are going to have a grav ham WOO
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Mar 15, 2009 07:34 PM
Msg. 32 of 147
Wonder how you will walk over that elevation around the pipes.
|
|
|

AlwinRoth
Joined: Jan 4, 2008
|
Posted: Mar 15, 2009 07:36 PM
Msg. 33 of 147
Quote: --- Original message by: KillerKip1Quote: --- Original message by: AlwinRoth Ok, i BEG YOU if your going to add a sword, PLEASE DONT MAKE IT LUNGE It will, also, we are going to have a grav ham WOO and thus, gameplay will now be fuxed up. well if your gonna add lunge then, can you atleast make it slow? like in halo 3, that way people wont spam it like in sanctuary?
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Mar 15, 2009 07:37 PM
Msg. 34 of 147
Yeah, swing the sword, and you will go flying across the map -_-.
A better idea would be to have a projectile that flies as far as the lunge of the sword, that would do a 1 hit kill with no splash damage.
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Mar 15, 2009 08:32 PM
Msg. 35 of 147
Update: 
|
|
|