
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 9, 2012 01:19 PM
Msg. 106 of 236
true but trying never hurts. plus we actually have some leverage this time. though since they based all of the later games on the halo1 source code could be problematic. but isn't the pc source code different from the Xbox code? Edited by killzone64 on Dec 9, 2012 at 01:21 PM
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ReAcH
Joined: Dec 27, 2011
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Posted: Dec 9, 2012 01:51 PM
Msg. 107 of 236
Quote: --- Original message by: sshers1Quote: --- Original message by: sehe
Hey all!
Stop whining pls! They closed Halo Trial but no1 said they will close Halo PC or CE too. And probably they won't close as long as people have rented servers on them. BUT, even if they do one day, Btcc is working already on a GS emulator. With that and a small server sided patch (included in Sapp and Phasor) and a client sided dll (with many awesome features like load maps FAST in Halo CE starting, downloading CE maps when you join to the game, unified serverlist, fov change, bookmarking servers, increased polygon number in ce maps, etc, Yes, these ALREADY exists and WORKING), so with these we can play Halo like before, or in even better quality ^^. Also atm I'm helping to Sean in making http://halorank.com work again, at least on some basic level. SO, halo ISN'T dead yet, many awesome stuff are just now incoming =) PCE! Edited by sehe on Dec 9, 2012 at 06:39 AM Seriously did they shut down Halo Trial? i looked before and they did :(
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 9, 2012 02:08 PM
Msg. 108 of 236
There's a surprising amount of people on Trial. I bet they're devastated, and their coommunity.
PC is next, then...
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Dec 9, 2012 02:30 PM
Msg. 109 of 236
Quote: --- Original message by: Dennis Much ado about nothing... you people sure do like your little dramas. Whether GameSpy will actually kill this game's Multiplayer or not, it doesn't really matter... I think what's important is that people are actually looking at ways to overhaul the game now -something that's been overdue for years. Quote: --- Original message by: grey knight halo ce cannot die 11 years of living why should we let it die we should all go to gamespy and keep complaning Eleven years is an eternity on the Internet; it's a miracle that our game is still put on life support. I think we could all be more grateful about that... Quote: --- Original message by: Kozakuu As great as a user built replacement for the Gamespy master server is, I fear your average person [simply wouldn't want to go this far to keep playing this game]. We could generate greater awareness of the changes by making simple guides on youtube or a front page announcement on halomaps as well as contact the various clans that host servers to tell their players to make the switch. Exactly, getting everyone's attention to this website is exactly what we need! I'm kinda surprised that noone replied to this comment..
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SpartanCedric527
Joined: Dec 9, 2012
We're surrounded? Poor ba**ards.
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Posted: Dec 9, 2012 02:40 PM
Msg. 110 of 236
this Cannot be. Hopefully if there's enough of an outcry, Microsoft may fund a new "Halo: CE PC" project. it most likely won't happen, but we should all go to the Halo Waypoint forums and plea for help, it may cause something. as for someone figuring out how to create a replacement for the Gamespy server, you would be the worlds greatest hero.
anyone up to the task of trying to build a new Halo Custom edition, as Hard and as long as it may take, and as impossible as it sounds? I can't help yet, I'm not great at any coding or 3D stuff, but I think I could help manage the project.
(Cant access my account i've had since 2008) Edited by SpartanCedric527 on Dec 9, 2012 at 02:42 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 02:44 PM
Msg. 111 of 236
we should port everything to cryengine3 :3
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Dec 9, 2012 02:46 PM
Msg. 112 of 236
Quote: --- Original message by: SilentJacket we should port everything to cryengine3 :3 How realistic would that be?
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 02:49 PM
Msg. 113 of 236
well: 1) its that or crack halo's source code if we want to do anything more with it 2) cryengine3 is free for non-commercial use 3) It would give us some powerful tools http://mycryengine.com SpartanCedric was talking about rebuilding it from scratch, how realistic is that? Edited by SilentJacket on Dec 9, 2012 at 02:50 PM
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SpartanCedric527
Joined: Dec 9, 2012
We're surrounded? Poor ba**ards.
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Posted: Dec 9, 2012 02:55 PM
Msg. 114 of 236
It's not realistic. Possible, but not doable, I don't think. I didn't think of CryEngine. that'd most likely work, we could even add stuff to the game we couldn't add before.
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ReAcH
Joined: Dec 27, 2011
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Posted: Dec 9, 2012 02:57 PM
Msg. 115 of 236
Wont that be illegal? If they really do shut down halo ce we could still use the cryengine3 but make our own game or something.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 03:00 PM
Msg. 116 of 236
I don't think they really care at this point
at the same time, I don't think they would go through the effort to release CE's source code
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 9, 2012 03:02 PM
Msg. 117 of 236
Quote: --- Original message by: SpartanCedric527 It's not realistic. Possible, but not doable, I don't think. Might want to check your wording there buddy. If CE MP dies, I'm pretty much gone.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Dec 9, 2012 03:04 PM
Msg. 118 of 236
Quote: --- Original message by: ReAcH Wont that be illegal? If they really do shut down halo ce we could still use the cryengine3 but make our own game or something. Microsoft's User Content License (or whatever that was called -I keep forgetting its name) lets us use their assets as long as we don't reverse-engineer it or use it for profit. The reverse-engineering clause is kinda redundant, since they kinda gave us the tools to do so. But otherwise, no it should be legal. If it wasn't, then everything we do on this site is also illegal. CryEngine, huh... That does make the most sense, and in the long term, that might be the best idea. But for what we want, I don't think that's the right way to go. If we're going to create new content, then sure, their SDK seems really amazing... But how do we port existing content to CryEngine and migrate all players to the new engine? From what I understand, you have to pay to get that engine, too, so I think that'll discourage a lot of people from getting it. Besides, wouldn't a lot of people in this forum have to re-learn how to mod, if we move to CryEngine? We won't have Tool, there's no Guerilla or Sapien... Heck, can we even use GMax? Considering all that... is it still a good idea to move?
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SpartanCedric527
Joined: Dec 9, 2012
We're surrounded? Poor ba**ards.
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Posted: Dec 9, 2012 03:05 PM
Msg. 119 of 236
Not like it's going to do anything but I've posted on the Waypoint Forums "Dear 343 industries and the entire Halo Community Halo: Combat Evolved for PC is about to die, as you already know. If you are Truly Dedicated to Halo, you WILL re-port Halo: custom Edition to the PC and Host it. You could even charge 30 bucks a copy for it and make a substantial profit. As a Halo Custom Edition player since early 2008, I would be appalled if nothing was done to support a community that has lasted 11 Years. This is my plea to all who hear me, and especially 343 industries, we cannot allow this to happen.
Cyborgs Unite."
Kinda lame but whatever
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 03:08 PM
Msg. 120 of 236
cryengine3 is free for non-commercial use
that being said, it is true that you might have to learn how to modify it to do what you want
in addition it might shut out people with sub-standard computers if we go nuts with the new engine
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 03:12 PM
Msg. 121 of 236
Quote: --- Original message by: grey knight NO HALO CE WONT DIE THERE WILL BE A HCE SAVER SOON WHO IS A MYSTERY BUT SOMEONE WILL NOT ALLOW THIS ALL THE PROJECTS AND ALL WILL NOT GO will you stop that?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 9, 2012 03:12 PM
Msg. 122 of 236
Quote: --- Original message by: ReAcH Wont that be illegal? If they really do shut down halo ce we could still use the cryengine3 but make our own game or something. Or alternatively just umm... Play a different game. :/
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SpartanCedric527
Joined: Dec 9, 2012
We're surrounded? Poor ba**ards.
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Posted: Dec 9, 2012 03:15 PM
Msg. 123 of 236
no Jaz. other games are for wimps.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 03:17 PM
Msg. 124 of 236
do you know any other games where the community has been given such powerful tools as that it has generated huge amounts of creative content?
from it we took a 11 year old game and gave it amazing graphics, firefight capabilities, assets from games made long after its release and more.
could you say that for any other game?
in my opinion, Halo CE is too special to lose
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 9, 2012 03:18 PM
Msg. 125 of 236
Awesome. Turns out Realworld's already aware of Btcc2's work and they're supporting him.
So one of the biggest CE hosts is already ready for the switch...
... ARE YOU?
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 03:20 PM
Msg. 126 of 236
Btcc2?
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Dec 9, 2012 03:22 PM
Msg. 127 of 236
Quote: --- Original message by: Jaz Awesome. Turns out Realworld's already aware of Btcc2's work and they're supporting him. Awesome! ...except... sorry, but who are they, and how're they gonna pull this off?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 9, 2012 03:33 PM
Msg. 128 of 236
Quote: --- Original message by: renegade343Quote: --- Original message by: Jaz Awesome. Turns out Realworld's already aware of Btcc2's work and they're supporting him. Awesome! ...except... sorry, but who are they, and how're they gonna pull this off? If you want to know who Btcc is, read sehe's post. If you want to know who Realworld are, they're a large guild and one of the largest and most popular server hosts on CE. So they're one of the guilds that need to know about alternative master servers if CE's going to continue running.
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SpartanCedric527
Joined: Dec 9, 2012
We're surrounded? Poor ba**ards.
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Posted: Dec 9, 2012 04:10 PM
Msg. 129 of 236
where will BTCC2's tools and patch and .dll be posted? on this site?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 9, 2012 05:03 PM
Msg. 130 of 236
i'm not sure if rooster teeth would have the leverage, even though they attribute a pretty good sized chunk of halos success.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 05:19 PM
Msg. 131 of 236
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 9, 2012 05:20 PM
Msg. 132 of 236
I had a look at it and there's no way we can accurately recreate the multilayer experience of a halo game in ce3. It's painful to get something like a model ingame, and with the way you make levels it would be very hard to get a halo esk bsp ingame.
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SpartanCedric527
Joined: Dec 9, 2012
We're surrounded? Poor ba**ards.
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Posted: Dec 9, 2012 05:25 PM
Msg. 133 of 236
We at least can't go down without a fight. Something, anything, a release of the Source would be immensely helpful, or support from 343i and Microsoft (which will be neigh impossible to achieve) to keep the servers alive. A source release and some way to impliment a 2.0 that would complete some of the things that are ALMOST possible with the halo engine, like the flashlight being the placeholder for the potential armor abilities, the possibility of adding a sprint to halo, maybe a more loosely open source system that stems away from the slosed .MAP tagset.
reguardless of the mumbojumbo that is coming out of my fingertips, post anywhere and anywhere on every community you know for halo, even 343i's twitter, just to get their attention, maybe make them DO something.
can anyone link me to Btcc2 or something?
P.S. I have a new slogan Cyborgs Unite Edited by SpartanCedric527 on Dec 9, 2012 at 05:26 PM
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ReAcH
Joined: Dec 27, 2011
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Posted: Dec 9, 2012 05:35 PM
Msg. 134 of 236
https://forums.halowaypoint.com/yaf_postst161547_RIP-Halo-CE--The-end-of-an-era.aspx
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 05:36 PM
Msg. 135 of 236
the waypoint forms is the place where good ideas go to die
try contacting them via twitter, they are much more active there.
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SpartanCedric527
Joined: Dec 9, 2012
We're surrounded? Poor ba**ards.
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Posted: Dec 9, 2012 05:42 PM
Msg. 136 of 236
We should all go to twitter and day and night every few hours say something of importance, a memory, or a hope for halo Custom edition and Halo's future on the PC.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Dec 9, 2012 05:59 PM
Msg. 137 of 236
Quote: --- Original message by: SilentJacket It's already in progress 0.o (as Halo: Galaxy of Combat) Galaxy of Combat? I knew they were around, but I didn't know FlameOmega/M16 Assault was involved in this... This should be interesting. Only when we end up no longer being able to use Halo:CE at all for multiplayer, then this could be an option. Remember, we're not the only people playing Halo:CE! There's no point in migrating if everyone else does not come along!Until we know that for sure that multiplayer will die, I don't think we should jump in that bandwagon yet. Let's try to keep CryEngine as our last resort, and at least try to get the source code through 343/Bungie/Gearbox/whoever, first? Edited by renegade343 on Dec 9, 2012 at 06:02 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Dec 9, 2012 06:05 PM
Msg. 138 of 236
CE is not dying... CE will still live the only thing that will go away is the server browser, and that is if they decide to shut halo servers down.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Dec 9, 2012 06:10 PM
Msg. 139 of 236
Quote: --- Original message by: Slayer117 CE is not dying... CE will still live the only thing that will go away is the server browser, and that is if they decide to shut halo servers down. Right, I understand that. When I said... Quote: --- Original message by: renegade343 Until we know that for sure that multiplayer will die... ...I meant if MP dies, I wasn't assuming that it will. But whether it really does die off or not, it's not pointless to think about renovating or migrating this game's engine and content, right?
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 9, 2012 06:13 PM
Msg. 140 of 236
Quote: --- Original message by: reeiiko15 I'm glad (almost) everyone isn't running around panicking about this news, but instead thinking of new and creative ways to continue playing even if the servers are shut down. we wouldn't be here if we gave up just because we ran into a problem 
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