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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 12, 2013 07:43 PM
Msg. 176 of 204
Well this is annoying, why not scream it out on some fake xfires? You don't need 17 posts to argue if you're gonna bring up the same premise every single time Edited by OrangeJuice on Apr 12, 2013 at 07:44 PMEDIT> lemme guess...Edited by OrangeJuice on Apr 12, 2013 at 07:46 PM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 12, 2013 07:50 PM
Msg. 177 of 204
The halo 4 Storm Covenant had old, flawed armor because, being a mere heretic splinter group, they did not have access to the same armor technology as the "Allied" Elites. The reason they removed the plates from the Elite's arms, aside from the Old Armor thing, is because they wanted them to look a bit more animalistic and scary. I, for one, thought it did the trick. Maybe not scary, but definitely animalistic. Though I can see why you don't like that, the Elites are supposed to be this super-advanced race of high-tech aliens, not animalistic. I thought it worked pretty well, though it does look primitive.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 12, 2013 08:28 PM
Msg. 178 of 204
Quote: --- Original message by: master noobQuote: --- Original message by: Spartan314 Personally I hated the design of the Halo 4 elites.
My favorite elite design would have to be the ones from Halo 3. this is ironic on so many levels the halo 4 elites are the closest to halo 3 elites of any in the series(aside from skin tone) Maybe so, but comparing Halo 3 to Halo 4... It's like having IronMan wear his suit in Ironman 1 and 2, and then he suddenly decides that he'll make the suit overly complicated aesthetically, and also removes his bracers.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 12, 2013 08:36 PM
Msg. 179 of 204
So has anyone managed to tag the pistol yet?
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Apr 12, 2013 10:03 PM
Msg. 180 of 204
Quote: --- Original message by: clonecam117 The halo 4 Storm Covenant had old, flawed armor because, being a mere heretic splinter group, they did not have access to the same armor technology as the "Allied" Elites. The reason they removed the plates from the Elite's arms, aside from the Old Armor thing, is because they wanted them to look a bit more animalistic and scary. I, for one, thought it did the trick. Maybe not scary, but definitely animalistic. Though I can see why you don't like that, the Elites are supposed to be this super-advanced race of high-tech aliens, not animalistic. I thought it worked pretty well, though it does look primitive. I don't mean to sound rude, but... The storm covenant in halo 4 is actually more religious than most of the elites seen in halo 2 and 3. Most of the members were originally unaware of the fact that the human-covenant war had ended. The only elite that is not religious is their leader, Jul 'Mdama, who is an atheist. He pretends to be devout like his followers to keep their trust. The elites actually kept most of the technology from the war, with many of the weapons and ships having seen previous combat. When the elite civil war broke out, the faction that resented the arbiter had nearly the same weapons and armor as the arbiter's troops. While I do agree that the removed arm plates gives them a more animalistic appearance, I think another reason would be their warrior mindset. I'm trying to give reasons without spoilers, and I never thought about how hard that was.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 12, 2013 10:32 PM
Msg. 181 of 204
Quote: --- Original message by: SASQuote: --- Original message by: clonecam117 The halo 4 Storm Covenant had old, flawed armor because, being a mere heretic splinter group, they did not have access to the same armor technology as the "Allied" Elites. The reason they removed the plates from the Elite's arms, aside from the Old Armor thing, is because they wanted them to look a bit more animalistic and scary. I, for one, thought it did the trick. Maybe not scary, but definitely animalistic. Though I can see why you don't like that, the Elites are supposed to be this super-advanced race of high-tech aliens, not animalistic. I thought it worked pretty well, though it does look primitive. I don't mean to sound rude, but... The storm covenant in halo 4 is actually more religious than most of the elites seen in halo 2 and 3. Most of the members were originally unaware of the fact that the human-covenant war had ended. The only elite that is not religious is their leader, Jul 'Mdama, who is an atheist. He pretends to be devout like his followers to keep their trust. The elites actually kept most of the technology from the war, with many of the weapons and ships having seen previous combat. When the elite civil war broke out, the faction that resented the arbiter had nearly the same weapons and armor as the arbiter's troops. While I do agree that the removed arm plates gives them a more animalistic appearance, I think another reason would be their warrior mindset. I'm trying to give reasons without spoilers, and I never thought about how hard that was. Their armor looks ancient. =/ Looks about as old the Arbiter's own set in Halo 2. But then again, 50% of Halo 4's stuff looks a bit more blocky and primitive than the stuff in previous games.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 13, 2013 12:33 AM
Msg. 182 of 204
Quote: --- Original message by: AllySuzumiyaQuote: --- Original message by: Banshee64
This might be the dumbest post on this thread. Halo 3 was a perfect end to the series, The Legendary ending was probably added by Microsoft through Bungie because Bunige had reached the end of their story but Microsoft wanted the series to be recycled to the point where no one would buy it anymore. Halo 4 is the flagship of this campaign where Microsoft wants to ride Halo into the ground. Halo 4's story was the equivalent to a middle schooler's fanfiction because Halo 4 had ridiculously unbalanced weapons, a stupid premise for the new enemy, exactly the type of mindset in the UNSC side as in a terrible movie with the army in it, a generic stereotypical boss who looked OP but was the troped run into it then cutscene of you defeating it. The texture artists and modelers for the Halo 4 project were so desperate to improve the graphics that they made everything look plastic or cartoonish or dry, and if that's not enough it's all in the same scenes together making the game look ridiculous. As for the love deal with Cortana, It was very suddle as it was played out from Halo 1 to Halo 3, in Halo 4 it is dropped on the player like a cinderblock and the whole time it was a distress generalized idea that made you care less about cortana, the game itself is made for people wants an easy game that they can rush through and get it over with. (Did you really make a joke about masturbating to cortana?) Promethean encounters are boring, covenant look stupid and it makes no sense to the player that you're fighting them, even if there was a valid reason that the player is fighting them again after all the work he had gone through in the previous games to end the fighting, It should be shown, or explained in the game somehow, That it doesn't is just more confusion that the player gets on top of all the other garbage in the game. As for the books, everything after The Cole Protocol is as invalid as Halo 4 is. I've read everything up to The Cole Protocol as well, They should have let Halo reach died, or should have made games strictly off of the books. As for the multiplayer, It's broken. Halo 4 felt nothing like halo, if anything it felt like a mix of something horrible and COD. Edited by Banshee64 on Apr 11, 2013 at 02:48 PM You're kidding, right? "Halo 4's story was the equivalent of a middle schooler's fanfiction because halo had ridiculously unbalanced weapons"? You DO know what a fanfiction is, right? The non-titular items in a particular story don't pertain to the story itself. The weapons were well-balanced in certain situations. If you want a true definition of unbalanced weapons, look at Halo 3. Halo 3 took Halo 2's paper pistol and slowed it's rate of fire to the point of being unusable in high-stress combat situations, took the assault rifle and gave it the Halo 2 treatment by making it's bullets useless, emphasized the Halo 2 OP Sword-lung and then created the gravity hammer, which is essentially the same thing. Also, if you're REALLY talking about the texture artists, you must've been talking about a different game. The stills in Halo 4 were amazing and the cutscenes were just as good. The CGI in the game was life-like, even better than Halo wars. Halo 3's graphics were also good, save from the unnecessary bloom and the lack of HD. As for the romance with Cortana, it was never subtle in Halo 3. In the beginning of the game, she talks about having plenty of other choices of soldiers and specifically picking the chief and then reinforcing this with "I can pick'em", emphasizing the choice that she had prior to the events of the canonical Halo series. Oh, and not to mention the fact that the entire game, he's going paranoid without her and rather than "finishing the fight" immediately, he takes on a separate campaign to find Cortana. Next thing, the Promethean encounters on legendary solo (since you've clearly played the game on an easier setting) were, in no way, boring. Halo 4 had some of the best ai in a first person shooter. When turned on legendary, even the grunts are formidable opponents. If you change tactics, they'll change tactics. Hiding behind cover? They'll send grunts with grenades to bombard you. Out in the open? You'll get sniped. Take down a promethean's shield? Another promethean will take it's place as a watcher flies in to restore it's shields. Take out the shield again while no watchers are present? He'll teleport away from you and deploy an auto-turret to draw your fire. That's incredibly adaptive. As for the looks of the prometheans/covenant, they look decent if anything. The holo-eye that a sniper gets looks awesome, the elite armour harkens back to Halo 3's elites and the grunts look less weak. There IS a valid reason for fighting the covenant. Have you played the original games? Have you read the books? They set out to activate Halo because they saw it as a religious artefact. They saw the forerunners as their Gods. If you were to choose between a God and a few soldiers that you used to fight with, what would your choice be? Also, might I remind you of what the covenant did. Reach? Harvest? Ring a bell? At the end of Halo 3, Hood mentions that and states that the UNSC has no forgiveness for the covenant. Right there. And if you really want to talk about messing up canon, the books came after the games, might I remind you. That's what messed up the canon, not the games, themselves. The books also stated that Master Chief could run 21.75mph. In-game, Master cheif ran only 15mph, and that's only Halo 2/3. Also, it's stated in the book that he could carry some 1/2 a ton. In-game, Guilty spark took the index from Master Chief's hands twice without any sign of stress. Next thing, his reflexes are supposedly "300%" faster than the normal human. If that's so, how come in game (even in cutscenes), his reactions are slow/sluggish? For instance, when the warthog practically knocks him out of the ship in the latter end of Halo 3, he fails to dodge it and it takes him some 5+ seconds to grab hold of the interior. That doesn't seem really accurate to me. Take away the books and you've got something completely canonical to the series. Leave em in and there's plenty of discontinuity. The very fact that hitting a spartan with a warthog kills them is defying the physics instituted in the books. Edited by AllySuzumiya on Apr 12, 2013 at 07:25 PM 1v1 me in Halo 4 and I'll show you how little skill it takes to play this broken game. Edited by Banshee64 on Apr 13, 2013 at 12:33 AM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Apr 13, 2013 12:51 AM
Msg. 183 of 204
Quote: --- Original message by: Banshee64Quote: --- Original message by: AllySuzumiyaQuote: --- Original message by: Banshee64
This might be the dumbest post on this thread. Halo 3 was a perfect end to the series, The Legendary ending was probably added by Microsoft through Bungie because Bunige had reached the end of their story but Microsoft wanted the series to be recycled to the point where no one would buy it anymore. Halo 4 is the flagship of this campaign where Microsoft wants to ride Halo into the ground. Halo 4's story was the equivalent to a middle schooler's fanfiction because Halo 4 had ridiculously unbalanced weapons, a stupid premise for the new enemy, exactly the type of mindset in the UNSC side as in a terrible movie with the army in it, a generic stereotypical boss who looked OP but was the troped run into it then cutscene of you defeating it. The texture artists and modelers for the Halo 4 project were so desperate to improve the graphics that they made everything look plastic or cartoonish or dry, and if that's not enough it's all in the same scenes together making the game look ridiculous. As for the love deal with Cortana, It was very suddle as it was played out from Halo 1 to Halo 3, in Halo 4 it is dropped on the player like a cinderblock and the whole time it was a distress generalized idea that made you care less about cortana, the game itself is made for people wants an easy game that they can rush through and get it over with. (Did you really make a joke about masturbating to cortana?) Promethean encounters are boring, covenant look stupid and it makes no sense to the player that you're fighting them, even if there was a valid reason that the player is fighting them again after all the work he had gone through in the previous games to end the fighting, It should be shown, or explained in the game somehow, That it doesn't is just more confusion that the player gets on top of all the other garbage in the game. As for the books, everything after The Cole Protocol is as invalid as Halo 4 is. I've read everything up to The Cole Protocol as well, They should have let Halo reach died, or should have made games strictly off of the books. As for the multiplayer, It's broken. Halo 4 felt nothing like halo, if anything it felt like a mix of something horrible and COD. Edited by Banshee64 on Apr 11, 2013 at 02:48 PM You're kidding, right? "Halo 4's story was the equivalent of a middle schooler's fanfiction because halo had ridiculously unbalanced weapons"? You DO know what a fanfiction is, right? The non-titular items in a particular story don't pertain to the story itself. The weapons were well-balanced in certain situations. If you want a true definition of unbalanced weapons, look at Halo 3. Halo 3 took Halo 2's paper pistol and slowed it's rate of fire to the point of being unusable in high-stress combat situations, took the assault rifle and gave it the Halo 2 treatment by making it's bullets useless, emphasized the Halo 2 OP Sword-lung and then created the gravity hammer, which is essentially the same thing. Also, if you're REALLY talking about the texture artists, you must've been talking about a different game. The stills in Halo 4 were amazing and the cutscenes were just as good. The CGI in the game was life-like, even better than Halo wars. Halo 3's graphics were also good, save from the unnecessary bloom and the lack of HD. As for the romance with Cortana, it was never subtle in Halo 3. In the beginning of the game, she talks about having plenty of other choices of soldiers and specifically picking the chief and then reinforcing this with "I can pick'em", emphasizing the choice that she had prior to the events of the canonical Halo series. Oh, and not to mention the fact that the entire game, he's going paranoid without her and rather than "finishing the fight" immediately, he takes on a separate campaign to find Cortana. Next thing, the Promethean encounters on legendary solo (since you've clearly played the game on an easier setting) were, in no way, boring. Halo 4 had some of the best ai in a first person shooter. When turned on legendary, even the grunts are formidable opponents. If you change tactics, they'll change tactics. Hiding behind cover? They'll send grunts with grenades to bombard you. Out in the open? You'll get sniped. Take down a promethean's shield? Another promethean will take it's place as a watcher flies in to restore it's shields. Take out the shield again while no watchers are present? He'll teleport away from you and deploy an auto-turret to draw your fire. That's incredibly adaptive. As for the looks of the prometheans/covenant, they look decent if anything. The holo-eye that a sniper gets looks awesome, the elite armour harkens back to Halo 3's elites and the grunts look less weak. There IS a valid reason for fighting the covenant. Have you played the original games? Have you read the books? They set out to activate Halo because they saw it as a religious artefact. They saw the forerunners as their Gods. If you were to choose between a God and a few soldiers that you used to fight with, what would your choice be? Also, might I remind you of what the covenant did. Reach? Harvest? Ring a bell? At the end of Halo 3, Hood mentions that and states that the UNSC has no forgiveness for the covenant. Right there. And if you really want to talk about messing up canon, the books came after the games, might I remind you. That's what messed up the canon, not the games, themselves. The books also stated that Master Chief could run 21.75mph. In-game, Master cheif ran only 15mph, and that's only Halo 2/3. Also, it's stated in the book that he could carry some 1/2 a ton. In-game, Guilty spark took the index from Master Chief's hands twice without any sign of stress. Next thing, his reflexes are supposedly "300%" faster than the normal human. If that's so, how come in game (even in cutscenes), his reactions are slow/sluggish? For instance, when the warthog practically knocks him out of the ship in the latter end of Halo 3, he fails to dodge it and it takes him some 5+ seconds to grab hold of the interior. That doesn't seem really accurate to me. Take away the books and you've got something completely canonical to the series. Leave em in and there's plenty of discontinuity. The very fact that hitting a spartan with a warthog kills them is defying the physics instituted in the books. Edited by AllySuzumiya on Apr 12, 2013 at 07:25 PM 1v1 me in Halo 4 and I'll show you how little skill it takes to play this broken game. Edited by Banshee64 on Apr 13, 2013 at 12:33 AM How about you 1v1 in real life so useless posts like these will come to an end.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 13, 2013 12:56 AM
Msg. 184 of 204
Sry, 'Shee. He got you good there, man.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 13, 2013 01:31 AM
Msg. 185 of 204
cuuute, but I doubt you can take me
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 13, 2013 02:21 AM
Msg. 186 of 204
Quote: --- Original message by: Ki11erFTWQuote: --- Original message by: Banshee64Quote: --- Original message by: AllySuzumiyaQuote: --- Original message by: Banshee64
This might be the dumbest post on this thread. Halo 3 was a perfect end to the series, The Legendary ending was probably added by Microsoft through Bungie because Bunige had reached the end of their story but Microsoft wanted the series to be recycled to the point where no one would buy it anymore. Halo 4 is the flagship of this campaign where Microsoft wants to ride Halo into the ground. Halo 4's story was the equivalent to a middle schooler's fanfiction because Halo 4 had ridiculously unbalanced weapons, a stupid premise for the new enemy, exactly the type of mindset in the UNSC side as in a terrible movie with the army in it, a generic stereotypical boss who looked OP but was the troped run into it then cutscene of you defeating it. The texture artists and modelers for the Halo 4 project were so desperate to improve the graphics that they made everything look plastic or cartoonish or dry, and if that's not enough it's all in the same scenes together making the game look ridiculous. As for the love deal with Cortana, It was very suddle as it was played out from Halo 1 to Halo 3, in Halo 4 it is dropped on the player like a cinderblock and the whole time it was a distress generalized idea that made you care less about cortana, the game itself is made for people wants an easy game that they can rush through and get it over with. (Did you really make a joke about masturbating to cortana?) Promethean encounters are boring, covenant look stupid and it makes no sense to the player that you're fighting them, even if there was a valid reason that the player is fighting them again after all the work he had gone through in the previous games to end the fighting, It should be shown, or explained in the game somehow, That it doesn't is just more confusion that the player gets on top of all the other garbage in the game. As for the books, everything after The Cole Protocol is as invalid as Halo 4 is. I've read everything up to The Cole Protocol as well, They should have let Halo reach died, or should have made games strictly off of the books. As for the multiplayer, It's broken. Halo 4 felt nothing like halo, if anything it felt like a mix of something horrible and COD. Edited by Banshee64 on Apr 11, 2013 at 02:48 PM You're kidding, right? "Halo 4's story was the equivalent of a middle schooler's fanfiction because halo had ridiculously unbalanced weapons"? You DO know what a fanfiction is, right? The non-titular items in a particular story don't pertain to the story itself. The weapons were well-balanced in certain situations. If you want a true definition of unbalanced weapons, look at Halo 3. Halo 3 took Halo 2's paper pistol and slowed it's rate of fire to the point of being unusable in high-stress combat situations, took the assault rifle and gave it the Halo 2 treatment by making it's bullets useless, emphasized the Halo 2 OP Sword-lung and then created the gravity hammer, which is essentially the same thing. Also, if you're REALLY talking about the texture artists, you must've been talking about a different game. The stills in Halo 4 were amazing and the cutscenes were just as good. The CGI in the game was life-like, even better than Halo wars. Halo 3's graphics were also good, save from the unnecessary bloom and the lack of HD. As for the romance with Cortana, it was never subtle in Halo 3. In the beginning of the game, she talks about having plenty of other choices of soldiers and specifically picking the chief and then reinforcing this with "I can pick'em", emphasizing the choice that she had prior to the events of the canonical Halo series. Oh, and not to mention the fact that the entire game, he's going paranoid without her and rather than "finishing the fight" immediately, he takes on a separate campaign to find Cortana. Next thing, the Promethean encounters on legendary solo (since you've clearly played the game on an easier setting) were, in no way, boring. Halo 4 had some of the best ai in a first person shooter. When turned on legendary, even the grunts are formidable opponents. If you change tactics, they'll change tactics. Hiding behind cover? They'll send grunts with grenades to bombard you. Out in the open? You'll get sniped. Take down a promethean's shield? Another promethean will take it's place as a watcher flies in to restore it's shields. Take out the shield again while no watchers are present? He'll teleport away from you and deploy an auto-turret to draw your fire. That's incredibly adaptive. As for the looks of the prometheans/covenant, they look decent if anything. The holo-eye that a sniper gets looks awesome, the elite armour harkens back to Halo 3's elites and the grunts look less weak. There IS a valid reason for fighting the covenant. Have you played the original games? Have you read the books? They set out to activate Halo because they saw it as a religious artefact. They saw the forerunners as their Gods. If you were to choose between a God and a few soldiers that you used to fight with, what would your choice be? Also, might I remind you of what the covenant did. Reach? Harvest? Ring a bell? At the end of Halo 3, Hood mentions that and states that the UNSC has no forgiveness for the covenant. Right there. And if you really want to talk about messing up canon, the books came after the games, might I remind you. That's what messed up the canon, not the games, themselves. The books also stated that Master Chief could run 21.75mph. In-game, Master cheif ran only 15mph, and that's only Halo 2/3. Also, it's stated in the book that he could carry some 1/2 a ton. In-game, Guilty spark took the index from Master Chief's hands twice without any sign of stress. Next thing, his reflexes are supposedly "300%" faster than the normal human. If that's so, how come in game (even in cutscenes), his reactions are slow/sluggish? For instance, when the warthog practically knocks him out of the ship in the latter end of Halo 3, he fails to dodge it and it takes him some 5+ seconds to grab hold of the interior. That doesn't seem really accurate to me. Take away the books and you've got something completely canonical to the series. Leave em in and there's plenty of discontinuity. The very fact that hitting a spartan with a warthog kills them is defying the physics instituted in the books. Edited by AllySuzumiya on Apr 12, 2013 at 07:25 PM 1v1 me in Halo 4 and I'll show you how little skill it takes to play this broken game. Edited by Banshee64 on Apr 13, 2013 at 12:33 AM How about you 1v1 in real life so useless posts like these will come to an end. 115 Spring Water Chase, Newnan, Georgia 30265 come and find me.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 13, 2013 02:22 AM
Msg. 187 of 204
(readies bomb) I'll do it instead!
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 13, 2013 02:25 AM
Msg. 188 of 204
Quote: --- Original message by: clonecam117 (readies bomb) I'll do it instead! I'm still here. Anyone else going to post their address? I'll personally draw up a map from your house to mine. Edited by Banshee64 on Apr 13, 2013 at 02:26 AM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 13, 2013 02:27 AM
Msg. 189 of 204
I haven't hijacked a plane yet, silly. I'm still sneaking onto the runway.
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KingNick220
Joined: Jul 14, 2008
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Posted: Apr 13, 2013 02:30 AM
Msg. 190 of 204
Quote: --- Original message by: AllySuzumiyaQuote: --- Original message by: Banshee64
This might be the dumbest post on this thread. Halo 3 was a perfect end to the series, The Legendary ending was probably added by Microsoft through Bungie because Bunige had reached the end of their story but Microsoft wanted the series to be recycled to the point where no one would buy it anymore. Halo 4 is the flagship of this campaign where Microsoft wants to ride Halo into the ground. Halo 4's story was the equivalent to a middle schooler's fanfiction because Halo 4 had ridiculously unbalanced weapons, a stupid premise for the new enemy, exactly the type of mindset in the UNSC side as in a terrible movie with the army in it, a generic stereotypical boss who looked OP but was the troped run into it then cutscene of you defeating it. The texture artists and modelers for the Halo 4 project were so desperate to improve the graphics that they made everything look plastic or cartoonish or dry, and if that's not enough it's all in the same scenes together making the game look ridiculous. As for the love deal with Cortana, It was very suddle as it was played out from Halo 1 to Halo 3, in Halo 4 it is dropped on the player like a cinderblock and the whole time it was a distress generalized idea that made you care less about cortana, the game itself is made for people wants an easy game that they can rush through and get it over with. (Did you really make a joke about masturbating to cortana?) Promethean encounters are boring, covenant look stupid and it makes no sense to the player that you're fighting them, even if there was a valid reason that the player is fighting them again after all the work he had gone through in the previous games to end the fighting, It should be shown, or explained in the game somehow, That it doesn't is just more confusion that the player gets on top of all the other garbage in the game. As for the books, everything after The Cole Protocol is as invalid as Halo 4 is. I've read everything up to The Cole Protocol as well, They should have let Halo reach died, or should have made games strictly off of the books. As for the multiplayer, It's broken. Halo 4 felt nothing like halo, if anything it felt like a mix of something horrible and COD. Edited by Banshee64 on Apr 11, 2013 at 02:48 PM You're kidding, right? "Halo 4's story was the equivalent of a middle schooler's fanfiction because halo had ridiculously unbalanced weapons"? You DO know what a fanfiction is, right? The non-titular items in a particular story don't pertain to the story itself. The weapons were well-balanced in certain situations. If you want a true definition of unbalanced weapons, look at Halo 3. Halo 3 took Halo 2's paper pistol and slowed it's rate of fire to the point of being unusable in high-stress combat situations, took the assault rifle and gave it the Halo 2 treatment by making it's bullets useless, emphasized the Halo 2 OP Sword-lung and then created the gravity hammer, which is essentially the same thing. Also, if you're REALLY talking about the texture artists, you must've been talking about a different game. The stills in Halo 4 were amazing and the cutscenes were just as good. The CGI in the game was life-like, even better than Halo wars. Halo 3's graphics were also good, save from the unnecessary bloom and the lack of HD. As for the romance with Cortana, it was never subtle in Halo 3. In the beginning of the game, she talks about having plenty of other choices of soldiers and specifically picking the chief and then reinforcing this with "I can pick'em", emphasizing the choice that she had prior to the events of the canonical Halo series. Oh, and not to mention the fact that the entire game, he's going paranoid without her and rather than "finishing the fight" immediately, he takes on a separate campaign to find Cortana. Next thing, the Promethean encounters on legendary solo (since you've clearly played the game on an easier setting) were, in no way, boring. Halo 4 had some of the best ai in a first person shooter. When turned on legendary, even the grunts are formidable opponents. If you change tactics, they'll change tactics. Hiding behind cover? They'll send grunts with grenades to bombard you. Out in the open? You'll get sniped. Take down a promethean's shield? Another promethean will take it's place as a watcher flies in to restore it's shields. Take out the shield again while no watchers are present? He'll teleport away from you and deploy an auto-turret to draw your fire. That's incredibly adaptive. As for the looks of the prometheans/covenant, they look decent if anything. The holo-eye that a sniper gets looks awesome, the elite armour harkens back to Halo 3's elites and the grunts look less weak. There IS a valid reason for fighting the covenant. Have you played the original games? Have you read the books? They set out to activate Halo because they saw it as a religious artefact. They saw the forerunners as their Gods. If you were to choose between a God and a few soldiers that you used to fight with, what would your choice be? Also, might I remind you of what the covenant did. Reach? Harvest? Ring a bell? At the end of Halo 3, Hood mentions that and states that the UNSC has no forgiveness for the covenant. Right there. And if you really want to talk about messing up canon, the books came after the games, might I remind you. That's what messed up the canon, not the games, themselves. The books also stated that Master Chief could run 21.75mph. In-game, Master cheif ran only 15mph, and that's only Halo 2/3. Also, it's stated in the book that he could carry some 1/2 a ton. In-game, Guilty spark took the index from Master Chief's hands twice without any sign of stress. Next thing, his reflexes are supposedly "300%" faster than the normal human. If that's so, how come in game (even in cutscenes), his reactions are slow/sluggish? For instance, when the warthog practically knocks him out of the ship in the latter end of Halo 3, he fails to dodge it and it takes him some 5+ seconds to grab hold of the interior. That doesn't seem really accurate to me. Take away the books and you've got something completely canonical to the series. Leave em in and there's plenty of discontinuity. The very fact that hitting a spartan with a warthog kills them is defying the physics instituted in the books. Edited by AllySuzumiya on Apr 12, 2013 at 07:25 PM I beat halo 4 on legendary on launch day in about 6 hours, extremely easy since they game held your hand the whole time. The game play was trash, you spent more time pressing buttons then actually killing things. The Promethean's are pretty much the brutes from halo 2, bullet sponges. I just sat back and spammed BR and DMR at them and they just died. I actually laughed out loud when you said halo 4 has good weapon balance. The DMR destroys all sense of map movement and control, and has the fastest kill time in the game, and is extremely easy to aim and use. The boltshot is a pocket shotgun, and spawning with plasma pistol and plasma grenades nulls all vehicles. I can understand why people who where terrible at the older halos enjoy halo 4, with all that aim assist, bullet magnetism, huge hit boxes, no descoping, perks, loadouts, killstreaks, armor abilities, class/progression system, how can you possibly be bad at this game?
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 13, 2013 02:30 AM
Msg. 191 of 204
Quote: --- Original message by: clonecam117 I haven't hijacked a plane yet, silly. I'm still sneaking onto the runway. I have no idea how to reply to that.
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KingNick220
Joined: Jul 14, 2008
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Posted: Apr 13, 2013 02:31 AM
Msg. 192 of 204
Quote: --- Original message by: clonecam117 I haven't hijacked a plane yet, silly. I'm still sneaking onto the runway. Reported to the FBI
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Apr 13, 2013 03:43 AM
Msg. 193 of 204
Ignoring all the animosity in the thread... Has there been any kind of release involving a tagged object? I'd love to use any of those in-game, for myself only.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 13, 2013 06:17 AM
Msg. 194 of 204
Quote: --- Original message by: game user10 Ignoring all the animosity in the thread... Has there been any kind of release involving a tagged object? I'd love to use any of those in-game, for myself only. Not to my knowledge.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Apr 13, 2013 10:46 AM
Msg. 195 of 204
You beat Halo 4 on legendary on launch day? Join the rest of the world on that one. Halo isn't exactly impossible, you know. I beat Halo 1 on legendary in a day, Halo 2 on legendary in a day, Halo 3 on legendary in a day and Halo Reach on legendary in a day. That's not an accomplishment. There's plenty of people who have. The only relatively challenging level in ANY Halo game was Cortana when you think about it, but that's only because it's just so unlikeable of a level. Asides from that, every game held your hand to some standpoint. The plasma pistol had the electro magnetic pulse since Halo 2. The boltshot was basically the brute shot and was as accessible as the brute type-52. There were incredibly large hit-boxes in Halo 2/3, which this game was made to be like. They've updated the game so that there is hit-descoping. Perks were always in the game tbh but only the server master could decide who got what. Loadouts were also in the game from the start. Even if you couldn't customize it at the player level, you COULD at the server level. Killstreaks were first introduced in the juggernaut gametype. Kill for a certain amount of time and you get your shields boosted, damage boosted, etc. Armor abilities were in the game from the start and bungie even stated that they wished they were there from the start, class-progressions were nowhere as easy as Halo 3's rank system. I watched an episode of Red Vs Blue that featured Agent Carolina, liked the helmet she was wearing and decided to go online on Halo 3 to unlock it (I usually played Gran Theft Auto and such, which is why i never ranked up in the first place.) Anyhow, it took me less than 2 hours to level up to Level 50 in the game. Then, I kept going and literally ranked up some 200+ xp in that same day. I hate when people are oblivious to the fact that they hated what was already in the game. If you went by what I said, Halo would've had it's killstreaks and perks and loadouts 2 years before call of duty was even created. Besides, half of this crap existed in Starwars Battlefront before Cod as well. Last time I checked, Battlefront's amazing.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 13, 2013 11:50 AM
Msg. 196 of 204
Quote: --- Original message by: Banshee64Quote: --- Original message by: clonecam117 I haven't hijacked a plane yet, silly. I'm still sneaking onto the runway. I have no idea how to reply to that. Well, how else am I supposed to fly to your home when I've got a bomb? And I'm writing this from Jail, just letting you know.
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KingNick220
Joined: Jul 14, 2008
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Posted: Apr 13, 2013 12:29 PM
Msg. 197 of 204
Quote: --- Original message by: AllySuzumiya You beat Halo 4 on legendary on launch day? Join the rest of the world on that one. Halo isn't exactly impossible, you know. I beat Halo 1 on legendary in a day, Halo 2 on legendary in a day, Halo 3 on legendary in a day and Halo Reach on legendary in a day. That's not an accomplishment. There's plenty of people who have. The only relatively challenging level in ANY Halo game was Cortana when you think about it, but that's only because it's just so unlikeable of a level. Asides from that, every game held your hand to some standpoint. The plasma pistol had the electro magnetic pulse since Halo 2. The boltshot was basically the brute shot and was as accessible as the brute type-52. There were incredibly large hit-boxes in Halo 2/3, which this game was made to be like. They've updated the game so that there is hit-descoping. Perks were always in the game tbh but only the server master could decide who got what. Loadouts were also in the game from the start. Even if you couldn't customize it at the player level, you COULD at the server level. Killstreaks were first introduced in the juggernaut gametype. Kill for a certain amount of time and you get your shields boosted, damage boosted, etc. Armor abilities were in the game from the start and bungie even stated that they wished they were there from the start, class-progressions were nowhere as easy as Halo 3's rank system. I watched an episode of Red Vs Blue that featured Agent Carolina, liked the helmet she was wearing and decided to go online on Halo 3 to unlock it (I usually played Gran Theft Auto and such, which is why i never ranked up in the first place.) Anyhow, it took me less than 2 hours to level up to Level 50 in the game. Then, I kept going and literally ranked up some 200+ xp in that same day. I hate when people are oblivious to the fact that they hated what was already in the game. If you went by what I said, Halo would've had it's killstreaks and perks and loadouts 2 years before call of duty was even created. Besides, half of this crap existed in Starwars Battlefront before Cod as well. Last time I checked, Battlefront's amazing. I wasn't the one exclaiming how great and wonderful the AI was on legendary when all I did was sit back and spam bullets at them. Its not the fact that the plasma pistol can disable vehicles (in which you are wrong btw, the disabling of vehicles was added in Halo 3) its that any player can spawn with them, and respawn with them. Instead finding the plasma pistol spawns, you could just die and keep attempting to disable vehicles. I don't know how a pocket shotgun is a brute shot, so I'm just leaving it at that. Halo 2/3 did not have bigger hit boxes than this game. Plug in a guest controller, and move a DMR target reticle near his head, but not where the reticle is read. Just start spamming DMR, and watch him get hit when you are not even aiming at him. Never happened in 2 or 3. Played the other day, no descoping. No idea what you where talking about with perks, never seen any game play effecting perks in Halo until 4, if your talking about custom games, that's not the core experience + any trait changes you make affect all players, not just one. Load outs were not customizable on a individual player base, making all players start ON EQUAL FOOTING, something that Halo 4 destroyed the concept of. It seems for the killstreaks thing, your just grasping at straws, really? Juggernaut? First of all, the bonuses to the Juggernaut were given by time, not kills. You can hide as a Juggernaut and get those. How does that even compare to calling in a rocket launcher right next to you? Armor abilities were poorly executed in reach, and they decided since everyone loved them so much they bring them back. I'm actually laughing so hard right not, "class-progressions were nowhere as easy as Halo 3's rank system." I'm sure it took you 2 hours to hit level 50, your must me the best halo player alive, because not even when the 50 black market was high could you pump out level 50 accounts that fast. I became Max rank in halo 4 within months, just by playing customs and spartan Ops you get XP, its a terrible ranking system. I never mentioned call of duty or battlefront, so I'm not sure why you brought those up?
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Apr 13, 2013 12:31 PM
Msg. 198 of 204
Quote: --- Original message by: AllySuzumiya Words Please paragraph your posts.
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Apr 13, 2013 04:11 PM
Msg. 199 of 204
You know how we should get back on topic? Yeah, we should totally do that! Nice idea that is, that whole getting back on topic thing.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Apr 13, 2013 04:41 PM
Msg. 200 of 204
Quote: --- Original message by: KingNick220 I wasn't the one exclaiming how great and wonderful the AI was on legendary when all I did was sit back and spam bullets at them. Its not the fact that the plasma pistol can disable vehicles (in which you are wrong btw, the disabling of vehicles was added in Halo 3) its that any player can spawn with them, and respawn with them. Instead finding the plasma pistol spawns, you could just die and keep attempting to disable vehicles. I don't know how a pocket shotgun is a brute shot, so I'm just leaving it at that. Halo 2/3 did not have bigger hit boxes than this game. Plug in a guest controller, and move a DMR target reticle near his head, but not where the reticle is read. Just start spamming DMR, and watch him get hit when you are not even aiming at him. Never happened in 2 or 3. Played the other day, no descoping. No idea what you where talking about with perks, never seen any game play effecting perks in Halo until 4, if your talking about custom games, that's not the core experience + any trait changes you make affect all players, not just one. Load outs were not customizable on a individual player base, making all players start ON EQUAL FOOTING, something that Halo 4 destroyed the concept of. It seems for the killstreaks thing, your just grasping at straws, really? Juggernaut? First of all, the bonuses to the Juggernaut were given by time, not kills. You can hide as a Juggernaut and get those. How does that even compare to calling in a rocket launcher right next to you? Armor abilities were poorly executed in reach, and they decided since everyone loved them so much they bring them back. I'm actually laughing so hard right not, "class-progressions were nowhere as easy as Halo 3's rank system." I'm sure it took you 2 hours to hit level 50, your must me the best halo player alive, because not even when the 50 black market was high could you pump out level 50 accounts that fast. I became Max rank in halo 4 within months, just by playing customs and spartan Ops you get XP, its a terrible ranking system. I never mentioned call of duty or battlefront, so I'm not sure why you brought those up? AI can be good without being unbeatable. Adaptive AI are good AI, nonetheless. Next thing, did you seriously just say Halo 3's hitboxes weren't big? Do you not remember the complaints about the H3 hitboxes? These people do. http://www.gamespot.com/forums/topic/25549105 Juggernaut could be rigged for kills rather than time. It's a reversible setting. And yes, they're fixing the descoping. http://mp1st.com/2013/03/22/halo-4-343-industries-announces-forge-island-legendary-slayer-competitive-skill-ranking-and-more/ They're also balancing the weapons as well. You DO realize that both Halo 2 and 3 shipped with all sorts of problems, right? This isn't the first Fiasco in the Halo series. Some of these problems were even before the game was even started up. http://www.eurogamer.net/articles/halo-3-disc-problem-reports Also, do you remember "Project Epsilon" and that ban until the year 9999 of people who legitimately purchased Halo 3 but were suspected to have "stolen the game"? Also, remember the gripe about Halo 2's anti-climatic campaign? Remember how Halo fanboys/fangirls all but crucified reviewers for criticizing Halo? Every single Halo game to date has had it's share of problems. It annoys me that people put Halo 2 and Halo 3 on a pedestal as the "perfect game" when both of them had their shares of failures and messups. You're trying to judge Halo 4's release to Halo 3, now. Give it about a year, when everything's all patched and such (waited about 3 years with Halo 3 and 2 years with Reach) and it'll look much better when held in the light. Don't let nostalgia blind you. Also, I mentioned Battlefront because alot of "smart" people like to compare Call Of Duty to Halo because they both have "sprint" and both have "killstreaks" and "Loadouts". I like to remind people that Battlefront had this before both of them. Next thing; Halo was never a perfect game. None of them were. I'm pretty sure I'd be burned at the stake for saying that but Halo's far from perfect. The second game in the series (which should've been the strongest, campaign wise) was the weakest game in the series and Bungie literally stated that they wanted to include Halo 3's campaign in there but they wanted to finish on time so they just took those levels, re-made them and released them on the 360. They admitted to rushing. They also wanted to include Halo 3+2's weapons in Halo 1 and never got around to doing it. More rushing. Not to mention the whole butchered canon, thanks to the books written after the main canon. In fact, the only reason Commander Palmer exists is because of the Halo books. My point is, all of the Halo games are imperfect. Mario's an imperfect game that branded so many different tropes in the gaming genre, and yet he's the most well-known, popular character in gaming history. You don't have to be of a specific age or demographic to know who Mario is. You don't even have to look farther than your neighbourhood, often times. When it comes to Halo, you're looking at less than 300 million people that know about it, and about half of that think that Master Chief's name is "Halo" A game doesn't have to be perfect to be enjoyable. Personally, I enjoyed every game in the Halo series. I'm a Halo fan, but even I can admit it's not perfect. Halo 4 might not have the strongest release in the series, but it's still a good game. I've yet to see any variation in skill between Halo 3 and Halo 4 as I'd finish in either first or second in every match. It doesn't matter. Just play it to enjoy it. If you think it's too easy, make it harder for yourself. That's how LASO was invented, that's how MLG made it's way to halo, and that's how "blindfold runs" were invented. If you didn't like Halo 4, you didn't have to comment on a thread that's talking explicitly about it. Alright, I'm done. Back on topic, people. Edited by AllySuzumiya on Apr 13, 2013 at 04:41 PM
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KingNick220
Joined: Jul 14, 2008
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Posted: Apr 13, 2013 06:20 PM
Msg. 201 of 204
Quote: --- Original message by: AllySuzumiyaQuote: --- Original message by: KingNick220 I wasn't the one exclaiming how great and wonderful the AI was on legendary when all I did was sit back and spam bullets at them. Its not the fact that the plasma pistol can disable vehicles (in which you are wrong btw, the disabling of vehicles was added in Halo 3) its that any player can spawn with them, and respawn with them. Instead finding the plasma pistol spawns, you could just die and keep attempting to disable vehicles. I don't know how a pocket shotgun is a brute shot, so I'm just leaving it at that. Halo 2/3 did not have bigger hit boxes than this game. Plug in a guest controller, and move a DMR target reticle near his head, but not where the reticle is read. Just start spamming DMR, and watch him get hit when you are not even aiming at him. Never happened in 2 or 3. Played the other day, no descoping. No idea what you where talking about with perks, never seen any game play effecting perks in Halo until 4, if your talking about custom games, that's not the core experience + any trait changes you make affect all players, not just one. Load outs were not customizable on a individual player base, making all players start ON EQUAL FOOTING, something that Halo 4 destroyed the concept of. It seems for the killstreaks thing, your just grasping at straws, really? Juggernaut? First of all, the bonuses to the Juggernaut were given by time, not kills. You can hide as a Juggernaut and get those. How does that even compare to calling in a rocket launcher right next to you? Armor abilities were poorly executed in reach, and they decided since everyone loved them so much they bring them back. I'm actually laughing so hard right not, "class-progressions were nowhere as easy as Halo 3's rank system." I'm sure it took you 2 hours to hit level 50, your must me the best halo player alive, because not even when the 50 black market was high could you pump out level 50 accounts that fast. I became Max rank in halo 4 within months, just by playing customs and spartan Ops you get XP, its a terrible ranking system. I never mentioned call of duty or battlefront, so I'm not sure why you brought those up? AI can be good without being unbeatable. Adaptive AI are good AI, nonetheless. Next thing, did you seriously just say Halo 3's hitboxes weren't big? Do you not remember the complaints about the H3 hitboxes? These people do. http://www.gamespot.com/forums/topic/25549105 Juggernaut could be rigged for kills rather than time. It's a reversible setting. And yes, they're fixing the descoping. http://mp1st.com/2013/03/22/halo-4-343-industries-announces-forge-island-legendary-slayer-competitive-skill-ranking-and-more/ They're also balancing the weapons as well. You DO realize that both Halo 2 and 3 shipped with all sorts of problems, right? This isn't the first Fiasco in the Halo series. Some of these problems were even before the game was even started up. http://www.eurogamer.net/articles/halo-3-disc-problem-reports Also, do you remember "Project Epsilon" and that ban until the year 9999 of people who legitimately purchased Halo 3 but were suspected to have "stolen the game"? Also, remember the gripe about Halo 2's anti-climatic campaign? Remember how Halo fanboys/fangirls all but crucified reviewers for criticizing Halo? Every single Halo game to date has had it's share of problems. It annoys me that people put Halo 2 and Halo 3 on a pedestal as the "perfect game" when both of them had their shares of failures and messups. You're trying to judge Halo 4's release to Halo 3, now. Give it about a year, when everything's all patched and such (waited about 3 years with Halo 3 and 2 years with Reach) and it'll look much better when held in the light. Don't let nostalgia blind you. Also, I mentioned Battlefront because alot of "smart" people like to compare Call Of Duty to Halo because they both have "sprint" and both have "killstreaks" and "Loadouts". I like to remind people that Battlefront had this before both of them. Next thing; Halo was never a perfect game. None of them were. I'm pretty sure I'd be burned at the stake for saying that but Halo's far from perfect. The second game in the series (which should've been the strongest, campaign wise) was the weakest game in the series and Bungie literally stated that they wanted to include Halo 3's campaign in there but they wanted to finish on time so they just took those levels, re-made them and released them on the 360. They admitted to rushing. They also wanted to include Halo 3+2's weapons in Halo 1 and never got around to doing it. More rushing. Not to mention the whole butchered canon, thanks to the books written after the main canon. In fact, the only reason Commander Palmer exists is because of the Halo books. My point is, all of the Halo games are imperfect. Mario's an imperfect game that branded so many different tropes in the gaming genre, and yet he's the most well-known, popular character in gaming history. You don't have to be of a specific age or demographic to know who Mario is. You don't even have to look farther than your neighbourhood, often times. When it comes to Halo, you're looking at less than 300 million people that know about it, and about half of that think that Master Chief's name is "Halo" A game doesn't have to be perfect to be enjoyable. Personally, I enjoyed every game in the Halo series. I'm a Halo fan, but even I can admit it's not perfect. Halo 4 might not have the strongest release in the series, but it's still a good game. I've yet to see any variation in skill between Halo 3 and Halo 4 as I'd finish in either first or second in every match. It doesn't matter. Just play it to enjoy it. If you think it's too easy, make it harder for yourself. That's how LASO was invented, that's how MLG made it's way to halo, and that's how "blindfold runs" were invented. If you didn't like Halo 4, you didn't have to comment on a thread that's talking explicitly about it. Alright, I'm done. Back on topic, people. Edited by AllySuzumiya on Apr 13, 2013 at 04:41 PM Why do you constantly branch off to other things, and twist my words? I never said halo 3's hitboxes weren't big, I said that they weren't as big as halo 4's hitboxes. Did you even read your own source? "A possible DMR rebalance was mentioned, though it was confirmed that weapon descoping will not be happening." I never said Halo 3 was supposed to be on a pedestal, in fact I almost hate 3 as much as 4, with its phys bullets, and random spread on the BR its really bad game. The connection host gets a huge advantage in halo 3 with phys bullets, making you have to lead your shots really far or not at all, depending on host. Project Epsilon was a pre-resale build that was illegally downloaded off the marketplace, and it was intended for Microsoft employees, so anyone who downloaded epsilon got banned. Halo 4's population had the same amount of people in 5 months that halo 3 had in a year in a half, and that isn't a problem? The game alienated its core user base, and it was made easy for new players. This was taken from 343's GDC pannel Do you realize why halo 4 was dropped from MLG? Because at its core it was bad, and no amount of tweaking could fix it. Just look at any competitive community halo forum, they are still arguing about settings.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Apr 13, 2013 06:41 PM
Msg. 202 of 204
When asked, they stated that they were going to address "de-scoping". The person who stated that it wouldn't be addressed was clearly misinformed or didn't follow Halo 4's update calender. They said they were addressing this issue in front of a live audience. Can't exactly deny that one, hun. Also, have you realized that "MLG" isn't much to holler about? You say that Halo is "bad" and "unbalanced" yet the same people that allegedly dropped Halo 4 moved on to Black Ops 2, which is incredibly unbalanced and incredibly broken. Also, in order to have an argument that's forum-wide, there'd have to be near-equal forces backing either side of the argument. That means that as much people as there is who hate the settings, there's an equal, slightly greater or slightly lesser amount of people that love the settings. And "twisting your words"? Mon cher, the very objective of a person in an argument is to identify and exploit the faults of their opponent. Everyone has a different way of doing so. Sometimes, they'll point out flaws in their arguments to make their own argument appear more water-tight or they'll red-herring their opponent into revealing an aspect of themselves that would not persuade people to side with them. If you're tumultuous over the use of your own words against you, I only hope that you live with very few dealings with the law, because you'd find your words getting twisted by even the worst of lawyers. Oh and tangents are often necessary to better extrapolate on the issues presented in an argument. In some ways, it's better to go on a tangent than to call out the opponent on a flaw. When proposed in a way that an audience can relate to, they can better understand your argument and create a decision or opinion on it. Apologies for the short lecture on how to form a coherent argument. I didn't mean to offend you in any way and I'm sincerely sorry if I did. Might I ask, however, that you take a moment to regress on your words and my own before proposing another argument.
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Apr 13, 2013 07:22 PM
Msg. 203 of 204
Quote: --- Original message by: KingNick220
Do you realize why halo 4 was dropped from MLG? Because at its core it was bad, and no amount of tweaking could fix it. Just look at any competitive community halo forum, they are still arguing about settings. I hate to be a hypocrite and get off topic, but you're wrong here. MLG dropped halo because microsoft had signed an exclusivity deal with virgin. And of course competitive communities are arguing about settings. They say the game sucks because it isn't halo 2 part 4.
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KingNick220
Joined: Jul 14, 2008
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Posted: Apr 13, 2013 07:50 PM
Msg. 204 of 204
Quote: --- Original message by: AllySuzumiya When asked, they stated that they were going to address "de-scoping". The person who stated that it wouldn't be addressed was clearly misinformed or didn't follow Halo 4's update calender. They said they were addressing this issue in front of a live audience. Can't exactly deny that one, hun. Also, have you realized that "MLG" isn't much to holler about? You say that Halo is "bad" and "unbalanced" yet the same people that allegedly dropped Halo 4 moved on to Black Ops 2, which is incredibly unbalanced and incredibly broken. Also, in order to have an argument that's forum-wide, there'd have to be near-equal forces backing either side of the argument. That means that as much people as there is who hate the settings, there's an equal, slightly greater or slightly lesser amount of people that love the settings. And "twisting your words"? Mon cher, the very objective of a person in an argument is to identify and exploit the faults of their opponent. Everyone has a different way of doing so. Sometimes, they'll point out flaws in their arguments to make their own argument appear more water-tight or they'll red-herring their opponent into revealing an aspect of themselves that would not persuade people to side with them. If you're tumultuous over the use of your own words against you, I only hope that you live with very few dealings with the law, because you'd find your words getting twisted by even the worst of lawyers. Oh and tangents are often necessary to better extrapolate on the issues presented in an argument. In some ways, it's better to go on a tangent than to call out the opponent on a flaw. When proposed in a way that an audience can relate to, they can better understand your argument and create a decision or opinion on it. Apologies for the short lecture on how to form a coherent argument. I didn't mean to offend you in any way and I'm sincerely sorry if I did. Might I ask, however, that you take a moment to regress on your words and my own before proposing another argument. The fact that you defend yourself after not even reading your own source is laughable. Of course they left for black ops 2, they go where the money is, not to stick around on a dead game. Twisting words to better suit yourself makes you look like an idiot, because its written in text, so you can just reread what was written. Half the time you couldn't even counter all my points, so I don't understand how you can reiterate with such a statement. You don't even address points, you just change the topic. EX I said spawning with plasma pistol and plasma grenades nulls all vehicle combat, and you incorrectly state that the plasma pistol could EMP since Halo 2. Its implied that the plasma pistol can EMP, since we are disusing A halo game past the second. Quote: --- Original message by: SASQuote: --- Original message by: KingNick220
Do you realize why halo 4 was dropped from MLG? Because at its core it was bad, and no amount of tweaking could fix it. Just look at any competitive community halo forum, they are still arguing about settings. I hate to be a hypocrite and get off topic, but you're wrong here. MLG dropped halo because microsoft had signed an exclusivity deal with virgin. And of course competitive communities are arguing about settings. They say the game sucks because it isn't halo 2 part 4. They signed a deal, and it fell through. 343 is advertising AGL on the front page right now. Virgin gaming was only for the infinity challenge, not now. http://blogs.halowaypoint.com/Headlines/post/2013/04/13/AGL-Nashville.aspx Edited by KingNick220 on Apr 13, 2013 at 07:55 PM
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