
DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 24, 2014 10:14 AM
Msg. 176 of 235
bump how your map going?
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 24, 2014 03:33 PM
Msg. 177 of 235
We have to finish the base , do some details on the cliffs and put more details to the ground , for taking a little bit of space (because its a lot of free space )
Right now Im trying to get someone for we can do permutations for vehicles. And tryng to fix the gauss turret of the gauss hog xD.
And we are doing a little complex of new scenerys
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 24, 2014 10:06 PM
Msg. 178 of 235
And im working on a brand new weapon for Majestic.
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benjimod
Joined: Sep 29, 2009
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Posted: Jun 25, 2014 02:47 PM
Msg. 179 of 235
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 28, 2014 06:53 AM
Msg. 180 of 235
mump
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 4, 2014 07:13 AM
Msg. 181 of 235
bump how the map going? and do you need some help?
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 4, 2014 02:23 PM
Msg. 182 of 235
HI!! Finally some progress xD , It has take a little bit of time :p . Interior of the bases New structures near them , for take a little bit of free space and a space for the hornet and a little armory for take a little bit of resistance from the enemy. Armory of the bases And the bases :3 And another thing , the map is gonna be compiled with OS for make all the effects that it needs, and they are : Water reflection in real time , the new Halo 3 vehicles , better effects of weapons , new shaders. Ascendant its gonna help me with that , I will give you later more news :3
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Flash44x
Joined: Jan 3, 2007
What would you have your arbiter do?
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Posted: Jul 4, 2014 03:40 PM
Msg. 183 of 235
That looks pretty good so far, nicely done.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jul 4, 2014 06:42 PM
Msg. 184 of 235
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 4, 2014 09:10 PM
Msg. 185 of 235
Well , its a good idea , if you wanna send them, its your choice.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 6, 2014 05:46 AM
Msg. 186 of 235
Quote: --- Original message by: benjimod Well , its a good idea , if you wanna send them, its your choice. GG Progress.
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 9, 2014 01:44 PM
Msg. 187 of 235
Hey guys , now the map model is of Ascendant Justice and of Matt (Of CE3) , I hope that they are gonna finish Harmony fur you , because I cant do it.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 9, 2014 02:06 PM
Msg. 188 of 235
I could probably give it a go but let me finish CE3 first :P
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 9, 2014 07:02 PM
Msg. 189 of 235
And messing around.... Harmony its gonna be finish :D But still , Ascendant and Matthew are gonna have the models , so if they made better versions , I will release this one , still working shaders and lights. Edited by benjimod on Jul 10, 2014 at 08:29 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 12, 2014 12:12 PM
Msg. 190 of 235
Quote: --- Original message by: benjimodAnd messing around.... Harmony its gonna be finish :D http://ximages.net/images/09016778931361850078.jpg But still , Ascendant and Matthew are gonna have the models , so if they made better versions , I will release this one , still working shaders and lights. Edited by benjimod on Jul 10, 2014 at 08:29 PM I'm busy of late but still have your files. I'm more than happy to go into a collab with matt though.
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 19, 2014 09:30 PM
Msg. 191 of 235
And now , a little update :D 
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 19, 2014 09:40 PM
Msg. 192 of 235
your using os if so then would you like some textures for the warthog to make it look cooler ?? Edited by DOOM899 on Jul 19, 2014 at 09:41 PM
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Juzo
Joined: Jul 1, 2014
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Posted: Jul 19, 2014 09:43 PM
Msg. 193 of 235
Cool beans bro.
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 20, 2014 09:11 AM
Msg. 194 of 235
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 20, 2014 10:56 AM
Msg. 195 of 235
Kewl, I like how much this map has evolved!
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 21, 2014 08:05 AM
Msg. 196 of 235
I will hug you SS Flanker :p , because you help me a lot with it. But now we are working for correct , scenery problems.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 21, 2014 08:52 AM
Msg. 197 of 235
What's up with the scenery?
Oh btw, every time I jump on those gun cases, where the glass doors open, it glitches and bounces me out of the base.
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benjimod
Joined: Sep 29, 2009
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Posted: Jul 21, 2014 04:07 PM
Msg. 198 of 235
SS Flanker , they are teleporters , they arent finish , and now the problem on camping near the bases is gonna be correct . Because with the new structure you are gonna be able to respawn there on CTF so it can be easily to kill enemies , and with the teleports you can go to the caves , or to the hornet position on top of the bases. I hope to put the gauus hog and fix the tank aim , as some scenery points , we use Bigass because the last scenerys were a little bit height , but now we are gonna combine them. Until that happens , we are gonna combine H3 and Reah scenery , I wanna do that combination :3 . I will post more images later if I get. Well but , returning to one of ours old ideas , create water reflection in real time, I know that I told a long time ago that in Harmony Beta , its gonna be include this effect , but it cause a lot of lag, now we are gonna see if we use OS we can reduce the laag or not get it on game. THE IMAGES ARENT WITH OSEdited by benjimod on Jul 21, 2014 at 05:33 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 22, 2014 09:51 AM
Msg. 199 of 235
Dat Water!
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 28, 2014 08:06 AM
Msg. 200 of 235
bump how the map going
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 29, 2014 11:57 AM
Msg. 201 of 235
Ask dratt.
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benjimod
Joined: Sep 29, 2009
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Posted: Aug 2, 2014 09:59 PM
Msg. 202 of 235
Now correcting , bitmaps , and scenery , sky and more things , sorry for reply late :v , the school was hard this weeks. I can only show that for the moment.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2014 09:56 AM
Msg. 203 of 235
Looks like that tank is floating???
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benjimod
Joined: Sep 29, 2009
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Posted: Aug 3, 2014 10:02 AM
Msg. 204 of 235
Its Sapien :p , in game look normal Flanker. And now , more updates :D , Jhonlex is helping me :3 (how do you think I get those OS effects) New weapons , and a mix of tags H3/HR :p Making disasters with vehicles :p 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2014 10:04 AM
Msg. 205 of 235
Quote: Jhonlex is helping me :3 (how do you think I get those OS effects) Shudders. But g'work.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Aug 3, 2014 10:09 AM
Msg. 206 of 235
Don't use latino tags, try to use Zteam's tagset or CMT's.
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benjimod
Joined: Sep 29, 2009
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Posted: Aug 3, 2014 08:31 PM
Msg. 207 of 235
Quote: --- Original message by: PRPatxi Don't use latino tags, try to use Zteam's tagset or CMT's. Im not using latino tags , I already knew all the errors they have , I use your scenery , and some of the weapons , are from Altis , the other ones are from Zteams or of release (like Jesse) , right now , Im still searching a good H3 SMG , a HR RL , and a HR Sniper , someone have one?¿
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 4, 2014 02:32 AM
Msg. 208 of 235
I had good reach stuff till my desktops hdd died a while back. Personally i dont like mixing tags cross game. Good luck finding quality reach stuff. Use the zteam tuff. Just delete all the unnessecary animations in the fp and tp animations Edited by killzone64 on Aug 4, 2014 at 02:32 AM
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benjimod
Joined: Sep 29, 2009
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Posted: Aug 4, 2014 08:19 AM
Msg. 209 of 235
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LloydZX
Joined: Jul 4, 2014
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Posted: Sep 15, 2014 02:18 PM
Msg. 210 of 235
Bump, very good map y like that much
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