
AlwinRoth
Joined: Jan 4, 2008
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Posted: May 6, 2008 04:33 PM
Msg. 176 of 276
So wait, since the h3mt thread got deleted again im guessing that h3mt arent gonna be showing their work for a while now?
anyways are you going to put some kind of crashed elephant? or something like it?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: May 6, 2008 06:20 PM
Msg. 177 of 276
Quote: --- Original message by: Joshflighter lol. Just because its not going to be the normal Halo CE style'd weapons, it doesnt have promise anymore? Correct. Experience has so far proven that maps with custom weapons are unbalanced for multiplayer game play.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: May 6, 2008 07:26 PM
Msg. 178 of 276
There's a first for everything.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 6, 2008 07:28 PM
Msg. 179 of 276
Quote: --- Original message by: RougeSpartan414 There's a first for everything. That doesn't mean it's going to happen soon.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: May 6, 2008 07:32 PM
Msg. 180 of 276
It also doesn't mean it's not going to happen at all, there is always a chance...
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: May 6, 2008 08:04 PM
Msg. 181 of 276
Quote: --- Original message by: DennisQuote: --- Original message by: Joshflighter lol. Just because its not going to be the normal Halo CE style'd weapons, it doesnt have promise anymore? Correct. Experience has so far proven that maps with custom weapons are unbalanced for multiplayer game play. Acctually, were making shure that our weapons are balanced dennis. Thats like our second priority.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: May 6, 2008 08:14 PM
Msg. 182 of 276
That should be your first.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: May 6, 2008 08:28 PM
Msg. 183 of 276
Quote: --- Original message by: JoshflighterQuote: --- Original message by: RougeSpartan414 That should be your first. when do they make the weapons if its there second? lol. Edited by Joshflighter on May 6, 2008 at 08:21 PM This.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 7, 2008 01:22 PM
Msg. 184 of 276
Quote: --- Original message by: DennisQuote: --- Original message by: Joshflighter lol. Just because its not going to be the normal Halo CE style'd weapons, it doesnt have promise anymore? Correct. Experience has so far proven that maps with custom weapons are unbalanced for multiplayer game play. Dennis, I respectfully disagree. IMO, the weapons that came with the Halo 1 game are extremely unbalanced. The AR is like an SMG, and yet the pistol is more powerful than a BR? That is not balanced. But, then again, neither are some custom maps, such as Coldsnap and Chaos Gulch. I think that CMT, Z_Team, and H3t/H3MT are very good at making balanced maps. And I think this Sandtrap remake could be very good if we give it a chance and not tear it apart. PS:Sorry for any errors. I got hit with a discus at track yesterday and my arms acting funny.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: May 7, 2008 04:10 PM
Msg. 185 of 276
Quote: --- Original message by: TVTyrant Dennis, I respectfully disagree. IMO, the weapons that came with the Halo 1 game are extremely unbalanced. I agree that the pistol in the original game is "over powered" in comparison to the AR, However so far I have seen only a very, very few maps with custom weapons that come out balanced. My main complaint is that people make custom weapons just to make custom weapons and give no thought to how they will fit into the level they intend to use then with. In any game there is a balance that needs to be struck between the level design and the weapon design and most people who jam custom weapons into a map never even consider it: They just think It’s cool to have a big gun! This map is a re-creation of a Bungie level, granted it is from Halo 3, but the level was designed with the standard Halo 3 weapon set in mind. For the most part the Halo 1 and Halo 3 weapons are similar enough and the Bungie heat maps show that most people use the basic weapon set on that level. Once you start cramming other weapons into the level it will change the game play. As a level designer you need to think of these things and get your mind out the “coolness” of a new weapon.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 7, 2008 04:13 PM
Msg. 186 of 276
Quote: --- Original message by: DennisQuote: --- Original message by: TVTyrant Dennis, I respectfully disagree. IMO, the weapons that came with the Halo 1 game are extremely unbalanced. I agree that the pistol in the original game is "over powered" in comparison to the AR, However so far I have seen only a very, very few maps with custom weapons that come out balanced. My main complaint is that people make custom weapons just to make custom weapons and give no thought to how they will fit into the level they intend to use then with. In any game there is a balance that needs to be struck between the level design and the weapon design and most people who jam custom weapons into a map never even consider it: They just think It’s cool to have a big gun! This map is a re-creation of a Bungie level, granted it is from Halo 3, but the level was designed with the standard Halo 3 weapon set in mind. For the most part the Halo 1 and Halo 3 weapons are similar enough and the Bungie heat maps show that most people use the basic weapon set on that level. Once you start cramming other weapons into the level it will change the game play. As a level designer you need to think of these things and get your mind out the “coolness” of a new weapon. My maps feature balance WHEN they upload to the sight. Just don't tell selentic or he'll rate it a 1. Edited by DarkHalo003 on May 7, 2008 at 04:14 PM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: May 7, 2008 04:23 PM
Msg. 187 of 276
How would you know? Nobody ever plays them. :o
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 7, 2008 04:28 PM
Msg. 188 of 276
I test with shielded bipeds of course! An entire clip of direct hits from my crossmodded AR is efficient enough for one kill, but during reload you can be beaten down senselessly. =/
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 7, 2008 06:09 PM
Msg. 189 of 276
makes me feel all fuzzy inside to know that i was responsible for like.... 14 of the kills on those heatmaps. there is a problem with remaking this map without custom weapons, and that problem is that the map was designed with the halo 3 engine, vehicles, and weapons in mind. alot of things in halo 3 cannot be replicated with CE's engine. things such as the spartan laser, the elephant, even the battle rifle (yeah i know, i was surprised too). sandtrap is a map for vehicles, so if you cant make the vehicles work right, or put the spartan laser as an anti vehicle weapon, well it will be unbalanced ANYWAY
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: May 7, 2008 08:16 PM
Msg. 190 of 276
Quote: --- Original message by: DennisQuote: --- Original message by: TVTyrant Dennis, I respectfully disagree. IMO, the weapons that came with the Halo 1 game are extremely unbalanced. I agree that the pistol in the original game is "over powered" in comparison to the AR, However so far I have seen only a very, very few maps with custom weapons that come out balanced. My main complaint is that people make custom weapons just to make custom weapons and give no thought to how they will fit into the level they intend to use then with. In any game there is a balance that needs to be struck between the level design and the weapon design and most people who jam custom weapons into a map never even consider it: They just think It’s cool to have a big gun! This map is a re-creation of a Bungie level, granted it is from Halo 3, but the level was designed with the standard Halo 3 weapon set in mind. For the most part the Halo 1 and Halo 3 weapons are similar enough and the Bungie heat maps show that most people use the basic weapon set on that level. Once you start cramming other weapons into the level it will change the game play. As a level designer you need to think of these things and get your mind out the “coolness” of a new weapon. Unless that weapons is practically an exact repilica of the halo 3 weapons >_>
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 8, 2008 05:27 PM
Msg. 191 of 276
thats the thing. there are limits to the engine that dont allow you to perfectly replicate things. the battle rifle even. in h3 it shoots a 3 round burst, in ce is shoots like... 3 bullets at the same time using the burst function. even the simple change in speed messes up the balance. in h3 u need to keep your reticle on the body and get all 3 shots in, but in ce they all either hit at once or dont hit at all.
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: May 8, 2008 08:14 PM
Msg. 192 of 276
Or make a fire effect to shoot the last 2...
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madkiller92
Joined: Mar 9, 2008
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Posted: May 8, 2008 09:17 PM
Msg. 193 of 276
Quote: --- Original message by: TVTyrantQuote: --- Original message by: DennisQuote: --- Original message by: Joshflighter lol. Just because its not going to be the normal Halo CE style'd weapons, it doesnt have promise anymore? Correct. Experience has so far proven that maps with custom weapons are unbalanced for multiplayer game play. Dennis, I respectfully disagree. IMO, the weapons that came with the Halo 1 game are extremely unbalanced. The AR is like an SMG, and yet the pistol is more powerful than a BR? That is not balanced. But, then again, neither are some custom maps, such as Coldsnap and Chaos Gulch. I think that CMT, Z_Team, and H3t/H3MT are very good at making balanced maps. And I think this Sandtrap remake could be very good if we give it a chance and not tear it apart. PS:Sorry for any errors. I got hit with a discus at track yesterday and my arms acting funny. How is it unbalanced if everyone gets access to the overpowered weapon? And why does the beam rifle have so few kills? It is much better than the human sniper. And i just noticed that Beam Rifle is BR just like Battle Rifle.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: May 8, 2008 10:34 PM
Msg. 194 of 276
its fun on big team battle XD
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 8, 2008 10:51 PM
Msg. 195 of 276
Quote: --- Original message by: selenticQuote: --- Original message by: DarkHalo003Quote: --- Original message by: DennisQuote: --- Original message by: TVTyrant Dennis, I respectfully disagree. IMO, the weapons that came with the Halo 1 game are extremely unbalanced. I agree that the pistol in the original game is "over powered" in comparison to the AR, However so far I have seen only a very, very few maps with custom weapons that come out balanced. My main complaint is that people make custom weapons just to make custom weapons and give no thought to how they will fit into the level they intend to use then with. In any game there is a balance that needs to be struck between the level design and the weapon design and most people who jam custom weapons into a map never even consider it: They just think It’s cool to have a big gun! This map is a re-creation of a Bungie level, granted it is from Halo 3, but the level was designed with the standard Halo 3 weapon set in mind. For the most part the Halo 1 and Halo 3 weapons are similar enough and the Bungie heat maps show that most people use the basic weapon set on that level. Once you start cramming other weapons into the level it will change the game play. As a level designer you need to think of these things and get your mind out the “coolness” of a new weapon. My maps feature balance WHEN they upload to the sight. Just don't tell selentic or he'll rate it a 1. Edited by DarkHalo003 on May 7, 2008 at 04:14 PM Prove it. You mixed and matched random weapons, I seriously doubt that random stuff taken from a variety of maps does not make balance. Sure when and if it uploads to the site.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 10, 2008 02:31 AM
Msg. 196 of 276
Refering to the Heat maps and the BR, the one or two times I've played H3 the Br seems to be a primary weapon, as its located all over the tunnel systems. Is that why the heat map is so large?
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 10, 2008 02:57 AM
Msg. 197 of 276
Yeah, cause I remember when I played on Live at my friend's house, that weapon was always laying around. It was nearly impossible not to pick one up and kill somebody with it.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: May 11, 2008 01:16 PM
Msg. 198 of 276
yeah, i only use like three weapons on sandtrap the battle rifle, the sniper(i hide as far out in the dunes as i can without getting hit by mines), and the spartan laser. the only time i can remember using any other weapons frequently on that map was when halo 3 first came out and i was running around the map picking up every weapon and firing it like a retard
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 12, 2008 04:52 PM
Msg. 199 of 276
Yeah, but we can't add a crap BR to the map. It has to be accurate and actually delivers pure headshots. Also, Sandtrap BR's don't retain the same feel in first person if it is not H3 styled. Any other BR would feel out of place I think. Edited by DarkHalo003 on May 12, 2008 at 04:53 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 12, 2008 05:07 PM
Msg. 200 of 276
Quote: --- Original message by: darthkitty3 me want me get so send me that map when its done! thts my fav map is sandtrap, and please add lotz of hornets and a few longswords for fun send it to darthkitty3@hotmail.com, ill valenteer to beta test if you need em Edited by darthkitty3 on May 12, 2008 at 04:49 PM Welcome to the Halomaps.org forum! The hell of Halo! First off, we love proper grammar, and it'd be nice if you used it. Second, beta testers have pretty much been chosen, and coming in here new just lowers your chances, no offense. Third, LONGSWORDS RUIN MAPS and the map will NOT have 50 billion hornets, maybe not even 1! Fourth, you don't need them to send you the map, it will most likely be uploaded to this site in the HALO CE MAPS section.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: May 12, 2008 05:30 PM
Msg. 201 of 276
Quote: --- Original message by: madkiller92Quote: --- Original message by: TVTyrantQuote: --- Original message by: DennisQuote: --- Original message by: Joshflighter lol. Just because its not going to be the normal Halo CE style'd weapons, it doesnt have promise anymore? Correct. Experience has so far proven that maps with custom weapons are unbalanced for multiplayer game play. Dennis, I respectfully disagree. IMO, the weapons that came with the Halo 1 game are extremely unbalanced. The AR is like an SMG, and yet the pistol is more powerful than a BR? That is not balanced. But, then again, neither are some custom maps, such as Coldsnap and Chaos Gulch. I think that CMT, Z_Team, and H3t/H3MT are very good at making balanced maps. And I think this Sandtrap remake could be very good if we give it a chance and not tear it apart. PS:Sorry for any errors. I got hit with a discus at track yesterday and my arms acting funny. How is it unbalanced if everyone gets access to the overpowered weapon? And why does the beam rifle have so few kills? It is much better than the human sniper. And i just noticed that Beam Rifle is BR just like Battle Rifle. actually the human sniper is better, it has a less visible contrail, more shots before reload and is slightly more powerful
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: May 13, 2008 03:56 AM
Msg. 202 of 276
NTM, you don't have to worry about overheating in two shots.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: May 13, 2008 07:03 AM
Msg. 203 of 276
yea that too, the only thing the beam R has over the human sniper is that its not as load. but it still has a freaking purple contrail that immediately gives away your position
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 13, 2008 01:10 PM
Msg. 204 of 276
I always liked the Beam Rifle :( Made me feel like a Gundam XD
Plus, the Beam Rifle's reticle is (IMO) easier to aim.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 14, 2008 02:00 AM
Msg. 205 of 276
Rozar's right. Its not quite long enough.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: May 14, 2008 08:12 PM
Msg. 206 of 276
No, they're supposed to be inset into the main part of the building right now they're just sticking up at the edge of it. the model looks okay but is pretty inaccurate and could be much better. I hope whoever is fixing it (GRUNT?) makes it look better.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: May 14, 2008 09:30 PM
Msg. 207 of 276
Quote: --- Original message by: corndogman939 No, they're supposed to be inset into the main part of the building right now they're just sticking up at the edge of it. the model looks okay but is pretty inaccurate and could be much better. I hope whoever is fixing it (GRUNT?) makes it look better. SOMEONE CALLED???
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: May 14, 2008 09:34 PM
Msg. 208 of 276
Didnt you say you were fixing up the model? am i correct in saying that?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: May 14, 2008 09:37 PM
Msg. 209 of 276
Quote: --- Original message by: corndogman939 Didnt you say you were fixing up the model? am i correct in saying that? He's waiting for me to fix some holes in the model, I'm not looking at the map right now but I believe those pillars are set in, in the actually model. Yeah they are, you can pick apart the other things wrong in this pic, but there are obvious things I changed on purpose. I referenced some of them in an earlier post. Edited by YakZSmelk on May 14, 2008 at 09:53 PM Edited by YakZSmelk on May 14, 2008 at 09:54 PM
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HCCKillroy
Joined: Apr 27, 2008
XxK1LLR0YxX Screenshot Master
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Posted: May 14, 2008 11:31 PM
Msg. 210 of 276
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