
renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: May 18, 2014 02:05 PM
Msg. 106 of 235
Quote: --- Original message by: ASCENDANTJUSTICE But going up and down them in halo is really annoying.
If you know how to, setup some diagonal planes from the upper tip of one stair down to the tip of the stair beneath it.
And make sure in max's materiel editor you add the render collision only function to planes, so although we can't see them we can walk up down a flight of stairs as if we were on a ramp.
From my point of view, I got miffed with the stairs so I jumped up and down them. And that pretty much eliminates the need for stairs since, players aren't using them This all really depends on how big each step in your stairs are.. As long as each step is below a certain height, you can still walk on them as if you're walking on a slope, instead. (for example, take a look at the stairs in A10) As long as you meet those requirements (and I think I saw the exact numbers inside this website), I don't think you have to worry about converting your stairs into slopes... I mean, it already looks really cool, so why delete something that's not bad? (unless you want to get rid of poly counts)
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benjimod
Joined: Sep 29, 2009
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Posted: May 18, 2014 02:41 PM
Msg. 107 of 235
Well , this is interesting and renegade , that is the idea for the stairs :3.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 19, 2014 02:40 PM
Msg. 108 of 235
How are the bases going?
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benjimod
Joined: Sep 29, 2009
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Posted: May 19, 2014 04:09 PM
Msg. 109 of 235
Patxi , I got a new texture for the blue exterior (still searching xD , but I like this one) And for the red base , its only missing some details on the armory. This are tunnels for the warthogs in the red base And here a view of the principal entrance in where you can see the tunnels 
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 19, 2014 04:26 PM
Msg. 110 of 235
Looking great man. If you need textures pm me here or on Xfire.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 20, 2014 05:57 AM
Msg. 111 of 235
You have been offered a life line, take it with both hands.
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benjimod
Joined: Sep 29, 2009
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Posted: May 20, 2014 07:36 AM
Msg. 112 of 235
Ok Patxi , I need some textures , could you help me ? :3
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 20, 2014 07:37 AM
Msg. 113 of 235
Oh, I haven't emailed you mine.
Would it help if I split the download into 200mb segments at all?
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benjimod
Joined: Sep 29, 2009
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Posted: May 20, 2014 03:28 PM
Msg. 114 of 235
Yes :3 , well. I still need to do one more thing ... a underground complex :3
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 20, 2014 03:30 PM
Msg. 115 of 235
Il upload later some textures to mediafire and send it to you after i'm done.
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benjimod
Joined: Sep 29, 2009
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Posted: May 21, 2014 06:34 PM
Msg. 116 of 235
Someone here has a good H3 Scorpion?¿ I need one please . While I wait for the help :3 , This is Majestic still in WIP in the Halo xD , we have to fix lights and the textures for the final version are gonna change. Blue Base Red Base And we are putting details on the ground , hills , etc.. Edited by benjimod on May 21, 2014 at 07:21 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 21, 2014 09:23 PM
Msg. 117 of 235
Quote: --- Original message by: renegade343Quote: --- Original message by: ASCENDANTJUSTICE But going up and down them in halo is really annoying.
If you know how to, setup some diagonal planes from the upper tip of one stair down to the tip of the stair beneath it.
And make sure in max's materiel editor you add the render collision only function to planes, so although we can't see them we can walk up down a flight of stairs as if we were on a ramp.
From my point of view, I got miffed with the stairs so I jumped up and down them. And that pretty much eliminates the need for stairs since, players aren't using them This all really depends on how big each step in your stairs are.. As long as each step is below a certain height, you can still walk on them as if you're walking on a slope, instead. (for example, take a look at the stairs in A10) As long as you meet those requirements (and I think I saw the exact numbers inside this website), I don't think you have to worry about converting your stairs into slopes... I mean, it already looks really cool, so why delete something that's not bad? (unless you want to get rid of poly counts) actually if you use a player clip along the tops of the stairs then it will act just like a slope but will retain the look of stairs. grenades and projectiles will still pass through it though. Quote: --- Original message by: benjimod Someone here has a good H3 Scorpion?¿ I need one please . While I wait for the help :3 , This is Majestic still in WIP in the Halo xD , we have to fix lights and the textures for the final version are gonna change. Edited by benjimod on May 21, 2014 at 07:21 PM i have cheddars old one. the mg turret does not function because halo doesnt allow multiple turrets on vehicles (only way is with one of kirbys scripts, which might not work in mp anyways) Edited by killzone64 on May 21, 2014 at 09:26 PM
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benjimod
Joined: Sep 29, 2009
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Posted: May 22, 2014 05:09 PM
Msg. 118 of 235
Killzone , always send it... I will need it... and a little help for a vehicle..
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 23, 2014 01:32 PM
Msg. 119 of 235
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benjimod
Joined: Sep 29, 2009
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Posted: May 24, 2014 10:46 AM
Msg. 120 of 235
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 24, 2014 11:36 AM
Msg. 121 of 235
Before the final release, in order to keep up with your vehicle and weapon changes please allow me some time to rip the second to last beta map.
So I can add the necessary effects.
Or do you prefer drip fed tags?
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benjimod
Joined: Sep 29, 2009
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Posted: May 24, 2014 12:34 PM
Msg. 122 of 235
Ascendant you dont have to tell me anything xD , you can do it. Edited by benjimod on May 24, 2014 at 03:56 PM
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: May 24, 2014 02:29 PM
Msg. 123 of 235
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benjimod
Joined: Sep 29, 2009
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Posted: May 24, 2014 03:56 PM
Msg. 124 of 235
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Pharmacenberg
Joined: Oct 3, 2013
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Posted: May 26, 2014 09:14 PM
Msg. 125 of 235
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benjimod
Joined: Sep 29, 2009
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Posted: May 26, 2014 09:15 PM
Msg. 126 of 235
Ok. We were working on a new scenery :3 
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: May 27, 2014 02:10 PM
Msg. 127 of 235
And im working on helping him make this map open sauce.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 27, 2014 02:12 PM
Msg. 128 of 235
What for?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: May 27, 2014 02:27 PM
Msg. 129 of 235
Reasons ;)
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benjimod
Joined: Sep 29, 2009
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Posted: May 30, 2014 08:38 PM
Msg. 130 of 235
And a thousand years later , I decide to use this spartan for replacing the H3 , what do you think?¿ And here a bad experiment trying with the H3 Hornet xD , I need help for do some better effects in textures and shaders , someone? 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 1, 2014 10:49 AM
Msg. 131 of 235
@Benji: I prefer Bourrins biped better. But your new one looks just as good.
BTW, I don't see anything wrong with the hornet. What did you try to do? give it a jungle livery to match majestic's environment?
I see no problems withit.
Oh and, I've ripped your most recent beta, it seems the most proficient way to work on fx for all the objects you are using.
Great work on the bases, btw.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 1, 2014 11:01 AM
Msg. 132 of 235
I would like the hornet as the falcon's of bigass, I like your handling and the hornet is not good to act like a banshee
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 1, 2014 11:05 AM
Msg. 133 of 235
@UHWArby: Phone post wtf?
Edit > "I believe the "falcon" which can be found in the ever popular "bigass" map, would do much better justice than the hornet. That being said I do admire the control physics of the hornet, however I don't take much liking to how that particular vehicle acts in similitude to the banshee."
Spell or spell not, there is no try Edited by ASCENDANTJUSTICE on Jun 1, 2014 at 11:07 AM
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 1, 2014 03:17 PM
Msg. 134 of 235
Right now my internet isnt good for upload more screenshots , but I have a little problem with a little tags mix.. The map its gonna have the bulldog , H3 Hornet and warthogs. BMR , Pistol , AR and reach shotgun , rocket launcher and sniper . But they arent good biped animations for combining the BMR and bulldog in one. Finally my internet starts to work xD , so here some images of the new bases , they are more little then the other ones... I will fix that for the final version , dont worry . The red and blue base are the same , the only thing that changes are some textures. And here a newer part that Benjamin modified. :D Edited by benjimod on Jun 1, 2014 at 03:25 PM
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Pharmacenberg
Joined: Oct 3, 2013
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Posted: Jun 2, 2014 04:15 AM
Msg. 135 of 235
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Pharmacenberg
Joined: Oct 3, 2013
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Posted: Jun 2, 2014 08:26 AM
Msg. 136 of 235
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 4, 2014 08:40 PM
Msg. 137 of 235
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 5, 2014 11:25 AM
Msg. 138 of 235
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 5, 2014 03:39 PM
Msg. 139 of 235
A little of a new sky , with animations (I dont have video ) 
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jun 5, 2014 03:46 PM
Msg. 140 of 235
Quote: --- Original message by: The Doctor* Gumshot* Gross.
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