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Author Topic: Gwunty Wuntys Sandtrap thread. (Sauce will be opened) (2371 messages, Page 51 of 68)
Moderators: Dennis

Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jul 25, 2009 04:21 PM    Msg. 1751 of 2371       
In my opinion the netcode really screws the game, nobody would ever be able to mimic Halo 2 or Halo 3 properly with a netcode like HPC's. It's a shame.

Quake 3 was designed in 1999. 56K modems were still the main internet back then. You don't have to lead anything on that netcode, it works perfectly. I don't get how Halo's netcode got so messed up.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jul 26, 2009 01:15 PM    Msg. 1752 of 2371       
Quote: --- Original message by: Marka Haiyana
In my opinion the netcode really screws the game, nobody would ever be able to mimic Halo 2 or Halo 3 properly with a netcode like HPC's. It's a shame.

Quake 3 was designed in 1999. 56K modems were still the main internet back then. You don't have to lead anything on that netcode, it works perfectly. I don't get how Halo's netcode got so messed up.
The Netcode was a derivative of the Xbox lan link in that it is server deterministic and not client deterministic like Quake, HL and UT. Microsoft wanted a server deterministic system which is harder to spoof with aimbots, it was 3 years before a working bot was developed unlike the normal 2 to 3 weeks for client systems. It also had to work over a 56K modem because the broadband penetration at the time was less than 7% of households. GBX wanted to re-design the netcode and make it mandatory for broadband but that was not their contract with Microsoft. There are plenty of flaws with client side code as there are with Server side code but more games use client side so people are use to and overlook them.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 26, 2009 02:39 PM    Msg. 1753 of 2371       
I honestly think the CD Key thing from Bungie is going to find an alternative solution or integrate the netcode into Windows Live (I hope not). Either way, I'm not a networking person.
Edited by DarkHalo003 on Jul 26, 2009 at 02:41 PM


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jul 26, 2009 03:21 PM    Msg. 1754 of 2371       
Quote: --- Original message by: Dennis
Quote: --- Original message by: Marka Haiyana
In my opinion the netcode really screws the game, nobody would ever be able to mimic Halo 2 or Halo 3 properly with a netcode like HPC's. It's a shame.

Quake 3 was designed in 1999. 56K modems were still the main internet back then. You don't have to lead anything on that netcode, it works perfectly. I don't get how Halo's netcode got so messed up.
The Netcode was a derivative of the Xbox lan link in that it is server deterministic and not client deterministic like Quake, HL and UT. Microsoft wanted a server deterministic system which is harder to spoof with aimbots, it was 3 years before a working bot was developed unlike the normal 2 to 3 weeks for client systems. It also had to work over a 56K modem because the broadband penetration at the time was less than 7% of households. GBX wanted to re-design the netcode and make it mandatory for broadband but that was not their contract with Microsoft. There are plenty of flaws with client side code as there are with Server side code but more games use client side so people are use to and overlook them.


Ah, I see. I suppose that makes sense...

I've played Halo 1 over XBox Connect (allows Halo 1 lan over the internet), and agree there are similarities between that coding and Halo PC's. Still have to lead your shots, really laggy, etc.

I do admit, there are still problems with client-based hit detection. You can get shot while you're behind walls on your screen, and depending on the netcode, two people can kill each other at the same time.

Halo 2 and 3 seem to use a "pseudo" client-based hit detection system. Long distance shots in Halo 2 didn't work properly, and occasionally you'll have bullets that kill someone that didn't even hit on your screen, but the server said "It's good." You also hear about Host advantage all the time, which is very noticeable in Shotgun fights; there are no sync kills, so whoever's shot goes through the server first hits first. Hosts nearly always win since... well, they're the host and have no lag. Most of it's better in Halo 3, but it's still not perfect, host advantage is still present and shots will hit even though it looks like they don't. Halo 3 doesn't have a bad netcode imo, they did a good job with their pseudo client-based hit detection.

Yeah, I've definitely spent too much time taking notes on this stuff.

Anyway, while I have to admit the thing on aimbots is a good point, I'd imagine the developers would have added more anti-cheat features. Could have some sort of feature that kicks anyone for having something that messes with the client data, sort of like PunkBuster. votekicks as well. Problem with that is we wouldn't have things like third person, chasecam, all that stuff. Really though, I don't think most of that stuff''s necessary. It's nice, but not necessary.

Oh, and UT was server-based with it's hit detection. Same with Gears of War. You still had to lead. The more ping, the more you lead. Just figured I'd point that out ;)
Edited by Marka Haiyana on Jul 26, 2009 at 03:24 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 26, 2009 11:50 PM    Msg. 1755 of 2371       
Alright people, major update here from ODX. I've realized that a widescreen ratio is just much better for a closer Halo 3 experience, because it makes it much easier to do a walking animation (which really ups the feel to a Halo 3 level, imo). The current weapons are all designed differently as well, or mostly just my Ma5C is for 4:3 and Brokes Battle Rifle is for 16:9, and it's annoying to see my Ma5C in a widescreen ratio when it wasn't designed for it. As I said before, it was also impossible to make a Halo 3 type walking animation.

To help you understand, I've taken some pictures for you to gape upon.

Widescreen:
Broke's Battle Rifle- http://i29.tinypic.com/3342bmr.jpg
ODX's Ma5C- http://i30.tinypic.com/11ha0wk.jpg

Yeah, you can argue that my Assault Rifle looks fine, but I'm really not happy with it especially because it's hard to do a walking animation for it in its odd positioning that I made for it. It's a 4:3 weapon, but like I said, Broke's BR doesn't look very pretty in 4:3.

4:3 Ratio:
Broke's Battle Rifle- http://i29.tinypic.com/35lvxp3.jpg
ODX's Ma5C- http://i30.tinypic.com/2a9w9kl.jpg

Now, because Broke's Battle Rifle looks weird, I changed the FOV, wielding this result:

Broke's Battle Rifle- http://i28.tinypic.com/2jbpowj.jpg
ODX's Ma5C- http://i32.tinypic.com/2mqq352.jpg

As you can see, my Ma5C doesn't look very pretty though, so the way I'm fixing this is changing all weapons to a widescreen ratio, but don't worry my 4:3 friends, I'm doing it just right so that you only need to change the FOV slightly in order to make the weapons look better for you. I'm sure you could use Yelo to give yourself a better result, but unfortunately this is kind of the only way I can think that will work well without me having to majorly screw around with Broke's mostly perfect Battle Rifle.

Besides, this is also an excuse for me to fix some really fubar weapon animations.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jul 26, 2009 11:55 PM    Msg. 1756 of 2371       
/epicpost


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 27, 2009 01:22 AM    Msg. 1757 of 2371       
Gimme the new br origins nao D:


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 27, 2009 01:25 AM    Msg. 1758 of 2371       
Quote: --- Original message by: jesse
Gimme the new br origins nao D:
I'm not touching that. In fact, I'm basing the rest of the animations to be in comparison with Broke's BR because he did a damn fine job with it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 27, 2009 01:29 AM    Msg. 1759 of 2371       
Quote: --- Original message by: ODX
Quote: --- Original message by: jesse
Gimme the new br origins nao D:
I'm not touching that. In fact, I'm basing the rest of the animations to be in comparison with Broke's BR because he did a damn fine job with it.

Does this mean i get br anis :D

EDIT: Nvm i got broke's new new ones.
http://www.youtube.com/watch?v=GcMxy-8IpfA

BTW I COULD HAS BETA PLOX?
Edited by jesse on Jul 27, 2009 at 01:38 AM


Ninjadude
Joined: Jun 22, 2008


Posted: Jul 27, 2009 08:43 AM    Msg. 1760 of 2371       
Cross hair to still looks to high.

Widescreen FTW


Advancebo
Joined: Jan 14, 2008


Posted: Jul 27, 2009 03:57 PM    Msg. 1761 of 2371       
Moving the crosshair wont do anything. The bullets will always fly towards the center of the screen.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jul 28, 2009 12:09 AM    Msg. 1762 of 2371       
Quote: --- Original message by: jesse


BTW I COULD HAS BETA PLOX?
Edited by jesse on Jul 27, 2009 at 01:38 AM

If you gave me my hud ever.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 28, 2009 12:31 AM    Msg. 1763 of 2371       
:|


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 28, 2009 08:02 AM    Msg. 1764 of 2371       
Didn't we already went over the thing that you can lower the gun firing offset too?
It works, I tested it so give it a shot.
Just remove the horrible higher aiming weapons that are just covering more of you're view since they're more straight in h3 thus blocking more



Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jul 28, 2009 08:23 AM    Msg. 1765 of 2371       
Videos please. I HAVE to see that.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 28, 2009 09:23 AM    Msg. 1766 of 2371       
http://www.xfire.com/video/fecd9/

First part and last part is to show the difference between reticule height.

Edited by BeachParty clan on Jul 28, 2009 at 09:44 AM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 28, 2009 12:33 PM    Msg. 1767 of 2371       
Yeah I remember someone was saying they've done this before (not you) but I never saw much of them.

Show more of it, test all the weapons long range and short. It would be easy for me to change the weapons to work with this, but I'm not doing it until I'm sure it actually works.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 28, 2009 02:12 PM    Msg. 1768 of 2371       
I dont see why you would want it to aim lower.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 28, 2009 02:16 PM    Msg. 1769 of 2371       
Because halo 3 did that, and all the weapons were animated according to that.
It makes a big difference in how we animate our weapons.
If we use this method, then we have a more accurate replica


Advancebo
Joined: Jan 14, 2008


Posted: Jul 28, 2009 02:21 PM    Msg. 1770 of 2371       
Halo 3 ≠ Halo CE


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 28, 2009 02:26 PM    Msg. 1771 of 2371       
Quote: --- Original message by: BeachParty clan
Because halo 3 did that, and all the weapons were animated according to that.
Actually, the weapons were animated pointing at the center, but the engine just moves it around according to the ratio your using, I believe.

But do what I said, and test it at all ranges to make sure that it always hits in the center or relatively in the reticle or else I'm not going to change the weapons to fit it.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 28, 2009 02:48 PM    Msg. 1772 of 2371       
Quote: --- Original message by: Advancebo
Halo 3 ≠ Halo CE

True, but Halo CE = Halo 3.

Quote: --- Original message by: ODX
Quote: --- Original message by: BeachParty clan
Because halo 3 did that, and all the weapons were animated according to that.
Actually, the weapons were animated pointing at the center, but the engine just moves it around according to the ratio your using, I believe.

But do what I said, and test it at all ranges to make sure that it always hits in the center or relatively in the reticle or else I'm not going to change the weapons to fit it.

Will do, I have to rig a few other things before I can do the other weapons though, the Assault Rifle and Pistol work correct, I'll do the Sniper Rifle and SMG later tonight.


AlwinRoth
Joined: Jan 4, 2008


Posted: Jul 28, 2009 05:06 PM    Msg. 1773 of 2371       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Advancebo
Halo 3 ≠ Halo CE

True, but Halo CE = Halo 3.


I'd have to disagree with you.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 28, 2009 05:16 PM    Msg. 1774 of 2371       
Still doesnt mean Halo CE = Halo 3.

More like:

Halo CE ≤ Halo 3
or
Halo CE < Halo 3
or
Halo CE ≈ Halo 3
Edited by Advancebo on Jul 28, 2009 at 05:18 PM


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jul 28, 2009 07:23 PM    Msg. 1775 of 2371       
Quote: --- Original message by: BeachParty clan

http://www.xfire.com/video/fecd9/

First part and last part is to show the difference between reticule height.
Edited by BeachParty clan on Jul 28, 2009 at 09:44 AM


how does that look with projectiles that use contrails?

Edited by Marka Haiyana on Jul 28, 2009 at 07:25 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 28, 2009 09:58 PM    Msg. 1776 of 2371       
Quote: --- Original message by: Marka Haiyana

Quote: --- Original message by: BeachParty clan

http://www.xfire.com/video/fecd9/

First part and last part is to show the difference between reticule height.
Edited by BeachParty clan on Jul 28, 2009 at 09:44 AM


how does that look with projectiles that use contrails?

Edited by Marka Haiyana on Jul 28, 2009 at 07:25 PM

Good question...


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 29, 2009 04:37 PM    Msg. 1777 of 2371       
Yay, fixed: http://www.youtube.com/watch?v=rsOmwsFz_Vw
Edited by ODX on Jul 29, 2009 at 10:12 PM


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jul 31, 2009 09:14 AM    Msg. 1778 of 2371       
Looks sweet, maybe it could be sped up a tiny bit, not much though.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 31, 2009 09:22 AM    Msg. 1779 of 2371       
yea it needs a bit more agression imo, but looks sweet


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Aug 1, 2009 11:27 PM    Msg. 1780 of 2371       
me and jesse made new bitmaps and shaders bra




Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 1, 2009 11:30 PM    Msg. 1781 of 2371       
Well i edited some of sandtraps shaders myself, although gwunt got me started. Here is the result.(I only edited the sand shader, all else is gwunt's work.)

Excuse teh H1 tagset, but i cannot allow asp stuffs to get in :x




























Etrusion
Joined: Nov 26, 2008


Posted: Aug 1, 2009 11:31 PM    Msg. 1782 of 2371       
Wow! Fantastic. I love them. It looks more like the actual Sandtrap.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 1, 2009 11:33 PM    Msg. 1783 of 2371       
Quote: --- Original message by: Etrusion
Wow! Fantastic. I love them. It looks more like the actual Sandtrap.


:D :D :D

Btw I like my post better :P


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Aug 1, 2009 11:39 PM    Msg. 1784 of 2371       
I dont, you showed off all the crap. Btw if you haet the ship like I do blame sali. and right now im trying to find a way to balance the map. in some areas the bumpmaps etc. look sexy in others they make me want to hurl.


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 2, 2009 12:01 AM    Msg. 1785 of 2371       
Its reflecting way to much. It looks like brown foil.

 
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