
Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 5, 2014 04:00 PM
Msg. 141 of 235
Reminds me of Jurassic park :D
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 6, 2014 09:25 PM
Msg. 142 of 235
What do you think guys , H3 or HR for Majestic?¿
Im doing the best I can for get the best H3 Vehicles and animations work , but its difficult. Right now Im working on a mix of tags , H3/HR , but I wanna know if someone of you can help me for getting a better H3 Warthogs and two good HR weapons : Sniper and Rocket Launcher.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 7, 2014 12:24 AM
Msg. 143 of 235
Why not classic? If you must, I suggest H3.
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 7, 2014 08:24 AM
Msg. 144 of 235
I was thinking on customs , but Im not a modeller...
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 7, 2014 09:18 AM
Msg. 145 of 235
HR, seems the most popular.
And mixing different generations of weapons, never really looks good in my opinion.
However, H3 weapons are more accessible.
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 7, 2014 10:15 AM
Msg. 146 of 235
If you wanna provide the weapons and effects xD, its your choice , but its that I like more some weapons of other generations.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 7, 2014 11:00 AM
Msg. 147 of 235
I don't mind making effects. As long as they are for good weapons :D
There is no point making awesome effects for my little pony :D
No insult to you, I just think that good weapons deserve good effects.
The weapons you choose are good though.
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 7, 2014 01:19 PM
Msg. 148 of 235
If you have better ones , tell me so I can put them ... Well , in my oportunity , I want your opinion for putting the bulldog in map ... Or change it for the moongose 
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 7, 2014 01:53 PM
Msg. 149 of 235
that vehicles suxs Change it Edited by UHWArby on Jun 7, 2014 at 01:55 PM
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 7, 2014 03:00 PM
Msg. 150 of 235
For the moongose or what vehicle?¿
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 8, 2014 09:31 AM
Msg. 151 of 235
The bull dog is pretty cool.
Some mongoose vehicles are bad though :(
Crappy physics.
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 8, 2014 11:21 AM
Msg. 152 of 235
Ascendant but the bulldog have its on problems too... Well , and now , with help of some friends from my team (Im not gonna say it , we are starting ) We get the H3 gauss warthog in Halo and the HR Tank extracted with adjuntant from the disc. Edited by benjimod on Jun 8, 2014 at 12:49 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 8, 2014 12:58 PM
Msg. 153 of 235
Nice.
Bump
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 10, 2014 07:45 PM
Msg. 154 of 235
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 10, 2014 07:50 PM
Msg. 155 of 235
Hey it's looking good, the guys from Republic of Mappers team(RMT), Team Mapper Mundial(TMM) and the new tards of Promethean Mappear Team (PMT) should learn from you instead of ripping tags and not giving credits to their owners.
Keep it up man.Also I made some Spanish video tutorial, il send you the link later so you post them on the latino sites. Edited by PRPatxi on Jun 10, 2014 at 08:03 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jun 10, 2014 08:18 PM
Msg. 156 of 235
I've always been a little bit bugged by how the textures don't really seem to match (i.e. -how the panels behind the Warthog garage starts and ends around the "middle" of a panel, among other places)... fixing things like that should help your map be more visually coherent.
Besides that, nice job so far :) Love your base's designs, btw
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 10, 2014 09:01 PM
Msg. 157 of 235
Quote: --- Original message by: renegade343 I've always been a little bit bugged by how the textures don't really seem to match (i.e. -how the panels behind the Warthog garage starts and ends around the "middle" of a panel, among other places)... fixing things like that should help your map be more visually coherent.
Besides that, nice job so far :) Love your base's designs, btw Thanks , I will fix that for the final version , the bases are gonna change I think , most of the map its gonna be H3 for the final version , textures , fix on vehicles , better effects , weapons , etc... , So dont worry :3 , and the map will have a little more of work , because there is a big lake that doesnt have any function , and I wanna fix that . Patxi: Thanks , and I work with a team , SMT , we are still newers in this , but we try to be honest for the tags . Im working for getting some good human H3 and HR textures as cubemaps for a better look ..... someone wanna help?¿ Ascendant already give me a good pack Edited by benjimod on Jun 10, 2014 at 09:07 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 10, 2014 10:30 PM
Msg. 158 of 235
Quote: --- Original message by: benjimod
Patxi: Thanks , and I work with a team , SMT , we are still newers in this , but we try to be honest for the tags .
Im working for getting some good human H3 and HR textures as cubemaps for a better look ..... someone wanna help?¿ Ascendant already give me a good pack Edited by benjimod on Jun 10, 2014 at 09:07 PM Wait wut SMT is aLTis, Mootjuh (left), Moooseguy, RangerDanger and me, when did aLTis added ya? wutwut And I have Reach and custom made cubemaps and HR textures. The custom made cubemaps you can get if you download my Covenant Ships.
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 11, 2014 07:46 AM
Msg. 159 of 235
Really?¿ O.O XD , well the difference its that we are latinos :p
Ok , send the reach textures please , I will download your ships
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 11, 2014 09:29 AM
Msg. 160 of 235
Okay I added mostly new effects to your map, however there are a couple of things which need fixing. http://www.mediafire.com/download/arh6crym6e0yrgt/majestic's_new_fx.7z > New stuff. - New Br fx, fp and 3p - New Hornet fx, - New chain hog fx, - new pistol fx, - new tac shotgun fx, > Errors. - The hornet uses one particle tag which cannot be seen, due being hidden by other particles which are larger. - I haven't added a muzzle core ejection to the br's 3p fx. - The muzzle core ejection for the pistol, is intolerably gay. > Stuff I haven't done. - Fx for the sr, I have them made for a different weapon. But your weapons fx are pretty good. Unless you want me to change them. - I haven't made any fx for the rocket launcher for the same reason. let me know if you have a difference of opinion. - Lastly, I haven't tweaked the hornet's missile fire fx. Also please note! Due to the type of glow I add in AE to my fx, anything under 32bit colour for my sprites looks unbelievably awful. Because of this, to compile future maps with my fx. You will have to substitute tool with tool_pro. Ask others for any repercussions, Iam not too clued up with the effects of tool pro. :) Edited by ASCENDANTJUSTICE on Jun 11, 2014 at 09:30 AM
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Jun 11, 2014 10:00 AM
Msg. 161 of 235
Wait wait wait, dose this come with a water tag I could use? if so i'm freaking DLing HEK again for my Photo works.
This whole pack is beautiful. Edited by Mushi on Jun 11, 2014 at 10:00 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 11, 2014 10:09 AM
Msg. 162 of 235
Water tag?
No, that goes to stunt man first. I'm waiting on some stuff I bought from the WWW to arrive before I officially start with the water fx. My only problem is you guys want actual water. Not smoke.
So I had to buy some stuff from andrew kramer.
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 11, 2014 08:36 PM
Msg. 163 of 235
Why we dont start a little and easy map for a slayer type persons :D Its gonna take like 2 or 3 hours , while you wait for majestic xD Edited by benjimod on Jun 11, 2014 at 08:36 PM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 11, 2014 09:06 PM
Msg. 164 of 235
Quote: --- Original message by: benjimodWhy we dont start a little and easy map for a slayer type persons :D Its gonna take like 2 or 3 hours , while you wait for majestic xD http://ximages.net/images/01372659631357084248.jpg Edited by benjimod on Jun 11, 2014 at 08:36 PM paint work is amazing <3
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 12, 2014 07:59 AM
Msg. 165 of 235
Im Leonard Da Vincci Brother!! :p
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 12, 2014 08:59 AM
Msg. 166 of 235
Quote: --- Original message by: benjimod Im Leonard Da Vincci Brother!! :p lelling
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Jun 13, 2014 12:15 PM
Msg. 167 of 235
I would suggest setting a max flying hight in the bsp tag. http://i.imgur.com/Brjj516.png I have tested it and you should set it to "-4"_______________________________________________________________________________ I also found that you can climb on unusually steep surfaces. Please edit the player biped ("characters\cyborg\cyborg") http://i.imgur.com/brBECFU.png _______________________________________________________________________________ Now time to make that flag blow in the wind. http://imgur.com/EXeEQXp.png _______________________________________________________________________________ There's links under the images to make them show bigger. OH, and give me a cookie for helping you guys!Edited by Maiku3 on Jun 13, 2014 at 01:07 PM
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 13, 2014 03:09 PM
Msg. 168 of 235
Biped its already fixed , the flag ready , and the last problem too. Im starting to fix other details on vehicles , animations , and bases , and adding some new features . Of what do you want your cookies?¿ :3 And returning to my sexy drawing , this is ETERNAL!!!!! Its awesome how Benji-Mod port this to 3D Max. 
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Pharmacenberg
Joined: Oct 3, 2013
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Posted: Jun 13, 2014 07:36 PM
Msg. 169 of 235
popopopo
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 13, 2014 07:48 PM
Msg. 170 of 235
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 14, 2014 08:42 AM
Msg. 171 of 235
Keewl.
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 16, 2014 10:01 AM
Msg. 172 of 235
Quote: --- Original message by: benjimod Texturing the entrance of the bases.
images You should add multiple ways to enter the area surrounding the base.... Having only one way there will be frustrating to try to steal the enemy flag Also, I've hopped around a few pages of this thread and I really like the way the map looks so far! Edited by Corvette19 on Jun 16, 2014 at 10:07 AM
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 16, 2014 05:13 PM
Msg. 173 of 235
Thanks corvette , but right now Im stuck with a new concept of bases for the final version , and another structure for the lakes , someone have one?¿
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 19, 2014 05:43 AM
Msg. 174 of 235
Use, adjunt (bad spelling!) or aether.
But make sure you ask b4 u rip!
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 23, 2014 10:55 AM
Msg. 175 of 235
FINALLY UPDATES!! :D We are gonna stay with this bases , but now with modifications for it can be more easy get in and out of the bases , three entrances in better positions , newer textures (dont show ) And we are gonna add a new device from Halo 2 , that are gonna hold the vehicles and put them down when you are near. 
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