
Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 22, 2009 10:44 AM
Msg. 141 of 147
Looks good. Could still use some work but this is just the first part so we idk what it will look like. But good so far!
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 22, 2009 03:43 PM
Msg. 142 of 147
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 22, 2009 07:51 PM
Msg. 143 of 147
Yeah, all of those are from Halo 2, and many other human and covenant crates and such.
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Mar 22, 2009 08:24 PM
Msg. 144 of 147
Quote: --- Original message by: bobbysoon Hey, what about scenery? In h2, scenery can be moved, right? Scenery could be made movable as vehicles... Are there such sceneries in H2 grifball? I recall seeing crates (which at first glance I thought your tele-box was) I don't remember there being a Grifball in Halo 2.. unless you mistyped or something.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 22, 2009 09:53 PM
Msg. 145 of 147
Wish there was HeadHunter :V
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 22, 2009 11:15 PM
Msg. 146 of 147
h2, h3, w/e.
I know those are H2 sceneries, but - well, if they're h2, and griffball is h3... I'll just look thrue the models...
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Mar 23, 2009 01:19 AM
Msg. 147 of 147
That map isn't going to be good for Grifball. I'm not sure if you noticed but the best way and only way to play Grifball is a flat surface with nothing on the walls. Hint's why Foundry was chosen and now the Crypt in Sandbox. Playing that map with Grifball will be the equivalent to playing it in Hang em High but only smaller.
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