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Author Topic: Gwunty Wuntys Sandtrap thread. (Sauce will be opened) (2371 messages, Page 52 of 68)
Moderators: Dennis

Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 2, 2009 12:07 AM    Msg. 1786 of 2371       
Quote: --- Original message by: Advancebo
Halo 3 ≠ Halo CE

i love you forever and ever for finding the actual symbol for a notequal sign


also, BP, did you check that flag to make the bullets come out of the weapon origin instead of the camera? can you shoot when youre close to a wall? i only ask that because in a situation where you were in a window or something like that sometimes the reticle is clear of the window but the bullets still hit it


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 2, 2009 12:18 AM    Msg. 1787 of 2371       
Gold tin foil. If you read this you're gay

Edited by jesse on Aug 2, 2009 at 12:38 AM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 2, 2009 02:13 AM    Msg. 1788 of 2371       
Its all too shiny.


Hawkeye 117
Joined: Jul 26, 2008

No Fear, Vehicle Noob is Here!


Posted: Aug 2, 2009 02:23 AM    Msg. 1789 of 2371       
Quote: --- Original message by: Advancebo
Its all too shiny.


This, it looks like metal


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Aug 2, 2009 06:08 AM    Msg. 1790 of 2371       
please remove the reflection map, then it'll be awsome
the walls should like stone not gold foil
Edited by MissingSpartan7 on Aug 2, 2009 at 06:09 AM


AlwinRoth
Joined: Jan 4, 2008


Posted: Aug 2, 2009 10:32 AM    Msg. 1791 of 2371       
I like the shiny-ness.

But i wont be able to play with specular on, or else my screen becomes all rainbow-ish like some kind of rave party...


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 2, 2009 12:30 PM    Msg. 1792 of 2371       
Quote: --- Original message by: Donut
Quote: --- Original message by: Advancebo
Halo 3 ≠ Halo CE

i love you forever and ever for finding the actual symbol for a notequal sign


also, BP, did you check that flag to make the bullets come out of the weapon origin instead of the camera? can you shoot when youre close to a wall? i only ask that because in a situation where you were in a window or something like that sometimes the reticle is clear of the window but the bullets still hit it

off set originates from the camera, it works, but people *coughODXcough* arn't convinced yet so i'm going to do the other weapons soon too, but i'm too busy with the other projects to really care for atm
Quote: --- Original message by: MissingSpartan7
please remove the reflection map, then it'll be awsome
the walls should like stone not gold foil

this, specular happy much?
it's overdone, it doesnt even look good anymore, fix it, quick.
when it had the hard to notice shine on it, it looked way better, subtle but way more better
Edited by BeachParty clan on Aug 2, 2009 at 12:31 PM


pwner5889
Joined: Jun 13, 2008


Posted: Aug 2, 2009 12:43 PM    Msg. 1793 of 2371       
Add in some derelict ships, and it's all good.


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 2, 2009 02:28 PM    Msg. 1794 of 2371       
Too shiny. Also, what are you doing about the crashed phantom?


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 2, 2009 02:41 PM    Msg. 1795 of 2371       
Quote: --- Original message by: BeachParty clan
I spy a companion cube :D


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 2, 2009 03:11 PM    Msg. 1796 of 2371       
Gtfo foil.




corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 2, 2009 03:20 PM    Msg. 1797 of 2371       
ground texture looks way too tiled, paint a custom one, high res.


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 2, 2009 03:28 PM    Msg. 1798 of 2371       
Gtfo crappy sand.



Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Aug 2, 2009 03:29 PM    Msg. 1799 of 2371       
:D My detail map looks awesome.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 2, 2009 03:29 PM    Msg. 1800 of 2371       
Alright, now just make a Dynamic Sun, run ligthmaps and make the map brighter and it'll win.


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 2, 2009 03:32 PM    Msg. 1801 of 2371       
Quote: --- Original message by: DarkHalo003
Alright, now just make a Dynamic Sun, run ligthmaps and make the map brighter and it'll win.

n


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 2, 2009 03:37 PM    Msg. 1802 of 2371       
Nice detail map, although it should be a blend between that detail map, and a more wavy one. There is a texture from halo 2 like that that should do the trick (Zanzibar beach i believe). can't you use an alpha map to define which area uses which detail map? If so, do that to make certain areas different (how it is in halo 3).


avp DRAGON
Joined: Jun 21, 2009

yeeeee


Posted: Aug 2, 2009 03:38 PM    Msg. 1803 of 2371       
wongin


AlwinRoth
Joined: Jan 4, 2008


Posted: Aug 2, 2009 04:20 PM    Msg. 1804 of 2371       
OH god epic.

So: will there be grav lifts? or will they be simply replaced with portal?


Advancebo
Joined: Jan 14, 2008


Posted: Aug 2, 2009 04:22 PM    Msg. 1805 of 2371       
There are already air lifts in the map.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 2, 2009 04:29 PM    Msg. 1806 of 2371       
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: DarkHalo003
Alright, now just make a Dynamic Sun, run ligthmaps and make the map brighter and it'll win.

n

No wait, the sand and air need to reflect to a brighter (not shiny) light?


Advancebo
Joined: Jan 14, 2008


Posted: Aug 2, 2009 04:36 PM    Msg. 1807 of 2371       
The lightmaps need to be brighter.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 2, 2009 04:47 PM    Msg. 1808 of 2371       
Quote: --- Original message by: Advancebo
The lightmaps need to be brighter.


STFU :D


Advancebo
Joined: Jan 14, 2008


Posted: Aug 2, 2009 05:00 PM    Msg. 1809 of 2371       
nu


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 2, 2009 05:11 PM    Msg. 1810 of 2371       
It is.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 2, 2009 05:18 PM    Msg. 1811 of 2371       
No its not. The map is bright in Halo 3. And should be bright in Halo CE.


Edited by Advancebo on Aug 2, 2009 at 05:21 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 2, 2009 05:24 PM    Msg. 1812 of 2371       
Needs fog (Sand in air)


Advancebo
Joined: Jan 14, 2008


Posted: Aug 2, 2009 05:38 PM    Msg. 1813 of 2371       
Needs rolling sand, on the ground like in Halo 3. Raise the ground up and make it uncollidable with a "shader_transparent_chicago"


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 2, 2009 05:42 PM    Msg. 1814 of 2371       
It only seems bright because of the sand and atmospherics around you. The map its self isn't light at all.
Here is sandtrap without its fog.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 2, 2009 05:47 PM    Msg. 1815 of 2371       
When we mean bright. We mean the ground should be bright.


Etrusion
Joined: Nov 26, 2008


Posted: Aug 2, 2009 05:53 PM    Msg. 1816 of 2371       
Yeah Advance is right. Just keep all the models the same just brighten the ground up. Instead of making it look like wet sand dry it up a little bit.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 2, 2009 06:29 PM    Msg. 1817 of 2371       
Then you guys do it. I was only working on the shaders because i wanted to >.>


Sgt Blaze
Joined: Mar 14, 2009

still actin' like Two-Bit from the Outsides....


Posted: Aug 2, 2009 06:31 PM    Msg. 1818 of 2371       
Quote: --- Original message by: Etrusion
Yeah Advance is right. Just keep all the models the same just brighten the ground up. Instead of making it look like wet sand dry it up a little bit.
NO! God No I can't See well on that map in Halo 3 because of the Light goin' everywhere!


Advancebo
Joined: Jan 14, 2008


Posted: Aug 2, 2009 06:36 PM    Msg. 1819 of 2371       
Quote: --- Original message by: jesse
Then you guys do it. I was only working on the shaders because i wanted to >.>


Brighten up the ground texture lazy cracker


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 2, 2009 06:39 PM    Msg. 1820 of 2371       
Quote: --- Original message by: Sgt Blaze
Quote: --- Original message by: Etrusion
Yeah Advance is right. Just keep all the models the same just brighten the ground up. Instead of making it look like wet sand dry it up a little bit.
NO! God No I can't See well on that map in Halo 3 because of the Light goin' everywhere!


Options > Video Settings > Brightness
Edited by Gamma927 on Aug 2, 2009 at 06:39 PM

 
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