KingNick220 has contributed to 329 posts out of 465278 total posts
(.07%) in 5,303 days (.06 posts per day).
20 Most recent posts:
Say I want a player to backtrack through a bsp, and on his way back he faces new encounters that wake from trigger volumes. How do I get the trigger volumes to only activate when the player is backtracking?
When you say OS support and all tags, do you mean all the OS exclusive tags such as things like OS shaders?
enjoy http://s000.tinyupload.com/?file_id=03763682117662925508
- Edited by KingNick220 on Apr 6, 2021 at 01:52 PM
- Edited by KingNick220 on Apr 6, 2021 at 01:55 PM
Quote: --- Original message by: Banshee64Quote: --- Original message by: MatthewDratt This is why I hate debates like this. People forget opinion isn't fact. You enjoy a Halo game, you're a fanboy. You dislike a Halo game, how dare you.
It's an unwinnable argument and you got to make the decision yourself. If you liked the Halo 5 Beta, then get Halo 5. If you didn't, then don't. It's that simple. If you didn't play the Halo 5 beta, then I guess you'll just have to make the decision through what you've seen of the game. https://dl.dropboxusercontent.com/u/43157158/image_2.pngAlso I'd just like to dispute the misconception that Halo 4 or Halo 5 is a Halo game, a better way to classify them would be to call them fan games or fan fiction. Edited by Banshee64 on Mar 13, 2015 at 02:47 AM Your graph is wrong. Halo 4 launched with 400k players, not Halo 3. I think you mixed them up!!! Edited by KingNick220 on Mar 13, 2015 at 11:32 AM
Quote: --- Original message by: Jesse You have a terrible reputation and there is no way you have 500 people working on anything. Only by using Linux to download this would I not be anally raped by whatever viruses you have waiting in that download. Hola amigo! Hello friend! Friend, I have you know that I a one of the 500 people working on new java project friend! Do not worry friend, no virus in here! I will post source codified for you in source code! I enjoy Linux too! Very good friend!
I was really confused with noble difficulty at first, I just thought it was a harder legendary but I was really wrong. Is flying all the way up until you die the real ending or did I miss something?
Map looks pretty good, how does it play though?
The carbine model looks awful, why is there an extra curve on it?
Quote: --- Original message by: ElijahB1 Extract them your self with Adjutant
- Edited by KingNick220 on Apr 6, 2021 at 01:56 PM
- Edited by KingNick220 on Apr 6, 2021 at 01:51 PM
- Edited by KingNick220 on Apr 6, 2021 at 01:57 PM
Hey guys I never seen or heard of this error before, any ideas? It happens when I launch Sapien. (2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit (2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit(2): 06.20.13 21:26:17 EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#1016: !TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit
- Edited by KingNick220 on Apr 6, 2021 at 01:50 PM
- Edited by KingNick220 on Apr 6, 2021 at 01:50 PM
- Edited by KingNick220 on Apr 6, 2021 at 01:49 PM
- Edited by KingNick220 on Apr 6, 2021 at 01:57 PM
- Edited by KingNick220 on Apr 6, 2021 at 01:57 PM
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