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Author Topic: Project : Majestic , Tag Pack and New Information (235 messages, Page 7 of 7)
Moderators: Dennis

benjimod
Joined: Sep 29, 2009


Posted: Sep 15, 2014 02:33 PM    Msg. 211 of 235       
Putting some new effects and weapons and fixing bugs.
















Almost ready for Final Release.

This is the last version : http://www.mediafire.com/download/9do7iwovau0qd18/harmony.rar

If you watch more errors tell me.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Sep 15, 2014 03:55 PM    Msg. 212 of 235       
Lookin' good~! I'm looking forward to the final release of your map.

Just one thing, though. This screenshot.



The tiling of this texture is really bothering me.. xP sorry, I know that's about the only thing I've been saying about your map, but that's also a major pet peeve that I have.

(Since I got Halo working on my new laptop, I'll give a shot at your map and give you a full review too, when/if I can)


benjimod
Joined: Sep 29, 2009


Posted: Sep 15, 2014 05:00 PM    Msg. 213 of 235       
Hmmm , we are working on putting new textures , so I think that its gonna be a new one , :3 , dont worry Its gonna be correct (I hope , my mind sometimes troll me )


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 15, 2014 05:28 PM    Msg. 214 of 235       
A few comments on the map/tags.

- The scorpion needs a slight tone-down on shiny-ness. It's shiny but has high-contrast so it looks cel-shaded almost. Also, you can enter the passenger seats without anyone being in the driver's seat. This makes getting into the driver's seat a pain, especially if you're in the heat of battle. I don't think the chaingun seat works. The reload on the scorpion cannon could use a small bit of quickening.
- The warthogs accelerate too fast, making getting in and driving off seem choppy. Also, there isn't a horn function, but that's just me being picky.
- The player seems to jump twice the normal height. It's as if the map takes place on the moon.
- The sniper rifle reload seems to jump frames right after the clip is pushed in. It looks pretty bad IMO. Also, there's a small compass on the scope that doesn't work.
- The pistol's origins are too low. I can only see half of the gun on a widescreen resolution while walking around.
- The shotgun's shell reloads go back to the holding position almost instantly. There's also no cocking after a full empty.
- The rocket launcher's explosion looks like as if someone struck a large lighter very quickly. It's like a flare of flame rather than an explosion.
- When you melee a weapon drop pod, it makes the sound like you were hitting a dead marine's armor. Not very fitting, IMO.
- The guass warthog fires painfully slow. There's no way I would take this thing out on the battlefield.
- Pinking up the flag says "Picked up and M7057 Defoliant Projector"
- The battle rifle scope might look better with a brighter cubemap. This one is just my opinion.
- The small trash can has no collision.
- The mushroom-looking antennas quite obviously use a tall box for their collision, but it's a bit too obvious. maybe a thinner tall box with a larger box attached to the top portion?

Found a black triangle in the trees right behind the hornet platform.


Was able to get on top of the central rock formation using a hornet. This is a major sniper-campable gamekiller.


Was also able to get on the base-side rock formation using a hornet. Almost was able to jump out of the map. I'm sure a grenade jump would do the trick. Here's the video: http://social.xfire.com/video/62c8ec
Edited by MoooseGuy on Sep 15, 2014 at 05:57 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 16, 2014 03:23 AM    Msg. 215 of 235       
Quote: --- Original message by: MoooseGuy
there isn't a horn function


benjimod
Joined: Sep 29, 2009


Posted: Sep 16, 2014 10:12 AM    Msg. 216 of 235       
Quote: --- Original message by: altis94
Quote: --- Original message by: MoooseGuy
there isn't a horn function



Sorry for not use the horn function :p


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 18, 2014 07:29 AM    Msg. 217 of 235       
Quote: --- Original message by: benjimod
Quote: --- Original message by: altis94
Quote: --- Original message by: MoooseGuy
there isn't a horn function



Sorry for not use the horn function :p


Nice progress, I thought matt dratt was taking this over though


benjimod
Joined: Sep 29, 2009


Posted: Sep 18, 2014 09:58 AM    Msg. 218 of 235       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: benjimod
Quote: --- Original message by: altis94
Quote: --- Original message by: MoooseGuy
there isn't a horn function



Sorry for not use the horn function :p


Nice progress, I thought matt dratt was taking this over though



Right now IDK about that.....


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Sep 18, 2014 02:13 PM    Msg. 219 of 235       
bump


benjimod
Joined: Sep 29, 2009


Posted: Sep 18, 2014 02:24 PM    Msg. 220 of 235       
Well and now the final release for Harmony

Most of the bugs have been fixed , so they arent problems , we add new scenerys and most of the textures have details for being more realistic. No one can get out of the map now , and they arent camping positions.

The map has :

H3 Hornet
H3 Vehicles ( Wathogs Laag , Gauss and Transport)
H3 Tank

Most of the weapons are H3 , only the sniper is HR. The biped is the H3 recon armor with modified textures.

Here some pics of the final release.



















This is the download link : http://www.mediafire.com/download/00kmdu432265mrj/Harmony+Final+Version.rar

If you are searching for the credits , on the download link is the readme with all the credits and features of the map. If I forget someone tell me.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 18, 2014 02:54 PM    Msg. 221 of 235       
Seems like most of the issues are fixed, good job!


benjimod
Joined: Sep 29, 2009


Posted: Sep 18, 2014 02:56 PM    Msg. 222 of 235       
Thanks Altis , and another thing , thanks for releasing those hogs :3


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Sep 18, 2014 09:40 PM    Msg. 223 of 235       
You can still climb up 70 degree high thingies, is bad please fix


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 19, 2014 10:35 AM    Msg. 224 of 235       
What is it with people posting "blah blah blah please fix" on a final release of a project? It's a final release. Meaning it's a final release.


Existence
Joined: Dec 18, 2013

Existence is my name, trolling Patxi is my game


Posted: Sep 19, 2014 12:15 PM    Msg. 225 of 235       
Why don't you use Patxi's Halo Reach sniper which looks better and has good animations instead of that ugly looking one?????


benjimod
Joined: Sep 29, 2009


Posted: Sep 19, 2014 04:55 PM    Msg. 226 of 235       
Mooseguy , dont worry , this errors are simple in some way and arent too many , so are gonna be easy to fix.

And Existence , you have the link?¿ Another thing , we notice that the barricades have a bad collition , so I think that we are gonna fix it , or you dont want more updates?¿


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 19, 2014 05:04 PM    Msg. 227 of 235       
Yeah you should fix everything and update it.


benjimod
Joined: Sep 29, 2009


Posted: Sep 19, 2014 07:08 PM    Msg. 228 of 235       
If you have the Patxi sniper in a link , give it to me , ok?¿ So we can fix it the most fast possible. And Maiku , I dont understand that command of the 70 degrees , can you make a video for see?¿


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Sep 19, 2014 09:32 PM    Msg. 229 of 235       
Everything looks nice, but the base seems a little bland compared to the rest of the map. I know the bases have changed multiple times, but now they just look too boring.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 20, 2014 08:51 AM    Msg. 230 of 235       
Quote: --- Original message by: Slayer117
Everything looks nice, but the base seems a little bland compared to the rest of the map. I know the bases have changed multiple times, but now they just look too boring.


My favorite base would be the 2nd incarnation, it may have been an edit of your first try but I think it looked extraordinarily cool with the glass dome, e.t.c

The bases you currently have attached to the base could maybe utilized somewhere deeper within the map. Perhaps as an ammunition stock up stop, for a wary sniper?


Existence
Joined: Dec 18, 2013

Existence is my name, trolling Patxi is my game


Posted: Sep 20, 2014 11:32 AM    Msg. 231 of 235       
Quote: --- Original message by: benjimod
Mooseguy , dont worry , this errors are simple in some way and arent too many , so are gonna be easy to fix.

And Existence , you have the link?¿ Another thing , we notice that the barricades have a bad collition , so I think that we are gonna fix it , or you dont want more updates?¿


His computer died 2 weeks ago and the computer shop still hasn't repair it yet. Until then he has no way of getting the tags. He said he has some biped done and some dmr, sniper, magnum, rocket launcher and shotgun done and I don't remember something else for you.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 20, 2014 02:23 PM    Msg. 232 of 235       
You can climb on hills that are very steep etc. Also biped FOV seems to be set to 52, it should be 70.


snehil2
Joined: Oct 6, 2014


Posted: Oct 8, 2014 02:29 AM    Msg. 233 of 235       
This map has low framerate on my computer, I dont know why because many large maps like bigass has very high framerate for me.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 10, 2014 05:59 AM    Msg. 234 of 235       
Quote: --- Original message by: snehil2
This map has low framerate on my computer, I dont know why because many large maps like bigass has very high framerate for me.


Lack of portals.


Existence
Joined: Dec 18, 2013

Existence is my name, trolling Patxi is my game


Posted: Oct 11, 2014 11:35 AM    Msg. 235 of 235       
Patxi left Halomaps it seems, but but but I has his old sniper, I already leaked some of his shtty maps so giving this will be a snap.

 
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