
DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 10, 2009 07:10 PM
Msg. 771 of 2972
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Bokito It isn't the ripping program. It was taken from Entity. It's the rig itself that needs some fixing. Did he not just say he ripped it using 3DRipperDX? If he did use Entity, nothing would be wrong with the rig. But since he used 3DRDX, its just captured in the animated position. And getting the bones to position the same way is impossible, as you cant really tell how its bent or something. Its possible to rip models with bones. Iron_forge made a plugin for ADI to do that.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Mar 11, 2009 05:42 AM
Msg. 772 of 2972
I don't really mean how to make the rendering, the idea was to be able to call a video through a script to play rather than a live cutscene. It doesn't really matter what format, .bik or .avi whatever, the idea was if it was possible at all, whatever comes next is no problem
Also, please, drop that subject about how I like to rip, the reasons you give contradict constantly (like, pressing F12 is easy, dxripper is for noobs, but hey, entity is handier it can rip it in a standard position and ADI can rip it with bones, BUT with dxripper you have to do it manually BUT dxripper is way to easy as you press F12 and some people think it magically appears in halo after pressing F12 so I should use some other progs because you want to make my ripping process harder because DXripper is too easy? yet you talk about the other programs being way easier and flame me for using dxripper rips as other programs do exactly the same but are limited to halo - and so on and so on...) and I don't want to bother with stupid discussions. If you can do it better, do it yourself. This is not "helping" anymore, you're forcing me, wich I will not listen to. End of discussion. if you know it better, do it yourself, kids here won't change anything, really. It's just more spam for this topic.
So, from here on, PM me (PM stands for PERSONAL message) rather than spamming it here, it really is just pointless and won't help anyone, but if you still want to say your crap you can PM it without bothering others. This goes for Everyone. Invite me to large chatrooms on xfire to flame me? I'm fine with that. PM my mailbox full with Flames? I'm fine with that. Just don't spam this topic anymore with childish illogical posts. Edited by BeachParty clan on Mar 11, 2009 at 05:51 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 11, 2009 08:24 AM
Msg. 773 of 2972
Actually PM stands for Private Message.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Mar 11, 2009 12:32 PM
Msg. 774 of 2972
Quote: --- Original message by: BeachParty clan
I don't really mean how to make the rendering, the idea was to be able to call a video through a script to play rather than a live cutscene. It doesn't really matter what format, .bik or .avi whatever, the idea was if it was possible at all, whatever comes next is no problem
Also, please, drop that subject about how I like to rip, the reasons you give contradict constantly (like, pressing F12 is easy, dxripper is for noobs, but hey, entity is handier it can rip it in a standard position and ADI can rip it with bones, BUT with dxripper you have to do it manually BUT dxripper is way to easy as you press F12 and some people think it magically appears in halo after pressing F12 so I should use some other progs because you want to make my ripping process harder because DXripper is too easy? yet you talk about the other programs being way easier and flame me for using dxripper rips as other programs do exactly the same but are limited to halo - and so on and so on...) and I don't want to bother with stupid discussions. If you can do it better, do it yourself. This is not "helping" anymore, you're forcing me, wich I will not listen to. End of discussion. if you know it better, do it yourself, kids here won't change anything, really. It's just more spam for this topic.
So, from here on, PM me (PM stands for PERSONAL message) rather than spamming it here, it really is just pointless and won't help anyone, but if you still want to say your crap you can PM it without bothering others. This goes for Everyone. Invite me to large chatrooms on xfire to flame me? I'm fine with that. PM my mailbox full with Flames? I'm fine with that. Just don't spam this topic anymore with childish illogical posts. Edited by BeachParty clan on Mar 11, 2009 at 05:51 AM Agreed. Quote: --- Original message by: Advancebo Actually PM stands for Private Message. Did you really need to point that out? No you didn't.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 11, 2009 04:28 PM
Msg. 775 of 2972
Fake a video with a cutscene fixed to a simple projection-screen like scenery, or device machine for synching purposes (start-able), and see how big of an animated ... sprite? some kinda bitmap ... can be made.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 11, 2009 04:37 PM
Msg. 776 of 2972
yeah, they probably would, unless it was doable with full 640x400 or whatever sized frames, with a null bsp like the ui's or something simple like that, leaving nothing to render but the video Or no device object and just the bsp with the video on it. Ok, bad idea. That would be way to big a map, if such huge bitmaps are possible Edited by bobbysoon on Mar 11, 2009 at 04:41 PM
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Mar 11, 2009 05:48 PM
Msg. 777 of 2972
Use a new death animation.............
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Mar 12, 2009 05:18 AM
Msg. 778 of 2972
Quote: --- Original message by: Lone Warrior Use a new death animation............. for... infection? then how would it die? lol, plus it can also die of non flood causes, meh, apart from that minor solvable thing, animations don't change the permutation, so it's not possible to animate an infection Quote: --- Original message by: bobbysoon Fake a video with a cutscene fixed to a simple projection-screen like scenery, or device machine for synching purposes (start-able), and see how big of an animated ... sprite? some kinda bitmap ... can be made. It's a brilliant idea, except that the sprites... would be like, 30 fps, and for 10 seconds you would need 300 frames... it would turn out more work than it seems i think, plus the size since it's in sprite format wich isn't compressed... I'll take a look at that, the idea is very good Quote: --- Original message by: bobbysoon
yeah, they probably would, unless it was doable with full 640x400 or whatever sized frames, with a null bsp like the ui's or something simple like that, leaving nothing to render but the video Or no device object and just the bsp with the video on it. Ok, bad idea. That would be way to big a map, if such huge bitmaps are possible Edited by bobbysoon on Mar 11, 2009 at 04:41 PM Sizes of video's are 640 480, 800 600, 1024 768, 1280 1024 etc etc, (meh don't hurt your brains learning it, i just use the formats often) but halo uses power of 2 sizes, 256 256, 512 512, 1024 1024 etc etc aswell as widescreen if you want it to name so, so yea it seems totally possible right now, so i'll give it a shot
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Mar 12, 2009 06:55 AM
Msg. 779 of 2972
Ok, Lone Warrior, I haven't progressed at all since the vid :|
Anyway, I think you should continue of d20. I'm gonna work on c20.
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Mar 12, 2009 02:19 PM
Msg. 780 of 2972
Quote: --- Original message by: Advancebo Actually PM stands for Private Message. ...And "Private" and "Personal" don't mean the same thing at all. How predictable.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 12, 2009 04:40 PM
Msg. 781 of 2972
Quote: --- Original message by: electricSquidQuote: --- Original message by: Advancebo Actually PM stands for Private Message. ...And "Private" and "Personal" don't mean the same thing at all. How predictable. Private and Personal mean 2 different things. Things can be private, such as a beta. Things that are personal is something such as having an STD or something.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Mar 12, 2009 04:43 PM
Msg. 782 of 2972
Less off-topic, ktnxbai.
Right, Polamee a lil' update for you, Gamma and myself have switched jobs, so basically, he's working on c40, and I'm working on c10 now. After I finish up c10, I'll get started on d20.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 12, 2009 04:56 PM
Msg. 783 of 2972
How can you just start working on a scenario when you have no new or good tags to put in thats not crappy?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 12, 2009 05:14 PM
Msg. 784 of 2972
It's not like you're playing as a floodborg. All the tags are already made, except the flood combat elite needs fp and other player character biped stuff. Additional "good tags" aren't mandatory to the proposed project
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Mar 12, 2009 05:16 PM
Msg. 785 of 2972
@AdvanceBo: Wow, you wake up on the wrong side of the bed or something, and just decide to flame us again? And here I thought we were making progres.......
Well, the truth is, we do have 'good' tags and new ones, honestly do you expect us to update you with everything that happened? I sure as hell hope not.
So how can we just start new scenarios? Because it is our job in the project, we do ours, the modellers e.t.c do theres, dont like it? Then GTFO.
-Lone
Edited by Lone Warrior on Mar 12, 2009 at 05:17 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 12, 2009 05:38 PM
Msg. 786 of 2972
Quote: --- Original message by: Lone Warrior
@AdvanceBo: Wow, you wake up on the wrong side of the bed or something, and just decide to flame us again? And here I thought we were making progres.......
Well, the truth is, we do have 'good' tags and new ones, honestly do you expect us to update you with everything that happened? I sure as hell hope not.
So how can we just start new scenarios? Because it is our job in the project, we do ours, the modellers e.t.c do theres, dont like it? Then GTFO.
-Lone lol w/e
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Mar 13, 2009 04:33 AM
Msg. 787 of 2972
it's stupid posts like that ^ that floods the topic with spam and gets it locked. Quote: Quote: --- Original message by: Lone WarriorGTFO. Quote: --- Original message by: Advancebo oh man i realise that i was being childish again, he got a point there as most of the people here do, since they do work on it and I'm not, maybe I should stop spamming and gtfo ftfy anyways, back to the real work, Update: I extracted all Halo 2 flood sounds, and Caboose is working on the halo 3 sounds for me since he has a 360 and for sure I can count on him. Also, done making the random permutations for the flood elite, model is perfect, the rigs almost, the weights need to be corrected at seam points, so it's almost done. There is, however, something interesting, I could aswell make honour huard/councilors/ultra guard flood forms, as they're seperate parts of armor, and I extracted those from h2 aswell I'm currently not home so I'll post a rendering of All variations of the flood forms in the afternoon so you can judge the looks of it I know, or rather people say, that L28 is working on the FP arms, but I could aswell provide the FP arms of the H2 flood as he showed us a pic of H1 arms, just mentioning. E1: I also got the gravemind model and textured it, don't know if we could use it, but just saying I have it incase we would need it for a scene. Edited by BeachParty clan on Mar 13, 2009 at 04:43 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 13, 2009 08:24 AM
Msg. 788 of 2972
Quote: --- Original message by: BeachParty clanit's stupid posts like that ^ that floods the topic with spam and gets it locked. Quote: --- Original message by: Advancebo I rock and BP sawks. ftfy Oshi im noob with bad grammar. Also, you cant even mimic me correctly.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 13, 2009 10:30 AM
Msg. 789 of 2972
Idk if thrue these 25 pages (i'd rather not read thrue 25 pages when 50% of the posts here are like that ^) you guys discussed filling the role of cortana with gravemind, but yeah, there's an idea
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Mar 13, 2009 11:26 AM
Msg. 790 of 2972
Quote: --- Original message by: bobbysoon Idk if through* these 25 pages (i'd rather not read through* 25 pages when 50% of the posts here are like that ^) you guys discussed filling the role of cortana with gravemind, but yeah, there's an idea Yea I could make a transparent bitmap to make it a sort of AI or so, hologram pedestals here and there like h2 or something like that, we'll see and yes, noone wants to read the spam most people post, I've made a long post about it, but it seems noone is able to read here, or is just a plain idiot for still posting personal issues. Edited by BeachParty clan on Mar 13, 2009 at 11:27 AM
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Mar 13, 2009 01:16 PM
Msg. 791 of 2972
Quote: --- Original message by: BeachParty clanit's stupid posts like that ^ that floods the topic with spam and gets it locked. Quote: Quote: --- Original message by: Lone WarriorGTFO. Quote: --- Original message by: Advancebo oh man i realise that i was being childish again, he got a point there as most of the people here do, since they do work on it and I'm not, maybe I should stop spamming and gtfo ftfy anyways, back to the real work, Update: I extracted all Halo 2 flood sounds, and Caboose is working on the halo 3 sounds for me since he has a 360 and for sure I can count on him. Also, done making the random permutations for the flood elite, model is perfect, the rigs almost, the weights need to be corrected at seam points, so it's almost done. There is, however, something interesting, I could aswell make honour huard/councilors/ultra guard flood forms, as they're seperate parts of armor, and I extracted those from h2 aswell I'm currently not home so I'll post a rendering of All variations of the flood forms in the afternoon so you can judge the looks of it I know, or rather people say, that L28 is working on the FP arms, but I could aswell provide the FP arms of the H2 flood as he showed us a pic of H1 arms, just mentioning. E1: I also got the gravemind model and textured it, don't know if we could use it, but just saying I have it incase we would need it for a scene. Edited by BeachParty clan on Mar 13, 2009 at 04:43 AM L28 is working on the anims yes, and the Ultra guard/councilor flood armored forms sound cool. Good idea. Gravemind? I have just the place :D. Also, BP, your lagging to hell on xfire.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Mar 13, 2009 02:25 PM
Msg. 792 of 2972
Canon loop-hole. Master Chief did not see a Gravemind on Halo, but the Flood make several brain forms in different places. It says in halo wiki that the Flood controlled all of the ring, and the sentinel forces were being over-run, this gives them a chance to set up additional brain forms. The one we see on the level Keyes might not be the only one, an older one could even be present in the interior catacombs of Halo.
Basically, it is possible to place a Gravemind in without breaking canon.
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Mar 13, 2009 02:29 PM
Msg. 793 of 2972
Quote: --- Original message by: bobbysoon Idk if thrue these 25 pages (i'd rather not read thrue 25 pages when 50% of the posts here are like that ^) you guys discussed filling the role of cortana with gravemind, but yeah, there's an idea That actually sounds pretty cool, but I thought the Gravemind was sort of a collective mind that all the individual Flood were part of, and he/it controls them all simultaneously. If that is the case, with individual Flood having a collective mind, then why would the Gravemind pay attention to and guide one individual Flood form? Don't get me wrong, it's a cool idea, but it's just little details that don't make sense.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Mar 13, 2009 02:29 PM
Msg. 794 of 2972
Ask Bungie, they came up with the idea, not us.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 13, 2009 04:00 PM
Msg. 795 of 2972
hey i have a question.
would u still be able to fall down and get back up? i love doing hat when i take control of a flood combat form using my dev.
oh and also, if i find ay tags that may be useful i'll send links. i am a huge fan of flood and i hope this goes great.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Mar 13, 2009 04:17 PM
Msg. 796 of 2972
Well, I practice some animating, and are ready to animate, so hit me with it Lone.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 13, 2009 04:33 PM
Msg. 797 of 2972
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 13, 2009 04:39 PM
Msg. 798 of 2972
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Mar 13, 2009 05:26 PM
Msg. 799 of 2972
OMG they are good!!!!! =D But please use good textures because that can make a good model even better or a good model look like someone vomited on it.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Mar 13, 2009 05:55 PM
Msg. 800 of 2972
Ye, thanks for showing that stuff Unholy, its looking pretty good btw.
Kip, get the fp anims off of L28 when he gets on xfire, and start working on the Plasma Pistol anim.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Mar 13, 2009 10:29 PM
Msg. 801 of 2972
Quote: --- Original message by: Lone Warrior Ye, thanks for showing that stuff Unholy, its looking pretty good btw.
Kip, get the fp anims off of L28 when he gets on xfire, and start working on the Plasma Pistol anim. lol you still make me wonder what it is, i thought it were rigged fp models, not animated yet =P also, yes my internet just failed and i'm currently using my mobile phone to get a *beep* dial up speed... well atleast it's free for me and it works I can't post renderings through this connection though =/ so i'll save the bulk of renders and post them monday. So, the gravemind is ingame, but it needs a new anim graph =/ also, I'm converting the level gravemind/high charity to a h1 map, just personal use but you might want to know about it, without internet i'll have some more time lol still working on the juggernaut, using 4 apps, excluding h2's hek, to try and see if i'm overlooking the model, as i still havn't found the model itself, i got the textures though, so maybe it's in a different format... meh i'll find it. crappy connection... rest of the updates for later, bbl
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 14, 2009 12:30 AM
Msg. 802 of 2972
Quote: --- Original message by: electricSquid I thought the Gravemind was sort of a collective mind that all the individual Flood were part of, and he/it controls them all simultaneously. If that is the case, with individual Flood having a collective mind, then why would the Gravemind pay attention to and guide one individual Flood form? Don't get me wrong, it's a cool idea, but it's just little details that don't make sense. I don't imagine the gravemind would be much like Cortana or any AI. I imagine it'd be more like voices and visions from the many minds that make up gravemind, with bone chilling undertones of the infecting entity. Like monitoring tactical transmissions. Or perhaps being clued in on what other flood are seeing and hearing when of a special nature
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 14, 2009 01:02 AM
Msg. 803 of 2972
Quote: --- Original message by: Vern125 So, wait, will the AI of the gravemind be like more powerful than any AI? How did you manage to get the gravemind, ripping it? Man, I don't care if you ripped it or not, but that is awesome! :D He didn't get gravemind ingame. He got the LEVEL GRAVEMIND from Halo 2 ingame. If you don't know, it's High Charity.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 14, 2009 01:18 AM
Msg. 804 of 2972
No. In the level Gravemind, you barely see him. The opening cutscene is that he rescues you, and then he teleports you to High Charity. You never see him again (til Halo 3)
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 14, 2009 01:21 AM
Msg. 805 of 2972
Quote: --- Original message by: Recycle Bin You don't see him in Halo 3 either just his tenticles. Ftfy
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