
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 26, 2013 01:53 AM
Msg. 1 of 94
With many useless threads, comes another! Anyone willing to help with Takedown: Extermination? -Tagging/Shaderwork (From weapons to cyborgs to whatever the crap I can find) Which means a lot of that work requires -Porting (stuff from Halo 3 mostly, like I can use an updated Lawson biped, and maybe have some of the extra troops get their own armor work) And finally (what everyone needs) -BSP work A lot of the bsp work would be mostly just cleaning up bsps. Adding detail and crap. But if you have the desire to make bsp from scratch, that'd be cool too if you got a cool design. I'll ask for voice actors soon. But for the time being I'm good. Story hopes? Character hopes? I think I'm good with encounter hopes. Play Takedown: Project Lawson now! http://haloce3.com/matthewdratt/maps_tdpl.html Leave feedback (written and polls - I read and check them all the time): http://takedown.co.nr I currently have one person who is interested in doing BSP and possibly another. While I hack away at bsp myself D: But currently have no one helping me with tags or porting. That'd be very helpful. Editz: So I guess the altz of the heroes is doing work for tag stuff Places where I have accounts: Xfire: MatthewDratt Youtube: MatthewDratt/Haloce3live/Rt4copyright Halomaps: MatthewDratt/KappaLocust Email: matthewdratt@ymail.com Skype: matthewdratt Pornhub: Dratt Edited by MatthewDratt on Oct 26, 2013 at 02:07 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 26, 2013 02:02 AM
Msg. 2 of 94
Quote: --- Original message by: Slim_Thr0sy I thought I was helping you with the sauce and the scenery objects. Well, you haven't done anything have you 
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john117
Joined: Jul 3, 2012
What fun is there in making sense?
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Posted: Oct 26, 2013 02:13 AM
Msg. 3 of 94
Do you need a voice actor for anything? I would like to help in someway.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 26, 2013 02:22 AM
Msg. 4 of 94
what ever happend to new lumora?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 26, 2013 02:28 AM
Msg. 5 of 94
Quote: --- Original message by: jackrabbit what ever happend to new lumora? Lumoria ended at Episode two when the credits rolled.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 26, 2013 02:32 AM
Msg. 6 of 94
oh im confused what happend to the new flower tags i made you? I thought there was a new lumora project? [added u on skype Edited by jackrabbit on Oct 26, 2013 at 02:36 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 26, 2013 03:09 AM
Msg. 7 of 94
I can help with BSP work. If you have your own interesting design, I can make it happen. (But know that I don't do great cliffs.)
I don't rig bipeds, but I can extract any scenery you might need and get it ingame. Edited by Jesse on Oct 26, 2013 at 03:12 AM
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Oct 26, 2013 03:11 AM
Msg. 8 of 94
Not sure if you value my opinions, but I can give feedback on the project (I'm not saying this so I get to test it, I'm offering my critique).
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Oct 26, 2013 01:37 PM
Msg. 9 of 94
you can throw some textures my way and I'll make them less ugly.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 26, 2013 02:32 PM
Msg. 10 of 94
Quote: --- Original message by: master noob you can throw some textures my way and I'll make them less ugly. Do you have any good ground or cliff textures?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 26, 2013 02:51 PM
Msg. 11 of 94
I have a ton of good ground details, I think I posted some here in the texture thread
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 26, 2013 03:04 PM
Msg. 12 of 94
Quote: --- Original message by: Maniac1000 I have a ton of good ground details, I think I posted some here in the texture thread Where'd that thread be...?
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Oct 26, 2013 03:33 PM
Msg. 13 of 94
I can't exactly contribute since I am just getting used to mapmaking but would it be too much to ask if I can just tag along for the ride? I was hoping I could kindof 'intern' on a project and see how y'all crazy mapmakers do your thing so I could learn a bit faster. I could pitch in wherever needed and give you some feedback from a player's perspective.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 26, 2013 03:59 PM
Msg. 14 of 94
Quote: --- Original message by: xnx I can't exactly contribute since I am just getting used to mapmaking but would it be too much to ask if I can just tag along for the ride? I was hoping I could kindof 'intern' on a project and see how y'all crazy mapmakers do your thing so I could learn a bit faster. I could pitch in wherever needed and give you some feedback from a player's perspective. I'm starting a tutorial series: http://www.youtube.com/watch?v=UXa_ZPRehas&feature=c4-overview&list=UUPsxaYEBAUj2Ew2HJrTnsmg not too far into anything yet though
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 26, 2013 04:09 PM
Msg. 15 of 94
Quote: Pornhub: Dratt call me immature but this gave me a chuckle anyways i am going to be reworking Lbase. it needs some love so i am re texturing it and adding a few new parts. @mattdratt if you need voice actors again, this time i can do the mechanic for you. i have a better microphone now. XD sure as hell beats my old one from the 90's Edited by killzone64 on Oct 26, 2013 at 04:10 PM
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Oct 26, 2013 08:56 PM
Msg. 16 of 94
All ive been doing for the past year is porting over random things from halo 3 and reach. I think im pretty decent at it now. Id love to help you out if i can :D
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 26, 2013 09:55 PM
Msg. 17 of 94
If you ever need to use the Alpha's recruit for any reason in Extermination, I'm here.
Headset's slightly damaged though. Edited by Dumb AI on Oct 26, 2013 at 09:56 PM
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Oct 27, 2013 11:31 AM
Msg. 18 of 94
Wait, this is a thing?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 27, 2013 11:41 AM
Msg. 19 of 94
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 27, 2013 01:42 PM
Msg. 20 of 94
Quote: --- Original message by: AllySuzumiya Wait, this is a thing? Wait, should it not be? Also still need better cliff bitmaps if anyone has those.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Oct 27, 2013 02:24 PM
Msg. 21 of 94
TOO REALISTIC! IT BURNS!!!! looks good
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 27, 2013 02:45 PM
Msg. 22 of 94
What's the best way to model cliff? still need cliff texture------- Me and Bullet discussing Takedown's Plot Artwork by Koud3dxEdited by MatthewDratt on Oct 27, 2013 at 07:31 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 27, 2013 08:26 PM
Msg. 23 of 94
Ill try to upload some good cliffs bitmaps tonight.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Oct 27, 2013 09:08 PM
Msg. 24 of 94
I remember finding exactly same textures on google
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 27, 2013 09:56 PM
Msg. 25 of 94
google's actually surprisingly helpful in the way of textures, even if you're looking for tileable HD textures.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 27, 2013 10:01 PM
Msg. 26 of 94
CUTE. :D A Yo-Dawg meme should be appropriate.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Oct 27, 2013 10:52 PM
Msg. 27 of 94
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 27, 2013 10:53 PM
Msg. 28 of 94
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Oct 28, 2013 12:20 PM
Msg. 29 of 94
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: AllySuzumiya Wait, this is a thing? Wait, should it not be? Also still need better cliff bitmaps if anyone has those. I will allow it to be a thing.. It can be a thing.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 30, 2013 11:53 PM
Msg. 30 of 94
Oh and if anyone wants to look at the script for Part 1 of Takedown: Extermination (by script I mean DIALOG script - not hsc) I can hand it off to you. Any spoilers are to be expected if you read it of course. I do expect feedback if you wanna take a look. Just PM me
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Oct 31, 2013 01:14 AM
Msg. 31 of 94
I dream of one day voicing a major character in a game. that script better be good drattymatt
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 31, 2013 07:31 PM
Msg. 32 of 94
That's why I want people to read over it, so it can get better
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Oct 31, 2013 09:10 PM
Msg. 33 of 94
i sincerely hope 3.2 supports tessellation and parallax, i'd be livin' the dream! say anyone hear from korn lately?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 31, 2013 09:11 PM
Msg. 34 of 94
I think they all look pretty good (though no one cares for my opinion).
So yeah if everyone else likes them then that's what will be in TD:E
Takedown: Extermination will require Open Sauce. I thought I'd make this announcement. I am using OS specific features (more than just graphical updates) for TD:E and cutting some of the features would be extremely difficult and would cut a lot of work I put (will be putting) into the map. Edited by MatthewDratt on Oct 31, 2013 at 09:13 PM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Nov 1, 2013 01:54 AM
Msg. 35 of 94
i would like to help but i dont know what i can do
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