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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »The Official Sandtrap HCE Remake

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Author Topic: The Official Sandtrap HCE Remake (276 messages, Page 8 of 8)
Moderators: Dennis

kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Aug 19, 2008 12:19 PM    Msg. 246 of 276       
cool map! :)


fatipedia
Joined: Nov 3, 2008

Fat is your inner soul


Posted: Dec 15, 2008 04:04 AM    Msg. 247 of 276       
i like the ring


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 15, 2008 07:13 AM    Msg. 248 of 276       
ummm this is not in progress anymore guys, grunt has the model now and is working on it.


SDAIRSTRIKE
Joined: Nov 12, 2008

avatar change XD


Posted: Dec 16, 2008 09:20 PM    Msg. 249 of 276       
bump bump bump bump


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Dec 16, 2008 09:22 PM    Msg. 250 of 276       
Quote: --- Original message by: SDAIRSTRIKE
bump bump bump bump
I dispise Imaturity, don't you?


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Dec 17, 2008 06:27 PM    Msg. 251 of 276       
Quote: --- Original message by: Ro0ster
Quote: --- Original message by: SDAIRSTRIKE
bump bump bump bump
I dispise Imaturity, don't you?


Noobs cause cancer.


spaceboy221
Joined: Jan 23, 2009


Posted: Jan 23, 2009 03:00 PM    Msg. 252 of 276       
I'm not sure if these ideas are even plausible, but i have come up with two about the elephant.

1. Is it possible to attach the respawn point to a bone or polygon?
2. Is it possible to attach a teleporter to a bone or polygon?

Not sure if either of these are even possible, but it's my two cents.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 23, 2009 04:43 PM    Msg. 253 of 276       
Quote: --- Original message by: spaceboy221
I'm not sure if these ideas are even plausible, but i have come up with two about the elephant.

1. Is it possible to attach the respawn point to a bone or polygon?
2. Is it possible to attach a teleporter to a bone or polygon?

Not sure if either of these are even possible, but it's my two cents.


If you're aiming for the elephant to spawn ontop of that, even IF it was possible, wich i highly doubt, no i can even say it's not possible, you'd fall off anyways as you can't get a grip on the surface, so if it moves you'd fall off anyways

wow this topic actually died out, what happened?


Advancebo
Joined: Jan 14, 2008


Posted: Jan 23, 2009 04:51 PM    Msg. 254 of 276       
All that was shown was the model. Not the whole thing. Yakz gave his model to people who asked, thats over now. The only group working on Sandtrap is CLS Grunt and such.


spaceboy221
Joined: Jan 23, 2009


Posted: Jan 23, 2009 05:01 PM    Msg. 255 of 276       
What i meant was to have these objects attached on a bone\invisible polygon away from the elephant a few feet(behind preferably) so that they still get the advantage of spawning where the elephant is and not get run over :( .

Edit: I also have another idea. If it is a solid piece of geometry, shouldnt it still be possible to add turrets and guns on it that u can man? So then it would be an immobile fortress.
Edited by spaceboy221 on Jan 23, 2009 at 05:02 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jan 23, 2009 05:15 PM    Msg. 256 of 276       
The elephant can only have 1 gunner. Which would be the standard turret that is on the elephant.


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Feb 19, 2009 05:37 AM    Msg. 257 of 276       
Quote: --- Original message by: DarkHalo003
How will you put the mines in?


back on the mines thing...
if you created scenery with invisible geometry/nodes and attatched an effect
(effect spawns rocket within x to x seconds)

and there was a script like (....not accurate)
(if (and (volume_test_object spawn1 (players)) true) (object_create_anew mine1))

????
any thoughts?
Edited by MissingSpartan7 on Feb 19, 2009 at 05:38 AM
Edited by MissingSpartan7 on Feb 19, 2009 at 05:43 AM


AlwinRoth
Joined: Jan 4, 2008


Posted: Feb 19, 2009 07:27 AM    Msg. 258 of 276       
hmmm, neat bump...

they're still working on it?
and if they are, please make an invisible barrier around sandtrap?
because on mmt sandtrap, idiots steal the sniper rifle and rush to the mountains


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 19, 2009 08:05 AM    Msg. 259 of 276       
Quote: --- Original message by: AlwinRoth
hmmm, neat bump...

they're still working on it?
and if they are, please make an invisible barrier around sandtrap?
because on mmt sandtrap, idiots steal the sniper rifle and rush to the mountains

Better yet, a DEATH barrier/killzone for the people who still want to try so =3


Advancebo
Joined: Jan 14, 2008


Posted: Feb 19, 2009 08:22 AM    Msg. 260 of 276       
MMT Sandtrap is fail.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 19, 2009 11:00 AM    Msg. 261 of 276       
It was either:
-a leak
-a cry for attention
-a practical joke
-a leak

I say it's a leak because the weapons were rarely placed in, the vehicles were hardly placed in, and not all of the weapons and stuff were even MMT's, which had a different tagset I believe.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 19, 2009 12:27 PM    Msg. 262 of 276       
Has MMT denounced the map? Or is it really their map?


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Feb 19, 2009 02:24 PM    Msg. 263 of 276       
I don't think it was a leak; it was a beta. I talked with the lead guy in MMT and he was like "I know, it's only a beta, we'll fix it all eventually". Not only that, but the readme had all the stuff in it, (credits and such) and was written in a way that you wouldn't write like if you were leaking someone else's map. As for the entire elephant problem, couldn't you A) Make it go so slow that while you couldn't stay still on it you coulc still walk forward to keep pace with it or B) Just make it a stationary scenery object or part of the BSP?


Advancebo
Joined: Jan 14, 2008


Posted: Feb 19, 2009 04:50 PM    Msg. 264 of 276       
Lol, Hunters Elephant?


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Feb 19, 2009 10:31 PM    Msg. 265 of 276       
Quote: --- Original message by: DarkHalo003
It was either:
-a leak
-a cry for attention
-a practical joke
-a leak

I say it's a leak because the weapons were rarely placed in, the vehicles were hardly placed in, and not all of the weapons and stuff were even MMT's, which had a different tagset I believe.

Behold the quality of the "almighty" MMT's work


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Feb 19, 2009 11:06 PM    Msg. 266 of 276       
I don't remember anyone saying they were good in the first place D:


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Feb 20, 2009 12:35 AM    Msg. 267 of 276       
I looked at one picture, and felt like shooting a kitty.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 20, 2009 08:18 AM    Msg. 268 of 276       
I coulda helped, but bandicoot wouldnt give me the bsp or scenario. :\


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 20, 2009 08:22 AM    Msg. 269 of 276       
It's a beta that was given at twice for 5 minutes, I'm surprised it took the person who got it a month or more to upload it to Halomaps. It's not a leak.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 20, 2009 08:55 AM    Msg. 270 of 276       
Quote: --- Original message by: ODX
It's a beta that was given at twice for 5 minutes, I'm surprised it took the person who got it a month or more to upload it to Halomaps. It's not a leak.

Did they not realize:
-The map is awful in scale to Halo3's original.
-The map is terribly UVWed.
-The map doesn't even have MMT weapons, if they ever had any.
-The map has hardly any placed items across it.
-It looks like the work done in two weeks instead of two (or more) months.


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Feb 20, 2009 10:20 AM    Msg. 271 of 276       
lolz like exept for the parts that yazhmilk made
the modeling is terrible

and the weapons where badly ripped or made

just try to melee..... awful sound

i would say that they made in in 3 hours or soemthing but not 2 weeks
Edited by gamegodlazy on Feb 20, 2009 at 10:21 AM


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Feb 21, 2009 11:46 PM    Msg. 272 of 276       
!!!!!!

just thinking...(bad idea)
if someone leaked the bsp, then we could all post our version
best parts from each are chosen

then we get an uber compilation

......shame no-one will leak the bsp :(


Advancebo
Joined: Jan 14, 2008


Posted: Feb 21, 2009 11:51 PM    Msg. 273 of 276       
If you do that, then all I can say is forget about Sandtrap then.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Feb 22, 2009 06:41 AM    Msg. 274 of 276       
Forget ripping it, we'd probably be better off just remaking the map ourselves.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 22, 2009 09:36 AM    Msg. 275 of 276       
This thread isn't really about MMT-Sandtrap, or anything anymore. Really the project has been handed off to Grunt, and now that he's ungrounded I got off my ass and I'm working on more animations for once. Fortunately or unfortunately, I'm loosing my touch in copying Halo 3's animations...or at least for the bloody rocket >_>


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Feb 22, 2009 01:56 PM    Msg. 276 of 276       
How much longer do you think it will take ODX?

 
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