
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 27, 2014 12:55 AM
Msg. 36 of 235
K i still want halo 1 tags btw Edited by MEGASEAN2812 on Apr 27, 2014 at 01:32 AM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 27, 2014 01:45 AM
Msg. 37 of 235
Quote: --- Original message by: MEGASEAN2812
K i still want halo 1 tags btw Edited by MEGASEAN2812 on Apr 27, 2014 at 01:32 AM Only homosexuals and Higuy use the H1 tagset for weapons. They're bland, tired, boring, and detract from practically every map they're used in because of the former.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Apr 27, 2014 02:07 AM
Msg. 38 of 235
Quote: --- Original message by: BKTielQuote: --- Original message by: MEGASEAN2812
K i still want halo 1 tags btw Edited by MEGASEAN2812 on Apr 27, 2014 at 01:32 AM Only homosexuals and Higuy use the H1 tagset for weapons. They're bland, tired, boring, and detract from practically every map they're used in because of the former. How else is one to become the ultimate hipster.
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 27, 2014 07:57 AM
Msg. 39 of 235
I will decide , what type of weapon Im gonna use...... But at least for the Beta , its not gonna be bad to use H1
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 27, 2014 11:34 AM
Msg. 40 of 235
Well , one gonna use H3 weapons :D , halo reach warthogs and the halo 3 hornet for vehicles :p But while I get help for getting some good halo 3 weapons . Here are some pics of the map in Halo , still testing :D Benji-Mod and me use random textures for test. If you are asking about the color of the glass , we will change it , I dont want both bases blue .And some humor :p 
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 27, 2014 12:05 PM
Msg. 41 of 235
Quote: --- Original message by: FrostyCyphreQuote: --- Original message by: BKTiel Only homosexuals and Higuy use the H1 tagset for weapons. They're bland, tired, boring, and detract from practically every map they're used in because of the former. Are you that salty because you get 3sk'd in every map with the H1 tagset? http://pcbdaily.com/wp-content/uploads/salty.jpg Haven't played since I managed to lose my key a few years back, so probably. I just think they're boring as hell. People are always whining about stock map mods but then turn around and ruin otherwise exciting maps with H1 stuff in some contrived pursuit of authenticity. It's like getting a hot dog and then using raw sewage instead of ketchup. e: Really like those bases! Edited by BKTiel on Apr 27, 2014 at 12:06 PM
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 27, 2014 02:38 PM
Msg. 42 of 235
And well , finally putting the textures and testing some shaders... Still have problems in some parts While I fixe them ... Here are image of the interior. A image of the armory with a custom gun rack and the gun rack. (Still improving some textures) And the little custom barrier with a little textures , is still a WIP Edited by benjimod on Apr 28, 2014 at 08:10 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 30, 2014 12:15 PM
Msg. 43 of 235
H3 Tags with my firing effects are the way to go.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 30, 2014 12:20 PM
Msg. 44 of 235
Looks really good, a lot of improvement from your previous maps.
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benjimod
Joined: Sep 29, 2009
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Posted: Apr 30, 2014 06:07 PM
Msg. 45 of 235
Ascendant Justice : Its not all that I want , I want at least one custom weapon of the latin pack (Im gonna see who can help me this ) but with the other weapons it can be good for putting H3 weapons in game , but my style too , its that the map doesnt have to height a lot (less then 200 Mb ) So , I will be talking with you. Altis : Thanks , but this is still the beta. And while you decide. Its time to improve a little bit more the cliff for make more easy the texturing. Edited by benjimod on Apr 30, 2014 at 06:53 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 1, 2014 06:52 AM
Msg. 46 of 235
Uh oh someone said latin........
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benjimod
Joined: Sep 29, 2009
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Posted: May 1, 2014 08:25 AM
Msg. 47 of 235
Yes Ascendant , Im Latino , I already told that....
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 1, 2014 08:28 AM
Msg. 48 of 235
I can't guarantee your 200mb cache limit. Unless I degrade my effects from 32 or 16 to color key transparency.
If you are unable to make that coloration.
Visualize this.
Sunny leone in teh shower. = 32/16 bit
Your great great grandma in teh shower. = scarred for life bit
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benjimod
Joined: Sep 29, 2009
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Posted: May 1, 2014 10:18 AM
Msg. 49 of 235
Ascendant , do the effects , dont worry :D
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Pharmacenberg
Joined: Oct 3, 2013
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Posted: May 4, 2014 07:02 PM
Msg. 50 of 235
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benjimod
Joined: Sep 29, 2009
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Posted: May 4, 2014 07:06 PM
Msg. 51 of 235
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 4, 2014 11:43 PM
Msg. 52 of 235
expect a review from sbb this coming week, we had a blast testing this earlier. the only issue is the op hornet. if you still want to use the hornet let me know cause i can fix it.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: May 4, 2014 11:45 PM
Msg. 53 of 235
Yes, Just Yes.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 4, 2014 11:45 PM
Msg. 54 of 235
accidental doublepost
Edited by killzone64 on May 4, 2014 at 11:45 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: May 4, 2014 11:45 PM
Msg. 55 of 235
wut
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benjimod
Joined: Sep 29, 2009
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Posted: May 5, 2014 10:29 AM
Msg. 56 of 235
Killzone , the hornet its already fixed , the completly model its gonna be redone , new style, and maybe we are gonna replace the Hornet for something like this... Its still WIP , and I have some errors with the textures , if I cant put it on Halo , I will leave the hornet.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 5, 2014 10:37 AM
Msg. 57 of 235
It's looking really good, and I played your map with my clan. It's a lot of fun. Keep up the good work.
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BlitzOfSBB
Joined: Sep 29, 2013
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Posted: May 5, 2014 10:54 AM
Msg. 58 of 235
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benjimod
Joined: Sep 29, 2009
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Posted: May 5, 2014 11:11 AM
Msg. 59 of 235
Really thanks for all the testers , We are doing our best for you. For the final version I think that its gonna take like 1 or 2 month .... but with a lot of updated here. Here a little image of the new bases , we are working on the model. Edited by benjimod on May 5, 2014 at 11:23 AM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 5, 2014 12:48 PM
Msg. 60 of 235
Quote: --- Original message by: benjimodReally thanks for all the testers , We are doing our best for you. For the final version I think that its gonna take like 1 or 2 month .... but with a lot of updated here. Here a little image of the new bases , we are working on the model. http://ximages.net/images/63527017845007303162.jpg Edited by benjimod on May 5, 2014 at 11:23 AM Hey man it's looking good.
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benjimod
Joined: Sep 29, 2009
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Posted: May 5, 2014 01:48 PM
Msg. 61 of 235
I dont wanna use H1 tags :3 , and thanks PrPatxi , I need help with the unwrap. Im gonna see if I can get better weapons , vehicles and biped.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 5, 2014 02:07 PM
Msg. 62 of 235
lel the cache file size is humongous!!!
aaa you should have warned me, 10% is probably due to that AR I modded!
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 5, 2014 02:09 PM
Msg. 63 of 235
Quote: --- Original message by: ASCENDANTJUSTICE lel the cache file size is humongous!!!
aaa you should have warned me, 10% is probably due to that AR I modded! Bigger than Geigher's map?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 5, 2014 02:11 PM
Msg. 64 of 235
Quote: Bigger than Geigher's map? Nope.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 5, 2014 02:18 PM
Msg. 65 of 235
Quote: --- Original message by: ASCENDANTJUSTICEQuote: Bigger than Geigher's map? Nope. I could do a map like that..but then il have to use Tool Pro. And we all know what happens with Tool Pro...huehuehue
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 5, 2014 02:20 PM
Msg. 66 of 235
I use tool_pro alot, what happens?
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joe55
Joined: Dec 5, 2009
You are beyond helping, gtfo.
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Posted: May 5, 2014 02:27 PM
Msg. 67 of 235
Quote: --- Original message by: ASCENDANTJUSTICE I use tool_pro alot, what happens? Bad things.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 5, 2014 02:38 PM
Msg. 68 of 235
Such as?
I heard it takes a note of your IP or something, but I always turn my net off when I do HEK stuff, too many distractions.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 5, 2014 03:28 PM
Msg. 69 of 235
i still think that you should add a little more height variation. such as some hills in the middle
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 5, 2014 03:38 PM
Msg. 70 of 235
2 hills disguising an underground structure.
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