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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »fp arms

Author Topic: fp arms (27 messages, Page 1 of 1)
Moderators: Dennis

ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 13, 2013 12:56 PM    Msg. 1 of 27       
Iv'e built the halo 4 fp arms but i keep getting this exception help!
Ive tried from scratch more than once and I get the same exception on even the biped as well




Alexis
Joined: Nov 22, 2010


Posted: May 13, 2013 01:14 PM    Msg. 2 of 27       
Create a new multi/sub object in max and reapply all of your materials using the newly created multi/sub object.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: May 13, 2013 03:51 PM    Msg. 3 of 27       
You're using chimp, right? It usually causes that error, and honestly I've never solved it. Try Bluestreak


klasher1000
Joined: Nov 1, 2012


Posted: May 13, 2013 04:33 PM    Msg. 4 of 27       


I swear the fish was this big!


Edited by klasher1000 on May 13, 2013 at 04:34 PM


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 13, 2013 04:49 PM    Msg. 5 of 27       
I am using bluestreak and im using only three materials in one multisub material

I don't know whats wrong Ive compiled weapons and this never came up


Alexis
Joined: Nov 22, 2010


Posted: May 13, 2013 05:06 PM    Msg. 6 of 27       
Quote: --- Original message by: ryanlegojedi
I am using bluestreak and im using only three materials in one multisub material

I don't know whats wrong Ive compiled weapons and this never came up


Select all of the model (excluding markers and nodes) and drag the multi/sub material sphere over your model. See if that does it.

I get this every so often, and one or the other usually works.

If that doesn't do it, I can try exporting it for you


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 14, 2013 01:50 AM    Msg. 7 of 27       
I finallygot it working, the biped included but i cant seem to see any of the models and i spawn out of the level saying waiting for space to clear WTH

I'll try and post pictures when I can


Alexis
Joined: Nov 22, 2010


Posted: May 14, 2013 06:03 PM    Msg. 8 of 27       
Quote: --- Original message by: ryanlegojedi
I finallygot it working, the biped included but i cant seem to see any of the models and i spawn out of the level saying waiting for space to clear WTH

I'll try and post pictures when I can


Obvious question would be, Have you placed any spawn points?


Banshee64
Joined: Dec 4, 2012

oify


Posted: May 14, 2013 06:47 PM    Msg. 9 of 27       
Just adding to the list of uh...little bit of reports here.


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 14, 2013 07:25 PM    Msg. 10 of 27       
Yes there are spawn points I didn't mess with them I only messed with the GBX model


Alexis
Joined: Nov 22, 2010


Posted: May 14, 2013 09:35 PM    Msg. 11 of 27       
Quote: --- Original message by: ryanlegojedi
Yes there are spawn points I didn't mess with them I only messed with the GBX model


Does your biped's gbxmodel node checksum match the 3p animation checksum?


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 14, 2013 10:00 PM    Msg. 12 of 27       
Could you give a preview?


Alexis
Joined: Nov 22, 2010


Posted: May 14, 2013 10:14 PM    Msg. 13 of 27       
Quote: --- Original message by: ryanlegojedi
Could you give a preview?


Not at the moment, But I could try to explain.

-Open your new biped's Gbxmodel, as well as the default cyborg biped
-At the top of the tag, there should be a "node list checksum" value
-Copy the value from the default cyborg into your new gbxmodel.
-Save your new gbxmodel and try again.


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 15, 2013 12:10 AM    Msg. 14 of 27       
In sapien it say's this how do i fix it


Alexis
Joined: Nov 22, 2010


Posted: May 15, 2013 08:28 AM    Msg. 15 of 27       
Quote: --- Original message by: ryanlegojedi
In sapien it say's this how do i fix it
http://i43.tinypic.com/ffdeys.png


Do exactly what I said in my post above.


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 15, 2013 11:19 AM    Msg. 16 of 27       
k I have already done that it works but i have a ton of skinning issues I'll send pic when I can


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 17, 2013 10:19 AM    Msg. 17 of 27       
where do I set the limit in 3ds max or Guerilla?


ForeRunner
Joined: Aug 26, 2011

This isn't good, isn't it?


Posted: May 18, 2013 06:56 AM    Msg. 18 of 27       
Soo, ehehe...
Anyone could share that hand texture, not the armor ones the rubber, i couldn't find it anywhere!!

Thanks :D


SAS
Joined: Feb 26, 2013

I comment every once in a while


Posted: May 18, 2013 06:13 PM    Msg. 19 of 27       
Quote: --- Original message by: waffles
Its just a naming convention doesn't really mean anything as far as i'm aware, just a way to seperate tag names; seeing as there are a plethora of reach and halo 3 content still throughout. I could be wrong and it might be a super secret name only 343 knows the importance of.

Storm is part of the technical name of the new covenant, IIRC. But yes, the use of "storm" in the tags is just to reference halo 4 exclusive content.


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 20, 2013 01:48 AM    Msg. 20 of 27       
I have no idea what I'm doing wrong here if its 3Ds max or Guerilla
the biped works but the head is wacky and the body isnt skinned properly, and the Fp arms look okay needs to be skinned properly especially the thumbs and hands, Shaders look like crap though, If anyone wants to skin them that's fine by me

biped


arms


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 26, 2013 03:29 PM    Msg. 21 of 27       
i saw that, after I linked the head to the bip01 bone i had no problems thx though

Heres the result

Arms


biped



tell me if the shaders need work the tech suit does
and the arms are having trouble too


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 26, 2013 08:28 PM    Msg. 22 of 27       
Quote: --- Original message by: ryanlegojedi
i saw that, after I linked the head to the bip01 bone i had no problems thx though

Heres the result

Arms
http://i39.tinypic.com/30ruphs.png

biped
http://i44.tinypic.com/es47yh.png


tell me if the shaders need work the tech suit does
and the arms are having trouble too

you have to put the CC texture in the multipurpose's alpha channel.


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 26, 2013 08:46 PM    Msg. 23 of 27       
what?


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 26, 2013 08:50 PM    Msg. 24 of 27       
Quote: --- Original message by: ryanlegojedi
what?

by the looks of it, you have everything getting colour applied to it. you need to use the texture labeled CC and put it in the multipurpose texture's alpha channel so only certain parts receive colour, otherwise it looks like a mess.
Edited by master noob on May 26, 2013 at 08:50 PM


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 26, 2013 09:41 PM    Msg. 25 of 27       
I believe there your textures I might be mistaken though.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 26, 2013 09:51 PM    Msg. 26 of 27       
Quote: --- Original message by: ryanlegojedi
I believe there your textures

which is why I am pointing out the missing CC.


ryanlegojedi
Joined: Oct 10, 2011

Animator Tagger Compiler


Posted: May 27, 2013 04:12 PM    Msg. 27 of 27       
alright then

 

 
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