
savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
|
Posted: Apr 2, 2013 08:28 PM
Msg. 36 of 204
how did you do this its awesome? i tried and failed so many times do i need ever map like halo reach?
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Apr 2, 2013 08:34 PM
Msg. 37 of 204
Quote: --- Original message by: 032 Mendicant Bias I believe the main reason as to why these tools were kept from everyone was because of how unfinished they are. There's still a lot of bugs, and quite a bit of assets that we can't extract yet. Even if that is the case. It would be no different than how Adjutant was handled up to this point. If the tools are update-able, I don't see any reason not to provide WIP builds.. What harm is that? It's seemingly the same handful of faces that always have these tools, or access to their result. Like a revolving door, they are flaunted by said faces, and teased of an eventual release... With very little to show for it. I know of plenty who just want to use the models for renders, or to collect, or whatever... Your crew should not have any reason to feel threatened when it comes to tag superiority, or whatever it may be that seemingly causes this to happen with every Halo release.
|
|
|

032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
|
Posted: Apr 2, 2013 08:41 PM
Msg. 38 of 204
While you do bring up many good points, in the end it isn't really up to me.
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Apr 2, 2013 08:44 PM
Msg. 39 of 204
Another point to be made, some of us are perfectionists, so we try to get things as close to perfect as possible before release. Personally, i dont like releasing poorly made assets, because all that does is get people to whine and argue that i have no skill.
My point is made
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Apr 2, 2013 08:52 PM
Msg. 40 of 204
LOL, i just want the MP suit and some others to model off of as references or base meshes and for renders :P
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Apr 2, 2013 08:55 PM
Msg. 41 of 204
Quote: --- Original message by: 032 Mendicant Bias While you do bring up many good points, in the end it isn't really up to me. Would you be lying if you were to say you had no pull regarding the privacy of the tools? Keeping tools of any sort hidden away to the "upper echelon" of Halo Modders only serves to hasten the death of whatever the Halo CE "community" has left. Politics are what have ruined this Community... not the Rips, or Gulch Mods, or lack of "Original Content". The constant desire to hamper those who "cannot" Quote: --- Original message by: R93_Sniper Another point to be made, some of us are perfectionists, so we try to get things as close to perfect as possible before release. Personally, i dont like releasing poorly made assets, because all that does is get people to whine and argue that i have no skill.
My point is made So only your assets, and those of a certain "quality" are those of which should exist? With all honestly, I can say that anything YOU create... Good, Bad, Great... Whatever... Will be nothing to anyone next week. Or the week after. Your content will be drown in a sea of Blood Gulch Mods and other random things that now trickle out. Clearly the "Point" you have made... Is that those involved want exclusive "dibs" on the content to assure a "standard in quality". Zteam Syndrome.
|
|
|

TDog
Joined: Mar 6, 2013
twilight sparkle
|
Posted: Apr 2, 2013 09:02 PM
Msg. 42 of 204
All retardedness and "politics" aside, the truth is rather simple if you use your brain:
The community is full of ignorant kids who have nothing better to do. This "upper class" in the community is only doing this to get a reputation. Do you honestly think a bunch of cocky and egotistical teenagers, in AMERICA, are going to spend their time and effort on making something for someone else? No. You don't see people posting magnificent new content with "Anonymous" as the author, do you? I'm sure none of these people would be willing to make this tagset if they wouldn't be able to put their names on it.
Dream on, and grow up. All of you. There is one motive, and one motive only, in this group - to get things before other people do. This is how it is in the entire community, because of the general age group and its associated level of maturity. This holds for everyone except a select few. And I assure you it's none of these people. Edited by TDog on Apr 2, 2013 at 09:06 PM
|
|
|

ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
|
Posted: Apr 2, 2013 09:21 PM
Msg. 43 of 204
I would have to agree with tdog. I just don't understand why many (not all) people need to make content for an aging game but not give it to the few who are wanting it (this only applies for finished content, not private betas). Then again I could always quote tdog and say "Do you honestly think a bunch of cocky and egotistical teenagers, in AMERICA, are going to spend their time and effort on making something for someone else?". Also the halo 4 extracts are great, but where is cortana's head ._.
|
|
|

032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
|
Posted: Apr 2, 2013 09:27 PM
Msg. 44 of 204
As I stated, we can't actually extract Cortana's head. Edited by 032 Mendicant Bias on Apr 2, 2013 at 09:28 PM
|
|
|

ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
|
Posted: Apr 2, 2013 09:34 PM
Msg. 45 of 204
Thanks must've missed that o<o
|
|
|

savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
|
Posted: Apr 2, 2013 09:49 PM
Msg. 46 of 204
Ok Never mind then i will stick with mass effect and halo reach for now.
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Apr 2, 2013 10:35 PM
Msg. 47 of 204
not all of us want this stuff to make CE tags though :(
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: Apr 2, 2013 11:25 PM
Msg. 48 of 204
Quote: --- Original message by: TauSigmaNova not all of us want this stuff to make CE tags though :( agreed. halo 4's textures and models could be used as excellent references for weapon modeling and seeing the process to their texture creation.
|
|
|

jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
|
Posted: Apr 3, 2013 12:14 AM
Msg. 49 of 204
I think someone has done the research and figured out how to get this content riped! and with the community having this content you can only expect that it will be done right! I see no bugs in any of this stuff I think the community will have this stuff working flawlessly in no time. hell we had tags constructed and in game hr's after Tdog's release. With us having the mc biped and other assets this game will be looking better than ever! and that's a great thing! I think it's a shame that who ever has done this research is not sharing it and people are just sitting on this stuff. T dog might have some people mad at him right now but there's a lot of happy people in this community because of him and I for one think what he did was a wonderful thing. knowledge is power and it must be passed down or all is lost. We need more people like him!
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Apr 3, 2013 12:18 AM
Msg. 50 of 204
Quote: --- Original message by: AlexisQuote: --- Original message by: R93_Sniper Another point to be made, some of us are perfectionists, so we try to get things as close to perfect as possible before release. Personally, i dont like releasing poorly made assets, because all that does is get people to whine and argue that i have no skill.
My point is made So only your assets, and those of a certain "quality" are those of which should exist? With all honestly, I can say that anything YOU create... Good, Bad, Great... Whatever... Will be nothing to anyone next week. Or the week after. Your content will be drown in a sea of Blood Gulch Mods and other random things that now trickle out. Clearly the "Point" you have made... Is that those involved want exclusive "dibs" on the content to assure a "standard in quality". Zteam Syndrome. You fail to grasp my meaning. I did not say that my assets and my assets alone should be the only ones to exist, as you have implied and/or stated. Some people prefer to have their assets at their maximum level from their ability prior to handing it out to the public. Take this into consideration, How often do you see game designers simply make a game, and halfway through production, release it; any further additions or whatnot being either a v2 or whatever. Or Engineers and/or Inventors releasing their products before they work out all the kinks? The same essential rule applies here. Another thing, Think about Closed Betas for games, what purpose does that serve? The answer is simple: make it better. The idea in its entirity is to make everything perfect for the public, or as close to it as possible. Sure it may seem like "Dibs" are in play here, but there's a bit of necessity to it. I get where you're coming from, as i would appreciate having said content in my hands as well, but at the same time, i understand that incomplete tools with massive bugs aren't exactly too great to posess either
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Apr 3, 2013 12:42 AM
Msg. 51 of 204
This thread is hilarious on so many levels. A bunch of kids reaping the benefits of someones work who they complain tries to hold them down, while trying to hold down other people. Grow a sack and either do the opposite of the people you've criticized, or shut the fudge up.
Not that ripping content will be necessary in the future anyway.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Apr 3, 2013 12:53 AM
Msg. 52 of 204
Quote: --- Original message by: Masters1337 This thread is hilarious on so many levels. A bunch of kids reaping the benefits of someones work who they complain tries to hold them down, while trying to hold down other people. Grow a sack and either do the opposite of the people you've criticized, or shut the fudge up.
Not that ripping content will be necessary in the future anyway. As if that would make anyone genuinely laugh... I think "ironic" would be a better word than "hilarious". Edited by Dumb AI on Apr 3, 2013 at 12:54 AM
|
|
|

Oskarmandude
Joined: Mar 16, 2013
Bosnia
|
Posted: Apr 3, 2013 01:53 AM
Msg. 53 of 204
Whoever put them in game did so nicely, no blury textures.
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Apr 3, 2013 09:31 AM
Msg. 54 of 204
Quote: --- Original message by: R93_SniperQuote: --- Original message by: AlexisQuote: --- Original message by: R93_Sniper Another point to be made, some of us are perfectionists, so we try to get things as close to perfect as possible before release. Personally, i dont like releasing poorly made assets, because all that does is get people to whine and argue that i have no skill.
My point is made So only your assets, and those of a certain "quality" are those of which should exist? With all honestly, I can say that anything YOU create... Good, Bad, Great... Whatever... Will be nothing to anyone next week. Or the week after. Your content will be drown in a sea of Blood Gulch Mods and other random things that now trickle out. Clearly the "Point" you have made... Is that those involved want exclusive "dibs" on the content to assure a "standard in quality". Zteam Syndrome. You fail to grasp my meaning. I did not say that my assets and my assets alone should be the only ones to exist, as you have implied and/or stated. Some people prefer to have their assets at their maximum level from their ability prior to handing it out to the public. Take this into consideration, How often do you see game designers simply make a game, and halfway through production, release it; any further additions or whatnot being either a v2 or whatever. Or Engineers and/or Inventors releasing their products before they work out all the kinks? The same essential rule applies here. Another thing, Think about Closed Betas for games, what purpose does that serve? The answer is simple: make it better. The idea in its entirity is to make everything perfect for the public, or as close to it as possible. Sure it may seem like "Dibs" are in play here, but there's a bit of necessity to it. I get where you're coming from, as i would appreciate having said content in my hands as well, but at the same time, i understand that incomplete tools with massive bugs aren't exactly too great to posess either I understand the need for quality control in self made product. My point is that those who create these tools often use the 'buggy', 'incomplete', or 'imperfect' arguments to shield the fact that they just don't have the intention of release. You would have to be incredibly ignorant if you haven't seen this when it comes to tools in the past. Often you get the same group of people who ways end up with the tools and/or models, showing them off and hyping an eventual release once they are perfect. In the end, this has nearly always lead to fatigue on the creator's part... Which leads to nothing being released. All of this without mentioning teams who attempt to produce perfect content. It never fails to have a member fallout or some other stupid politics within the team to spoil it for everyone else. A buggy release is not going to nix or improve the public opinion. You will have whiners and grovelers either way... In the end, they are going to gobble it up just the same. Don't get me wrong... I don't hate the people behind this, I don't even dislike them... It is merely the idea that it is being kept away for the 'good of the public', that I hate.
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Apr 3, 2013 09:32 AM
Msg. 55 of 204
Quote: --- Original message by: bourrin33 inb4 ugly ports
|
|
|

jabberwockxeno
Joined: Jan 16, 2013
|
Posted: Apr 3, 2013 09:46 AM
Msg. 56 of 204
Quote: --- Original message by: TDog
All retardedness and "politics" aside, the truth is rather simple if you use your brain:
The community is full of ignorant kids who have nothing better to do. This "upper class" in the community is only doing this to get a reputation. Do you honestly think a bunch of cocky and egotistical teenagers, in AMERICA, are going to spend their time and effort on making something for someone else? No. You don't see people posting magnificent new content with "Anonymous" as the author, do you? I'm sure none of these people would be willing to make this tagset if they wouldn't be able to put their names on it.
Dream on, and grow up. All of you. There is one motive, and one motive only, in this group - to get things before other people do. This is how it is in the entire community, because of the general age group and its associated level of maturity. This holds for everyone except a select few. And I assure you it's none of these people. Edited by TDog on Apr 2, 2013 at 09:06 PM There are plenty of other modding sites that share nearly everything. Sadly, this is not one of them. I've thankful for the help and advice I have gotten here, but I can't ignore the truth that the vast majority of content on this site is not shared and is kept private. Anyways, thank you for sharing this stuff. Hopefully gravemind will decide to allow everybody to extract halo 4 stuff soon.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Apr 3, 2013 11:42 AM
Msg. 57 of 204
Quote: --- Original message by: Thorolf KveldulfssonQuote: --- Original message by: Spartan_094Quote: --- Original message by: bourrin33 inb4 ugly ports It won't be long until you show off your hideous idea of amazing ports. i just start a nuevo proyect with consept 
|
|
|

Alexis
Joined: Nov 22, 2010
|
Posted: Apr 3, 2013 11:43 AM
Msg. 58 of 204
Quote: --- Original message by: Bungie LLCQuote: I understand the need for quality control in self made product. My point is that those who create these tools often use the 'buggy', 'incomplete', or 'imperfect' arguments to shield the fact that they just don't have the intention of release. You would have to be incredibly ignorant if you haven't seen this when it comes to tools in the past.
Often you get the same group of people who ways end up with the tools and/or models, showing them off and hyping an eventual release once they are perfect. In the end, this has nearly always lead to fatigue on the creator's part... Which leads to nothing being released. All of this without mentioning teams who attempt to produce perfect content. It never fails to have a member fallout or some other stupid politics within the team to spoil it for everyone else.
A buggy release is not going to nix or improve the public opinion. You will have whiners and grovelers either way... In the end, they are going to gobble it up just the same.
Don't get me wrong... I don't hate the people behind this, I don't even dislike them... It is merely the idea that it is being kept away for the 'good of the public', that I hate. Yes. Yes, you are indeed correct in that conclusion, judging by majority standpoint. However, ultimately, we can become angered, disheartened, or envious due to the fact that more "privatized" groups of Halo: Custom Edition modding possess a more sophisticated number of tools, that would allow them more potential as far as, say, "ripping" assets from a retail game, or providing an enhanced level of quality in certain tags that can not be normally performed in an orthodox method. To dwell on such feelings of disdain towards the groups that are in possession of these tools for betterment of themselves, and not sharing such potential with the community, is all but moot. Ultimately, it is of their own decisions that these "assets" be released; not by our own. In an unprofessional standpoint, one must just "Deal With It," and disregard the thought of possessing such tools, rather than to feel (unkindly) to said groups, and pressuring others of those groups for their release. Some community members are just the kind to "show-off" or foreshadow tags. Again, ultimately, there's nothing we can do about it. This is a free community; it is of the modder(s) preference of how they conduct their modding and releasing of said product. Edited by Bungie LLC on Apr 3, 2013 at 11:21 AM None of that hinders the fact that their attitude is opressive, and a detriment to what is left of this sorry community. Never have I seen a "community" foster the idea that only certain content, approved by certain members, is the only content that is worth creating. This comes across in every 'lolz crappy rips', or 'BG Mod 3000' post made by the very individuals that are involved with the private teams. Not to mention the childish racist drawings of the same message. Edited by Alexis on Apr 3, 2013 at 11:46 AMEdited by Alexis on Apr 3, 2013 at 11:50 AM
|
|
|

Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
|
Posted: Apr 3, 2013 11:45 AM
Msg. 59 of 204
One thing i dont get, why waste your time porting everything into halo CE if the farthest its gonna get is in tutorial.map?
I appreciate those who make the tools, but the majority who use them, my god. Put a project together, and make some use for them. If you don't learn how to model BSP's look up tutorials. Back in 2004-2005 we didnt have any of this crap. (other than a few selected people). So most of us were forced to learn.
The tags are nice to see in the game, but not nice to see when ported just to port. What is the honest point of that?
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Apr 3, 2013 11:47 AM
Msg. 60 of 204
That's what I'm doing with 3 boxes that I have ported xD
|
|
|

jabberwockxeno
Joined: Jan 16, 2013
|
Posted: Apr 3, 2013 12:15 PM
Msg. 61 of 204
Quote: --- Original message by: Ki11erFTW One thing i dont get, why waste your time porting everything into halo CE if the farthest its gonna get is in tutorial.map?
I appreciate those who make the tools, but the majority who use them, my god. Put a project together, and make some use for them. If you don't learn how to model BSP's look up tutorials. Back in 2004-2005 we didnt have any of this crap. (other than a few selected people). So most of us were forced to learn.
The tags are nice to see in the game, but not nice to see when ported just to port. What is the honest point of that? Not all of us use this stuff for CE. I use it in 3ds max for animations and renders. Rips are useful in that respect to ensure I get everything as accurate as possible, particularly if I'm making a scale image or renders for halopedia. I NEED rips in those cases. Anyways, i'm concerned this whole thing will scare gravemind into doing something drastic like taking down adjutant. We just want some transparency into what you are working on behind the scenes. Edited by jabberwockxeno on Apr 3, 2013 at 12:17 PM
|
|
|

jabberwockxeno
Joined: Jan 16, 2013
|
Posted: Apr 3, 2013 12:41 PM
Msg. 62 of 204
Quote: --- Original message by: MootjuhQuote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: Alexis As a side note, you seem to have affiliation with those who have full access to the extraction tools... Is there a reason they are being kept from the 'community' We had planned on producing a complete tag set and releasing it to the community. I'm assuming this is canceled after the leak? I don't see why it would be. If anything, this just built hype. I'm happy that what I always assumed is now no longer in doubt though. I can only hope the whole thing results in more transparency, and not less. Edited by jabberwockxeno on Apr 3, 2013 at 12:49 PM
|
|
|

Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
|
Posted: Apr 3, 2013 12:54 PM
Msg. 63 of 204
Quote: --- Original message by: jabberwockxenoQuote: --- Original message by: Ki11erFTW One thing i dont get, why waste your time porting everything into halo CE if the farthest its gonna get is in tutorial.map?
I appreciate those who make the tools, but the majority who use them, my god. Put a project together, and make some use for them. If you don't learn how to model BSP's look up tutorials. Back in 2004-2005 we didnt have any of this crap. (other than a few selected people). So most of us were forced to learn.
The tags are nice to see in the game, but not nice to see when ported just to port. What is the honest point of that? Not all of us use this stuff for CE. I use it in 3ds max for animations and renders. Rips are useful in that respect to ensure I get everything as accurate as possible, particularly if I'm making a scale image or renders for halopedia. I NEED rips in those cases. Anyways, i'm concerned this whole thing will scare gravemind into doing something drastic like taking down adjutant. We just want some transparency into what you are working on behind the scenes. Edited by jabberwockxeno on Apr 3, 2013 at 12:17 PM 3ds is something I could get. I'm directing this at you, if people need them for reference thats a great reason. However we all know there are those handful of people who are gonna post pics of tutorial.map with these things. (its already started).
|
|
|

jabberwockxeno
Joined: Jan 16, 2013
|
Posted: Apr 3, 2013 01:04 PM
Msg. 64 of 204
Quote: --- Original message by: Ki11erFTWQuote: --- Original message by: jabberwockxenoQuote: --- Original message by: Ki11erFTW One thing i dont get, why waste your time porting everything into halo CE if the farthest its gonna get is in tutorial.map?
I appreciate those who make the tools, but the majority who use them, my god. Put a project together, and make some use for them. If you don't learn how to model BSP's look up tutorials. Back in 2004-2005 we didnt have any of this crap. (other than a few selected people). So most of us were forced to learn.
The tags are nice to see in the game, but not nice to see when ported just to port. What is the honest point of that? Not all of us use this stuff for CE. I use it in 3ds max for animations and renders. Rips are useful in that respect to ensure I get everything as accurate as possible, particularly if I'm making a scale image or renders for halopedia. I NEED rips in those cases. Anyways, i'm concerned this whole thing will scare gravemind into doing something drastic like taking down adjutant. We just want some transparency into what you are working on behind the scenes. Edited by jabberwockxeno on Apr 3, 2013 at 12:17 PM 3ds is something I could get. I'm directing this at you, if people need them for reference thats a great reason. However we all know there are those handful of people who are gonna post pics of tutorial.map with these things. (its already started). I wouldn't know, as stated, I don't mod CE. I don't even know what the tutorial.map is, other than what I can guess by the name (A tutorial map, I assume). I do want to get into modding h2v, though.
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Apr 3, 2013 01:40 PM
Msg. 65 of 204
@ ki11erFTW i port to sharpen my skills with the hek. but i do use them for my own projects as well. i'm working on a custom bsp that makes use of high resoultion textures in order to showcase the full capabilities of opensauce, and it will include all my ported reach weapons for people to mess with. its not really that we are doing it only to show off, its just that we havent got a project to use the stuff on yet Edited by killzone64 on Apr 3, 2013 at 01:41 PM
|
|
|

SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
|
Posted: Apr 3, 2013 02:40 PM
Msg. 66 of 204
there's always UE3, or Cryengine 3
as awesome as CE is, the engine can only go so far, and that was probably at Halo 3, maybe Reach if OS gets better
|
|
|

jabberwockxeno
Joined: Jan 16, 2013
|
Posted: Apr 3, 2013 02:43 PM
Msg. 67 of 204
Quote: --- Original message by: waffleshttp://media.tumblr.com/tumblr_lqehb0eOK01qktqch.jpg Impossible to replicate the vast majority of things within the h4 engine with current ce engine capabilities, and theres gunna be a full tagset? Not to mention the amount of models that are already within reach, that haven't even been touched. Does putting a medal on poo make it that much better?/=/Putting h4 models over stock assets, makes a lacking game engine better? Again: Not everybody here wants them to use in CE. I want them for max so I can make renders for halopedia.
|
|
|

jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
|
Posted: Apr 3, 2013 02:45 PM
Msg. 68 of 204
I'm Sorry but I totally disagree with you about halo having a lacking game engine. this is probably one of the finest pieces of code ever written and the best video game ever made. even at 10 years old it's still very impressive and that's like 10.000 in computer years.
If you ask me the h4 battle rifle tag I'm working on for In HEK looks 10 times better on my pc in halo 1 than it ever will in halo 4 because os & my Nvidia GTX560Ti! 360 only puts out an native 720p upscaled display with horrible clipping distance I might add.
H4 engine has next to nothing that impresses me.
BTW Incase you didn't know there has actuly been talk of this game engine getting an official update. like Anniversary did.
We will probably see things like open sauce become part of the HEK instead of a stand alone installation. who knows what else.
Source. http://www.modacity.net/forums/showthread.php?23825-The-Halo-PC-Engine
Edited by jackrabbit on Apr 3, 2013 at 02:51 PM
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Apr 3, 2013 02:45 PM
Msg. 69 of 204
Iie, Halo 4 CE wa choto...
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Apr 3, 2013 02:58 PM
Msg. 70 of 204
@jackrabbit there are some extreme differences between the two engines, plus screen resolution is not everything. http://www.youtube.com/watch?v=QJWwkjsYeDE this^ has taken me the last day and a half to port, and its nowhere even near being done yet, it still needs lod's, custom animations, hud, zoom masks, shader tweaks, etc. what im trying to say is its gonna take time to do a quality port. @ silentjacket ce is tolerable. os improves on it but it isn't the best engine i have ever worked with (that would be unreal in my opinion) Edited by killzone64 on Apr 3, 2013 at 02:59 PM
|
|
|
|
 |
|