A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP][MOD] Flood Campaign

Page 23 of 85 Go to page: · 1 · ... · 20 · 21 · 22 · [23] · 24 · 25 · 26 · ... · 85 · Prev · Next
Author Topic: [WIP][MOD] Flood Campaign (2972 messages, Page 23 of 85)
Moderators: Dennis

DEEhunter
Joined: Dec 16, 2006


Posted: Mar 10, 2009 07:10 PM    Msg. 771 of 2972       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Bokito
It isn't the ripping program. It was taken from Entity. It's the rig itself that needs some fixing.


Did he not just say he ripped it using 3DRipperDX? If he did use Entity, nothing would be wrong with the rig. But since he used 3DRDX, its just captured in the animated position. And getting the bones to position the same way is impossible, as you cant really tell how its bent or something.

Its possible to rip models with bones. Iron_forge made a plugin for ADI to do that.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Mar 11, 2009 05:42 AM    Msg. 772 of 2972       
I don't really mean how to make the rendering, the idea was to be able to call a video through a script to play rather than a live cutscene. It doesn't really matter what format, .bik or .avi whatever, the idea was if it was possible at all, whatever comes next is no problem

Also, please, drop that subject about how I like to rip, the reasons you give contradict constantly (like, pressing F12 is easy, dxripper is for noobs, but hey, entity is handier it can rip it in a standard position and ADI can rip it with bones, BUT with dxripper you have to do it manually BUT dxripper is way to easy as you press F12 and some people think it magically appears in halo after pressing F12 so I should use some other progs because you want to make my ripping process harder because DXripper is too easy? yet you talk about the other programs being way easier and flame me for using dxripper rips as other programs do exactly the same but are limited to halo - and so on and so on...) and I don't want to bother with stupid discussions. If you can do it better, do it yourself. This is not "helping" anymore, you're forcing me, wich I will not listen to. End of discussion. if you know it better, do it yourself, kids here won't change anything, really. It's just more spam for this topic.

So, from here on, PM me (PM stands for PERSONAL message) rather than spamming it here, it really is just pointless and won't help anyone, but if you still want to say your crap you can PM it without bothering others. This goes for Everyone. Invite me to large chatrooms on xfire to flame me? I'm fine with that. PM my mailbox full with Flames? I'm fine with that. Just don't spam this topic anymore with childish illogical posts.
Edited by BeachParty clan on Mar 11, 2009 at 05:51 AM


Advancebo
Joined: Jan 14, 2008


Posted: Mar 11, 2009 08:24 AM    Msg. 773 of 2972       
Actually PM stands for Private Message.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 11, 2009 12:32 PM    Msg. 774 of 2972       
Quote: --- Original message by: BeachParty clan

I don't really mean how to make the rendering, the idea was to be able to call a video through a script to play rather than a live cutscene. It doesn't really matter what format, .bik or .avi whatever, the idea was if it was possible at all, whatever comes next is no problem

Also, please, drop that subject about how I like to rip, the reasons you give contradict constantly (like, pressing F12 is easy, dxripper is for noobs, but hey, entity is handier it can rip it in a standard position and ADI can rip it with bones, BUT with dxripper you have to do it manually BUT dxripper is way to easy as you press F12 and some people think it magically appears in halo after pressing F12 so I should use some other progs because you want to make my ripping process harder because DXripper is too easy? yet you talk about the other programs being way easier and flame me for using dxripper rips as other programs do exactly the same but are limited to halo - and so on and so on...) and I don't want to bother with stupid discussions. If you can do it better, do it yourself. This is not "helping" anymore, you're forcing me, wich I will not listen to. End of discussion. if you know it better, do it yourself, kids here won't change anything, really. It's just more spam for this topic.

So, from here on, PM me (PM stands for PERSONAL message) rather than spamming it here, it really is just pointless and won't help anyone, but if you still want to say your crap you can PM it without bothering others. This goes for Everyone. Invite me to large chatrooms on xfire to flame me? I'm fine with that. PM my mailbox full with Flames? I'm fine with that. Just don't spam this topic anymore with childish illogical posts.
Edited by BeachParty clan on Mar 11, 2009 at 05:51 AM


Agreed.

Quote: --- Original message by: Advancebo
Actually PM stands for Private Message.


Did you really need to point that out? No you didn't.


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 11, 2009 04:28 PM    Msg. 775 of 2972       
Fake a video with a cutscene fixed to a simple projection-screen like scenery, or device machine for synching purposes (start-able), and see how big of an animated ... sprite? some kinda bitmap ... can be made.


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 11, 2009 04:37 PM    Msg. 776 of 2972       
yeah, they probably would, unless it was doable with full 640x400 or whatever sized frames, with a null bsp like the ui's or something simple like that, leaving nothing to render but the video
Or no device object and just the bsp with the video on it.
Ok, bad idea. That would be way to big a map, if such huge bitmaps are possible
Edited by bobbysoon on Mar 11, 2009 at 04:41 PM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 11, 2009 05:48 PM    Msg. 777 of 2972       
Use a new death animation.............


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Mar 12, 2009 05:18 AM    Msg. 778 of 2972       
Quote: --- Original message by: Lone Warrior
Use a new death animation.............

for... infection? then how would it die? lol, plus it can also die of non flood causes, meh, apart from that minor solvable thing, animations don't change the permutation, so it's not possible to animate an infection

Quote: --- Original message by: bobbysoon
Fake a video with a cutscene fixed to a simple projection-screen like scenery, or device machine for synching purposes (start-able), and see how big of an animated ... sprite? some kinda bitmap ... can be made.

It's a brilliant idea, except that the sprites... would be like, 30 fps, and for 10 seconds you would need 300 frames... it would turn out more work than it seems i think, plus the size since it's in sprite format wich isn't compressed... I'll take a look at that, the idea is very good

Quote: --- Original message by: bobbysoon

yeah, they probably would, unless it was doable with full 640x400 or whatever sized frames, with a null bsp like the ui's or something simple like that, leaving nothing to render but the video
Or no device object and just the bsp with the video on it.
Ok, bad idea. That would be way to big a map, if such huge bitmaps are possible
Edited by bobbysoon on Mar 11, 2009 at 04:41 PM

Sizes of video's are 640 480, 800 600, 1024 768, 1280 1024 etc etc, (meh don't hurt your brains learning it, i just use the formats often) but halo uses power of 2 sizes, 256 256, 512 512, 1024 1024 etc etc aswell as widescreen if you want it to name so, so yea it seems totally possible right now, so i'll give it a shot


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Mar 12, 2009 06:55 AM    Msg. 779 of 2972       
Ok, Lone Warrior, I haven't progressed at all since the vid :|

Anyway, I think you should continue of d20. I'm gonna work on c20.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Mar 12, 2009 02:19 PM    Msg. 780 of 2972       
Quote: --- Original message by: Advancebo
Actually PM stands for Private Message.

...And "Private" and "Personal" don't mean the same thing at all. How predictable.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 12, 2009 04:40 PM    Msg. 781 of 2972       
Quote: --- Original message by: electricSquid
Quote: --- Original message by: Advancebo
Actually PM stands for Private Message.

...And "Private" and "Personal" don't mean the same thing at all. How predictable.


Private and Personal mean 2 different things. Things can be private, such as a beta. Things that are personal is something such as having an STD or something.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 12, 2009 04:43 PM    Msg. 782 of 2972       
Less off-topic, ktnxbai.

Right, Polamee a lil' update for you, Gamma and myself have switched jobs, so basically, he's working on c40, and I'm working on c10 now. After I finish up c10, I'll get started on d20.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 12, 2009 04:56 PM    Msg. 783 of 2972       
How can you just start working on a scenario when you have no new or good tags to put in thats not crappy?


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 12, 2009 05:14 PM    Msg. 784 of 2972       
It's not like you're playing as a floodborg. All the tags are already made, except the flood combat elite needs fp and other player character biped stuff. Additional "good tags" aren't mandatory to the proposed project


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 12, 2009 05:16 PM    Msg. 785 of 2972       
@AdvanceBo: Wow, you wake up on the wrong side of the bed or something, and just decide to flame us again? And here I thought we were making progres.......

Well, the truth is, we do have 'good' tags and new ones, honestly do you expect us to update you with everything that happened? I sure as hell hope not.

So how can we just start new scenarios? Because it is our job in the project, we do ours, the modellers e.t.c do theres, dont like it? Then GTFO.

-Lone


Edited by Lone Warrior on Mar 12, 2009 at 05:17 PM


Advancebo
Joined: Jan 14, 2008


Posted: Mar 12, 2009 05:38 PM    Msg. 786 of 2972       
Quote: --- Original message by: Lone Warrior

@AdvanceBo: Wow, you wake up on the wrong side of the bed or something, and just decide to flame us again? And here I thought we were making progres.......

Well, the truth is, we do have 'good' tags and new ones, honestly do you expect us to update you with everything that happened? I sure as hell hope not.

So how can we just start new scenarios? Because it is our job in the project, we do ours, the modellers e.t.c do theres, dont like it? Then GTFO.

-Lone


lol w/e


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Mar 13, 2009 04:33 AM    Msg. 787 of 2972       
it's stupid posts like that ^ that floods the topic with spam and gets it locked.
Quote: Quote: --- Original message by: Lone Warrior
GTFO.
Quote: --- Original message by: Advancebo
oh man i realise that i was being childish again, he got a point there as most of the people here do, since they do work on it and I'm not, maybe I should stop spamming and gtfo
ftfy

anyways, back to the real work, Update: I extracted all Halo 2 flood sounds, and Caboose is working on the halo 3 sounds for me since he has a 360 and for sure I can count on him.

Also, done making the random permutations for the flood elite, model is perfect, the rigs almost, the weights need to be corrected at seam points, so it's almost done.
There is, however, something interesting, I could aswell make honour huard/councilors/ultra guard flood forms, as they're seperate parts of armor, and I extracted those from h2 aswell
I'm currently not home so I'll post a rendering of All variations of the flood forms in the afternoon so you can judge the looks of it

I know, or rather people say, that L28 is working on the FP arms, but I could aswell provide the FP arms of the H2 flood as he showed us a pic of H1 arms, just mentioning.

E1: I also got the gravemind model and textured it, don't know if we could use it, but just saying I have it incase we would need it for a scene.
Edited by BeachParty clan on Mar 13, 2009 at 04:43 AM


Advancebo
Joined: Jan 14, 2008


Posted: Mar 13, 2009 08:24 AM    Msg. 788 of 2972       
Quote: --- Original message by: BeachParty clan

it's stupid posts like that ^ that floods the topic with spam and gets it locked.
Quote: --- Original message by: Advancebo
I rock and BP sawks.

ftfy

Oshi im noob with bad grammar.


Also, you cant even mimic me correctly.


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 13, 2009 10:30 AM    Msg. 789 of 2972       
Idk if thrue these 25 pages (i'd rather not read thrue 25 pages when 50% of the posts here are like that ^) you guys discussed filling the role of cortana with gravemind, but yeah, there's an idea


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Mar 13, 2009 11:26 AM    Msg. 790 of 2972       
Quote: --- Original message by: bobbysoon
Idk if through* these 25 pages (i'd rather not read through* 25 pages when 50% of the posts here are like that ^) you guys discussed filling the role of cortana with gravemind, but yeah, there's an idea

Yea I could make a transparent bitmap to make it a sort of AI or so, hologram pedestals here and there like h2
or something like that, we'll see
and yes, noone wants to read the spam most people post, I've made a long post about it, but it seems noone is able to read here, or is just a plain idiot for still posting personal issues.
Edited by BeachParty clan on Mar 13, 2009 at 11:27 AM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 13, 2009 01:16 PM    Msg. 791 of 2972       
Quote: --- Original message by: BeachParty clan

it's stupid posts like that ^ that floods the topic with spam and gets it locked.
Quote: Quote: --- Original message by: Lone Warrior
GTFO.
Quote: --- Original message by: Advancebo
oh man i realise that i was being childish again, he got a point there as most of the people here do, since they do work on it and I'm not, maybe I should stop spamming and gtfo
ftfy

anyways, back to the real work, Update: I extracted all Halo 2 flood sounds, and Caboose is working on the halo 3 sounds for me since he has a 360 and for sure I can count on him.

Also, done making the random permutations for the flood elite, model is perfect, the rigs almost, the weights need to be corrected at seam points, so it's almost done.
There is, however, something interesting, I could aswell make honour huard/councilors/ultra guard flood forms, as they're seperate parts of armor, and I extracted those from h2 aswell
I'm currently not home so I'll post a rendering of All variations of the flood forms in the afternoon so you can judge the looks of it

I know, or rather people say, that L28 is working on the FP arms, but I could aswell provide the FP arms of the H2 flood as he showed us a pic of H1 arms, just mentioning.

E1: I also got the gravemind model and textured it, don't know if we could use it, but just saying I have it incase we would need it for a scene.
Edited by BeachParty clan on Mar 13, 2009 at 04:43 AM


L28 is working on the anims yes, and the Ultra guard/councilor flood armored forms sound cool. Good idea. Gravemind? I have just the place :D. Also, BP, your lagging to hell on xfire.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 13, 2009 02:25 PM    Msg. 792 of 2972       
Canon loop-hole. Master Chief did not see a Gravemind on Halo, but the Flood make several brain forms in different places. It says in halo wiki that the Flood controlled all of the ring, and the sentinel forces were being over-run, this gives them a chance to set up additional brain forms. The one we see on the level Keyes might not be the only one, an older one could even be present in the interior catacombs of Halo.

Basically, it is possible to place a Gravemind in without breaking canon.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Mar 13, 2009 02:29 PM    Msg. 793 of 2972       
Quote: --- Original message by: bobbysoon
Idk if thrue these 25 pages (i'd rather not read thrue 25 pages when 50% of the posts here are like that ^) you guys discussed filling the role of cortana with gravemind, but yeah, there's an idea

That actually sounds pretty cool, but I thought the Gravemind was sort of a collective mind that all the individual Flood were part of, and he/it controls them all simultaneously. If that is the case, with individual Flood having a collective mind, then why would the Gravemind pay attention to and guide one individual Flood form? Don't get me wrong, it's a cool idea, but it's just little details that don't make sense.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 13, 2009 02:29 PM    Msg. 794 of 2972       
Ask Bungie, they came up with the idea, not us.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Mar 13, 2009 04:00 PM    Msg. 795 of 2972       
hey i have a question.

would u still be able to fall down and get back up? i love doing hat when i take control of a flood combat form using my dev.

oh and also, if i find ay tags that may be useful i'll send links. i am a huge fan of flood and i hope this goes great.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Mar 13, 2009 04:17 PM    Msg. 796 of 2972       
Well, I practice some animating, and are ready to animate, so hit me with it Lone.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Mar 13, 2009 04:33 PM    Msg. 797 of 2972       
so here are sum links i found that might help

high charity door tags v2 http://hce.halomaps.org/index.cfm?fid=4301

halo textured render scenes http://hce.halomaps.org/index.cfm?fid=1072

The Halo Ring (MAX) http://hce.halomaps.org/index.cfm?fid=3692

grenade spike http://hce.halomaps.org/index.cfm?fid=3410

Covenent Capital Ship Model (MAX) http://hce.halomaps.org/index.cfm?fid=2119

Halo 3 Models (MAX/3DS) http://hce.halomaps.org/index.cfm?fid=3453

fusion core http://hce.halomaps.org/index.cfm?fid=837

covenant cruiser scenary tag http://hce.halomaps.org/index.cfm?fid=2872

d40 armory tags http://hce.halomaps.org/index.cfm?fid=1323


i had ALOOOOOTTTT more helpful links but i hit the ****ing back button on my jeyboard 3 times in a row while putting in the links and just when i was just about done... so forget it. i'm not wasin anympore time >:( D:<

put elephant in at least. make the 1st map to have an elephant in it.

i had about over 40 good links or so.....i'm havin alot of bad luck. make all the weapons be their halo 3 or 2 version if there is one. halo 3 positions plz



hope this helps :)
oh and if u can, can u make the flood hold any weapons, and go in vehicles or maybe any vehicle?

p.s. my xfire is ..well my uhh same as halo ce forum username: rcghalohell same goes 4 youtube
my nickname on xfire is ·ÅŘĶ·Ĺøňęłŷ
i'll repeat if u can't see it completely ·ÅRK·Lonely
Edited by rcghalohell on Mar 13, 2009 at 04:43 PM
Edited by rcghalohell on Mar 13, 2009 at 05:48 PM
Edited by rcghalohell on Mar 13, 2009 at 05:52 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 13, 2009 04:39 PM    Msg. 798 of 2972       
Maybe I should show everything we are including in this mod..




sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 13, 2009 05:26 PM    Msg. 799 of 2972       
Quote: --- Original message by: Newbkilla
Maybe I should show everything we are including in this mod..



OMG they are good!!!!! =D But please use good textures because that can make a good model even better or a good model look like someone vomited on it.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Mar 13, 2009 05:55 PM    Msg. 800 of 2972       
Ye, thanks for showing that stuff Unholy, its looking pretty good btw.

Kip, get the fp anims off of L28 when he gets on xfire, and start working on the Plasma Pistol anim.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Mar 13, 2009 10:29 PM    Msg. 801 of 2972       
Quote: --- Original message by: Lone Warrior
Ye, thanks for showing that stuff Unholy, its looking pretty good btw.

Kip, get the fp anims off of L28 when he gets on xfire, and start working on the Plasma Pistol anim.

lol you still make me wonder what it is, i thought it were rigged fp models, not animated yet =P

also, yes my internet just failed and i'm currently using my mobile phone to get a *beep* dial up speed... well atleast it's free for me and it works

I can't post renderings through this connection though =/ so i'll save the bulk of renders and post them monday.

So, the gravemind is ingame, but it needs a new anim graph =/

also, I'm converting the level gravemind/high charity to a h1 map, just personal use but you might want to know about it, without internet i'll have some more time lol

still working on the juggernaut, using 4 apps, excluding h2's hek, to try and see if i'm overlooking the model, as i still havn't found the model itself, i got the textures though, so maybe it's in a different format... meh i'll find it.

crappy connection... rest of the updates for later, bbl


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 14, 2009 12:30 AM    Msg. 802 of 2972       
Quote: --- Original message by: electricSquid
I thought the Gravemind was sort of a collective mind that all the individual Flood were part of, and he/it controls them all simultaneously. If that is the case, with individual Flood having a collective mind, then why would the Gravemind pay attention to and guide one individual Flood form? Don't get me wrong, it's a cool idea, but it's just little details that don't make sense.
I don't imagine the gravemind would be much like Cortana or any AI. I imagine it'd be more like voices and visions from the many minds that make up gravemind, with bone chilling undertones of the infecting entity. Like monitoring tactical transmissions. Or perhaps being clued in on what other flood are seeing and hearing when of a special nature


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 14, 2009 01:02 AM    Msg. 803 of 2972       
Quote: --- Original message by: Vern125
So, wait, will the AI of the gravemind be like more powerful than any AI? How did you manage to get the gravemind, ripping it? Man, I don't care if you ripped it or not, but that is awesome! :D


He didn't get gravemind ingame. He got the LEVEL GRAVEMIND from Halo 2 ingame. If you don't know, it's High Charity.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 14, 2009 01:18 AM    Msg. 804 of 2972       
No. In the level Gravemind, you barely see him. The opening cutscene is that he rescues you, and then he teleports you to High Charity. You never see him again (til Halo 3)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 14, 2009 01:21 AM    Msg. 805 of 2972       
Quote: --- Original message by: Recycle Bin
You don't see him in Halo 3 either just his tenticles.

Ftfy

 
Page 23 of 85 Go to page: · 1 · ... · 20 · 21 · 22 · [23] · 24 · 25 · 26 · ... · 85 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 3:38 AM 1,141 ms.
A Halo Maps Website