| Joined: |
Oct 10, 2011 12:20 AM |
| Last Post: |
Nov 23, 2015 11:23 PM |
| Last Visit: |
Aug 24, 2017 03:36 AM |
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| Occupation: |
3d modeller, animator, |
| Interests: |
modding and making custom content |
| Your Age: |
20 |
| What Games do you play: |
Halo Combat Evolved, Halo Custom Edition, & Halo 2 |
| Avatar: |
Animator Tagger Compiler
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ryanlegojedi has contributed to 43 posts out of 465278 total posts
(.01%) in 4,120 days (.01 posts per day).
20 Most recent posts:
I must say that from watching your last video of how far you've gone to this is astounding. Keep up the good work
You forgot to add the detail bitmaps in. Just thought you might know.
No those are the tags and the script. I'm looking for the source files so I can make my own. He gave a link to a developer version but sadly links are dead. In his original post http://www.modacity.net/forums/showthread.php?1110-Tags-amp-Script-quot-Backpack-quot-Weapons-Mod He gave two links. one for the tags to demonstrate and another to make our own. I'm looking for the developer one.
Does anybody know were I can find CtrlAltDestroy's backpack source files? I've tried the links but there dead. Can someone help me out?
oh. my bad doesn't say who its replying to
yes you can help. textures and shaders are my worst nightmare
Quote: --- Original message by: DOOM899 I can help on the map texture if you need help on that part
Who are you talking to?
i'm using the base model to make a decent shader before i add the rest in. nice shaders dumb ai are those opensauce or non opensauce?
apparently it was the model itself it was split in two
got one working. He is using the halo 1 bone set now i need to put him in game.
I'd be happy to remake the bipeds for you
alright then
I believe there your textures I might be mistaken though.
what?
i saw that, after I linked the head to the bip01 bone i had no problems thx though
Heres the result
Arms
biped
tell me if the shaders need work the tech suit does and the arms are having trouble too
may I see the files to see what your doing wrong?
your skinning did not get exported, what did you use to export it?
Ah ok didn't see that while reading.
the fingers start to bug out when I try to rotate them
I have no idea what I'm doing wrong here if its 3Ds max or Guerilla the biped works but the head is wacky and the body isnt skinned properly, and the Fp arms look okay needs to be skinned properly especially the thumbs and hands, Shaders look like crap though, If anyone wants to skin them that's fine by me
biped
arms
where do I set the limit in 3ds max or Guerilla?
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