
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 29, 2013 01:35 AM
Msg. 36 of 94
This is going to a be a huge request (and I know that I probably won't find anyone and will end up having to resort to myself learning how to rig to do this - but!!!) Could anyone rig me up some halo 3 characters? I could care less for Karner, Kadar, Door Guard and any characters that are all Mark VI (Chess Player Silly, New Recruit) since I have bipeds that are good enough for them (but if Karner, Kadar and Door Guard could get their new armor additions that'd be cool). Also the reason why I'd want a character like Nova redone (even though his armor is exactly the same) is because the original biped has like 2 shaders (the visor isn't even it's own shader - that's why it didn't have a reflection in Project Lawson). Here is the list if anyone cares to help... if not well...crap:Lawson - Primary color: Grey Helmet: EVA Left shoulder: Recon Right shoulder: Recon Body: CQB Karner - Primary Color: Red-Orange Helmet: ODST Left shoulder: Mark VI Right Shoulder: Mark VI Body: Scout Kadar - Primary color: Green Helmet: Mark VI Left shoulder: EVA Right shoulder: EVA Body: Mark VI Nova - Primary color: Grey Helmet: Scout Left Shoulder: Hayabusa [ Purple ] Right Shoulder: Scout Body: Recon Jane - Primary color: White Helmet: Mark VI Left Shoulder: Recon [ red ] Right Shoulder: Recon [ red ] Body: Mark VI Door Guard - Primary Color: White - Helmet visor: Black Helmet: Mark VI Left Shoulder: Mark VI Right Shoulder: Mark VI Body: EOD Chess Player Silly - Primary Color: White Helmet: Mark Vi Left Shoulder: Mark VI Right Shoulder: Mark VI Body: Mark VI Chess Player Gruff - Primary Color: White Helmet: Mark VI Left Shoulder: CQB Right Shoulder: CQB Body: Mark VI New Recruit - Primary Color: White Helmet: Mark Vi Left Shoulder: Mark VI Right Shoulder: Mark VI Body: Mark VI Hartnall - Primary Color: Steel Helmet: Security Left Shoulder: Security Right Shoulder: Security Body: EOD Lucas - Primary Color: White Helmet: Mark V Left Shoulder: Mark VI [ Gold ] Right Shoulder: Mark VI [ Gold ] Body: Mark VI Lieutenant - Primary Color: White Helmet: Mark VI Left Shoulder: EOD [ Steel] Right Shoulder: HayaBusa [ Steel] Body: Scout [ Steel] Mechanic - Primary Color: White Helmet: Rogue Left Shoulder: Mark VI Right Shoulder: Mark VI Body: Mark VI -------------- Yes I am still working on this EXTREME SAPIEN SCREENSHOT WIP  Ohhh also, how would you like health to work in Takedown: Extermination? 1. Health Scattered Throughout Map Halo 1 Style 2. Health as an Equipment (like halo 3 equipment style - flashlight to activate - NOT like Project Lawson where it was a weapon) 3. Rechargeable Health (halo 2+ style) Takedown: Extermination After the events of Project Lawson, Lawson discovers the location to a forerunner super weapon. It's a race to the location before a brute chieftain, Patriachus, finds it first. It will be OPEN SAUCE only (3.1 +), split into 2 .yelo files. There will be 4 Rally Points in the first Yelo file and 4 Rally Points in the second Yelo file. If you have voice acted I'm almost done with the dialogue script so I will be expecting lines soon! Edited by MatthewDratt on Nov 29, 2013 at 01:41 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 29, 2013 02:49 AM
Msg. 37 of 94
I know I asked for a pretty big requests but I'm putting in a lot of work into this project myself. Part 1 (THATS ONLY HALF OF THE MAP) dialog script is 23 pages long. Not including all of the extra dialog found in Rally Point Alpha.
Part 2 is 24 pages long so far (I'm no where near done with that).
The amount of dialog in this map is gunna kill me.
Also if you're not a biped person I have BSP positions open. And pretty much mostly freedom to do what you want. I currently have Killzone working on the first "Lawson" base. (The one from Project Lawson - except a bit more spiced up). In Extermination you run into another Lawson base so I'll need another one of those. I don't know if Killzone wants to do it or not but you pretty much are free to do what you want. Just need a few rooms and a hanger. I have a few requests for the hanger but otherwise you can do whatever in whatever style.
Edited by MatthewDratt on Nov 29, 2013 at 02:55 AM
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Nov 29, 2013 11:19 AM
Msg. 38 of 94
H2+ style health regen plz
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2013 10:05 AM
Msg. 39 of 94
So asking for moar help.
If people have gameplay ideas let me know! You can just tell me, or you can create an outline of a BSP w/ the encounter ideas, ect. If you want a few story/environment tidbits message me on Xfire. As you can see one of the areas is on-foot swamp, but there are many more. I mainly need ideas for alone in an forerunner interior.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Dec 19, 2013 10:49 AM
Msg. 40 of 94
I wrote some ideas in your old post about Extermination. I don't know if you read it or not, but I'm going to repost it.
1) If you want to divide the squad, don't just separate the characters. Divide the story in different points of view, like Bungie did for the Master Chief and the Arbiter in Halo 2, or like in Halo 3 ODST. This will also provide a longer experience.
2) More scripted boss battles. The Enforcer and the Brute Chieftain in Project Lawson were brilliant. Seriously, a scripted fight is definitely less boring than just emptying your magazine against a bullet sponge.
3) About boss battles, I hope you're going to use a Scarab, since you showed a little demonstration of a cover system for a Scarab battle.
4) Exploration. I loved the first part of the mission, in which you could explore the base and talk with the other spartans, but I'd love to see some investigation in an open area. Something like the beginning of "Winter Contingency" in Halo Reach, or "Requiem" in Halo 4.
5) I noticed that in Project Lawson you used tons of Mass Effect songs. I approve this choice, and I'd like to listen "Prothean Beacon" in a cutscene and "The view of Palaven" during some battles.
6) I don't know if you're going to reintroduce the Flood again, but if you're, use a darker atmosphere for their encounters. "The Ardat Yakshi" from the Mass Effect 3 OST could help.
7) I know that this would be really hard to do, but I'd like to see a difficult boss fight with an Elite. Not a simple boss fight, something like the battle between Chief and the Spec Ops Elite on the Ascendant Justice in "Halo: First Strike". I'm asking this because I love the Elites, and in Project Lawson they didn't have enough space.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 19, 2013 11:09 AM
Msg. 41 of 94
Original OST plz :3
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2013 02:43 PM
Msg. 42 of 94
Quote: --- Original message by: SOI_7 1) If you want to divide the squad, don't just separate the characters. Divide the story in different points of view, like Bungie did for the Master Chief and the Arbiter in Halo 2, or like in Halo 3 ODST. This will also provide a longer experience.
I tested some stuff and this won't happen. Everything is from Karner's POV Quote: --- Original message by: clonecam117 Original OST plz :3 Don't have resources
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 19, 2013 02:52 PM
Msg. 43 of 94
I'm currently composing for a... um... I hate to say this, but... (COUGH COUGH) CryEngine project (COUGH COUGH) and if I wasn't busy with that AND moving I'd help you out.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2013 03:49 PM
Msg. 44 of 94
Quote: --- Original message by: clonecam117 I'm currently composing for a... um... I hate to say this, but... (COUGH COUGH) CryEngine project (COUGH COUGH) and if I wasn't busy with that AND moving I'd help you out. Well this project will take some time. Any previous work I could listen to, that is if you eventually want to help
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 19, 2013 03:54 PM
Msg. 45 of 94
Well once my new laptop arrives I could do something quick just to show you how much I've learned. What kind of OST would you imagine it to be like?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2013 04:17 PM
Msg. 46 of 94
Quote: --- Original message by: clonecam117 Well once my new laptop arrives I could do something quick just to show you how much I've learned. What kind of OST would you imagine it to be like? Halo meets Mass Effect
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 19, 2013 04:19 PM
Msg. 47 of 94
XD How about a mix of Halo 4 and Halo Wars? With some Mass Effect flavor?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2013 04:21 PM
Msg. 48 of 94
Quote: --- Original message by: clonecam117 XD How about a mix of Halo 4 and Halo Wars? With some Mass Effect flavor? If you could do that
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 19, 2013 04:21 PM
Msg. 49 of 94
KK but it'll be a little bit, I'm currently moving and my laptop still hasn't arrived (damn you costco!)
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ryanlegojedi
Joined: Oct 10, 2011
Animator Tagger Compiler
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Posted: Dec 19, 2013 08:02 PM
Msg. 50 of 94
I'd be happy to remake the bipeds for you
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 19, 2013 08:11 PM
Msg. 51 of 94
Quote: --- Original message by: MatthewDrattThis is going to a be a huge request (and I know that I probably won't find anyone and will end up having to resort to myself learning how to rig to do this - but!!!) Could anyone rig me up some halo 3 characters? I could care less for Karner, Kadar, Door Guard and any characters that are all Mark VI (Chess Player Silly, New Recruit) since I have bipeds that are good enough for them (but if Karner, Kadar and Door Guard could get their new armor additions that'd be cool). Also the reason why I'd want a character like Nova redone (even though his armor is exactly the same) is because the original biped has like 2 shaders (the visor isn't even it's own shader - that's why it didn't have a reflection in Project Lawson). -insert list here- -------------- Yes I am still working on this EXTREME SAPIEN SCREENSHOT WIP https://dl.dropboxusercontent.com/u/6240433/WHOALEAKED.jpgOhhh also, how would you like health to work in Takedown: Extermination? 1. Health Scattered Throughout Map Halo 1 Style 2. Health as an Equipment (like halo 3 equipment style - flashlight to activate - NOT like Project Lawson where it was a weapon) 3. Rechargeable Health (halo 2+ style) Takedown: Extermination After the events of Project Lawson, Lawson discovers the location to a forerunner super weapon. It's a race to the location before a brute chieftain, Patriachus, finds it first. It will be OPEN SAUCE only (3.1 +), split into 2 .yelo files. There will be 4 Rally Points in the first Yelo file and 4 Rally Points in the second Yelo file. If you have voice acted I'm almost done with the dialogue script so I will be expecting lines soon! Edited by MatthewDratt on Nov 29, 2013 at 01:41 AM I think I can help. Might need a bit of help with color change maps. I'll do Mechanic, the LT, Lucas, Hartnall and the New Recruit. Edited by Dumb AI on Dec 19, 2013 at 08:22 PM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 19, 2013 09:39 PM
Msg. 52 of 94
Ever consider making New Recruit have the Recruit Helmet from Halo 4? Just an idea. You guys like? ...anyone? Hello?... (goes to live in a cave)
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Dec 19, 2013 09:47 PM
Msg. 53 of 94
Quote: --- Original message by: clonecam117 Ever consider making New Recruit have the Recruit Helmet from Halo 4? Just an idea. You guys like? ...anyone? Hello?... (goes to live in a cave)
*realizes he's already in a cave*
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 19, 2013 09:48 PM
Msg. 54 of 94
*Realizes he's already in a cave, so he takes a shovel to the wall and creates a cave WITHIN a cave... and goes to live in it*
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 19, 2013 09:56 PM
Msg. 55 of 94
Quote: --- Original message by: clonecam117 Ever consider making New Recruit have the Recruit Helmet from Halo 4? Just an idea. You guys like? ...anyone? Hello?... (goes to live in a cave) I personally think he should get the ODST helmet.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2013 10:36 PM
Msg. 56 of 94
Quote: --- Original message by: ryanlegojedi I'd be happy to remake the bipeds for you Please do! I will say which bipeds are finished. I already put up the list so yeah. Currently no one has done any bipeds for me. Also I will reconsider making .map files since I now see how many people are downloading the .map vs .yelo. But the .map version of TD:E will have features removed from it. Sorry. Edited by MatthewDratt on Dec 19, 2013 at 10:38 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 19, 2013 11:05 PM
Msg. 57 of 94
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: ryanlegojedi I'd be happy to remake the bipeds for you Please do! I will say which bipeds are finished. I already put up the list so yeah. Currently no one has done any bipeds for me. Also I will reconsider making .map files since I now see how many people are downloading the .map vs .yelo. But the .map version of TD:E will have features removed from it. Sorry. Edited by MatthewDratt on Dec 19, 2013 at 10:38 PM FYI: I am done with 4 of the 5 characters I have promised to remake for you.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2013 11:21 PM
Msg. 58 of 94
Quote: --- Original message by: Dumb AIQuote: --- Original message by: MatthewDrattQuote: --- Original message by: ryanlegojedi I'd be happy to remake the bipeds for you Please do! I will say which bipeds are finished. I already put up the list so yeah. Currently no one has done any bipeds for me. Also I will reconsider making .map files since I now see how many people are downloading the .map vs .yelo. But the .map version of TD:E will have features removed from it. Sorry. Edited by MatthewDratt on Dec 19, 2013 at 10:38 PM FYI: I am done with 4 of the 5 characters I have promised to remake for you. <3
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ryanlegojedi
Joined: Oct 10, 2011
Animator Tagger Compiler
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Posted: Dec 19, 2013 11:23 PM
Msg. 59 of 94
got one working. He is using the halo 1 bone set now i need to put him in game. 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 19, 2013 11:25 PM
Msg. 60 of 94
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Dec 19, 2013 11:44 PM
Msg. 61 of 94
Not sure if it is because of UV, render, or smoothing groups, but that just looks off. Otherwise I'm liking what I'm seeing but maybe a dash more of specularity plox.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 19, 2013 11:46 PM
Msg. 62 of 94
I think that's just lighting render issues.
Woot! The main problem with my old lawson was his materials were pretty bad and his hand was stretched (bad rig)
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ryanlegojedi
Joined: Oct 10, 2011
Animator Tagger Compiler
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Posted: Dec 19, 2013 11:49 PM
Msg. 63 of 94
apparently it was the model itself it was split in two
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 20, 2013 12:01 AM
Msg. 64 of 94
Hey, Matthew, what kind of format do you want bitmaps in?
For the diffuse maps, I'm currently using 16 bit. I'm using interpolated alpha for multipurpose maps. For bump maps, I decided to use 32 bit.
Do I need to make any changes?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 20, 2013 12:22 AM
Msg. 65 of 94
Quote: --- Original message by: Waffles If your doing 16 bit, you better be dithering those bitmaps or they will look like crap. They look fine to me.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 20, 2013 12:28 AM
Msg. 66 of 94
I'm making TD:E with OS as primary so whatever is highest quality
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 20, 2013 12:31 AM
Msg. 67 of 94
Update! From left to right: Hartnall, LT, Lucas, Mechanic, Recruit, Gruff Player and Door Guard
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 20, 2013 12:58 AM
Msg. 68 of 94
Quote: --- Original message by: Waffles Not that it looks bad or anything, but why do people use that cubemap? Just because its named "masterchief_visor_cubemap" doesn't mean its the cubemap thats used in h3. If anything the default cubemap is used outside of cases a bsp cubemap is. I like the how it looks... I'll probably just use a BSP cubemap or an edited version of the stock Chief cubemap, maybe bourrin's minor edited cubemap (which is awesome)
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ryanlegojedi
Joined: Oct 10, 2011
Animator Tagger Compiler
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Posted: Dec 20, 2013 02:44 AM
Msg. 69 of 94
i'm using the base model to make a decent shader before i add the rest in. nice shaders dumb ai are those opensauce or non opensauce? 
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Dec 20, 2013 03:17 AM
Msg. 70 of 94
I can help on the map texture if you need help on that part
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