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Author Topic: Guardian Forest (246 messages, Page 7 of 8)
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Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 6, 2014 12:58 PM    Msg. 211 of 246       
To be fair, I legit own a copy of 3DS max 2012. I actually choose to use Gmax out of personal preference. It's much simpler and easier to use. I find anyway.


HattyHattington
Joined: Jul 18, 2014

goldkilla88


Posted: Dec 6, 2014 01:25 PM    Msg. 212 of 246       
Quote: --- Original message by: Jobalisk
To be fair, I legit own a copy of 3DS max 2012. I actually choose to use Gmax out of personal preference. It's much simpler and easier to use. I find anyway.

So you payed a very large sum of money for 3ds max 2012 yet use Gmax? You obviously don't have a legit version if you just disregard it like that.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 6, 2014 09:12 PM    Msg. 213 of 246       
Actually you two twits. I didn't spend any money at all on 3DS max because I got it through my University free with my IS course. I chose to use Gmax. GG for showing me that your unable to read between the lines and think outside of the circumstances to which you acquired your copies.
Edited by Jobalisk on Dec 6, 2014 at 09:12 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 6, 2014 09:17 PM    Msg. 214 of 246       
If you ever want to get into actual 3d work, just get use to 3ds max.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 6, 2014 09:30 PM    Msg. 215 of 246       
yes, but for now I'm not, so 3DS Max can sit there and gather dust till then. Having said that, I still use 3DS max for animations. Gmax just doesn't cut it for those.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Dec 7, 2014 03:33 AM    Msg. 216 of 246       
Quote: --- Original message by: Jobalisk
yes, but for now I'm not, so 3DS Max can sit there and gather dust till then.

How are you ever going to learn if "then" never happens. Just force yourself to learn, there are plenty of tutorials on youtube available. Learn it and love it. If you keep saying "I'll do it later" later will never come. Now is as good as anytime to learn. Since when has learning a new skill hurt anyone, yeah you may need to figure time management out but it is worth it in the long run. Gmax is inferior and outdated as stated previously in this thread, you have to learn 3ds Max or another program just as capable if you want to get anything done properly and efficiently in the world of 3d work.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 7, 2014 05:09 AM    Msg. 217 of 246       
Quote: --- Original message by: ZOBI3KING
Quote: --- Original message by: Jobalisk
yes, but for now I'm not, so 3DS Max can sit there and gather dust till then.

How are you ever going to learn if "then" never happens. Just force yourself to learn, there are plenty of tutorials on youtube available. Learn it and love it. If you keep saying "I'll do it later" later will never come. Now is as good as anytime to learn. Since when has learning a new skill hurt anyone, yeah you may need to figure time management out but it is worth it in the long run. Gmax is inferior and outdated as stated previously in this thread, you have to learn 3ds Max or another program just as capable if you want to get anything done properly and efficiently in the world of 3d work.


So Much This!

Noob - twerp = whore

Whore x gay = lesbian

Lesbian % vibrator = Gspot

Gspot + 3d = gmax
Edited by SS Flanker on Dec 7, 2014 at 05:10 AM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 7, 2014 02:08 PM    Msg. 218 of 246       
Quote: --- Original message by: ZOBI3KING
Quote: --- Original message by: Jobalisk
yes, but for now I'm not, so 3DS Max can sit there and gather dust till then.

How are you ever going to learn if "then" never happens. Just force yourself to learn, there are plenty of tutorials on youtube available. Learn it and love it. If you keep saying "I'll do it later" later will never come. Now is as good as anytime to learn. Since when has learning a new skill hurt anyone, yeah you may need to figure time management out but it is worth it in the long run. Gmax is inferior and outdated as stated previously in this thread, you have to learn 3ds Max or another program just as capable if you want to get anything done properly and efficiently in the world of 3d work.


yes, learning to use 3DS max would be a good Idea. But I am not really that interested in 'the world of 3d work' and I doubt I ever really will be. I am and always will be more of a programmer than a modeler. perhaps I may get into 3D art some other time, but now is not that time. and so until that time arrives I really don't see any point in using anything except Gmax. Besides. After this project has finished I am intending to wind down my Halo CE activities. I have other projects I wish to focus on and this would only be an unwanted distraction.

Also, I never said I didn't know how to use 3DS max. I just said that I prefer Gmax. I can use 3DS max just fine.
Edited by Jobalisk on Dec 7, 2014 at 10:52 PM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Dec 8, 2014 08:10 PM    Msg. 219 of 246       
so far so good testing show you need some sounds like [getting hit] [and die ing sound ]
that is odst 2nd can you fix the shield not die ing as it should for the bad guys
3rd can you make the shield meter have a better color cuz I can t see wean my shield meter is down

Edit I was fixing my pc too day so I didn't have the time to make the video
Edited by DOOM899 on Dec 9, 2014 at 08:22 AM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 9, 2014 01:09 PM    Msg. 220 of 246       
Can do. But I will need to get hold of some ODST sounds if you have any.
not quite sure what you mean in number 2, could you extrapolate?
Edited by Jobalisk on Dec 9, 2014 at 01:12 PM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Dec 9, 2014 06:11 PM    Msg. 221 of 246       
Quote: --- Original message by: Jobalisk

Can do. But I will need to get hold of some ODST sounds if you have any.
not quite sure what you mean in number 2, could you extrapolate?
Edited by Jobalisk on Dec 9, 2014 at 01:12 PM
ok do you have this odst? http://hce.halomaps.org/index.cfm?fid=5985
http://hce.halomaps.org/index.cfm?fid=4296..the 2nd thing was the Sentinels
fix the shield as it dose not die wean it's met to
Edited by DOOM899 on Dec 9, 2014 at 06:14 PM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 10, 2014 03:42 AM    Msg. 222 of 246       
Ok, I will fix these things.

The problems have been fixed, the ODST model has been replaced. The HUD's shield bar is easier to see, Some other small errors have been fixed. It has been tested and played through again. And now it has been uploaded. There are no more extensions to this time, I set a deadline, and I will keep it, deadlines are made to be kept, not extended. Of course, I cannot cater for all situations, I am sure there are still some minor niggling problems in parts of the map, but no map is ever perfect and I believe I have done a good job of minimizing these errors.

As of today this project is finished. For those of you who helped me along the way it has been a pleasure working with you all.

OS_Epsilon I am sorry that I wasn't on Skype long enough to get the composition done, however I am glad to say that I found a fitting ending theme from Halo 3.

Have a merry Christmas, consider this my gift to you all.

https://drive.google.com/file/d/0B5dpnl-i3riAckhQRjVOR2p2SlE/view?usp=sharing

>> Jobalisk, signing off.
Edited by Jobalisk on Dec 11, 2014 at 12:48 PM
Edited by Jobalisk on Dec 11, 2014 at 01:52 PM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Dec 15, 2014 10:49 PM    Msg. 223 of 246       
Quote: --- Original message by: Jobalisk

Ok, I will fix these things.

The problems have been fixed, the ODST model has been replaced. The HUD's shield bar is easier to see, Some other small errors have been fixed. It has been tested and played through again. And now it has been uploaded. There are no more extensions to this time, I set a deadline, and I will keep it, deadlines are made to be kept, not extended. Of course, I cannot cater for all situations, I am sure there are still some minor niggling problems in parts of the map, but no map is ever perfect and I believe I have done a good job of minimizing these errors.

As of today this project is finished. For those of you who helped me along the way it has been a pleasure working with you all.

OS_Epsilon I am sorry that I wasn't on Skype long enough to get the composition done, however I am glad to say that I found a fitting ending theme from Halo 3.

Have a merry Christmas, consider this my gift to you all.

https://drive.google.com/file/d/0B5dpnl-i3riAckhQRjVOR2p2SlE/view?usp=sharing

>> Jobalisk, signing off.
Edited by Jobalisk on Dec 11, 2014 at 12:48 PM
Edited by Jobalisk on Dec 11, 2014 at 01:52 PM
hi man sorry I didn't have the time ..man work has been fun for the pasts day or so
but the map looks way better with the new textures
and the fixs


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 16, 2014 01:08 PM    Msg. 224 of 246       
I'm happy to hear it. I'm sure there were more things that could have been done better and stuff but in the end, you must ask. How good is good enough? Where do you stop. That is what deadlines are for. They give you a fixed point at which you have to stop. And I must say. I am proud of this map.

Thanks heaps to all yous who helped me. Your all in the credits. Thanks also to the beta testers who I don't know that also tried it out. I think that what I did with making this project an open beta is it were was a great idea and I hope that others will try the same. Having a small team for creating and testing is good. But there is so much more you can cover when you open it up like this.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Dec 16, 2014 08:10 PM    Msg. 225 of 246       
Quote: --- Original message by: Jobalisk
I'm happy to hear it. I'm sure there were more things that could have been done better and stuff but in the end, you must ask. How good is good enough? Where do you stop. That is what deadlines are for. They give you a fixed point at which you have to stop. And I must say. I am proud of this map.

Thanks heaps to all yous who helped me. Your all in the credits. Thanks also to the beta testers who I don't know that also tried it out. I think that what I did with making this project an open beta is it were was a great idea and I hope that others will try the same. Having a small team for creating and testing is good. But there is so much more you can cover when you open it up like this.
it's way better then it was before
thanks too me. i was hoping you could add some text but you can t now.
so what your next map? im going too add this map too you tube in 2 days as work is going to be hard
Edited by DOOM899 on Dec 16, 2014 at 08:17 PM


snehil2
Joined: Oct 6, 2014


Posted: Dec 16, 2014 11:38 PM    Msg. 226 of 246       
Only one thing remains : Uploading to Halomaps
Edited by snehil2 on Dec 16, 2014 at 11:40 PM


Navarro
Joined: Dec 2, 2014


Posted: Dec 17, 2014 12:17 AM    Msg. 227 of 246       
There goes my hero

Watch him as he goes


snehil2
Joined: Oct 6, 2014


Posted: Dec 17, 2014 12:26 AM    Msg. 228 of 246       
Quote: --- Original message by: Jobalisk

Ok, I will fix these things.

The problems have been fixed, the ODST model has been replaced. The HUD's shield bar is easier to see, Some other small errors have been fixed. It has been tested and played through again. And now it has been uploaded. There are no more extensions to this time, I set a deadline, and I will keep it, deadlines are made to be kept, not extended. Of course, I cannot cater for all situations, I am sure there are still some minor niggling problems in parts of the map, but no map is ever perfect and I believe I have done a good job of minimizing these errors.

As of today this project is finished. For those of you who helped me along the way it has been a pleasure working with you all.

OS_Epsilon I am sorry that I wasn't on Skype long enough to get the composition done, however I am glad to say that I found a fitting ending theme from Halo 3.

Have a merry Christmas, consider this my gift to you all.

https://drive.google.com/file/d/0B5dpnl-i3riAckhQRjVOR2p2SlE/view?usp=sharing

>> Jobalisk, signing off.
Edited by Jobalisk on Dec 11, 2014 at 12:48 PM
Edited by Jobalisk on Dec 11, 2014 at 01:52 PM


Your zip file is damaged. It does not open saying that it is damaged. I have downloaded it 5 times but the message is still showing. Can you please reupload it to Mediafire? Cause I think that Google Doxs is experiencing problems.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 17, 2014 01:09 PM    Msg. 229 of 246       
Anyone else having this problem?

I'm not going to upload until I am sure it's not just you.

Also. I have already uploaded this map to the Halo CE website but It won't be available for some time.

As for my next map. I do have a small multiplayer number I was working on a while back. I may or may not release it. Although I doubt you will see anything from me for at least half a year. I'm taking a break.

Oh yeah. Here's a ton of maps of mine (or maps that I've revamped) which have just been made available for download:

http://hce.halomaps.org/?pg=3&fid=7010

http://hce.halomaps.org/?pg=3&fid=7006

http://hce.halomaps.org/?pg=3&fid=7005

http://hce.halomaps.org/?pg=3&fid=7000


Enjoy. My fav is probably full circle.



Edited by Jobalisk on Dec 17, 2014 at 04:11 PM


NeX
Joined: Apr 11, 2013


Posted: Dec 19, 2014 12:24 PM    Msg. 230 of 246       
Yes, I'm having the damaged archive issue as well. Tried windows standard zip extractor, 7zip, and winRAR, same issue with all of them.

Also, standard guardian has an issue with the sound scenery. They are corrupted and will crash the game after a period of about 15 seconds into the sound loop, will crash sapien as well if you try to open the scenario.

The sound in question is the "guardian forest sounds"


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 19, 2014 12:36 PM    Msg. 231 of 246       
So I'm not the only one having issues with sounds in that map then.


NeX
Joined: Apr 11, 2013


Posted: Dec 19, 2014 12:50 PM    Msg. 232 of 246       
Quote: --- Original message by: altis94
So I'm not the only one having issues with sounds in that map then.


No. I brought it up a while back that it had some issues, but I just went through it last night and narrowed it down to the source.

I was going to try extracting the sound directly from guardian_forest, but now that link is broken, too. Such broken. Many useless
Edited by NeX on Dec 19, 2014 at 12:51 PM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 19, 2014 01:40 PM    Msg. 233 of 246       
very well. I will upload the file again.

Incidentally that sound file is a custom bk sound I made from getting all the ambient sound files out of the Guardian Xbox map and layering them in audacity until I got what you hear. I must say I think I did a pretty good job of it too.

Anyway, here is the download link:

https://drive.google.com/file/d/0B5dpnl-i3riAVEJoT2xRUTNRSTg/view?usp=sharing

I tested the zip file before I uploaded it so it should be good.

Edited by Jobalisk on Dec 19, 2014 at 02:01 PM


NeX
Joined: Apr 11, 2013


Posted: Dec 19, 2014 02:12 PM    Msg. 234 of 246       
Guardian has so many problems with it...BSP is grossly overcomplicated, even with hac2 portions disappear from too many triangles, there are collision errors in a lot of key places (like doorways), the gravity lifts are too wide with their damage effects, so you get lifted by being near them rather than on them, not to mention the steam effects on the lifts use so many particles that there's RAMPANT particle loss (that or the fact that each gravity lift has about 5 of them stacked one on top of the other), so firing effects and explosions only appear if you're not near them.

https://www.youtube.com/watch?v=Hi2nQrYQJUE&feature=youtu.be

here's a brief video. I fixed the gravity lifts, fixed the effects, swapped out the bad lifts for teleporters so that you don't die by falling 60% of the time, but I can't fix the BSP so I'll just leave this here as a reference. Not sure if you want to bother with fixing it all up or if you just wanted to get it out, but it really isn't....playable....in its current state.
All in all, it's a great concept, guardian is a cool halo 3 map and it has a lot of potential in CE for fun gameplay, and after mootjuh decided to cancel his port, I thought it was cool that you stepped up and released one, it just really isn't anywhere near finished.

Also, that new .zip is working fine, thanks!
Edited by NeX on Dec 19, 2014 at 02:13 PM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 19, 2014 07:30 PM    Msg. 235 of 246       
as much as I agree with what your've done you seem to forget that the original grav-lifts off Halo 3 guardian didn't work perfectly either. teleporters are a no go. guardian needs gravity lifts. without them it just isn't the same. also, i would say that you die only about 40% of the time.
Also I'd like to point out that A: I didn't make that BSP it was someone else and B: Your computer is much, much worse than mine for rendering the triangles. mine only has a couple missing every now and then where as yours is much, much worse.
Edited by Jobalisk on Dec 19, 2014 at 07:32 PM


NeX
Joined: Apr 11, 2013


Posted: Dec 19, 2014 08:01 PM    Msg. 236 of 246       
Quote: --- Original message by: Jobalisk

as much as I agree with what your've done you seem to forget that the original grav-lifts off Halo 3 guardian didn't work perfectly either. teleporters are a no go. guardian needs gravity lifts. without them it just isn't the same. also, i would say that you die only about 40% of the time.
Also I'd like to point out that A: I didn't make that BSP it was someone else and B: Your computer is much, much worse than mine for rendering the triangles. mine only has a couple missing every now and then where as yours is much, much worse.
Edited by Jobalisk on Dec 19, 2014 at 07:32 PM


Its a game engine limitation, and barring a 5 year old GPU, the specs wont have much of an impact.

Irrelevant as it is, im running an i7 @ 2.5GHz, 12GB RAM, GT845m gpu, so i also really doubt it has something to do with my computer specs.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 19, 2014 11:31 PM    Msg. 237 of 246       
well yes or no the map behaves better on my PC. anyway, I did not create this BSP, it is a custom BSP made by a third party and I claim no responsibility for it what so ever. If you wish to release a better version of the map go right ahead. However, your presence on this thread is irreverent as the map has already been created and submitted.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 20, 2014 03:55 AM    Msg. 238 of 246       
Guardian has so many problems with it...BSP is grossly overcomplicated, even with hac2 portions disappear from too many triangles, there are collision errors in a lot of key places (like doorways), the gravity lifts are too wide with their damage effects, so you get lifted by being near them rather than on them, not to mention the steam effects on the lifts use so many particles that there's RAMPANT particle loss (that or the fact that each gravity lift has about 5 of them stacked one on top of the other), so firing effects and explosions only appear if you're not near them.

https://www.youtube.com/watch?v=Hi2nQrYQJUE&feature=youtu.be

here's a brief video. I fixed the gravity lifts, fixed the effects, swapped out the bad lifts for teleporters so that you don't die by falling 60% of the time, but I can't fix the BSP so I'll just leave this here as a reference. Not sure if you want to bother with fixing it all up or if you just wanted to get it out, but it really isn't....playable....in its current state.
All in all, it's a great concept, guardian is a cool halo 3 map and it has a lot of potential in CE for fun gameplay, and after mootjuh decided to cancel his port, I thought it was cool that you stepped up and released one, it just really isn't anywhere near finished.

Also, that new .zip is working fine, thanks I love you a lot.
Edited by SGT Arroyo on Dec 20, 2014 at 03:57 AM


NeX
Joined: Apr 11, 2013


Posted: Dec 20, 2014 06:11 AM    Msg. 239 of 246       
Quote: --- Original message by: Jobalisk
well yes or no the map behaves better on my PC. anyway, I did not create this BSP, it is a custom BSP made by a third party and I claim no responsibility for it what so ever. If you wish to release a better version of the map go right ahead. However, your presence on this thread is irreverent as the map has already been created and submitted.



Edited by NeX on Dec 20, 2014 at 06:12 AM


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 20, 2014 07:17 AM    Msg. 240 of 246       
Quote: --- Original message by: NeX

Quote: --- Original message by: Jobalisk
well yes or no the map behaves better on my PC. anyway, I did not create this BSP, it is a custom BSP made by a third party and I claim no responsibility for it what so ever. If you wish to release a better version of the map go right ahead. However, your presence on this thread is irreverent as the map has already been created and submitted.


https://backtothethames.files.wordpress.com/2014/10/inigomontoya.jpg
Edited by NeX on Dec 20, 2014 at 06:12 AM
what do you think it means?


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 20, 2014 12:45 PM    Msg. 241 of 246       
sorry, I meant irrelevant. As in, you saying these things here is not going to change things. I see you have made a better map. good, then release it as V2. It took me about 5 hours to get them working in that map as good as I did with constant tiny adjustments to get them working ok. so you would have to put some work into it. (its all about getting exactly the right amount of power and angle, tricky, and you gotta test them with every change you make.)


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Dec 20, 2014 02:23 PM    Msg. 242 of 246       
ah well. think of it this way. If you hadn't and I hadn't released it then we wouldn't have any Guardian map cause you would have never released your copy, so which would you rather. Guardian with a few bugs but otherwise still playable or no Guardian at all?

Anyway. I'm signing off here. from this point onwards you people can argue about this map as much as you like but note that this is my last post on this thread. I will not be responding to anyone from here on out.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 22, 2014 03:48 PM    Msg. 243 of 246       
I am still going to finish it when I'm done with Bigass and new OS (which hopefully will work) comes out.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Dec 23, 2014 05:04 AM    Msg. 244 of 246       
Quote: --- Original message by: Jobalisk
ah well. think of it this way. If you hadn't and I hadn't released it then we wouldn't have any Guardian map cause you would have never released your copy, so which would you rather. Guardian with a few bugs but otherwise still playable or no Guardian at all?

Anyway. I'm signing off here. from this point onwards you people can argue about this map as much as you like but note that this is my last post on this thread. I will not be responding to anyone from here on out.


I knew you where not trustworthy from the beginning, I knew if I gave you my guardian or the H2 maps you requested they would be on Halomaps months ago without my concern. lol Luckily I didn't.


ThirstyGrunt
Joined: Oct 18, 2014

'...I worked up a big, grunty thirst!'


Posted: Dec 23, 2014 12:56 PM    Msg. 245 of 246       
Hey give him some credit guys. The port isn't that bad. And he didn't do too badly on the gravlift's he put in. Personally, I can't really fins that much wrong with it myself.

 
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