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Author Topic: [WIP][MOD] Flood Campaign (2972 messages, Page 29 of 85)
Moderators: Dennis

BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Mar 25, 2009 09:15 AM    Msg. 981 of 2972       
Quote: --- Original message by: Advancebo
Halo 2 Marines are overall fugly :V, they barely have any armor, and it blends in with the normal clothing.

Right, like the few random plates of the H1 marines like ancient knights look better



Every realistic armor blends


Edited by BeachParty clan on Mar 25, 2009 at 09:17 AM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 25, 2009 02:21 PM    Msg. 982 of 2972       
Quote: --- Original message by: Karrde
Quote: --- Original message by: Lone Warrior

Nice work there Beach, but I thought we weren't going to rip EVERYTHING. Now to just decide what to get rid of...... I'll make a list later. As for the new flood model rig, its using MC anims right, well I also thought we were going to do custom anims....... I'll make a longer and more detailed post later, as I am on my PS3 now.

E1: Ok, back now. Well, first of all, the vehicles/scenery is great, adds much more realism to the game, which is good. Right, I'm gonna make a list of things that will be in the campaign.

Characters: Captain: Not shown, except in brain form. Ok
Cyborg: Shown, do not combat with. Ok
Cortana: No. Ok
Elite: Halo 2 models. meh
Grunt: Halo 2 models. meh
Jackal: Halo 2 models. meh
Crewman: Infected varient maybe? Maybe
Flood Captain: New varients maybe? (Open to discussion) No Why not?
Flood Elite: Halo 2 models., with shielded varients. Eww, H1 is better Wrong, it looks disgusting by comparism, try looking at the model in max.
Flood Human: Halo 2 models. Eww, H1 is better Also wrong.
Hunter: Not changed Make them like Gamma's You mean with beams, no. Simply due to the fact the Covenant didn't have that sort of tech at the time.
Marine: Halo 2 models. H1 is better Wrong, as BP said, they look like there stuck on with bluetack.
Monitor: Not changed (Although changes are open to discussion) Good As in with or without changes?
Sentinel: New varient added, and changed some minor things. Maybe use Halo 2 models? (Open to discussion) Leave them Why?

Weapons: AR (Trying to get Unholy's ar in-game) Pics? Weapons WIP topic.
Plasma Pistol: No changes Ok
Plasma Rifle: No changes, minor if any. Ok
Needler: No changes Ok
Plasma Cannon: Wieldable in Campaign. Not by AI I hope No, by player.
Rocket Launcher: Changed projectile speed a bit. Just don't put a tracer on it No homing.
Pistol: No changes, yet. Good Were gonna make it more H3 with less ammo and lower ROF. Marines with pistols own flood to easily.
Shotgun: Halo 2 version maybe? No, green is ugly Then we'll just cahnge the color.....
Sniper Rifle: No changes. Good
Frag Grenade: No changes Good
Plasma Grenade: Small changes if any. Ok
Energy Sword: No changes, little if any. Don't make it wieldable, for God's sake Why?
Flamethrower: Not in the campaign. Maybe to be wileded by crazy ass marines or something. Maybe

Vehicles: Ghost: Floodified version. Why? Not needed Wrong, it is needed.
Hog: No changes, yet. Possible addition of Rocket Hog. Maybe...
Banshee: Floodified version. Why? Not needed Also wrong.
Spirit: Floodified version. Just cockpit would be best Look at Myth's post.
Pelican: Possible Floodifed version. Just cockpit would be best Maybe.
Scorpion: None yet. If any, will be minor until said otherwise. Ok
Wraith: No changes yet. Just don't make it drivable Why?
Gun Turret: Halo 2 version. Covenant or Human? Covenant, maybe human, if we can find a place.

Note: I have not said that the Halo2 counterparts of each vehicle will be put in, due to the fact, each model will need a destroyed model, besides the Warthog and Scorpion.


Scenery: Flood scenery will be added.
All other scenery will have minor changes.

Levels: No bsp changes will occur in the levels as of now, but if any, it will be minor, no new bsp's or anything like CMT is doing.
Edited by Lone Warrior on Mar 24, 2009 at 02:45 PM

Answers.


Do not make assumptions on something you have not played, each change is there for a reason.

Responses in Bold Italic.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Mar 25, 2009 05:37 PM    Msg. 983 of 2972       
Quote: --- Original message by: Auxor
A Flood Spirit would look awesome. You mean with biomass growing on it?


don't u mean gravemind? like what keyes was turning into?

nice vehicle i love it now maybe it can shoot out flood infection forms that do same stuff as in halo 3 with turn humans and things into flood instead of shooting out the regular plain old turret shots/projectiles

nice design mythril
Edited by rcghalohell on Mar 25, 2009 at 05:43 PM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 25, 2009 05:42 PM    Msg. 984 of 2972       
No Flood biomass is completely different, it is used for a multiple of reasons: 1) It acquires calcium from the surrounding enviroment.

2) The calcium it collects is then used to grow "Growth pods" which are incubator units for growing flood infection forms.

It will just be biomass on the spirit, but for it to fly, it will need to be controlled by a brain form. But not all brain forms look like captain keyes when he was infected. Thus the need for alternate brain form models. An elite version maybe?


Advancebo
Joined: Jan 14, 2008


Posted: Mar 25, 2009 06:17 PM    Msg. 985 of 2972       
All you need is a flood in the driver seat.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 25, 2009 06:19 PM    Msg. 986 of 2972       
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Karrde
Quote: --- Original message by: Lone Warrior

Hunter: Not changed Make them like Gamma's You mean with beams, no. Simply due to the fact the Covenant didn't have that sort of tech at the time.

Responses in Bold Italic.


My hunters don't have beams. They're just harder to kill, because a shot to the back doesn't kill them one hit ko. So yes, we can use them.


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: Mar 26, 2009 09:49 AM    Msg. 987 of 2972       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Karrde
Quote: --- Original message by: Lone Warrior

Hunter: Not changed Make them like Gamma's You mean with beams, no. Simply due to the fact the Covenant didn't have that sort of tech at the time.

Responses in Bold Italic.


My hunters don't have beams. They're just harder to kill, because a shot to the back doesn't kill them one hit ko. So yes, we can use them.
That's what I was talking about.


Answers to your answers to my answers: (easier than quoting the whole thing again)

Flood Elite: I can't be wrong, it's an opinion. And H2 flood are ugly and retarded looking, and do not fit well. Same with Flood Human. And who cares what it looks like in max? It looks better ingame, and that is what matters.

Marines: Halo 1's marines were perfect, and Halo 2's marines look like crap. Their mouths don't move when they talk either, because they're ripped.

Monitor: Good without changes. Though if you can make his eye more like a bulb as it is in Halo 2 and 3, (instead of being flat) It would look better.

Rocket: I meant don't put a tracer like the sniper rifle has. It already has a smoke trail behind the rocket and the tracer would make it look stupid.

Energy Sword: *sigh* I shouldn't have to explain this.

Ghost: No, it's not needed. use the regular Ghost. All you need is a flood in the driver's seat. That's what it is in Halo 2.

Banshee: Same with Ghost.

Spirit and Pelican: Flood don't grow biomass on everything, as you seem to think. They grow it on ships because the ships are large and have many systems to control. If you insist on putting it on these vehicles, just the cockpit would make the most sense, as I said before.

Wraith: Drivable wraiths don't work very well in H1 because they're difficult to control, both when driving and when firing. If you really want to make it drivable, make sure you can get it to work right so that it's easier to control.

Also, the fact that Halo 2 has new vehicles and abilites does not make it better than H1.

EDIT: I told him not to click stay logged in! *sigh* CrossFade is my brother, and we use the same computer. It's Karrde talking here.
Edited by CrossFade on Mar 26, 2009 at 09:50 AM


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 26, 2009 01:00 PM    Msg. 988 of 2972       
Giving a wraith the ability to cloak could be a good trade-off for not being able to aim easily. Or it's weapon's aiming animations could be replaced so that you look up to lob mortars like with the plasma cannon. I think they just had it firing up because AI were driving it.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 26, 2009 01:04 PM    Msg. 989 of 2972       
Quote: --- Original message by: CrossFade

Quote: --- Original message by: Gamma927
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Karrde
Quote: --- Original message by: Lone Warrior

Hunter: Not changed Make them like Gamma's You mean with beams, no. Simply due to the fact the Covenant didn't have that sort of tech at the time.

Responses in Bold Italic.


My hunters don't have beams. They're just harder to kill, because a shot to the back doesn't kill them one hit ko. So yes, we can use them.
That's what I was talking about.


Answers to your answers to my answers: (easier than quoting the whole thing again)

Flood Elite: I can't be wrong, it's an opinion. And H2 flood are ugly and retarded looking (You state this like a fact), and do not fit well. Same with Flood Human. And who cares what it looks like in max? It looks better ingame, and that is what matters. Wrong, the Halo 2 Flood looks better in-game, if you must, once I get the h2 elite flood model, I'll post a pic of each.

Marines: Halo 1's marines were perfect (Your opinion), and Halo 2's marines look like crap. Their mouths don't move when they talk either, because they're ripped. This I am not sure about, but will look into.
Monitor: Good without changes. Though if you can make his eye more like a bulb as it is in Halo 2 and 3, (instead of being flat) It would look better. Right.

Rocket: I meant don't put a tracer like the sniper rifle has. It already has a smoke trail behind the rocket and the tracer would make it look stupid. The tracrer isn't that long anyway.

Energy Sword: *sigh* I shouldn't have to explain this. Yes, you should, as saying that you shouldn't have to explain it just makes me think that you do not want it in due to personal opinion. And also, dont say lunge, because if we were going to put the sword in, it wouldn't have a lunge.

Ghost: No, it's not needed. use the regular Ghost. All you need is a flood in the driver's seat. That's what it is in Halo 2. Ye, good point. But due to lack of animators, we may need to replace it with biomass anyway.

Banshee: Same with Ghost.

Spirit and Pelican: Flood don't grow biomass on everything, as you seem to think. They grow it on ships because the ships are large and have many systems to control. If you insist on putting it on these vehicles, just the cockpit would make the most sense, as I said before. Now this is just plain wrong an un-canonical, and by far shows you know almost nothing about the Flood. For one, Flood biomass grows on everything, the flood aren't picky interior decoraters, they just want to infect and expand. Also, biomass is on the larger ships, such as dropships as flood combat forms cannot drive them. Proof: Halo 2 level: High Charity, after the opening cutscene, check inside the pelican.

Wraith: Drivable wraiths don't work very well in H1 because they're difficult to control, both when driving and when firing. If you really want to make it drivable, make sure you can get it to work right so that it's easier to control. We wont put it in if it isn't easy to control.

Also, the fact that Halo 2 has new vehicles and abilites does not make it better than H1. Opinion

EDIT: I told him not to click stay logged in! *sigh* CrossFade is my brother, and we use the same computer. It's Karrde talking here.
Edited by CrossFade on Mar 26, 2009 at 09:50 AM


My opinion: You shouldn't go satting things like a fact, and think we're gonna change every little thing because you thinks its retarded or stupid. And to agree with what Grunt said a while back "As long as its fun who cares?"
Edited by Lone Warrior on Mar 26, 2009 at 01:06 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 26, 2009 02:52 PM    Msg. 990 of 2972       
Quote: --- Original message by: Karrde
Quote: --- Original message by: Lone Warrior

Nice work there Beach, but I thought we weren't going to rip EVERYTHING. Now to just decide what to get rid of...... I'll make a list later. As for the new flood model rig, its using MC anims right, well I also thought we were going to do custom anims....... I'll make a longer and more detailed post later, as I am on my PS3 now.

E1: Ok, back now. Well, first of all, the vehicles/scenery is great, adds much more realism to the game, which is good. Right, I'm gonna make a list of things that will be in the campaign.

Characters: Captain: Not shown, except in brain form. Ok
Cyborg: Shown, do not combat with. Ok
Cortana: No. Ok
Elite: Halo 2 models. meh
Grunt: Halo 2 models. meh
Jackal: Halo 2 models. meh
Crewman: Infected varient maybe? Maybe
Flood Captain: New varients maybe? (Open to discussion) No
Flood Elite: Halo 2 models., with shielded varients. Eww, H1 is better
Flood Human: Halo 2 models. Eww, H1 is better
Hunter: Not changed Make them like Gamma's
Marine: Halo 2 models. H1 is better
Monitor: Not changed (Although changes are open to discussion) Good
Sentinel: New varient added, and changed some minor things. Maybe use Halo 2 models? (Open to discussion) Leave them

Weapons: AR (Trying to get Unholy's ar in-game) Pics?
Plasma Pistol: No changes Ok
Plasma Rifle: No changes, minor if any. Ok
Needler: No changes Ok
Plasma Cannon: Wieldable in Campaign. Not by AI I hope
Rocket Launcher: Changed projectile speed a bit. Just don't put a tracer on it
Pistol: No changes, yet. Good
Shotgun: Halo 2 version maybe? No, green is ugly
Sniper Rifle: No changes. Good
Frag Grenade: No changes Good
Plasma Grenade: Small changes if any. Ok
Energy Sword: No changes, little if any. Don't make it wieldable, for God's sake
Flamethrower: Not in the campaign. Maybe to be wileded by crazy ass marines or something. Maybe

Vehicles: Ghost: Floodified version. Why? Not needed
Hog: No changes, yet. Possible addition of Rocket Hog. Maybe...
Banshee: Floodified version. Why? Not needed
Spirit: Floodified version. Just cockpit would be best
Pelican: Possible Floodifed version. Just cockpit would be best
Scorpion: None yet. If any, will be minor until said otherwise. Ok
Wraith: No changes yet. Just don't make it drivable
Gun Turret: Halo 2 version. Covenant or Human?

Note: I have not said that the Halo2 counterparts of each vehicle will be put in, due to the fact, each model will need a destroyed model, besides the Warthog and Scorpion.


Scenery: Flood scenery will be added.
All other scenery will have minor changes.

Levels: No bsp changes will occur in the levels as of now, but if any, it will be minor, no new bsp's or anything like CMT is doing.
Edited by Lone Warrior on Mar 24, 2009 at 02:45 PM

Answers.


your on crack


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Mar 26, 2009 07:10 PM    Msg. 991 of 2972       
Except that I'm not.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 26, 2009 09:39 PM    Msg. 992 of 2972       
Quote: --- Original message by: Karrde
Except that I'm not.

Then your just dumb...I'd go with the crack.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 26, 2009 10:52 PM    Msg. 993 of 2972       
I actually agree with what Karrde said about the Halo 2 Marines and Flood. The Halo 1 marines were good, because their mouths moved, and they were set up for getting flood on them. For example, when playing around in my Flood Eradication map, the Halo 2 bipeds would occasionally stand straight with their arms to the sides, when a flood infection form got on them. And since this map is gearded towards flood, it would be best to use a good marine that works well with flood. Besides, you told me to use Halo 1 marines before. As for the flood from Halo 2, they were much better dressed, had much better bitmaps, etc. But they were lacking the flood feeling. After all, they weren't "half-naked alien killing machines" (or whatever the quote was from Halo: First Strike). And they wouldn't go well if we were to use Halo 1 marines, but I believe I brought up the point with you before. I just want to bring up these two points, but since you're in charge of this project, I'll be using whatever you tell me to. I'm just expressing my opinion.

*Me runs from pitchforks and "Who's team are you on" questions"*


Eden
Joined: Jan 12, 2009

I am your sword.


Posted: Mar 27, 2009 12:46 AM    Msg. 994 of 2972       
Wait a minute.
Your making a halo campaign with the floods point of view, yes?
So if you want to follow the story, the marines should be halo one version.
The marines encountered in Halo 2 are from Earth, so they will be wearing the unified green uniform.
Even if i'm wrong, in Halo Combat Evolved the marines are the old version, and this campagin wont feel the same if you change the models.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 27, 2009 12:53 AM    Msg. 995 of 2972       
Quote: --- Original message by: Eden
Wait a minute.
Your making a halo campaign with the floods point of view, yes?
So if you want to follow the story, the marines should be halo one version.
The marines encountered in Halo 2 are from Earth, so they will be wearing the unified green uniform.
Even if i'm wrong, in Halo Combat Evolved the marines are the old version, and this campagin wont feel the same if you change the models.

Win.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 27, 2009 02:13 PM    Msg. 996 of 2972       
Quote: --- Original message by: Eden
Wait a minute.
Your making a halo campaign with the floods point of view, yes?
So if you want to follow the story, the marines should be halo one version.
The marines encountered in Halo 2 are from Earth, so they will be wearing the unified green uniform.
Even if i'm wrong, in Halo Combat Evolved the marines are the old version, and this campagin wont feel the same if you change the models.


This is one of these points that is usually under high discussion in some forums, so I'll give a jab at it myself.

Ok, basically Bungie made the Halo 1 marines look like that as they were unsure of a certain design layout, and they though Halo:Ce would be there only game. In Halo 2 the marines dont have an armor upgrade. During the times of the first Halo, the marines armor in halo 2, is the same as in Halo:CE, or, that is what we are lead to believe. So, I have another theory, instead of 'just' having halo 2 marines, how about some halo 1 marines aswell?

Also, if any one of you want to argue with me over the whole 'but the halo 2 marine armor was a prototype, well, heres one for you. It was an experimental armor during the first halo timeline, and was in-stock aboard the PoA, but only used when there resources in 'Alpha Base' was running low did they begin using them, and luckily for us, the Flood were released at this time. Thus another view explaining why the marines have this armor.

Also: Ok, so if its Halo:CE, why does it have Halo 2 stuff? Well, pretty much because during the time of the 'Alpha Halo' timeline, marines didn't only have obsolete equipment, I assume they would have protottypes or weapons that were considered more powerful, and thus stocked less.

And for the last time, to quote Grunt on this, 'again': "As long as its fun, who cares?"
As far as I'm concerned, this is what all members should think by when their making mods/maps.
Edited by Lone Warrior on Mar 27, 2009 at 02:17 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Mar 27, 2009 02:19 PM    Msg. 997 of 2972       
Quote: --- Original message by: Eden
Wait a minute.
Your making a halo campaign with the floods point of view, yes?
So if you want to follow the story, the marines should be halo one version.
The marines encountered in Halo 2 are from Earth, so they will be wearing the unified green uniform.
Even if i'm wrong, in Halo Combat Evolved the marines are the old version, and this campagin wont feel the same if you change the models.
Win.

Quote: --- Original message by: Gamma927
I actually agree with what Karrde said about the Halo 2 Marines and Flood. The Halo 1 marines were good, because their mouths moved, and they were set up for getting flood on them. For example, when playing around in my Flood Eradication map, the Halo 2 bipeds would occasionally stand straight with their arms to the sides, when a flood infection form got on them. And since this map is gearded towards flood, it would be best to use a good marine that works well with flood. Besides, you told me to use Halo 1 marines before. As for the flood from Halo 2, they were much better dressed, had much better bitmaps, etc. But they were lacking the flood feeling. After all, they weren't "half-naked alien killing machines" (or whatever the quote was from Halo: First Strike). And they wouldn't go well if we were to use Halo 1 marines, but I believe I brought up the point with you before. I just want to bring up these two points, but since you're in charge of this project, I'll be using whatever you tell me to. I'm just expressing my opinion.

*Me runs from pitchforks and "Who's team are you on" questions"*

Win v2.0

Lone, I had an idea. Use both models for the marines and the flood, that way everyone will be happy, and it'll add a little variety.
Edited by Karrde on Mar 27, 2009 at 02:19 PM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 27, 2009 02:51 PM    Msg. 998 of 2972       
Quote: --- Original message by: Lone Warrior

Quote: --- Original message by: Eden
Wait a minute.
Your making a halo campaign with the floods point of view, yes?
So if you want to follow the story, the marines should be halo one version.
The marines encountered in Halo 2 are from Earth, so they will be wearing the unified green uniform.
Even if i'm wrong, in Halo Combat Evolved the marines are the old version, and this campagin wont feel the same if you change the models.


This is one of these points that is usually under high discussion in some forums, so I'll give a jab at it myself.

Ok, basically Bungie made the Halo 1 marines look like that as they were unsure of a certain design layout, and they though Halo:Ce would be there only game. In Halo 2 the marines dont have an armor upgrade. During the times of the first Halo, the marines armor in halo 2, is the same as in Halo:CE, or, that is what we are lead to believe. So, I have another theory, instead of 'just' having halo 2 marines, how about some halo 1 marines aswell?

Also, if any one of you want to argue with me over the whole 'but the halo 2 marine armor was a prototype, well, heres one for you. It was an experimental armor during the first halo timeline, and was in-stock aboard the PoA, but only used when there resources in 'Alpha Base' was running low did they begin using them, and luckily for us, the Flood were released at this time. Thus another view explaining why the marines have this armor.

Also: Ok, so if its Halo:CE, why does it have Halo 2 stuff? Well, pretty much because during the time of the 'Alpha Halo' timeline, marines didn't only have obsolete equipment, I assume they would have protottypes or weapons that were considered more powerful, and thus stocked less.

And for the last time, to quote Grunt on this, 'again': "As long as its fun, who cares?"
As far as I'm concerned, this is what all members should think by when their making mods/maps.
Edited by Lone Warrior on Mar 27, 2009 at 02:17 PM


@Karrde: Just goes to show you didn't read my post, but rather went on an attempt to state that a post was win because it agreed with you.

I already stated that a possible thing we could do was use both armor types in my original post, great job ignoring that.

E1:
Quote: --- Original message by: Gamma927
I actually agree with what Karrde said about the Halo 2 Marines and Flood. The Halo 1 marines were good, because their mouths moved, and they were set up for getting flood on them. For example, when playing around in my Flood Eradication map, the Halo 2 bipeds would occasionally stand straight with their arms to the sides, when a flood infection form got on them. And since this map is gearded towards flood, it would be best to use a good marine that works well with flood. Besides, you told me to use Halo 1 marines before. As for the flood from Halo 2, they were much better dressed, had much better bitmaps, etc. But they were lacking the flood feeling. After all, they weren't "half-naked alien killing machines" (or whatever the quote was from Halo: First Strike). And they wouldn't go well if we were to use Halo 1 marines, but I believe I brought up the point with you before. I just want to bring up these two points, but since you're in charge of this project, I'll be using whatever you tell me to. I'm just expressing my opinion.

*Me runs from pitchforks and "Who's team are you on" questions"*


1): We could use both, the halo 2 marines look creepy, as the halo one marines alck the flood feel entirely, IMo, Halo 2 captured the Flood feeling perfectly, dark, gloomy, and scary, Halo 3 just made things look too pretty for the flood (High Charity floodified looked too pretty) and in Halo 1 they looked like a flood version of Michael Jackson, simply put, halo 1 models of Flood are obselete, and being used way too much.

E2: A problem has arose, if we were to use both Halo 1 and 2 marines, then we would need to use both flood models from each game, and then, seeing each of them in-game and seeing obvious differences, such as nicer looking texture and better looking model, it would put players off. And I doubt the team will be up to re-making Halo 1 flood characters.

Also, when did I become the leader? I'm still thinkuing of that post Cheatsman posted a while back about how to run a team. Rule #1 was, I think, the leader is the person who pumps out the most work, and right now, thats either Unholy or BP.
Edited by Lone Warrior on Mar 27, 2009 at 02:57 PM


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: Mar 27, 2009 03:04 PM    Msg. 999 of 2972       
They do not "lack the flood feel entirely" as you say. They invented the "flood feel". Halo 2 and 3 just expanded on it. And saying that the H1 flood look like Michael Jackson was just stupid. Not only was it a flawed description, it shows that you are ignoring the advice and opinions of others, even your own team members, because you have your mind set on something and refuse to even consider changing it. And Halo 1 Flood are not "obsolete." this is Halo 1, not Halo 2. If this was Halo 2, then they would be obsolete. Saying that the H1 flood are obsolete and shouldn't have anything to do with the H1 game is like saying that an old iPod from 5 years ago is obsolete and should not be used with new versions of iTunes. It's not obsolete if people still like and use it.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 27, 2009 03:13 PM    Msg. 1000 of 2972       
Quote: --- Original message by: CrossFade
They do not "lack the flood feel entirely" as you say. They invented the "flood feel". Halo 2 and 3 just expanded on it. And saying that the H1 flood look like Michael Jackson was just stupid. Not only was it a flawed description, it shows that you are ignoring the advice and opinions of others, even your own team members, because you have your mind set on something and refuse to even consider changing it. And Halo 1 Flood are not "obsolete." this is Halo 1, not Halo 2. If this was Halo 2, then they would be obsolete. Saying that the H1 flood are obsolete and shouldn't have anything to do with the H1 game is like saying that an old iPod from 5 years ago is obsolete and should not be used with new versions of iTunes. It's not obsolete if people still like and use it.


*sigh* Another wrong post.....

Ok, to first start on the bolded area, I will say, your obviously have no idea about the definition of obselete, it is completely over-used, and for me, it is getting plain boring, the Halo 2 flood are not obselete, because of the reason they are not seen in many mods or maps in the Halo:CE community, hell I might even be right to say this could be the first mod to incorporate it. (Dont quote me on this, as I am not quite sure).

As for the Micahel Jackson comment, wel, thats a comment on how they look like pieces of plastic stuck together. Sort of like the Marine armor.

Refuse to even consider changing it? This proves my last post, that you ignored my post before that, I was the one that 'suggested' the cahnge, and you are to blind and ignorant to actually see that.

I may be ignoring the opinions of others yes, as this whole idea was decided a while back, roughly 10 pages. That we would use a mix of Halo 1 and 2 content, along with Custom, have a problem with it? Well you should have been around when we were having the poll.

Ignoring the advice of team members, again, the vote, Gamma voted for what he wanted, if I am correct, and it is his opinion on the mod, not everyone is going to be happy with the mod, thats obvious, its like making a game, for every 1000 people who like it, 50 will hate it. Its called opinions, this is a little thing that , by the way you say it, is fact. Well, heres news for you there bud, if you want it to be seen as a fact, then prove it. As I did, with your whole biomass argument.


This argument is becoming quite boring and off-topic, you want to continue it? Then pm me.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Mar 27, 2009 03:30 PM    Msg. 1001 of 2972       
Actually it's not off-topic, since it is about the mod.

Now then. First part:

Obsolete:
1. no longer in general use; fallen into disuse: an obsolete expression.
2. of a discarded or outmoded type; out of date: an obsolete battleship
3. (of a linguistic form) no longer in use, esp., out of use for at least the past century.

Second: You say it's getting boring for you, but no one else has said anything about not liking H1 flood.

Third: No, actually, you said you didn't want to change it because it would point out the differences in the models. You're blind and ignorant, read your last post.

Fourth: If you've got everything decided already, and are ignoring what other people suggest, your mod will have few things in it that people like and will not be that popular.

Fifth: I have never said it's fact. I have actually pointed out several things you have said that are opinions that you say are fact. And by the way, You didn't prove crap with the "boimass argument." You said biomass grows on everything, and to look inside the crashed pelican cockpit in the Halo 2 level High Charity. In the cockpit. Which is exactly what i suggested a few posts up. D'oh!

By the way, that other post you just flamed wasn't mine, it was my brother's. Might want to check names instead of avatars.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 27, 2009 03:45 PM    Msg. 1002 of 2972       
Quote: --- Original message by: Karrde
Actually it's not off-topic, since it is about the mod.

Now then. First part:

Obsolete:
1. no longer in general use; fallen into disuse: an obsolete expression.
2. of a discarded or outmoded type; out of date: an obsolete battleship (I'm sorry if 6 years isn''t out of date, then what is?)
3. (of a linguistic form) no longer in use, esp., out of use for at least the past century.

Second: You say it's getting boring for you, but no one else has said anything about not liking H1 flood. Boring for me, yes, as I said IMO.

Third: No, actually, you said you didn't want to change it because it would point out the differences in the models. You're blind and ignorant, read your last post. Wrong, I said we could change it, but I said there would be a problem, no where did I state I wouldn't.

Fourth: If you've got everything decided already, and are ignoring what other people suggest, your mod will have few things in it that people like and will not be that popular. We have not got everything decided already, it is open to discussion.

Fifth: I have never said it's fact. I have actually pointed out several things you have said that are opinions that you say are fact. And by the way, You didn't prove crap with the "boimass argument." You said biomass grows on everything, and to look inside the crashed pelican cockpit in the Halo 2 level High Charity. In the cockpit. Which is exactly what i suggested a few posts up. D'oh! Wow, and your calling me blind and ignorant........... Well, first of all you said biomass shouldn't be on dropships, but on larger ships. Oh look at that, good job ignoring something you already stated. And another thing, biomass does grow on everything, and I mean everything.

By the way, that other post you just flamed wasn't mine, it was my brother's. Might want to check names instead of avatars. Yes well, considering last time you said, I'm using my brothers account, I assumed that you were using it again, the reason why, was not known to me, nor was I going to ask you.


Seriously, this is an argument, and I wont respond to anymore of your posts, as all they are attempting to do is question all the decisions we are making, I'm sorry since when were the members of this team twon years old and needed someone to hold our hand?

If it really makes you shut up, then we'll have another poll, a very large one on that scale using my original post, which started this whole debauchal of an argument as a base.

If you do not want certain content in the mod, and a suffiicient number of people think the same as you, we will change it, but not because 1-10 individuals say so.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Mar 27, 2009 03:58 PM    Msg. 1003 of 2972       
I'm not questioning anything. Honestly, I don't have a problem with anything at all you want to put into your mod. It is after all your mod. I just wanted to see how far I could push you, and what kind of responses you would make. It was an assignment for my Argumentation and Debate class. Make a comment, start an argument, and observe. I thought it would be dumb at first but it was actually really fun, lol. Thanks for a good argument. You really punched some holes in mine. You verbally punched me in the face, lol.
Sorry about leading you on like that :/
Edited by Karrde on Mar 27, 2009 at 04:00 PM


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: Mar 27, 2009 04:05 PM    Msg. 1004 of 2972       
Aww, why did you tell him? It was fun to watch (and be a part of)


AlwinRoth
Joined: Jan 4, 2008


Posted: Mar 27, 2009 05:06 PM    Msg. 1005 of 2972       
Oh god you guys are really serious?


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: Mar 27, 2009 05:10 PM    Msg. 1006 of 2972       
yeah XD


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 27, 2009 06:40 PM    Msg. 1007 of 2972       
Next time you want to get some school work done, pm me instead of derailing a thread, the debate was fun while it lasted, you made some valid points. Like I said though, pm me next time. But anyway back on-topic, does anyone have any questions about the stuff we're doing?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 27, 2009 06:53 PM    Msg. 1008 of 2972       
So did we reach a consenus on what we're using? Are we using Halo 2 marines or not? And the "experimental" Halo 2 and 3 armor is inferior to what the marines on the PoA used. They don't get the handy data dropdown chip.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 27, 2009 06:55 PM    Msg. 1009 of 2972       
How about we just have a vote....

1) Halo 1 Marines 3

2) Halo 1 and 2 Marines 2

3) Halo 2 Marines 1

I vote 2)


Edited by Lone Warrior on Mar 27, 2009 at 07:16 PM
Edited by Lone Warrior on Mar 27, 2009 at 07:17 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 27, 2009 07:02 PM    Msg. 1010 of 2972       
1) Halo 1 Marines. I really don't want glitching guys who don't react well to a flood infection.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 27, 2009 07:04 PM    Msg. 1011 of 2972       
And if we managed to fix that?


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Mar 27, 2009 07:05 PM    Msg. 1012 of 2972       
1.


although custom would be nice instead of models beach ripped with what everybody says is a bad ripper


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 27, 2009 07:08 PM    Msg. 1013 of 2972       
And you expect me to make all of them? Really?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 27, 2009 07:08 PM    Msg. 1014 of 2972       
Quote: --- Original message by: Lone Warrior
And if we managed to fix that?


Show me a fixed Halo 2 marine, and I might change my mind. By the way, change the tally. And the Halo 2 M52B were not onboard the Pillar of Autumn. These were issued to the inner colonies, but Reach was attacked before it could be outfitted. Since the Pillar of Autumn was at Reach last, it did not have time to include the Halo 2 armor.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 27, 2009 07:09 PM    Msg. 1015 of 2972       
Yes custom models would be nice, but it wont be modelling them, so its up to whoever's doing them.

*sees Unholy's post* Hell no.
Edited by Lone Warrior on Mar 27, 2009 at 07:10 PM
Edited by Lone Warrior on Mar 27, 2009 at 07:12 PM

 
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