
Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Mar 17, 2009 09:31 PM
Msg. 106 of 147
wat if u got two falgs togther or something? liek i dunno both flags attached to the ball and invisble or something? so either way whoever picks it up till say that team ahs it....well maybe the flg being returend or something i dunno. i have no idea wat im saying lol..... and conrcerning teh hamemr thing, i know, it suks, even i admit it....i was thinkig of my own type of hammer or something, but i dunno.....nvm....lol.... Edited by Geared on Mar 17, 2009 at 09:33 PM
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Mar 17, 2009 10:10 PM
Msg. 107 of 147
this thread is going to hell, you are all arguing about pointless things and criticising them no reason (except the hammer- that's not good at all) if they want to try, let them if they fail, let them
its their project
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 17, 2009 10:20 PM
Msg. 108 of 147
:o I just realized.. The best ref on google is no longer available :) Lucky for me, I got the image.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 17, 2009 10:28 PM
Msg. 109 of 147
Quote: --- Original message by: MissingSpartan7 this thread is going to hell, you are all arguing about pointless things and criticising them no reason (except the hammer- that's not good at all) if they want to try, let them if they fail, let them
its their project No, they just don't realize that it would be easier and better management of time if they didn't do THIS project since it's already being done for the same reason. Sigma is open sourcing it and everything. That is the only reason why I disapprove of this attempt, not to mention your team has no work completed yet in Halo Custom Edition. You do realize that if my Gmax was working, I could do everything you want to do with this in about a day. Edited by DarkHalo003 on Mar 17, 2009 at 10:30 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 17, 2009 11:03 PM
Msg. 110 of 147
maybe if someone told us somthing like where the project is we wont be alone in the dark an know how good everything is.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 18, 2009 12:56 AM
Msg. 111 of 147
you nay-sayers could think of this project as a backup. I think it might turn out to be an alternative method, and in any case it'll be educational and good practice for those participating.
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Mar 18, 2009 02:21 AM
Msg. 112 of 147
Quote: --- Original message by: DarkHalo003 That is the only reason why I disapprove of this attempt, not to mention your team has no work completed yet in Halo Custom Edition. Edited by DarkHalo003 on Mar 17, 2009 at 10:30 PM i've done plenty- just never released anything
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Mar 18, 2009 03:21 AM
Msg. 113 of 147
To be honest that really doesn't help your cause. Now if you could show some of your work that would be a different story.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Mar 18, 2009 09:17 AM
Msg. 114 of 147
... christ, this topic is worse than it seemed, it's good to do this project, and once must be the first time you finish something, however it's kinda blunt to do something that someone else figured out already. I fully support this project though, but it's looking kinda bad now i see the gravhammer... the BSP on the other hand, stop whining about your sucking computers that can't handle it because your mum was budget shopping, if your gonna lag on a superb poly map, wich is ALWAYS better than textures, textures are emulating poly's, then you shouldn't play it. my suggestion, finish the BSP, and just release it as foundry map, forget the gametype, sigma will give it when they perfectionised it anyways
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Mar 18, 2009 12:27 PM
Msg. 115 of 147
They dont even have the basics down how the game play will work BPC, have you even been reading?
A project fails from the start when you dont even know how its going to work. :|
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 18, 2009 02:24 PM
Msg. 116 of 147
How about soccer instead? I don't think anyone's made a soccer map yet for h1CE
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 18, 2009 02:43 PM
Msg. 117 of 147
we do have a soccer map soccer with warthogs!!!!
use the oddball
if you play ctf and have te oddball you can score wiht te oddball instead of the flag
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 18, 2009 03:30 PM
Msg. 118 of 147
Quote: --- Original message by: gamegodlazy we do have a soccer map soccer with warthogs!!!!
use the oddball
if you play ctf and have te oddball you can score wiht te oddball instead of the flag But oddballs would respawn like crazy, iirc. soccer with damage_effects attached to feet and head!!!!
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Mar 18, 2009 04:19 PM
Msg. 119 of 147
Update on the Hammer: Worked on it a bit last night. Still got a ways to go, but fixed the majority of the top, and fixed the handle a bit, going to work on the blade, it is going to need a texture to looks like the actual weapon though.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 18, 2009 04:26 PM
Msg. 120 of 147
All he did was fix up the top and get a better render he said. Lay off for a while.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Mar 18, 2009 04:52 PM
Msg. 121 of 147
Update
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megahalofan12
Joined: May 21, 2008
Xbox Live/Xfire is: matthewdratt
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Posted: Mar 18, 2009 05:43 PM
Msg. 122 of 147
Quote: --- Original message by: KillerKip1 Update I think it pretty good for a W.I.P. But it stills needs alot of work
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Mar 18, 2009 06:29 PM
Msg. 123 of 147
Other then the hammer head, or anything about it, where does it need work? I am not redoing it, so forget that, I just want to know where on the handle needs work, and the blade is close enough, I am not aiming for perfect.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Mar 18, 2009 07:42 PM
Msg. 124 of 147
Quote: --- Original message by: KillerKip1 Other then the hammer head, or anything about it, where does it need work? I am not redoing it, so forget that, I just want to know where on the handle needs work, and the blade is close enough, I am not aiming for perfect. The bottom part of the handle should be remade, also you should smooth it better. The head should be redone completly along with the blade behind it.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 18, 2009 07:47 PM
Msg. 125 of 147
Quote: --- Original message by: UnevenElefant5 No, It is not nice work. I may not be the best modeller, but I do know my stuff. That looks like something I could have made in 10 minutes. The blade on the back is inaccurate, as it the front. The actual front part where you hit people with needs lots more detail. You also need more detail on the top part altogether. The bottom is too long. I tried to make this sound nice also.
Next time, get better refs. I took 5 ref pictures of the H3 Mauler before I even attempted it. Try to get picture from all angles (front back left diagonal top) Oh, de-poly the foundry also. Most of the detail I see there can be done with bump maps. Also, don't even model the stairs area. If it's for Grifball, then you just need the open area with a wall of boxes.
This still stands.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Mar 18, 2009 08:19 PM
Msg. 126 of 147
well i decided to try modeling my first map, do relize below image is only half the map(i cut it in half and shelled it so i t can be seen ebetter :D) the circular lifted aprts are for light or fires, and skylights are bove, the part u cannot c is at the far right, behind the raised catwalk, is 3 large doors heading twoard a small spawn/base area. cause when i rendered it was hard to see properly i used a tile texture from max, lol, i guess its easier to see?  maybe it can be used for girfball afterwards(ie as a second area of play or soemthing?) Edited by Geared on Mar 18, 2009 at 08:19 PM
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Mar 18, 2009 08:23 PM
Msg. 127 of 147
Nice startup, Wings3D right? fun fun software, easy too.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Mar 18, 2009 08:24 PM
Msg. 128 of 147
actually max man, i finally got it installed and validated(tnx to friend his key lol)
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 18, 2009 08:44 PM
Msg. 129 of 147
Interesting map dude. Keep it up and improve where there are errors.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 20, 2009 08:52 AM
Msg. 130 of 147
Can't wait i always wanted griffball on CE.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Mar 20, 2009 09:25 AM
Msg. 131 of 147
So far all I've seen is a bunch of little white boxes with red x's in them and one really bad excuse for a gravity hammer.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Mar 21, 2009 02:43 PM
Msg. 132 of 147
update on my map guys: added some pipes on ground, window bars, telle "boxes" and those small pillars are gonan ahve lights on 6 sides,:D
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 21, 2009 02:45 PM
Msg. 133 of 147
The teleporter box looks really out of place. Other than that, it looks pretty good.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 21, 2009 03:34 PM
Msg. 134 of 147
Looks good. Rendering could use some work.
And what does it have to do with "Foundery" or "Grifball"
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Mar 21, 2009 05:14 PM
Msg. 135 of 147
im maing so that if they wanna use it for teh gametype or someting they can ... lol...
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 21, 2009 05:17 PM
Msg. 136 of 147
Pipes are never like that, ceiling is very boring, add something exciting. The catwalks are boring as well, and it looks very primitive. The whole map is flat, add some variation, even though it's for "Griff Ball", it still looks pretty bad.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Mar 21, 2009 08:35 PM
Msg. 137 of 147
i would get 3ds max, but when i did i got a lil message from charter for saying that i tried to download it and it shut down my internet for a day as a punishment.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Mar 22, 2009 04:25 AM
Msg. 138 of 147
srry newbkiller im just new at this lol....
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 22, 2009 04:38 AM
Msg. 139 of 147
Hey, what about scenery? In h2, scenery can be moved, right? Scenery could be made movable as vehicles... Are there such sceneries in H2 grifball? I recall seeing crates (which at first glance I thought your tele-box was)
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 22, 2009 10:29 AM
Msg. 140 of 147
Yes, there was alot of movable scenery.
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