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Author Topic: [WIP][MOD] Flood Campaign (2972 messages, Page 25 of 85)
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Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 17, 2009 08:06 AM    Msg. 841 of 2972       
I'll upload the latest version of c40 I have to some random site and send you the link for it, I'll include the script file aswell. As for the rest (scenario tag e.t.c.) you can rip those. My flood tags will probably be in it aswel. Which includes the shielded versions, so no need to to re-make those.

I'm liking the visual effect ideas though. Good job.

As for the scenery, try and get the opened varient of the c_storage, as it would be good for c10. For those of you that dont know, the Covenant were using c10 as a weapon storage area due to its security (lockable doors e.t.c.)

I finished up on the first bsp of c10 last night, and Gamma's working on c40's second last bsp recently.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Mar 17, 2009 08:43 AM    Msg. 842 of 2972       
You mean those covie weapon racks? yea I'll convert those
Another idea could be volumetric light, some scenery objects like on C20 i think has volumetric light attachements, it's funny how we can 'fake' the engine to make it look like the effect is really there xD another thing, I'm working on Physics for Scenery WITHOUT making them vehicles like I mentioned before in other projects, this isn't forge so I don't/shouldn't have to fiddle about that, however if that won't work I'll still make em vehicles, but thing is, I happen to have made 1 object 'interactable' but I'm not really sure what I did, so I'll look into that later again, as it would be really cool to be able to just bash some scenery that's in your way, it would aswell make fun challanges like, puzzels or stacking boxes to get higher, or fill a gap to get accros... oh god i'm talking like some educative game producer D= well nvm the ideas that come with interactable objects, I'm just going to look into that so that objects are moveable like in halo 2, hoping I didn't used vehicles for that single object, wich I stopped using for a reason, I hope not =P
Eye for detail, machinima and projects go well together, they both want to look good
well time to go now, I'll prolly see your pm tommorow, download it then, and be able to post screenies the day after, wow week is going fast hah
Edited by BeachParty clan on Mar 17, 2009 at 08:44 AM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 17, 2009 09:06 AM    Msg. 843 of 2972       
Ye, your right, I sent you the pm anyway.

I'll be online later in case you get back online though. Also, when are you gettingy our internet connection fixed, or whatever.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Mar 17, 2009 03:49 PM    Msg. 844 of 2972       
hey if it's done let me know

my xfire is rcghalohell

my nickname is ·ÅŘĶ·Ĺøňęłŷ on xfire


halo3n00b
Joined: Dec 8, 2008


Posted: Mar 17, 2009 04:01 PM    Msg. 845 of 2972       
hey i have an idea for this, is it possable that you can make it like halo 3 so if there are corpses or live people get infected by the infection forms, they turn into combat forms infront of your eyes, instead of when you get infected, you just die.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 17, 2009 04:23 PM    Msg. 846 of 2972       
Quote: --- Original message by: rcghalohell
hey if it's done let me know

my xfire is rcghalohell

my nickname is ·ÅŘĶ·Ĺøňęłŷ on xfire


You can find out whent he project is complete here.

Quote: --- Original message by: halo3n00b
hey i have an idea for this, is it possable that you can make it like halo 3 so if there are corpses or live people get infected by the infection forms, they turn into combat forms infront of your eyes, instead of when you get infected, you just die.


Already being done, in a controlled manner however, and not as 'free-going' as in Halo3.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Mar 17, 2009 04:46 PM    Msg. 847 of 2972       
Hunters cannot be infected.


halo3n00b
Joined: Dec 8, 2008


Posted: Mar 17, 2009 04:50 PM    Msg. 848 of 2972       
good, caus i hate it in halo when a couple of infection forms kill the elite and im like wtf? how come the elites not turning into flood :(


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Mar 17, 2009 04:51 PM    Msg. 849 of 2972       
Yea, sure you were.


halo3n00b
Joined: Dec 8, 2008


Posted: Mar 17, 2009 04:53 PM    Msg. 850 of 2972       
well i only played halo 3 for like 1 year and forgot that in halo 1 that they didnt turn in to flood, so im playin halo im just like wtf? turn into flood


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 17, 2009 05:10 PM    Msg. 851 of 2972       
Technically for the Blam! engine its not possible, but as handy little script work-around does a pretty good Halo 3 mimic. Note: This obviously isn't a perfect Halo3 copy, so dont expect it to be.


halo3n00b
Joined: Dec 8, 2008


Posted: Mar 17, 2009 05:11 PM    Msg. 852 of 2972       
i know


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 17, 2009 06:40 PM    Msg. 853 of 2972       
Quote: --- Original message by: Vern125
Question, has anyone thought of an idea of an infected hunter? :V ?

How about a dead one that falls apart, and the worms scatter?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 17, 2009 06:41 PM    Msg. 854 of 2972       
How about an empty hunter shell, which was filled with flood matter?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 17, 2009 06:44 PM    Msg. 855 of 2972       
Quote: --- Original message by: bobbysoon
Quote: --- Original message by: Vern125
Question, has anyone thought of an idea of an infected hunter? :V ?

How about a dead one that falls apart, and the worms scatter?

That would actually be pretty cool.
Make particles that have a bitmap that looks like a worm and they move out from the dead body when it dies.
@Gamma:
An infected elite with Hunter armor :O
Edited by UnevenElefant5 on Mar 17, 2009 at 06:44 PM


halo3n00b
Joined: Dec 8, 2008


Posted: Mar 17, 2009 06:44 PM    Msg. 856 of 2972       
Quote: --- Original message by: Gamma927
How about an empty hunter shell, which was filled with flood matter?


i like his idea


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 17, 2009 06:58 PM    Msg. 857 of 2972       
Quote: --- Original message by: UnevenElefant5
Make particles that have a bitmap that looks like a worm and they move out from the dead body when it dies.
Yea, dat's what I'm talkin' 'bout. There's bug particles in one of the campaigns that'd be a good basis


halo3n00b
Joined: Dec 8, 2008


Posted: Mar 17, 2009 07:38 PM    Msg. 858 of 2972       
and then after the worms die, get like an infection form in there, and all of the sudden theres a bunch of flood stuff in the armor and it gets up and stuff and uses the cannon and everything


Advancebo
Joined: Jan 14, 2008


Posted: Mar 17, 2009 09:53 PM    Msg. 859 of 2972       
Flood matter cant just spontaneously be created in the armor. There has to be a source of mass, than just metal and a infection form.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 17, 2009 11:47 PM    Msg. 860 of 2972       
Quote: --- Original message by: bobbysoon
Quote: --- Original message by: UnevenElefant5
Make particles that have a bitmap that looks like a worm and they move out from the dead body when it dies.
Yea, dat's what I'm talkin' 'bout. There's bug particles in one of the campaigns that'd be a good basis

*makes*


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 18, 2009 01:48 AM    Msg. 861 of 2972       
That would be the bugs in 343GS in the rain. I think the same idea is used for shells.


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Mar 18, 2009 02:56 AM    Msg. 862 of 2972       
Wont be really good... The armor of the hunter isnt linked, only by the worms.

they cant be infected because there are just to many of the worms, yet, they can be killed by the flood super cell, but then each single worm will die/mutate, losing the ability to work together, as the flood deletes this minds.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Mar 18, 2009 09:21 AM    Msg. 863 of 2972       
Quote: --- Original message by: Eijsvogel
Wont be really good... The armor of the hunter isnt linked, only by the worms.

they cant be infected because there are just to many of the worms, yet, they can be killed by the flood super cell, but then each single worm will die/mutate, losing the ability to work together, as the flood deletes this minds.

that's true, and the most complete awnser. however, not sure about the gravemind's ability as hyve mind, but yea let's assume they just die.

Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: bobbysoon
Quote: --- Original message by: UnevenElefant5
Make particles that have a bitmap that looks like a worm and they move out from the dead body when it dies.
Yea, dat's what I'm talkin' 'bout. There's bug particles in one of the campaigns that'd be a good basis

*makes*

Damn...


Ok HUD update, I've had TOO much time yesterday, so I remade the Halo 3 HUD's (spartan and elite) for HOURS by hand with a ton of reference =P However you'll only need the Elite one, since I thought we're only going to play as elite... *sob* well atleast I had a very fun time in photoshop =P

Regular:



When low on health:



When you pick up a health pack again, the colour changes back to normal flood colour =P

When receiving damage:



oh uh, I just noticed I forgot to change the damage bitmaps I made with the flood bitmaps i made, I'll make a screenshot of that for tommorow. well it blurs, that's the point =P

Do note, I implented the script to make your screen blur when you're hit, aswell at each heartbeat when you're low on health, just like Call of Duty 4: Modern Warfare, that means, I can't use a constant blur as you won't notice the blur of damage lol, so overlay and health blur it is.

Note, I don't have the elite visor outline done yet, and as you can see I still have to make new weapon meters, aswell as make new gametype icons, however I don't know where they're set, they're not in the unit hud interface etc, i really looked hard =P but just replacing the bitmaps gives warnings on compiling, it works, but I don't want warnings, so I'd like to know where it's set. for now i'll make a placeholder with gore icons lol

So, I'll get some better footage now on the maps, thanks for the PM lone i'll check it out when I'm home.
Oh and, I hope to see those (H2?) Flood FP arms soon

My tags are just... too custom, almost nothing is left of the original halo tags lol
kk time to hit the road and finish the hud, cya tommorow again
Edited by BeachParty clan on Mar 18, 2009 at 09:36 AM


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Mar 18, 2009 10:31 AM    Msg. 864 of 2972       
Nice HUD but i think the blur effect is too blurry


JLtheking
Joined: Mar 4, 2009

imma


Posted: Mar 18, 2009 11:01 AM    Msg. 865 of 2972       
Quote: --- Original message by: jacknme
Nice HUD but i think the blur effect is too blurry

i think the blur will only happen in like a fraction of a second, or does it like cause blur for like a whole second? if it does, than if you're being attacked by an automatic weapon or constant fire, then won't the whole screen go blur and you'll get seizures? seizures is just a joke


JLtheking
Joined: Mar 4, 2009

imma


Posted: Mar 18, 2009 11:45 AM    Msg. 866 of 2972       
Quote: --- Original message by: Hotrod
That's actually really nice, though I think that the green part that surrounds the screen takes up a little too much of your vision, which will be bad for gameplay. I suggest maybe giving the player a bit more clearness to see through, but still keep the flood-ness of it.

^ and darken the red(When low on health) a lil' bit, 1st, it may irritate the player when hes/hers low on health and the bright red may make the player more panicky*. 2nd, ingame, the flood are suicidal and wont very much care about their health,they'll just charge right into the battle.*coughandgetkilledcough*. So a bright red danger sign may not fit very well in a flood theme.* :/

*this two might be the reason why you made it like that. If it is, sorry.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 18, 2009 01:40 PM    Msg. 867 of 2972       
The HUD is pretty cool actually, you get that pm I sent you yesterday BP?

Also, Flood Hunter, possible to have an hunter armor with biomass in it yes. Also, biomass can grow anywher,e it grew on High Charity's mass, and in the Library. (For those that do not know,t hat is how the Flood originally spread out of quarantine after the Covenant and UNSC arrived, through Flood spores creating biomass in the Library.)


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 18, 2009 04:18 PM    Msg. 868 of 2972       
Make the red less visible. It takes up all of your screen.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Mar 18, 2009 04:52 PM    Msg. 869 of 2972       
Quote: --- Original message by: Lone Warrior
The HUD is pretty cool actually, you get that pm I sent you yesterday BP?

Also, Flood Hunter, possible to have an hunter armor with biomass in it yes. Also, biomass can grow anywher,e it grew on High Charity's mass, and in the Library. (For those that do not know,t hat is how the Flood originally spread out of quarantine after the Covenant and UNSC arrived, through Flood spores creating biomass in the Library.)

Hunters cannot be infected.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 18, 2009 04:55 PM    Msg. 870 of 2972       
Wow, you didn't bother reading the last page, did you?

Hunters cannot be infected, but their armor can. Hence, a Flood Hunter.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Mar 18, 2009 04:56 PM    Msg. 871 of 2972       
What if an alien came down to Earth and put on a knights armor, but that doesn't make him a knight, does it?


Advancebo
Joined: Jan 14, 2008


Posted: Mar 18, 2009 04:57 PM    Msg. 872 of 2972       
Why is there even a visor? Its a flood. Adding a visor and the flood stuff just obstructs the vision even more.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 18, 2009 05:02 PM    Msg. 873 of 2972       
Ya true. Unless the flood had a helmet on.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 18, 2009 05:03 PM    Msg. 874 of 2972       
Which they dont. You do know that flood dont see through the host's eyes. But rather through the area where the infected form rests.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 18, 2009 05:05 PM    Msg. 875 of 2972       
I'm quite sure he said it isn't final. The visor will be removed, but the Ammo counter will stay, as people would jsut get annoye dif it wasn't there.
Edited by Lone Warrior on Mar 18, 2009 at 05:06 PM

 
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